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Arena Artifacts

09 February 2011

This is a list of the Artifacts available in Bethesda's The Elder Scrolls: Arena. Unfortunately, while I was "researching" these Artifacts, I was unable to get Spell Breaker as a quest. If during future play I come across it, or if anyone wants to send the info to me, I'd be glad to update this file! The first part of this file is a brief summary of the Artifact's powers (except for any stat increases - I had a 24th level Dark Elven Spellsword with all 100s when I did these quests). Following that are the individual items with the full text that pops up when right-clicking on the item in inventory, the provinces I had to go to to get the item, the full (unhaggled) price of the rumour, as well as the brief summary again. Not all items have all information, and if anyone can fill in the blanks for me, I'd be grateful! If anyone has any comments/suggestions/additions please e-mail me.

Thanks, and happy Arena'ing! - Fiona K. Jenkins

PS - The Ebony Mail and the Lord's Mail are items that can only be used by Warrior types as it is Plate Armour. I believe that Spell Breaker is a Tower shield, so the same restriction applies. As far as I know, all other items can be used by all other race/class combinations (with normal class restrictions (i.e. mages can't use the Ebony Blade - a katana)). FKJ


Artifacts Summary


  1. Auriel's Bow - Elven L.Bow, -3 AC overall, Fires kill spell
  2. Auriel's Shield - Resist fire, magick, absorb attacks, give h.p.
  3. Chrysamere - Claymore, Heals, Resist Fire, Reflect Spells
  4. Ebony Blade - Eb. Katana,trans h.p., spell (kills, save unknown)
  5. Ebony Mail - Eb. Cuir.(-14), Resist fire, spells, creates shield
  6. Lord's Mail - Cuir.(-9), Resist spells, Regeneration, Cure Poison
  7. Necromancer's Amulet - -9AC overall, absorb/reflect spells, others
  8. Oghma Infinium - 50 Bonus points to stats (permanent)
  9. King Orghnum's Coffer - gold 1/day (1-100gp)
  10. Ring of Khajiit - AC -6, Invisible, Non-Target, Speed Fortified
  11. Ring of Phynaster - -6AC overall, Resist poison, spells, shock
  12. Skeleton's (Aarovan's) Key - open door (pos. magically held) 1/day
  13. Spell Breaker - ????
  14. Staff of Magnus - Absorb spells, Regenerate h.p.
  15. Volendrung - Dwarven W.H., give health, paralyze. leech strength
  16. Warlock's Ring - Reflect spells, Inc. speed and health
Description of Each Artifact


AURIEL'S BOW
-3 AC Overall, 2-12 Damage, Weight: 1 kg, Condition: New
Auriel's Bow appears as a modest Eleven Longbow, but it is one of the mightiest weapons ever to exist in Tamriel's history. Allegedly created and used like its sister, Auriel's Shield, by the great Elvish demi-god, the Bow can turn any arrow into a missile of death and any wielder invulnerable to any lesser attacks. Without Auriel's power behind it, however, the bow uses its own store of energy for its power. Once exhausted of this energy, the bow will vanish and reappear wherever chance puts it. Its most recent appearances have been subject of gossip for hundred's of years.
USE: Fires spell (save vs. Magic) that kills, type unknown.
Rumour: 800
Provinces: Valenwood, Skyrim


AURIEL'S SHIELD
-3 AC overall, Weight: 8 kg
Auriel's Shield, an Ebony Shield {Kite} said to have once belonged to the quasi-mythical Elvish deity Auriel, can make its wielder nigh invulnerable. In its resistance to fire and magick, Auriel's Shield is unsurpassed. To defend its wielder from any attacks it cannot absorb, the Shield lends him or her health. Like many artifacts of Tamriel, the Shield has life and personality of its own, and dose not feel bound to its user. A popular fable tells the tale of it abandoning one wielder in her greatest hour of need, but this is perhaps, apocryphal.
Rumour: 710
Provinces: High Rock, Summerset


CHRYSAMERE
2-18 Damage, Weight: 14 kg, Condition: New
Chrysamere, the Paladin's Blade, and Sword of Heroes, is an ancient claymore with offensive capabilities only surpassed by its defenses. It lends the wielder health, protects him or her from fire, and reflects any deletory spells cast against the wielder back to the caster. Seldom has Chrysamere been wielded by any bladesman for any length of time, for it chooses not to favor one champion.
USE: Heals, Resist Fire, Reflect Spells
Rumour: 560
Provinces:Elsweyr, Morrowind


EBONY BLADE
Damage: 3-16 Weight: 6 kg Condition: New
The Ebony Blade, sometimes called the Vampire or the Leech, resembles an Ebony katana, but its power is very dark indeed. Every time the Ebony Blade strikes an opponent, part of the damage inflicted flows into the wielder as raw power. The Blade itself may not be any more evil than those who have used it, but at some point in its long existence, a charm was cast on it so it would not remain with any one bladesman. The wizard who cast this charm sought to save the souls of any too infatuated by the Blade, and perhaps he was right...
Use: Spell - kills, type unknown, Save vs. Magic


EBONY MAIL
-9 AC, Weight 16 kg
The Ebony Mail is an artifact created before recorded history, according to legend, by the Dark Elven Goddess Boethiah. It is she who determines who should posses the Mail and for how long a time. If judged worthy, its power grants the wearer invulnerability to all common magical attacks that drain talents and health. It is Boethiah alone who determines when a person is ineligible to bear the Ebony Mail any longer, and the goddess can be very capricious...
Use: Resist Fire, Spells; Shielded
Provinces: Map ?, Mail in Black Marsh


