minutes after capturing a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Combat Frenzy
Grants an additional
20
Ultimate when killing an enemy player.
Combat Frenzy 2
Support
PASSIVES
Combat Medic
Increases the effectiveness of healing you initiate by
20
% when near a Keep.
Combat Medic 2
Battle Resurrection
WHILE IN PVP AREAS
Reduces the time it takes to resurrect another player by
30
%.
Battle Resurrection 2
Aedric Spear
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
2445 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
418
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Puncturing Sweep
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3579 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
18
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
61
% of the damage absorbed to nearby enemies.
Blazing Shield
PASSIVES
Piercing Spear
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the damage bonus for your critical strikes by
10
% and your damage against blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the amount of damage you can block against melee attacks by
15
%.
Spear Wall 2
Burning Light
Whenever you strike an enemy with an Aedric Spear ability, you have a
25
% chance to cause an extra
1316
Physical Damage or
1527
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and your Spell Resistance by
2640
.
Balanced Warrior 2
Dawn's Wrath
SKILLS
Radiant Glory
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3802 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
6347
Magic Damage over
2.8
seconds and healing you for
20
% of the damage inflicted.
Targets below
50
% Health take up to
330
% additional damage.
Radiant Glory
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.
Enduring Rays 2
Prism
WHILE GAINING ULTIMATE
Activating a Dawn's Wrath ability grants
3
additional Ultimate. This can only occur once every
6
seconds.
Prism 2
Illuminate
|cffffffACTIVATING A DAWN'S WRATH ABILITY|r Grants Minor Sorcery to you and your group, increasing Spell Damage by
5
% for
20
seconds.
Illuminate 2
Restoring Spirit
Reduces Magicka, Stamina, and Ultimate ability costs by
4
%.
Restoring Spirit 2
Restoring Light
ULTIMATES
Remembrance
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
120 Ultimate
Cost
Channel the grace of the gods, healing nearby allies for
3093
every
1
second.
Also reduces damage to allies in the target area by
23
%.
You cannot move while channeling, but you gain immunity to all enemy control effects.
Remembrance
SKILLS
Honor The Dead
Instant
Cast Time
Area
Target
28 meters
Radius
3802 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
5597
Health.
Healing anyone who is below
75
% Health restores
60
% of the ability's cost over
8
seconds as Magicka.
Honor The Dead
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
3131 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
748
Health every
2
seconds for
12
seconds.
The light also burns enemies with holy vengeance, dealing
591
Magic Damage every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
3045
Health.
Ritual of Retribution
Restoring Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1565 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also gain Minor Vitality and Minor Protection, increasing your healing received by
8
% and reducing your damage taken by
8
%.
Restoring Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
10
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Major Mending, increasing your healing done by
25
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies under
60
% Health.
Channeling Rite of Passage grants a
16500
bonus to your Armor.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty soul gem after each successful resurrection.
Master Ritualist 2
Fighters Guild
PASSIVES
Banish the Wicked
Grants you
9
extra Ultimate when killing Undead, Daedra and Werewolves.
Banish the Wicked 3
Mages Guild
SKILLS
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1342 Magicka
Cost
Bind an enemy with chaotic magic, dealing
2880
Magic Damage over
14.4
seconds and restoring
980
Health to you and an additional
980
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Spell Symmetry
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
9734
Health in exchange for
4874
Magicka.
Also reduces the Magicka cost of your next ability activation by
28
% if activated within
5
seconds.
The exchange prevents you from healing yourself for
4
seconds, but you can receive healing from other players.
Spell Symmetry
PASSIVES
Mage Adept
WHILE USING MAGES GUILD ABILITIES
Reduces the Magicka and Health costs of Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
2
% for each Mages Guild ability slotted.
Magicka Controller 2
Might of the Guild
WHILE USING MAGES GUILD ABILITIES
Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by
20
% as long as it's activated within
5
seconds.
Might of the Guild 2
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
2
% of your Max Health, Stamina, and Magicka.
Current Bonus:
812
Health,
214
Stamina, and
198
Magicka.
Undaunted Command 1
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
1
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
3
%.
Undaunted Mettle 1
One Hand and Shield
SKILLS
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2332 Stamina
Cost
Bolster your defenses, absorbing up to
12310
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Self
Target
5 seconds
Duration
192 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
1526
Magic Damage to nearby enemies every
1
second.
Also siphons
1103
Health from each affected enemy and gives it to you.
Devouring Swarm
SKILLS
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
4698 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
Elusive Mist
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces damage dealt to you when you fall below
50
% Health.
Lower health increases the effect, reducing damage by up to
33
%.
Undeath 2
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
The Apprentice
Arcane Well
Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores 1819 Magicka up to three allies within 2.5 meters of the enemy.
90 Blessed
Increases the effectiveness of healing done by 23.2%.
47 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage by 14.7%.
50 Elfborn
Increases damage and healing dealt by Spell Criticals by 15.4%.
Foresight
Reduces the Magicka cost of your next spell by 80% after you drink a potion.
Spell Precision
Increases your Spell Critical rating by 12%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
The Lady
Critical Leech
Restore 330 Health when you hit with a direct damage critical strike. This can only occur once every 5 seconds.
40 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 13.2%.
40 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by 13.2%.
