Activate a magical bomb on yourself that explodes after
8
seconds, dealing
3193
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after capturing a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 0
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 0
Combat Frenzy
Grants an additional
20
Ultimate when killing an enemy player.
Combat Frenzy 0
Support
ULTIMATES
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
192 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
22145
damage.
The wards also heal you and your allies for
16314
Health over
30
seconds.
Reviving Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
6626 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
35
%.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
6318 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
If a negative effect is removed, the target is healed for
18
% of their Max Health.
Cleanse
Mystic Guard
Instant
Cast Time
15 meters
Range
3767 Stamina
Cost
Create a lifebond between you and an ally. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Vitality, increasing your healing received by
8
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Mystic Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
3369 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
11966
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases Magicka Recovery by
10
% for each Support ability slotted.
Magicka Aid 0
Combat Medic
Increases the effectiveness of healing you initiate by
20
% when near a Keep.
Combat Medic 0
Battle Resurrection
WHILE IN PVP AREAS
Reduces the time it takes to resurrect another player by
30
%.
Battle Resurrection 0
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
3580 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
8932
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
788
Magicka. This bonus increases by
6
% for each piece of Light Armor equipped.
Current bonus:
30
%.
Harness Magicka
PASSIVES
Evocation
Reduces the Magicka cost of spells by
3
% per piece of Light Armor equipped.
Current bonus:
15
%.
Evocation 0
Recovery
Increases Magicka Recovery by
4
% per piece of Light Armor equipped.
Current bonus:
20
%.
Recovery 0
Spell Warding
Increases your Spell Resistance for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 0
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 0
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 0
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating for each piece of Medium Armor equipped.
Current bonus:
329
.
Dexterity 0
Wind Walker
Increases Stamina Recovery by
4
% per piece of Medium Armor equipped. Current bonus:
4
%.
Also reduces the Stamina cost of abilities by
3
% per piece of Medium Armor equipped. Current bonus:
3
%.
Wind Walker 0
Improved Sneak
Reduces the cost of sneaking by
7
% per piece of Medium Armor equipped. Current bonus:
7
%.
Also reduces the size of your detection area by
5
% per piece of Medium Armor equipped. Current bonus:
5
%.
Improved Sneak 0
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 0
Athletics
Increases your movement speed while using Sprint by
3
% and reduces the cost of Roll Dodge by
4
% per piece of Medium Armor equipped.
Current Roll Dodge bonus:
4
%.
Athletics 0
Heavy Armor
SKILLS
Immovable Brute
Instant
Cast Time
Self
Target
15 seconds
Duration
4519 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by
5280
for
15
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
While slotted, the Stamina cost of breaking free from a disabling effect is reduced for each piece of Heavy Armor equipped. Current Bonus:
4
%.
Immovable Brute
PASSIVES
Resolve
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 0
Constitution
Increases Health Recovery by
4
% per piece of Heavy Armor equipped. Current bonus:
4
%.
Also restores Magicka and Stamina each time you are hit, but only once every
4
seconds. Amount restored is increased per piece of Heavy Armor equipped. Current bonus:
186
.
Constitution 0
Juggernaut
Increases Max Health by
2
% per piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 0
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Gain
20
Weapon and Spell Damage for
6
seconds when you take damage, stacking up to
10
times.
Wrath 0
Rapid Mending
WITH 5 OR MORE PIECES OF HEAVY ARMOR EQUIPPED
Increases your healing received by
8
% and increases the Magicka or Stamina your Heavy Attacks restore by
50
%.
Rapid Mending 0
Aedric Spear
ULTIMATES
Crescent Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
72 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
4562
Magic Damage to all nearby enemies and an additional
2152
Magic Damage every
2
seconds for
6
seconds.
Enemies in front of you take
66
% more initial damage.
Crescent Sweep
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
2302 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
643
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their movement speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Puncturing Sweep
Aurora Javelin
Instant
Cast Time
Enemy
Target
28 meters
Range
3159 Magicka
Cost
Hurl your spear at an enemy with godlike strength, dealing
2967
Magic Damage, stunning them for
1.8
seconds, and knocking them back
5
meters.
