Sound your war horn to rally your forces, increasing you and your allies' Max Magicka, Health, and Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage done by
15
% for
9.5
seconds.
Aggressive Horn
SKILLS
Echoing Vigor
Instant
Cast Time
Area
Target
15 meters
Radius
2417 Stamina
Cost
Renew your forces' resolve, healing yourself and nearby allies for
10584
Health over
5
seconds.
Echoing Vigor
Support
ULTIMATES
Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
25409
damage.
Barrier
SKILLS
Efficient Purge
Instant
Cast Time
Area
Target
18 meters
Radius
4695 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
Efficient Purge
Stalwart Guard
Instant
Cast Time
15 meters
Range
3626 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
10
%.
Magicka Aid 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
23 seconds
Duration
3867 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Elude
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
2534
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
28
%.
You restore
186
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
1302
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
14
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your Weapon and Spell Damage by
10
for
5
seconds when you take damage, stacking up to
20
times.
Wrath 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Rapid Mending 2
Ardent Flame
SKILLS
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
2471 Magicka
Cost
Exhale a flaming blast, dealing
721
Flame Damage to enemies in front of you and an additional
3154
Flame Damage over
10
seconds.
Affected enemies take
10
% additional damage from all flame attacks.
Engulfing Flames
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3459 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
1492
Flame Damage.
Grants Major Expedition, increasing your Movement Speed by
30
% for
6
seconds.
If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.
This attack cannot be dodged or reflected.
Unrelenting Grip
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
66
%.
Combustion 2
Warmth
Dealing damage with an Ardent Flame ability reduces the enemy's Movement Speed by
30
% for
4
seconds.
Warmth 2
Searing Heat
Increases the damage of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
3
% and the duration by
2
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison area of effect abilities by
6
%.
World in Ruin 2
Draconic Power
SKILLS
Hardened Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2965 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also gain a damage shield equal to
15
% of your Max Health for
3.5
seconds.
While active, the armor returns
508
Magic Damage to melee attackers.
Hardened Armor
Choking Talons
Instant
Cast Time
Area
Target
6 meters
Radius
3706 Magicka
Cost
Call forth talons from the ground to deal
1734
Physical Damage and immobilize nearby enemies for
4
seconds.
Talons also afflict enemies with Minor Maim, reducing their damage by
15
% for
7
seconds.
While enemies are held, allies can activate Impale to deal
5180
Magic Damage.
Choking Talons
Green Dragon Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
3953 Magicka
Cost
Draw on your draconic blood to heal for
33
% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by
20
% and healing received by
8
% for
23
seconds.
Green Dragon Blood
Dragon Fire Scale
Instant
Cast Time
Self
Target
4 seconds
Duration
3459 Magicka
Cost
Flex your scales, reflecting up to
4
projectiles for
4
seconds. The reflected projectiles deal
35
% additional damage to the attacker.
Dragon Fire Scale
Deep Breath
Instant
Cast Time
Area
Target
8 meters
Radius
3953 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
898
Magic Damage to nearby enemies and healing you for
100
% of the damage caused.
Any enemy hit that is casting is interrupted, stunned, and set off balance for
2
seconds.
After
2.5
seconds, you exhale fire, dealing
2022
Flame Damage to nearby enemies.
Deep Breath
PASSIVES
Iron Skin
Increases the amount of damage you can block by
10
%.
Iron Skin 2
Burning Heart
Increases your healing received by
12
% while a Draconic Power ability is active.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
0
%.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
Earthen Heart
ULTIMATES
Magma Shell
Instant
Cast Time
Self
Target
9 seconds
Duration
200 Ultimate
Cost
Ignite the molten lava in your veins, limiting incoming damage to
3
% of your Max Health and dealing
802
Flame Damage to nearby enemies each second for
9
seconds.
When activated, nearby allies gain a damage shield for
100
% of their Max Health for
9
seconds.
Magma Shell
SKILLS
Igneous Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6 seconds
Duration
3706 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
4725
damage. Your own damage shield absorbs
100
% additional damage.
You also gain Major Mending, increasing your healing done by
25
% for
6
seconds.
Igneous Shield
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
41
Health,
22
Magicka, and
49
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
Casting an Earthen Heart ability grants Minor Brutality to you and your group, increasing your Weapon Damage by
5
% for
20
seconds.
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
Casting an Earthen Heart ability restores
5
% of your Max Stamina.
Helping Hands 2
Alchemy
PASSIVES
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Fighters Guild
SKILLS
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
6908 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Ring of Preservation
PASSIVES
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Undaunted
SKILLS
Sanguine Altar
1.5 seconds
Cast Time
Area
Target
8 meters
Radius
46 seconds
Duration
3953 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
900
Health every
1
second when damaging them.
Allies can also activate the Blood Funnel synergy to heal themselves for
40
% of their Max Health.
Sanguine Altar
Inner Rage
Instant
Cast Time
Enemy
Target
28 meters
Range
3707 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
1444
Magic Damage and forcing them to attack you for
15
seconds.
Grants a
38
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
1973
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
5991
Magic Damage to all nearby enemies.
Inner Rage
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3142 Stamina
Cost
Surround yourself with a whirlwind of bones, absorbing damage equivalent to
30
% of your Max Health.
Allies can activate the Spinal Surge synergy, absorbing damage to allies equal to
60
% of their Max Health. It also grants them Minor Vitality, which increases healing received by
8
%.
The Spinal Surge synergy lasts
10
seconds and affects up to four nearby allies.
Bone Surge
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4200 Magicka
Cost
Project a globe of annihilation that floats forward, dealing
392
Magic Damage to nearby enemies.
