Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% and granting Minor Toughness, increasing your Max Health by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
15
% for
9.5
seconds.
Aggressive Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7938 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3441 Stamina
Cost
Renew your forces' resolve, healing yourself for
4288
Health over
5
seconds and nearby allies for
3320
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
3441 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
499
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
736
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3645 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
4133
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
11146
damage.
Each time a ward dissolves, you restore
6
Ultimate and
462
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7647 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
50
%. Does not effect Leap, Move Position, and Pull abilities.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Purge
Instant
Cast Time
Area
Target
18 meters
Radius
7290 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
Purge
Stalwart Guard
Instant
Cast Time
15 meters
Range
3969 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1701 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
12814
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4131 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
5232
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
921
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
18 seconds
Duration
4234 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
19
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
328
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
18 seconds
Duration
4500 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
18
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Animal Companions
ULTIMATES
Eternal Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to permanently fight by your side. The grizzly swipes an enemy, dealing
2731
Magic Damage, and sometimes swipes all enemies in front of it, dealing
10993
Magic Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for
13196
Magic Damage. Deals
100
% more damage to enemies below
25
% Health.
Once every minute, the grizzly respawns when killed.
Eternal Guardian
SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2188 Magicka
Cost
Command a cliff racer to dive bomb an enemy, dealing
5903
Magic Damage.
Deals up to |cFFFFFF15%|r more damage based on how far away the enemy is.
Screaming Cliff Racer
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
2916 Magicka
Cost
Stir a group of shalk that attack after
3
seconds, dealing
7974
Magic Damage to enemies in front of you.
Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance by
5280
for
5
seconds.
Deep Fissure
Fetcher Infection
Instant
Cast Time
Enemy
Target
28 meters
Range
1702 Magicka
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing
9898
Magic Damage over
10
seconds.
Every second cast of this ability deals
50
% increased damage.
Fetcher Infection
Blue Betty
Instant
Cast Time
Self
Target
27 seconds
Duration
0 Magicka
Cost
Call a betty netch to your side, which restores
3555
Magicka to you over
27
seconds and grants you Major Sorcery, increasing your Spell Damage by
20
%.
When the netch is summoned, it removes
1
negative effect from you.
Blue Betty
Deceptive Predator
Instant
Cast Time
Self
Target
14 seconds
Duration
2917 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition, Major Endurance and Minor Evasion, increasing your Movement Speed by
30
%, Stamina Recovery by
20
%, and dodge chance by
5
% for
14
seconds.
Deceptive Predator
PASSIVES
Savage Beast
Activating an Animal Companion ability grants
4
Ultimate. This effect has a cooldown of
8
seconds.
Savage Beast 2
Animal Companions Skills
PASSIVES
Bond With Nature
When one of your animal companions is killed or unsummoned, you're restored
1260
Health.
Bond With Nature 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your damage done by
2
% for each Animal Companion ability slotted.
Current bonus:
0
%.
Advanced Species 2
Green Balance
ULTIMATES
Healing Thicket
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
90 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
7247
Health. The forest continues to heal you and your allies in the area for
2416
every
1
second for
6
seconds.
The healing over time will continue to heal you or your allies for
4
seconds after leaving the forest.
Healing Thicket
SKILLS
Enchanted Growth
Instant
Cast Time
Cone
Target
20 meters
Radius
4132 Magicka
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
5951
Health.
Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by
10
% for
20
seconds.
Enchanted Growth
Corrupting Pollen
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
2188 Magicka
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and allies in the area for
8927
Health.
Enemies who enter the field are afflicted with Major Defile, reducing their healing received by
30
% for
4
seconds.
An ally within the field can activate the
Harvest
synergy, healing for
8472
Health over
5
seconds.
Corrupting Pollen
Living Trellis
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2430 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
1785
Health each time they take damage. This effect can occur once every
1
second.
When the vines expire, they heal the target for an additional
4321
Health.
Living Trellis
Lotus Blossom
Instant
Cast Time
Area
Target
12 meters
Radius
20 seconds
Duration
2431 Magicka
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1320
Health and your fully-charged Heavy Attacks to restore
3960
Health to you or a nearby ally for
20
seconds.
You gain Major Prophecy, increasing your Spell Critical rating by
2191
for
20
seconds
Lotus Blossom
Nature's Embrace
Instant
Cast Time
28 meters
Range
10 seconds
Duration
3646 Magicka
Cost
Launch a vine to swing yourself to an ally, healing you and them for
19637
Health over
10
seconds. Gain
3
ultimate when these effects complete if you are in combat.
Nature's Embrace
PASSIVES
Accelerated Growth
When you heal youself or an ally under
40
% Health with a Green Balance ability you gain Major Mending, increasing your healing done by
25
% for
3
seconds.