Deals up to
40
% additional damage based on the distance the spear travels.
Aurora Javelin
Toppling Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2737 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
3545
Magic Damage and stunning them for
2.4
seconds.
if the enemy hit is casting, they are interrupted and set off balance for
5
seconds.
Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
6 seconds
Duration
2527 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
2512
Magic Damage to enemies in the target area and an additional
537
Magic Damage each second.
Also stuns one enemy for
2
seconds.
While active, an ally can pick up a spear shard, restoring
25
% Stamina plus an additional
1700
Stamina over
10
seconds.
Blazing Spear
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3369 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
30
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
53
% of the damage absorbed to nearby enemies.
Blazing Shield
PASSIVES
Piercing Spear
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the damage bonus for your critical strikes by
10
% and your damage against blocking targets by
10
%.
Piercing Spear 0
Spear Wall
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the amount of damage you can block against melee attacks by
15
%.
Spear Wall 0
Burning Light
Gives you a
25
% chance to cause an extra
2368
Damage any time you hit with an Aedric Spear ability.
Deals Physical Damage and scales with Weapon Damage, or deals Magic Damage and scales with Spell Damage, based on whichever is higher.
Burning Light 0
Balanced Warrior
Increases your Weapon Damage by
6
% and your Spell Resistance by
2640
.
Balanced Warrior 0
Dawn's Wrath
ULTIMATES
Solar Disturbance
Instant
Cast Time
Ground
Target
28 meters
Range
8 seconds
Duration
240 Ultimate
Cost
Call down a fragment of the sun to the target area, dealing
2284
Magic Damage each second to enemies, reducing their damage done by
30
% and reducing their movement speed by
65
%.
An ally can activate Supernova, dealing
4982
Magic Damage to all enemies in the area and and stunning them for
2.5
seconds.
Solar Disturbance
SKILLS
Vampire's Bane
Instant
Cast Time
Enemy
Target
28 meters
Range
2106 Magicka
Cost
Blast an enemy with a charge of radiant heat, dealing
2659
Flame Damage, an additional
7138
Flame Damage over
11.7
seconds, and reducing their movement speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Vampire's Bane
Dark Flare
1.1 seconds
Cast Time
Enemy
Target
28 meters
Range
2527 Magicka
Cost
Conjure a ball of solar energy to heave at an enemy, dealing
7867
Magic Damage.
Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by
30
% for
6
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Dark Flare
Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1474 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for
6
seconds and releasing
18
% of it as additional Magic Damage to them.
Maximum damage:
15762
.
When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies for
1955
Health every
2
seconds for
6
seconds.
Purifying Light
Total Dark
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
5 seconds
Duration
3580 Magicka
Cost
Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back at them for
5
seconds. Each reflected spell heals you for
3556
.
You also place volatile magnetic energy on the target which explodes after
5
seconds, dealing
2620
Magic Damage to them and nearby enemies.
You can only have one Total Dark active at a time.
Total Dark
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3580 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
9832
Magic Damage over
2.8
seconds. Deals up to
20
% additional damage in proportion to your current Magicka.
Targets below
50
% Health take up to
330
% additional damage.
Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.
Enduring Rays 0
Prism
WHILE GAINING ULTIMATE
Activating a Dawn's Wrath ability grants
3
additional Ultimate. This can only occur once every
6
seconds.
Prism 0
Illuminate
|cffffffACTIVATING A DAWN'S WRATH ABILITY|r Grants Minor Sorcery to you and your group, increasing Spell Damage by
5
% for
20
seconds.
Illuminate 0
Restoring Spirit
Reduces Magicka, Stamina, and Ultimate ability costs by
4
%.
Restoring Spirit 0
Restoring Light
ULTIMATES
Remembrance
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
120 Ultimate
Cost
Channel the grace of the gods, healing nearby allies for
5316
every
1
second.
Also reduces damage to allies in the target area by
23
%.
You cannot move while channeling, but you gain immunity to all enemy control effects.
Remembrance
SKILLS
Breath of Life
Instant
Cast Time
Area
Target
28 meters
Radius
3580 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
7110
Health.
