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LEVEL
50
CHAMPION POINTS 5285
EBONHEART PACT RANK
Dark Elf Warden (Health)
0 Magicka
64 Health
0 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 428

Skyshards:
0 / 3
Animal Companions

ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2108
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
8441
Bleed Damage and stunning them for
2
seconds.

Once summoned you can activate |cffffffGuardian's Savagery|r for
75
Ultimate, to maul an enemy for
11820
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.

The damage has a higher chance to apply the
Hemorrhaging
status effect.
Wild Guardian
SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2646 Magicka
Cost
Command a cliff racer to dive bomb an enemy, dealing
6907
Magic Damage.

If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.

After dealing damage you increase your Weapon and Spell Damage by
100
for
10
seconds, which quadruples after damaging Off Balance enemies.
Screaming Cliff Racer
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
9 seconds
Duration
2646 Magicka
Cost
Stir a group of shalk that attack after
3
seconds, dealing
8289
Magic Damage to enemies in front of you.

After the shalk complete their attack, they burrow underground for
6
seconds and then resurface again, dealing
11512
Magic Damage to enemies in front of you.

Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
5948
and
2974
for
10
seconds.
Deep Fissure
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
20 seconds
Duration
2474 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
15323
Bleed Damage over
20
seconds.

The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.

Enemies near the carrier take
1393
Bleed Damage every
2
seconds for the duration.

You can only have one
Growing Swarm
active at a time.
Growing Swarm
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.

Every
5
seconds, the netch removes
1
negative effect from you.
Bull Netch
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2646 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition for
6
seconds, increasing your Movement Speed by
30
%.

Gain immunity to snares and immobilizations for
4
seconds.

While slotted you gain
Minor Berserk
, increasing your damage done by
5
%.
Bird of Prey
PASSIVES
Bond With Nature
Anytime one of your Animal Companion skills end, you are healed for
1486
Health.
Bond With Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
4
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your Critical Damage by
4
% for each Animal Companion ability slotted.

Current Bonus:
4
%.
Advanced Species 2
CLASS
Animal Companions
Green Balance
Winter's Embrace
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
17161
Health
41299
Stamina
18081

Magicka Recovery
1010
Health Recovery
370
Stamina Recovery
1062

Spell Damage
4273
6161
Spell Critical
24.4%
56%
Weapon Damage
4273
6253
Weapon Critical
24.4%
56%

Spell Resistance
34315
Physical Resistance
33589
Critical Resistance
1320

Spell Penetration
6262
Physical Penetration
6262
Boon: The Lover
Jewels of Misrule
Major Brutality
Major Evasion
Major Gallop
Major Mending
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Protection
Minor Resolve
Minor Toughness
Weakening Enchantment (Target)
Bar 1
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
30
seconds, reducing their Physical and Spell Resistance by
5948
.

Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.

Every
5
seconds, the netch removes
1
negative effect from you.
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3175 Magicka
Cost
Conjure icy shards at the target location to skewer enemies in the area, dealing
941
Frost Damage every
1
second for
12
seconds. This damage increases by
30
% if cast with a Destruction Staff equipped.

Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.

This ability has a higher chance to apply the Chilled status effect.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2924 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
17826
Health over
5
seconds.

After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Arctic Blast
Instant
Cast Time
Area
Target
6 meters
Radius
20 seconds
Duration
4233 Magicka
Cost
Envelop yourself in winter winds, instantly healing for
9589
Health.

The winds persist for
20
seconds and chill your foes to the bone, dealing
1393
Frost Damage every
2
seconds and stunning them after
2
seconds for
3
seconds after activating. The damage has a higher chance to apply the Chilled status effect.
       
Permafrost
Instant
Cast Time
Area
Target
10 meters
Radius
13 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, dealing
506
Frost Damage every
1
second for
13
seconds to enemies around you and reducing their Movement Speed by
70
% and applying the Chilled status effect.

You and nearby allies gain Major Protection, reducing your damage taken by
10
%.
Bar 2
Blood Craze
Instant
Cast Time
Enemy
Target
7 meters
Range
20 seconds
Duration
2646 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1855
Bleed Damage with each weapon and causing them to bleed for an additional
11140
Bleed Damage over
20
seconds.

You heal for
1188
Health anytime this ability deals damage.
Quick Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
30 seconds
Duration
3704 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
30
seconds, reducing damage from area attacks by
20
%.

Every
2
seconds the shrapnel will pulse, dealing
1349
Physical Damage to all enemies within
5
meters.

You also gain Major Expedition for
4
seconds, increasing your Movement Speed by
30
%.
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
3969 Magicka
Cost
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
30
seconds.

You gain Minor Protection, reducing your damage taken by
5
% for
30
seconds.
Green Lotus
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1323 Magicka
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1770
Health and your fully-charged Heavy Attacks to restore
5310
Health to you or
2
nearby allies for
20
seconds.

While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
5027 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
5
seconds. Exposed enemies are stunned for
4
seconds, and cannot return to stealth or invisibility for
4
seconds.

While slotted you gain
Major Protection
, reducing your damage taken by
10
%.
       
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
22285
Bleed Damage over
8
seconds and healing you for
59
% of the damage done.

Each enemy hit increases your damage done by
6
% for
8.6
seconds. This effect can stack up to
6
times.

Each tick applies the
Hemorrhaging
status effect.
Overload
       
Werewolf
       
Character data Edited on 2024-06-08 12:15:21

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