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LEVEL
50
CHAMPION POINTS 1352
DAGGERFALL COVENANT RANK
@DræK
Khajiit Sorcerer (Health)
Vampire
18 Magicka
46 Health
0 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 258

Skyshards:
0 / 3
Daedric Summoning

ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
15 seconds
Duration
184 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
15835
Shock Damage and stuns enemies for
3
seconds. The atronach calls upon a lightning storm every
2
seconds, dealing
15835
Shock Damage to enemies around it.

Enemies hit are afflicted with the
Concussion
status effect.

An ally near the atronach can activate the
Charged Lightning
synergy, granting nearby allies
Major Berserk
for
10
seconds, increasing their damage done by
10
%.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
3159 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
2450
Shock Damage.

Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing
2853
Shock Damage every
2
seconds for
20
seconds to enemies near them. The second hit stuns enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2673 Magicka
Cost
Curse an enemy with a destructive rune, dealing
19769
Magic Damage to the target and
9091
Magic Damage to all other nearby enemies after
3.5
seconds.

The curse will continue to haunt the enemy and explode a second time, dealing
19769
Magic Damage to the target and
9091
Magic Damage to all other nearby enemies after an additional
8.5
seconds.

You can have only one
Haunting Curse
active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
3159 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals
2373
Shock Damage and its kick deals
2373
Shock Damage.

Once summoned, you can activate the twilight matriarch's special ability for
4590
Magicka, causing it to heal
2
friendly targets for
17345
and itself for
8672
.

The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Hardened Ward
Instant
Cast Time
Self
Target
6 seconds
Duration
3888 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
8019
damage for
6
seconds. If no pets are affected, you also heal for
5885
Health.

This ability scales off the higher of your Max Health or Magicka and the shield is capped at
72
% of your Max Health.
Hardened Ward
Bound Armaments
Instant
Cast Time
Enemy
Target
28 meters
Range
1170 Stamina
Cost
While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for
10
seconds, up to
4
times. Fully-charged Heavy Attacks grant two stacks.

When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for
5887
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
%.
Bound Armaments
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
10
% if you have a pet active.

Increases your Max Magicka and Stamina by
10
% if you have no pets active.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
Storm Calling Skills
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
21279
Health
35038
Stamina
19161

Magicka Recovery
2427
Health Recovery
124
Stamina Recovery
2375

Spell Damage
7189
16851
Spell Critical
42.3%
99%
Weapon Damage
6224
12870
Weapon Critical
24.3%
99%

Spell Resistance
24296
Physical Resistance
23570
Critical Resistance
2209

Spell Penetration
6251
Physical Penetration
6251
Battle Spirit
Boon: The Shadow
Jewels of Misrule
Major Breach (Target)
Major Gallop
Major Intellect
Major Prophecy
Major Resolve
Major Sorcery
Minor Berserk
Minor Breach (Target)
Minor Defile (Target)
Minor Force
Minor Prophecy
Minor Resolve
Minor Slayer
Minor Vulnerability (Target)
Vampire Stage 3
Weapon Damage Enchantment
Bar 1
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2673 Magicka
Cost
Curse an enemy with a destructive rune, dealing
19769
Magic Damage to the target and
9091
Magic Damage to all other nearby enemies after
3.5
seconds.

The curse will continue to haunt the enemy and explode a second time, dealing
19769
Magic Damage to the target and
9091
Magic Damage to all other nearby enemies after an additional
8.5
seconds.

You can have only one
Haunting Curse
active at a time.
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
1215 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
23771
Magic Damage. Your next non-Ultimate ability cast within
3
seconds costs
10
% less.

While slotted casting a non-Ultimate ability has a
33
% chance of causing your next Crystal Fragments to be instant, deal
66
% more damage, and cost half as much.
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3402 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
9811
Shock Damage to enemies in your wake and stunning them for
3
seconds.

This effect cannot be blocked.

Casting again within
4
seconds costs
33
% more Magicka.
Rending Slashes
Instant
Cast Time
Enemy
Target
7 meters
Range
20 seconds
Duration
1971 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
7382
Bleed Damage with each weapon and causing them to bleed for an additional
42550
Bleed Damage over
20
seconds.

Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.

You also reduce their Movement Speed by
30
% for
4
seconds.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3645 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.

While active, dealing Critical Damage heals you for
3696
Health. This effect can occur once every
1
second.
       
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
115 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
26164
Physical Damage to enemies in front of you, an additional
30213
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Bar 2
Dark Deal
1 seconds
Cast Time
Self
Target
10 seconds
Duration
2430 Magicka
Cost
Bargain with darkness to restore
8960
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
10
seconds.

The exchange also grants you
Minor Berserk
and
Minor Force
for
10
seconds, increasing your damage done by
5
% and Critical Damage by
10
%.
Hardened Ward
Instant
Cast Time
Self
Target
6 seconds
Duration
3888 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
8019
damage for
6
seconds. If no pets are affected, you also heal for
5885
Health.

This ability scales off the higher of your Max Health or Magicka and the shield is capped at
72
% of your Max Health.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2536 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
26010
Health over
5
seconds.

After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
30
seconds, reducing their Physical and Spell Resistance by
5948
.

Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
1950 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
3139
Physical Damage every
2
seconds for
20
seconds. The winds grow in damage and size, increasing up to
120
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5948
and your Movement Speed by
15
%.
       
Temporal Guard
Instant
Cast Time
Self
Target
118 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.

While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Overload
       
Werewolf
       
Character data Edited on 2024-04-05 19:14:48

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