Also heals one other injured target for
3556
Health.
Breath of Life
Lingering Ritual
1.5 seconds
Cast Time
Area
Target
10 meters
Radius
2948 Magicka
Cost
Focus your spiritual devotion, healing yourself and nearby allies for
7113
Health and an additional
2441
Health after
8
seconds.
You receive
30
% additional initial healing from your own Lingering Ritual.
Lingering Ritual
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Activate to consecrate the souls of the fallen, restoring
2817
Health and
2633
Stamina to you and nearby allies for each corpse in the area.
Repentance
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
2948 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
784
Health every
2
seconds for
24
seconds.
Allies can also activate the Purify synergy, removing all harmful effects from themselves and healing them for an additional
3858
.
Extended Ritual
Restoring Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1474 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also gain Minor Vitality and Minor Protection, increasing your healing received by
8
% and reducing your damage taken by
8
%.
Restoring Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
10
%, in proportion to the severity of the target's wounds.
Mending 0
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Major Mending, increasing your healing done by
25
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their movement speed reduced by
30
%.
Sacred Ground 0
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies under
60
% Health.
Channeling Rite of Passage grants a
16500
bonus to your Armor.
Light Weaver 0
Master Ritualist
Increases Resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to gain a soul gem after each successful resurrection.
Master Ritualist 0
Alchemy
PASSIVES
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 0
Provisioning
PASSIVES
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 0
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 0
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Also reduces the Stamina costs of Fighters Guild abilities by
20
%.
Intimidating Presence 0
Slayer
Increases Weapon Damage by
3
% for each Fighters Guild ability slotted.
Slayer 0
Banish the Wicked
Grants you
9
extra Ultimate when killing Undead, Daedra and Werewolves.
Banish the Wicked 0
Mages Guild
ULTIMATES
Ice Comet
Instant
Cast Time
Enemy
Target
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
8528
Cold Damage to all enemies in the area, knocking them back, and reducing their Movement Speed by
50
% for
8
seconds.
After impact, enemies in the target area take
2471
Cold Damage every second for
10
seconds.
Ice Comet
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4212 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted, your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1263 Magicka
Cost
Bind an enemy with chaotic magic, dealing
4462
Magic Damage over
14.4
seconds and restoring
1281
Health to you and an additional
1281
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Volcanic Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
3159 Magicka
Cost
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for
3190
Flame Damage, knocking them back and stunning them for
4
seconds.
Volcanic Rune
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 0
Mage Adept
WHILE USING MAGES GUILD ABILITIES
Reduces the Magicka and Health costs of Mages Guild abilities by
15
%.
Mage Adept 0
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.
Everlasting Magic 0
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
2
% for each Mages Guild ability slotted.
Magicka Controller 0
Might of the Guild
WHILE USING MAGES GUILD ABILITIES
Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by
20
% as long as it's activated within
5
seconds.
Might of the Guild 0
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
515
Health,
337
Stamina, and
1050
Magicka.
Undaunted Command 0
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 0
Breton Skills
PASSIVES
Light Armor Affinity
Increases experience gain with the Light Armor skill line by 15%.
Light Armor Affinity 0
Spell Resistance
Increases your Spell Resistance by
3960
.
Spell Resistance 0
Magicka Mastery
Reduces the Magicka cost of spells by
3
%.
Magicka Mastery 0
Dual Wield
PASSIVES
Twin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
3026
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 0
Destruction Staff
SKILLS
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
2965 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
2579
Magic Damage and an additional
3413
Magic Damage over
8
seconds.
Also applies an effect based on your staff's attack element:
Flame Reach knocks back the enemy.
Frost Reach immobilizes the enemy.
Shock Reach stuns the enemy.
Destructive Reach
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
2544 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1074
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals extra damage to burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies.
Blockade of Storms sets concussed enemies off balance.
Elemental Blockade
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2106 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1322
Flame Damage,
1322
Cold Damage, and
1322
Shock Damage.
Up to 2 nearby enemies will take
1666
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Magicka
Cost
Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by
5280
for
24
seconds.
