Surround yourself with a net of magic negation, gaining a damage shield that absorbs
8321
damage for
6
seconds.
Each piece of Light Armor worn increases the amount of damage absorbed by
6
%.
Dampen Magic
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
329
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Ardent Flame
SKILLS
Flame Lash
Instant
Cast Time
Enemy
Target
8 meters
Range
2188 Magicka
Cost
Lash an enemy with flame, dealing
11222
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance. You can only set an enemy Off Balance once every
5
seconds.
Targeting an Off Balance enemy changes this ability into Power Lash, allowing you to lash an enemy with more intense flame to deal
13297
Flame Damage, stun a monster for
2
seconds, and heal you for
15646
over
2
seconds.
Flame Lash
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
8 seconds
Duration
1215 Magicka
Cost
Slash an enemy with flame, dealing
5873
Flame Damage and an additional
19878
Flame Damage over
10.5
seconds.
Heals you for
75
% of the total damage inflicted when the effect ends.
Burning Embers
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
1944 Magicka
Cost
Activate an aura of flames which launches a fireball at the nearest enemy every
5
seconds, dealing
8379
Flame Damage.
While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by
2191
.
Flames of Oblivion
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
Combustion 2
Warmth
When you deal damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
4
seconds.
Warmth 2
Searing Heat
Increases the damage of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
3
% and the duration by
2
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison area of effect abilities by
6
%.
World in Ruin 2
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
6.5 meters
Radius
20 meters
Range
125 Ultimate
Cost
Launch yourself at an enemy, dealing
20936
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After leaping you gain a damage shield that absorbs
103
% of your Max Health in damage for
6
seconds.
Ferocious Leap
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2430 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also release a spray of spikes around you, causing any enemies hit to take
14289
Magic Damage over
10
seconds.
While active, the armor returns
1951
Magic Damage to melee attackers.
Volatile Armor
Burning Talons
Instant
Cast Time
Area
Target
6 meters
Radius
3645 Magicka
Cost
Call forth talons from the ground to deal
6684
Flame Damage and immobilize nearby enemies for
4
seconds.
Talons also burn enemies for
7184
Flame Damage over
4
seconds.
While enemies are held, allies can activate Impale to deal
10800
Magic Damage.
Burning Talons
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
3888 Magicka
Cost
Draw on your draconic blood to heal for
7499
, increasing by up to |cffffff33%|r based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
20
% for
23
seconds.
Coagulating Blood
Dragon Fire Scale
Instant
Cast Time
Self
Target
6 seconds
Duration
3402 Magicka
Cost
Flex your scales, reflecting up to
4
projectiles for
6
seconds. The reflected projectiles deal
35
% additional damage to the attacker.
Dragon Fire Scale
Draw Essence
Instant
Cast Time
Area
Target
8 meters
Radius
3646 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
3345
Magic Damage to nearby enemies and healing you for
100
% of the damage caused.
After
2.5
seconds, you exhale fire, dealing
8262
Flame Damage to nearby enemies and restoring
10
% of the ability's cost for each enemy hit as Magicka.
Draw Essence
PASSIVES
Iron Skin
Increases the amount of damage you can block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
15
%.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
Earthen Heart
SKILLS
Igneous Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6 seconds
Duration
3645 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
1615
damage. Your own damage shield absorbs
200
% additional damage.
You also gain Major Mending, increasing your healing done by
25
% for
2.5
seconds.
Igneous Shield
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
46
Health,
46
Magicka, and
46
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group members within
30
meters gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
5
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast an Earthen Heart ability, you restore
990
Stamina.
Helping Hands 2
Alchemy
PASSIVES
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1031
Health,
460
Stamina, and
1568
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spellcharge
Increases your Magicka Recovery by
9
%.
Spellcharge 3
Elemental Talent
Increases your Flame, Frost, and Shock Damage by
4
%.
Elemental Talent 3
Dual Wield
PASSIVES
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
5484
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
Restoration Staff
ULTIMATES
Life Giver
Instant
Cast Time
Self
Target
5 seconds
Duration
125 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for
8978
Health every
1
second for
5
seconds.
When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at no cost.
Life Giver
SKILLS
Mutagen
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1944 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
16123
over
20
seconds.