An ally can activate the Magicka Combustion synergy, causing the orb to explode for
5490
Magic Damage and restore
1271
Magicka instantly and
1
% Magicka over
10
seconds to nearby allies per enemy hit.
Mystic Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1220
Health,
1298
Stamina, and
508
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Stalwart
Increases your Max Stamina by
6
% and Health Recovery by
20
%.
Stalwart 3
Resist Frost
Increases your Max Health by
9
% and Cold Resistance by
2079
.
Resist Frost 3
Rugged
Reduces your damage taken by
6
%.
Rugged 3
One Hand and Shield
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1523 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
4395
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2659 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
4807
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2175 Stamina
Cost
Bolster your defenses, absorbing up to
15273
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Vampire
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
The Apprentice
100 Blessed
Increases the effectiveness of healing done by 25%.
Foresight
Reduces the Magicka cost of your next spell by 80% after you drink a potion.
Spell Precision
Increases your Spell Critical rating by 12%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
The Lady
Critical Leech
Restore 330 Health when you hit with a direct damage critical strike. This can only occur once every 5 seconds.
100 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 25%.
Shield Expert
Increases the Armor of equipped Shields by 75%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
The Lord
Field Physician
Reduces damage received while resurrecting another player by 15%.
Infusion
Increases another player's Magicka Recovery by 301 for 8 seconds after you resurrect them.
100 Quick Recovery
Increases the effectiveness of healing received by 16%.
Revival
Absorbs 10230 damage for 5 seconds after you are resurrected by another player.
The Lover
30 Arcanist
Increases your Magicka Recovery by 10.8%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants 2 Ultimate any time you activate a Synergy while in combat.
The Ritual
Exploiter
Increases your damage against off balance enemies by 10%.
Opportunist
Increases the damage of your next physical attack by 15% after you interrupt a target.
Perfect Strike
Increases your Weapon Critical rating by 12%.
100 Precise Strikes
Increases damage and healing dealt by Weapon Criticals by 25%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of armor repairs by 10%.
85 Shadow Ward
Reduces the cost of blocking by 22.3%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by 20%.
35 Magician
Reduces the Magicka cost of spells by 8.5%.
Mara's Gift
When killed heal all allies in a 8 meter radius for 3300.
50 Warlord
Reduces the Stamina cost of spells and abilities by 10.5%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
18.75
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
100
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
15
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
100
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
15
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
100
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
25
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
100
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
15
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
85
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
24.4
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
30
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
7.71
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
12709
Health
30548
Stamina
32432
Magicka Recovery
1073
Health Recovery
290
Stamina Recovery
668
Spell Damage
1335
2153
Spell Critical
22%
50%
Weapon Damage
1610
4256
Weapon Critical
25.1%
75%
Spell Resistance
29502
Physical Resistance
26202
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
12709
Health
30548
Stamina
32432
Magicka Recovery
1073
Health Recovery
290
Stamina Recovery
668
Spell Damage
1335
2153
Spell Critical
22%
50%
Weapon Damage
1610
4256
Weapon Critical
25.1%
75%
Spell Resistance
29502
Physical Resistance
26202
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
12709
Health
30548
Stamina
32432
Magicka Recovery
1002
Health Recovery
305
Stamina Recovery
668
Spell Damage
1335
2153
Spell Critical
22%
50%
Weapon Damage
1610
4256
Weapon Critical
25.1%
75%
Spell Resistance
29502
Physical Resistance
26202
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
12709
Health
30548
Stamina
32432
Magicka Recovery
1073
Health Recovery
290
Stamina Recovery
668
Spell Damage
1335
2153
Spell Critical
22%
50%
Weapon Damage
1610
4256
Weapon Critical
25.1%
75%
Spell Resistance
29502
Physical Resistance
26202
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Stats are only correct for bar #1.
Magicka
12709
Health
30548
Stamina
32432
Magicka Recovery
1073
Health Recovery
290
Stamina Recovery
668
Spell Damage
1335
2153
Spell Critical
22%
50%
Weapon Damage
1610
4256
Weapon Critical
25.1%
75%
Spell Resistance
29502
Physical Resistance
26202
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Stats are only correct for bar #1.
Boon: The Atronach
Braised Rabbit with Spring Vegetables
Ebon Armory
Major Endurance
Major Evasion
Major Fortitude
Major Heroism
Major Intellect
Major Mending
Major Resolve
Major Ward
Minor Brutality
Minor Heroism
Minor Slayer
Stage 4 Vampirism
Bar 1
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1523 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
4395
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2659 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
4807
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Igneous Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6 seconds
Duration
3706 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
4725
damage. Your own damage shield absorbs
100
% additional damage.
You also gain Major Mending, increasing your healing done by
25
% for
6
seconds.
Echoing Vigor
Instant
Cast Time
Area
Target
15 meters
Radius
2417 Stamina
Cost
Renew your forces' resolve, healing yourself and nearby allies for
10584
Health over
5
seconds.
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2175 Stamina
Cost
Bolster your defenses, absorbing up to
15273
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
25409
damage.
Bar 2
Inner Rage
Instant
Cast Time
Enemy
Target
28 meters
Range
3707 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
1444
Magic Damage and forcing them to attack you for
15
seconds.
Grants a
38
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
1973
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
5991
Magic Damage to all nearby enemies.
Elude
Instant
Cast Time
Self
Target
23 seconds
Duration
3867 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Hardened Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2965 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also gain a damage shield equal to
15
% of your Max Health for
3.5
seconds.
While active, the armor returns
508
Magic Damage to melee attackers.
Aggressive Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Sound your war horn to rally your forces, increasing you and your allies' Max Magicka, Health, and Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage done by