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LEVEL
50
CHAMPION POINTS 660
ALDMERI DOMINION RANK
Redguard Sorcerer (Stamina)
0 Magicka
0 Health
64 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 215

Skyshards:
0 / 3
Daedric Summoning

ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
18 seconds
Duration
170 Ultimate
Cost
Summon a storm atronach at the target location. The atronach's arrival deals
10785
Shock Damage and stuns nearby enemies for
3
seconds. Rank IV increases damage by
6
% The atronach cannot move but attacks nearby enemies with targeted and area attacks.

An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by
25
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Area
Target
6 meters
Radius
3423 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
390
Shock Damage plus an additional
30
% damage.

Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for
1149
Shock Damage every
2
seconds for
8
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2822 Magicka
Cost
Curse an enemy with a destructive rune, dealing
7550
Magic Damage to the target and
3477
Magic Damage to all other nearby enemies after
3.5
seconds.

The curse will continue to haunt the enemy and explode a second time, dealing
7550
Magic Damage to the target and
3477
Magic Damage to all other nearby enemies after an additional
8.5
seconds.

You can have only one Haunting Curse active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Self
Target
3423 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal
1558
Shock Damage. Rank IV increases damage by
18
% damage.

Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to
2
other friendly targets for
2840
Health.

The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Empowered Ward
Instant
Cast Time
Area
Target
20 meters
Radius
10 seconds
Duration
3078 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
5115
damage for
10
seconds.

Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by
10
% for
10
seconds.
Empowered Ward
Bound Aegis
Instant
Cast Time
Self
Target
4361 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
.

The armor increases your Max Magicka by
8
%.
Bound Aegis
PASSIVES
Rebate
You restore
1452
Magicka when one of your Daedric Summoning pets is killed or unsummoned.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning pet active.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
14200
Health
20347
Stamina
35679

Magicka Recovery
565
Health Recovery
370
Stamina Recovery
970

Spell Damage
2763
3646
Spell Critical
13.8%
50%
Weapon Damage
3978
9382
Weapon Critical
32.5%
63%

Spell Resistance
20783
Physical Resistance
20783
Critical Resistance
2555

Spell Penetration
2852
Physical Penetration
6167
Boon: The Serpent
Jugged Rabbit in Preserves
Major Brutality
Major Resolve
Major Ward
Minor Berserk
Weapon Damage Enchantment
Bar 1
Dizzying Swing
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2309 Stamina
Cost
Slam an enemy with an upward swing, dealing
17872
Physical Damage, stunning them for
3.5
seconds, and knocking them back
4
meters.
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2719 Stamina
Cost
Launch across the earth and smash an enemy, dealing
8875
Physical Damage. Deals up to
68
% more damage based on the distance traveled.

This attack is always a Critical Strike.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1488 Stamina
Cost
Spin around and strike an enemy down, dealing
6382
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
2925 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

You heal for
1160
Health every
2
seconds while active, and an additional
1795
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Streak
Instant
Cast Time
Area
Target
4 meters
Radius
3591 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
3666
Shock Damage to enemies in your wake and stunning them for
1.5
seconds.

Casting again within
4
seconds costs
50
% more Magicka.
       
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
107 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
19058
Physical Damage to enemies in front of you, an additional
19836
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Bar 2
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2027 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
6929
Poison Damage and an additional
12353
Poison Damage over
10
seconds.

The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3747 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.

Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
2948 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
1223
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Dark Deal
1.2 seconds
Cast Time
Self
Target
3078 Magicka
Cost
Bargain with darkness to restore
8059
Health and
4878
Stamina.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3011 Stamina
Cost
Renew your forces' resolve, healing yourself for
14359
Health over
5
seconds and nearby allies for
11069
Health over
5
seconds.
       
Energy Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
20182
Shock Damage, and heavy attacks blast enemies in the target area for
7965
Shock Damage.

Each attack deals
3
% additional damage and restores
1161
Magicka.

Attacks deplete Ultimate until you run out or the ability is toggled off.
Overload
       
Werewolf
       
Character data Edited on 2017-09-05 21:12:44

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