Oblivion Game Data

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Oblivion CELL Record Statistics

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Subrecord Total Number Min # / Record Max # / Record Min. Size Max. Size Av. Size
35678 7 173 36.7
DATA 35678 1 1 1 1 1
EDID 3103 0 1 3 51 20.7
FULL 1856 0 1 5 51 20.5
XCCM 60 0 1 4 4 4
XCLC 33635 0 1 8 8 8
XCLL 1854 0 1 36 36 36
XCLR 26651 0 1 4 28 7.0
XCLW 675 0 1 4 4 4
XCMT 1951 0 1 1 1 1
XCWT 169 0 1 4 4 4
XGLB 1 0 1 4 4 4
XOWN 872 0 1 4 4 4
XRNK 33 0 1 4 4 4

Record Format

This is a simplified summary of the record format that was used by this program to extract data from the original game file. It is not necessarily the correct format, nor is it intended to provide complete information about the format. Subrecords that do not appear in this list are not currently being read. Any formats that appear in red italics are complete guesses and have not yet been confirmed in any way.

Subrecord Byte Start Length Format Variable Name Extra
DATA 0 1 ubyte (flags) Flag values:
  • 0x1=notravel
  • 0x2=haswater
  • 0x20=public
  • 0x80=fake exterior
EDID 0 * string EDID
FULL 0 * string name
XCCM 0 4 formid XCCM
XCLC 0 4 long cell_x
4 4 long cell_y
XCLL 0 * string XCLL
XCLR 0 4 formid XCLR
XCLW 0 4 float water_height
XCMT 0 1 ubyte (flags) Flag values:
  • 0x1=public_music
  • 0x2=dungeon_music
XCWT 0 * string XCWT
XGLB 0 4 formid XGLB
XOWN 0 4 formid owner_id
XRNK 0 4 long owner_rank

Database is currently being updated
CELL records are currently being updated