Accelerated Growth 2
Nature's Gift
When you heal an ally with a Green Balance ability, you gain
250
Magicka or
250
Stamina, whichever resource pool is lower. This effect can occur once every
1
second.
Nature's Gift 2
Emerald Moss
Increases your healing done with Green Balance abilities by
2
% for each Green Balance ability slotted.
Current bonus:
4
%.
Emerald Moss 2
Maturation
When you heal yourself or an ally you grant the target Minor Toughness, increasing their Max Health by
10
% for
10
seconds.
Maturation 2
Winter s_Embrace Skills
PASSIVES
Frozen Armor
Increases your Physical and Spell Resistance by
500
for each Winter's Embrace ability slotted.
Current bonus:
1000
.
Frozen Armor 2
Icy Aura
Reduce the effectiveness of snares applied to you by
15
%.
Icy Aura 2
Winter's Embrace
ULTIMATES
Permafrost
Instant
Cast Time
Area
Target
10 meters
Radius
8 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, dealing
2624
Frost Damage every
1
second for
8
seconds to enemies around you and reducing their Movement Speed by
70
%.
You and nearby allies gain Major Protection, reducing your damage taken by
30
%.
Damaging an enemy three times with the storm will stun them for
3
seconds.
Permafrost
SKILLS
Expansive Frost Cloak
Instant
Cast Time
Area
Target
28 meters
Radius
24 seconds
Duration
2430 Magicka
Cost
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
24
seconds.
Expansive Frost Cloak
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3159 Magicka
Cost
Conjure icy shards at the target location to skewer enemies in the area, dealing
1252
Frost Damage every
1
second for
12
seconds and reducing the Movement Speed of any enemy hit by
30
% for
3
seconds.
Winter's Revenge
Arctic Blast
Instant
Cast Time
Self
Target
3646 Magicka
Cost
Envelop yourself in winter winds, healing for
15
% of your Max Health instantly and an additional
10
% of your Max Health over
10
seconds.
The winds freeze enemies around you, dealing
1181
Frost Damage every
2
seconds for
10
seconds.
Arctic Blast
Shimmering Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
2916 Magicka
Cost
Spin a shield of ice around you, absorbing up to
38845
damage from
3
projectiles.
Each time you absorb a projectile you restore
595
Magicka and gain Major Heroism for
6
seconds, granting you
3
Ultimate every
1.5
seconds.
Shimmering Shield
Frozen Retreat
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
36 seconds
Duration
2431 Magicka
Cost
Summon an ancient portal, which arms after
1.5
seconds.
When triggered the enemy is teleported to you, immobilized for
3
seconds, and dealt
4564
Frost Damage.
An ally in the portal can activate the
Icy Escape
synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by
30
% for
8
seconds.
You can have up to
3
Frozen Retreats active at a time.
Frozen Retreat
PASSIVES
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by
200
%.
Glacial Presence 2
Piercing Cold
Increases your Magic and Frost Damage by
6
%.
Piercing Cold 2
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
7991
Physical Damage to enemies in front of you, an additional
7439
Physical Damage over
5
seconds, and stunning them for
2.5
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2914 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
2369
Physical Damage, and reducing their Movement Speed by
40
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
6406 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4482 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
8
seconds after you deal Critical Damage from Sneak, increasing your damage done by
8
% .
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
3138 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
1385
Physical Damage, an additional
3149
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage by
10
%.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Ice Comet
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
11470
Frost Damage to all enemies in the area, knocking them back, stunning them for
2
seconds, and reducing their Movement Speed by
50
% for
8
seconds.
After impact, enemies in the target area take
2827
Frost Damage every
1
second for
10
seconds.
Ice Comet
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4050 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1215 Magicka
Cost
Bind an enemy with chaotic magic, dealing
4863
Magic Damage over
14.4
seconds and healing you for
1501
Health and an additional
1501
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
3038 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
30
seconds.
When triggered, the rune blasts all enemies in the target area for
4507
Flame Damage and an additional
2790
Flame Damage over
12
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
6000
Health in exchange for
3000
Magicka.
After the exchange is complete, you gain Major Resolve and Major Ward for
23
seconds, increasing your Physical and Spell Resistance by
5280
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next Light Attack by
40
% for
5
seconds.
Might of the Guild 2
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
128 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
8
%.
Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
3240 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Elemental Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2144 Magicka
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
5316
Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.
Resources are refunded if a Light Attack is not activated.
Elemental Weapon
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2430 Magicka
Cost
Bend time and space around you to gain Major Expedition for
9
seconds and Minor Force for
36
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Channeled Acceleration
Symbiosis
Instant
Cast Time
Self
Target
2025 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attack heals for
13701
Health over
10
seconds.
Your Heavy Attack heals for
5722
Health every
1
second while channeling.