If you or your allies fall below
20
% Health, the Mutagen is consumed but heals for an immediate
5587
Health and removes
1
harmful effect.
Mutagen
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4131 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
6285
damage while also healing the target for
2710
Health.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the shield expires, the target is healed for
100
% of the ward's remaining strength.
Healing Ward
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
Vampire
SKILLS
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
5104 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Elusive Mist
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
The Apprentice
Arcane Well
When you kill an enemy, you have a 20% chance to restore 795 Magicka for up to 3 friendly targets within 2.5 meters of the enemy.
100 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by 15%.
20 Elfborn
Increases the damage and healing of your Critical Strikes with Magicka abilities by 9.04%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within 7 seconds is reduced by 80%.
Spell Precision
Increases your Spell Critical by 12%.
Vengeance
When you block three spells within 10 seconds of each other, your next Magicka ability used within 5 seconds will always be a Critical Strike.
The Atronach
35 Master-at-Arms
Increases your damage done with direct damage attacks by 14.46%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within 7 seconds deals 30% additional damage.
Riposte
When you block a melee attack, you have a 15% chance to deal 0 Physical Damage to the enemy. This effect can occur once every 5 seconds.
The Lady
10 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by 2.90%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to 30% of your Max Health, you restore 3465 Magicka. This effect can occur once every 10 seconds.
The Lord
100 Bastion
Increases the effectiveness of your damage shields by 25%.
Field Physician
While you are resurrecting another player, your damage taken is reduced by 15%.
Infusion
When you resurrect another player, you increase their Magicka Recovery by 159 for 8 seconds.
Revival
When you are resurrected by another player, you gain a damage shield that absorbs 10230 damage for 5 seconds.
The Lover
100 Arcanist
Increases your Magicka Recovery by 15%.
Master Gatherer
Reduces your gathering time by 50%.
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate 2 Ultimate.
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by 10%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within 7 seconds deals 15% additional damage.
Perfect Strike
Increases your Weapon Critical by 12%.
75 Thaumaturge
Increases your damage done with damage over time effects by 23.4%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of repairing your armor by 10%.
70 Tumbling
Reduces the cost of Roll Dodge by 22.72%.
The Steed
Invigorating Bash
When you use Bash, you have a 20% chance to heal for 499 Health.
20 Ironclad
Reduces your damage taken against direct damage attacks by 9.04%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
Reinforced
When you activate Block, you gain a damage shield that absorbs 1254 damage for 3 seconds. This effect can occur once every 10 seconds.
Resilient
When you take Critical Damage, you heal for 99 Health.
100 Resistant
Increases your Critical Resistance by 1650.
The Tower
Ensnare
When you use Bash, you have a 33% chance to reduce the enemy's Movement Speed by 20% for 3 seconds.
Inspiration Boost
Increases your crafting inspiration gained by 20%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
20.98
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
100
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
25
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
10
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
2.90
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
120
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
9.04
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
1650
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
75
Thaumaturge
Increases your damage done with damage over time effects by
23.4
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
35
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
14.46
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
120
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
15
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
9.04
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
70
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
22.72
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
100
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
15
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
39166
Health
25778
Stamina
11515
Magicka Recovery
1470
Health Recovery
367
Stamina Recovery
534
Spell Damage
2724
9041
Spell Critical
49.3%
59%
Weapon Damage
1920
3119
Weapon Critical
40.7%
50%
Spell Resistance
14784
Physical Resistance
9669
Critical Resistance
2940
Spell Penetration
6360
Physical Penetration
1476
Magicka
39166
Health
25778
Stamina
11515
Magicka Recovery
1470
Health Recovery
367
Stamina Recovery
534
Spell Damage
2724
9041
Spell Critical
49.3%
59%
Weapon Damage
1920
3119
Weapon Critical
40.7%
50%
Spell Resistance
14784
Physical Resistance
9669
Critical Resistance
2940
Spell Penetration
6360
Physical Penetration
1476
Magicka
39166
Health
25760
Stamina
11515
Magicka Recovery
1470
Health Recovery
352
Stamina Recovery
534
Spell Damage
2168
7825
Spell Critical
52.7%
59%
Weapon Damage
1683
2712
Weapon Critical
44.2%
50%
Spell Resistance
14784
Physical Resistance
9669
Critical Resistance
2940
Spell Penetration
4984
Physical Penetration
100
Magicka
39166
Health
25778
Stamina
11515
Magicka Recovery
1470
Health Recovery
367
Stamina Recovery
534
Spell Damage
2724
9041
Spell Critical
49.3%
59%
Weapon Damage
1920
3119
Weapon Critical
40.7%
50%
Spell Resistance
14784
Physical Resistance
9669
Critical Resistance
2940
Spell Penetration
6360
Physical Penetration
1476
Stats are only correct for bar #1.
