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LEVEL
50
CHAMPION POINTS 2000
DAGGERFALL COVENANT RANK
@DræK
Breton Necromancer (Stamina)
Vampire
0 Magicka
0 Health
64 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 257

Skyshards:
0 / 3
Bone Tyrant

SKILLS
Ruinous Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
2919 Stamina
Cost
Slice into your enemy's life force, dealing
11301
Bleed Damage, applying the
Hemorrhaging
status effect, and setting them Off Balance for
7
seconds.

You heal for
6349
Health for the first enemy hit, and an additional
2115
for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Ruinous Scythe
Summoner's Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2646 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.

While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by
15
%.

Creates a corpse when the effect completes.
Summoner's Armor
CLASS
Bone Tyrant
Bone Tyrant Skills
Grave Lord
Grave Lord Skills
Living Death
Living Death Skills
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
17513
Health
35274
Stamina
22923

Magicka Recovery
2080
Health Recovery
197
Stamina Recovery
2134

Spell Damage
7628
10954
Spell Critical
12.4%
52%
Weapon Damage
7950
11940
Weapon Critical
12.4%
52%

Spell Resistance
30028
Physical Resistance
26992
Critical Resistance
1955

Spell Penetration
24412
Physical Penetration
24412
Battle Spirit
Boon: The Warrior
Jewels of Misrule
Major Berserk
Major Brutality
Major Courage
Major Endurance
Major Evasion
Major Expedition
Major Fortitude
Major Gallop
Major Intellect
Major Resolve
Major Sorcery
Minor Berserk
Minor Endurance
Minor Protection
Minor Resolve
Minor Toughness
Off Balance (Target)
Spirit Guardian
Vampire Stage 3
Weapon Damage Enchantment
Bar 1
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
1161 Magicka
Cost
CRIMINAL ACT

Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
22307
Flame Damage to all enemies nearby.

Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of
50
% more damage.

Creates a corpse on death.
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
1857 Magicka
Cost
CRIMINAL ACT

Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
4084
Health.

While active,
10
% of the damage you take is transferred to the spirit instead.

Creates a corpse on death.
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3439 Stamina
Cost
Focus your strength and resolve to gain
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.

You heal for
6810
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2457 Stamina
Cost
Slam an enemy with an upward swing, dealing
17329
Physical Damage and setting them Off Balance for
7
seconds.

Hitting an enemy that is already Off Balance stuns them for
2
seconds.

Targets that are immune to Off Balance are snared by
40
% for
2
seconds.
Executioner
Instant
Cast Time
Enemy
Target
7 meters
Range
1965 Stamina
Cost
Spin around and strike an enemy down, dealing
7292
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
       
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
135 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
26056
Physical Damage to enemies in front of you, an additional
32088
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Bar 2
Summoner's Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2646 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.

While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by
15
%.

Creates a corpse when the effect completes.
Elusive Mist
Instant
Cast Time
Ground
Target
15 meters
Range
1 seconds
Duration
2910 Magicka
Cost
CRIMINAL ACT

Disperse into a dark mist, causing the next
3
projectiles to deal no damage to you for
1
second while you dash forward and reappear at your target location after a short duration.

You gain
Major Expedition
and
Major Evasion
for
4
seconds after reappearing, increasing your Movement Speed by
30
% and reducing damage from area attacks by
20
%.

Casting again within
4
seconds costs
33
% more Magicka.
Mortal Coil
Instant
Cast Time
28 meters
Range
12 seconds
Duration
0 Magicka
Cost
Siphon the last remnants of life from a corpse, healing for
25405
Health over
12
seconds to yourself and all allies between you and the corpse.

You also restore
170
Magicka and Stamina every
2
seconds while siphoning the corpse.

While slotted, your healing done is increased by
3
%.
Resistant Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
4233 Magicka
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
20434
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and Health Recovery by
8
%.

You grant the target Spell and Physical Resistance equal to half the amount healed for
3
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
3163 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
30636
Health over
5
seconds.

After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
       
Temporal Guard
Instant
Cast Time
Self
Target
138 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.

While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Overload
       
Werewolf
       
Character data Edited on 2024-01-23 20:38:56

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