Shield Expert
Increases the Armor of equipped Shields by 75%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
The Lord
80 Bastion
Increases the effectiveness of damage absorbing effects by 21.4%.
Field Physician
Reduces damage received while resurrecting another player by 15%.
Infusion
Increases another player's Magicka Recovery by 363 for 8 seconds after you resurrect them.
25 Quick Recovery
Increases the effectiveness of healing received by 6.9%.
Revival
Absorbs 10230 damage for 5 seconds after you are resurrected by another player.
The Lover
65 Arcanist
Increases your Magicka Recovery by 18.5%.
35 Healthy
Increases your Health Recovery by 12%.
Master Gatherer
Reduces gathering times by 50%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants 2 Ultimate any time you activate a Synergy while in combat.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
10 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by 4.2%.
The Steed
2 Resistant
Increases your Critical Resistance by 110.
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by 20%.
77 Magician
Reduces the Magicka cost of spells by 13.7%.
Mara's Gift
When killed heal all allies in a 8 meter radius for 3300.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
105
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
23.96
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
6.63
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
80
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
9.63
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
9.63
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
2
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
66
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
187
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
10.8
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
18.75
%.
Blessed
Increases your healing done by
14.8
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
10
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
4.78
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
100
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
13.12
%.
Healthy
Increases your Health Recovery by
8.71
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
9955
Health
40562
Stamina
10750
Magicka Recovery
1809
Health Recovery
4557
Stamina Recovery
833
Spell Damage
1358
1915
Spell Critical
22%
65.4%
Weapon Damage
1256
1737
Weapon Critical
9.9%
50%
Spell Resistance
20923
Physical Resistance
18283
Critical Resistance
2102
Spell Penetration
100
Physical Penetration
100
Magicka
9955
Health
40562
Stamina
10750
Magicka Recovery
1809
Health Recovery
4557
Stamina Recovery
833
Spell Damage
1358
1952
Spell Critical
22%
75.4%
Weapon Damage
1256
1754
Weapon Critical
9.9%
60%
Spell Resistance
18433
Physical Resistance
15793
Critical Resistance
2102
Spell Penetration
100
Physical Penetration
100
Magicka
9955
Health
40562
Stamina
10750
Magicka Recovery
1809
Health Recovery
4557
Stamina Recovery
833
Spell Damage
1358
1915
Spell Critical
22%
65.4%
Weapon Damage
1256
1737
Weapon Critical
9.9%
50%
Spell Resistance
20923
Physical Resistance
18283
Critical Resistance
2102
Spell Penetration
100
Physical Penetration
100
Magicka
9955
Health
40562
Stamina
10750
Magicka Recovery
1809
Health Recovery
4557
Stamina Recovery
833
Spell Damage
1358
1915
Spell Critical
22%
65.4%
Weapon Damage
1256
1737
Weapon Critical
9.9%
50%
Spell Resistance
20923
Physical Resistance
18283
Critical Resistance
2102
Spell Penetration
100
Physical Penetration
100
Stats are only correct for bar #2.
Magicka
9955
Health
40562
Stamina
10750
Magicka Recovery
1809
Health Recovery
4557
Stamina Recovery
833
Spell Damage
1358
1915
Spell Critical
22%
65.4%
Weapon Damage
1256
1737
Weapon Critical
9.9%
50%
Spell Resistance
20923
Physical Resistance
18283
Critical Resistance
2102
Spell Penetration
100
Physical Penetration
100
Stats are only correct for bar #2.
Battle Spirit
Boon: The Atronach
Major Sorcery
Witchmother's Party Punch
Bar 1
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
2445 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
418
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2332 Stamina
Cost
Bolster your defenses, absorbing up to
12310
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3579 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
18
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
61
% of the damage absorbed to nearby enemies.
Radiant Glory
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3802 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
6347
Magic Damage over
2.8
seconds and healing you for
20
% of the damage inflicted.
Targets below
50
% Health take up to
330
% additional damage.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1342 Magicka
Cost
Bind an enemy with chaotic magic, dealing
2880
Magic Damage over
14.4
seconds and restoring
980
Health to you and an additional
980
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Remembrance
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
120 Ultimate
Cost
Channel the grace of the gods, healing nearby allies for
3093
every
1
second.
Also reduces damage to allies in the target area by
23
%.
You cannot move while channeling, but you gain immunity to all enemy control effects.
Bar 2
Honor The Dead
Instant
Cast Time
Area
Target
28 meters
Radius
3802 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
5597
Health.
Healing anyone who is below
75
% Health restores
60
% of the ability's cost over
8
seconds as Magicka.
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
3131 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
748
Health every
2
seconds for
12
seconds.
The light also burns enemies with holy vengeance, dealing
591
Magic Damage every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
3045
Health.
Restoring Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1565 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also gain Minor Vitality and Minor Protection, increasing your healing received by
8
% and reducing your damage taken by
8
%.
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
4698 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1342 Magicka
Cost
Bind an enemy with chaotic magic, dealing
2880
Magic Damage over
14.4
seconds and restoring
980
Health to you and an additional
980
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Devouring Swarm
Instant
Cast Time
Self
Target
5 seconds
Duration
192 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
1526
Magic Damage to nearby enemies every
1
second.
Also siphons
1103
Health from each affected enemy and gives it to you.