Magicka
39166
Health
25778
Stamina
11515
Magicka Recovery
1470
Health Recovery
367
Stamina Recovery
534
Spell Damage
2724
9041
Spell Critical
49.3%
59%
Weapon Damage
1920
3119
Weapon Critical
40.7%
50%
Spell Resistance
14784
Physical Resistance
9669
Critical Resistance
2940
Spell Penetration
6360
Physical Penetration
1476
Stats are only correct for bar #1.
Battle Spirit
Boon: The Mage
Double Bloody Mara
Exploiter Off-Balance (Target)
Major Prophecy
Major Savagery
Major Sorcery
Stage 1 Vampirism
Weapon Damage Enchantment
Bar 1
Flame Lash
Instant
Cast Time
Enemy
Target
8 meters
Range
2188 Magicka
Cost
Lash an enemy with flame, dealing
11222
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance. You can only set an enemy Off Balance once every
5
seconds.
Targeting an Off Balance enemy changes this ability into Power Lash, allowing you to lash an enemy with more intense flame to deal
13297
Flame Damage, stun a monster for
2
seconds, and heal you for
15646
over
2
seconds.
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
8 seconds
Duration
1215 Magicka
Cost
Slash an enemy with flame, dealing
5873
Flame Damage and an additional
19878
Flame Damage over
10.5
seconds.
Heals you for
75
% of the total damage inflicted when the effect ends.
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
3888 Magicka
Cost
Draw on your draconic blood to heal for
7499
, increasing by up to |cffffff33%|r based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
20
% for
23
seconds.
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
1944 Magicka
Cost
Activate an aura of flames which launches a fireball at the nearest enemy every
5
seconds, dealing
8379
Flame Damage.
While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by
2191
.
Burning Talons
Instant
Cast Time
Area
Target
6 meters
Radius
3645 Magicka
Cost
Call forth talons from the ground to deal
6684
Flame Damage and immobilize nearby enemies for
4
seconds.
Talons also burn enemies for
7184
Flame Damage over
4
seconds.
While enemies are held, allies can activate Impale to deal
10800
Magic Damage.
Ferocious Leap
Instant
Cast Time
Enemy
Target
6.5 meters
Radius
20 meters
Range
125 Ultimate
Cost
Launch yourself at an enemy, dealing
20936
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After leaping you gain a damage shield that absorbs
103
% of your Max Health in damage for
6
seconds.
Bar 2
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2430 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also release a spray of spikes around you, causing any enemies hit to take
14289
Magic Damage over
10
seconds.
While active, the armor returns
1951
Magic Damage to melee attackers.
Dragon Fire Scale
Instant
Cast Time
Self
Target
6 seconds
Duration
3402 Magicka
Cost
Flex your scales, reflecting up to
4
projectiles for
6
seconds. The reflected projectiles deal
35
% additional damage to the attacker.
Mutagen
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1944 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
16123
over
20
seconds.
If you or your allies fall below
20
% Health, the Mutagen is consumed but heals for an immediate
5587
Health and removes
1
harmful effect.
Igneous Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6 seconds
Duration
3645 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
1615
damage. Your own damage shield absorbs
200
% additional damage.
You also gain Major Mending, increasing your healing done by
25
% for
2.5
seconds.
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4131 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
6285
damage while also healing the target for
2710
Health.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the shield expires, the target is healed for
100
% of the ward's remaining strength.
Life Giver
Instant
Cast Time
Self
Target
5 seconds
Duration
125 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for
8978
Health every
1
second for
5
seconds.
When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at no cost.