Any damage you deal to the enemy refreshes the effect's duration.
Elemental Susceptibility
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
2527 Magicka
Cost
Release a surge of elemental energy to deal
2659
Magic Damage to nearby enemies and afflict them with Minor Mangle, which reduces their Max Health by
10
% for
33
seconds.
Pulsar
PASSIVES
Tri Focus
Grants bonus effects based on the element used:
Fully charged heavy fire attacks deal
12
% additional damage.
Fully charged heavy frost attacks grant a damage shield that absorbs
1031
damage.
Fully charged heavy shock attacks damage nearby enemies for
100
% of the damage done.
Tri Focus 0
Penetrating Magic
WITH DESTRUCTION STAFF EQUIPPED
Allows your Destruction Staff spells to ignore
10
% of an enemy's Spell Resistance.
Penetrating Magic 0
Elemental Force
WITH DESTRUCTION STAFF EQUIPPED
Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 0
Ancient Knowledge
WITH DESTRUCTION STAFF EQUIPPED
Reduces the time it takes to charge a heavy attack by
10
%.
Ancient Knowledge 0
Destruction Expert
WITH DESTRUCTION STAFF EQUIPPED
Restores
3600
Magicka when you kill a target with a Destruction Staff spell or weapon attack.
Destruction Expert 0
Restoration Staff
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
2737 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1424
Health and an additional
1424
Health every
1
second for
3
seconds.
You restore
338
Magicka for each friendly target hit by the initial heal, up to a maximum of
3
targets.
Healing Springs
Rapid Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
16.5 seconds
Duration
1684 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
11544
over
16.5
seconds.
Rapid Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
2948 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
3659
Health.
Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
3580 Magicka
Cost
Call on your staff's strength to protect whichever ally has the lowest Health, healing them for
1719
and giving them a ward to absorb
3993
damage.
The ward's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the ward expires, target is healed for
100
% of the ward's remaining strength.
Healing Ward
Siphon Spirit
1.5 seconds
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1474 Magicka
Cost
Bind an enemy with your staff's power and siphon life to you and nearby allies. Each attack against the enemy restores
406
Health and
1
% Magicka.
For you, the healing effect is increased by
150
%.
Siphon Spirit
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 0
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 0
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.
Cycle of Life 0
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 0
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 0
Legerdemain
PASSIVES
Improved Hiding
Reduces the Stamina cost of sneaking by
40
%.
Improved Hiding 0
Soul Magic
ULTIMATES
Shatter Soul
3.2 seconds
Channel Time
Enemy
Target
28 meters
Range
2.85 seconds
Duration
96 Ultimate
Cost
Burn enemy from the inside with soulfire, dealing
19921
Magic Damage over
2.8
seconds and reducing Movement Speed by
70
%.
If the target is killed, it explodes for
4871
Magic Damage to nearby enemies.
Shatter Soul
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2106 Magicka
Cost
Lay claim to enemy souls, dealing
3542
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a soul gem and restores
10
% Health, Magicka, and Stamina if an affected enemy dies.
Consuming Trap
PASSIVES
Soul Shatter
If your Health drops below
20
%, your soul explodes, dealing
1288
Magic Damage to nearby enemies.
This effect can only be triggered once every
2
minutes.
Soul Shatter 0
Soul Summons
Allows you to revive once every hour without spending a soul gem.
Soul Summons 0
Soul Lock
Your weapon kills have a
10
% chance of automatically filling a soul gem.
Soul Lock 0
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
150 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
2284
Magic Damage to nearby enemies every
1
second.
Also siphons
2017
Health from each affected enemy and gives it to you.
Devouring Swarm
SKILLS
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
3232 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
Elusive Mist
PASSIVES
Savage Feeding
After feeding, your target is off-balance and stunned for
4
seconds.
Savage Feeding 0
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 0
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 0
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces damage dealt to you when you fall below
50
% Health.
Lower health increases the effect, reducing damage by up to
33
%.
Undeath 0
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 0
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Decrease the Movement Speed penalty while in Crouch by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2024-Oct-29 10:14:19.