KING ORGNUM'S COFFER
King Orgnum's Coffer is a small-sized chest, ordinary in appearance. It is remarkably light, almost weightless, which offers clue to it's true magic. Once a day, the Coffer will create gold from naught. When King Orgnum himself possessed the Coffer, the supply within was limitless. Those who have found it since report that the Coffer eventually disappears after having dispersed enough gold to shame even the wealthiest of merchants. Where and why it vanishes is still a mystery.
USE: Once per day, 1-100 gold.
Rumour: 890
Provinces: Summerset, High Rock


LORD'S MAIL
-9 AC Torso, Weight 16 kg, Condition: New
The Lord's Mail, sometimes called the Armor of Morihaus, the Gift of Kynareth, is an ancient cuirass of unsurpassable quality. It grants the wearer the power to regenerate lost health, resist the effects of spells, and cure oneself of poison when it is used. It is said that whenever Kynareth deems the wearer unworthy, the Lord's Mail will be taken away and hidden for the next chosen one.
USE: Resist Spells, Regenerate, Cure Poison
Rumour: 500
Provinces: Skyrim, Black Marsh


NECROMANCER'S AMULET (ROBES)
-9 AC over all, Weight: N/A
The legendary Necromancer's Amulet, the last surviving relic of the mad sorcerer Mannimarco, grants any spellcaster who wears it the ability to absorb magical energy and regenerate from injury. The Amulet is mystically fortified to give the person wearing it an armor rating equivalent to plate armor, without the weight and restriction of movement. This makes the artifact popular amongst thieves and mages alike. It is the one flaw of the Amulet that it is unstable in this world - forever doomed to fade in and out of existence, reappearing at locations distant from that of its disappearance.
Use: Absorb spells, Regenerate, Intelligence Fortified
Rumour: 680
Provinces: High Rock, Summerset


OGHMA INFINIUM
The Oghma Infinium is a tome of knowledge written by the Ageless One, the wizard-sage Xarses. All who read the Infinium are filled with the energy of the artifact which can be manipulated to raise one's abilities to near demi-god proportions. Once used, legend has it, the Infinium will disappear from its wielder.
USE: 50 pts. to stats, permanent.
Rumour: 530
Provinces: Skyrim, Valenwood


RING OF KHAJIIT
-6 AC Overall, Weight: N/A
The Ring of Khajiiti is an ancient relic, hundreds of years older than Rajhin, the thief who made the Ring famous. It was Rajhin who used the Ring's powers to make himself as invisible, silent, and quick as a breath of wind. Using the Ring he became the most successful burglar in Elsweyr's history. Rajhin's eventual fate is a mystery, but according to legend, the Ring rebelled against such constant use and disappeared, leaving Rajhin helpless before his enemies....
USE: Invisible, Non-Target, Speed Fortified


RING OF PHYNASTER
-6 AC Overall
The Ring of Phynaster was made hundreds of years ago by a person who needed good defenses to survive his adventurous life. Thanks to the Ring, Phynaster lived for hundreds of years, and since then it has passed from person to person. The ring improves its wearer's overall resistance to damage and grants total immunity to poison, spells, and electricity. Still, Phynaster was cunning and said to have cursed the Ring. It eventually disappears from its holder's possessions and returns to another resting place, uncontent to stay anywhere but with Phynaster himself.
Use: Resist Poison, Spells, Shock; Shield?
Provinces: Summerset, Elsweyr


SKELETON KEY
The power of the Skeleton's Key is very simple indeed. With it, any non-magically locked door or chest is instantly accessible to even the clumsiest of lockpickers. A particularly skillful lockpicker may even open some magically-banned doors with the Key. The two limitations placed on the Key by wizards who sought to protect their storehouses were that the Key could only be used once a day and it would never be the property of one thief for too long. Some of those who have possessed the Key have made themselves rich before it disappeared, others have broken into places they never should have entered...
Rumour: 830 gold
Provinces: Valenwood, Summerset


SPELL BREAKER
Unknown
Rumour: ???
Provinces: Unknown


STAFF OF MAGNUS
1-8 Damage, Weight: 3 kg, Condition: New
The Staff of Magnus, one of the elder artifacts of Tamriel, was a metaphysical battery of sorts for its creator, the Arch-Mage Magnus. When used, it regenerates both a mage's health and mystical energy at remarkable rates. In time, the Staff will abandon the mage who wields it before he or she becomes too powerful and upsets the mystical balance it is sworn to protect.
USE: Absorb spells, Regenerate h.p.
Rumour: 590
Provinces: Elsweyr, Valenwood


VOLENDRUNG
3-18 Damage, Weight: 16 kg, Condition: New
The Hammer of Might, Volendrung is said to have been created by the Dwarves of the now abandoned clan of Rourken, hundreds of years before they disappeared from the world of Tamriel. It has the ability to grant health to its wielder, but it is best known for the paralyzing and strength leeching effects it has when cast at an enemy. Like the Dwarves who created it, Volendrung is prone to disappearing suddenly, resurfacing sometimes in days, sometimes in eons.
Rumour: 620
Provinces: Hammerfell, Morrowind


WARLOCK'S RING
The Warlock's Ring of the Arch-Mage Syrabane is one of the most popular relics of myth and fable. In Tamriel's ancient history, Syrabane saved all of the continent by judicious use of his Ring, and ever since, it has helped adventurers with less lofty goals. It is best known for its ability to reflect spells cast at its wearer and to improve his or her speed and health, though it may have additional powers. No adventurer can wear the Warlock's Ring for long, for it is said the Ring is Syrabane's alone to command.
USE: Reflect Spells, Speed Fortified, Heal
Rumour: 770
Provinces: Morrowing, Elsweyr


Original text version created by Fiona K. Jenkins - fkg1@cornell.edu

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