You heal yourself for
50
% of the amount of healing done to the ally.
Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
2162
Health and restoring
1518
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
2766
Magic Damage or
1385
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Blocking.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
Undaunted
SKILLS
Sanguine Altar
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
46 seconds
Duration
1944 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
756
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Funnel
synergy, healing for
40
% of their Max Health.
Sanguine Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3441 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
%. After
5
seconds the webs explode, dealing
2867
Poison Damage to enemies within.
A ranged ally targeting an enemy in the webs can activate the
Arachnophobia
synergy, dealing
5993
Poison Damage to them, fearing them for
4.5
seconds, and summoning two spiders to attack for
15
seconds. The spiders bite enemies for
782
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
3375 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
1477
Physical Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
25
% chance to activate the
Radiate
synergy, dealing
2139
Magic Damage to them over
2
seconds then an additional
6560
Magic Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3440 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs
30
% of your Max Health for
6
seconds.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
3
other friendly targets near them a damage shield that absorbs
100
% of their Max Health for
6
seconds and Major Vitality, increasing their healing received by
30
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4131 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
781
Health every
0.5
seconds to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
4316
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1036
Health,
425
Stamina, and
1228
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spellcharge
Increases your Magicka Recovery by
9
%.
Spellcharge 3
Gift of Magnus
Increases your Max Magicka by
10
%.
Gift of Magnus 3
Elemental Talent
Increases your Flame, Frost, and Shock Damage by
4
%.
Elemental Talent 3
Two Handed
ULTIMATES
Berserker Rage
Instant
Cast Time
Enemy
Target
5 meters
Range
150 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
9667
Physical Damage.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
3176 Stamina
Cost
Slam an enemy with an upward swing, dealing
4291
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next Light Attack by
40
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3705 Stamina
Cost
Launch across the earth and smash an enemy, dealing
1777
Physical Damage. Deals up to
40
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
3176 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
1481
Physical Damage and causing them to bleed for an additional
2098
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
418
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
2117 Stamina
Cost
Spin around and strike an enemy down, dealing
1432
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3970 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
346
Health every
2
seconds while active, and an additional
675
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
2831
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
7 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
7
seconds.
Your One Hand and Shield ability costs are reduced by
100
% while active.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1497 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2369
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2614 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
2591
Physical Damage and reducing their Movement Speed by
60
% for
4
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2139 Stamina
Cost
Bolster your defenses, absorbing up to
6474
damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3327 Stamina
Cost
Rush an enemy and ram them, dealing
1721
Physical Damage and stunning them for
4
seconds.
Stuns up to
88
% longer based on the distance traveled.
Invasion
Reverberating Bash
Instant
Cast Time
Enemy
Target
5 meters
Range
3089 Stamina
Cost
Strike an enemy full-force with your shield, dealing
1474
Physical Damage and stunning them for
3
seconds.
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
% for
4
seconds.
Reverberating Bash
PASSIVES
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
Instant
Cast Time
Area
Target
7 x 8 meters
Area
7 meters
Radius
150 Ultimate
Cost
Slash enemies in front of you, dealing
13815
Physical Damage over
8
seconds and healing you for
50
% of the damage done.
Each enemy hit increases your damage done by
5
% for the duration, up to a maximum of
30
% more damage done.
Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2646 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
306
Physical Damage.
The final hit deals
300
% more damage and heals you for
60
% of the damage caused.
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
2117 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
745
Physical Damage with each weapon and causing them to bleed for an additional
2883
Physical Damage over
9
seconds.
You also heal for
449
Health every
2
seconds for the duration.
Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
3705 Stamina
Cost
Launch yourself into a lethal spin, dealing
1477
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3705 Stamina
Cost
Create a ring of floating razors around you, dealing
743
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors shield you from shrapnel, reducing the damage you take from area of effect attacks by
25
%.
Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
2911 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
2512
Physical Damage and reducing their Movement Speed by
40
% for
4
seconds.
Also grants Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
2831
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
28 meters
Range
4.38 seconds
Duration
175 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
30105
Physical Damage over
5.2
seconds.
Ballista
SKILLS
Focused Aim
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
3176 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
4440
Physical Damage and marking the target.
The mark increases the range from which the enemy can be hit by Bow attacks by
5
meters for
10
seconds.
Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
1320
for
10
seconds.
Focused Aim
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
33 meters
Range
8 seconds
Duration
3970 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
360
Physical Damage to enemies in the target area every
0.5
seconds for
8
seconds.
Arrow Barrage
Draining Shot
Instant
Cast Time
Enemy
Target
10 meters
Range
2911 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
1859
Physical Damage, knocking them back
6
meters, and stunning them for
1.5
seconds.
After the stun ends, you heal for
3101
Health.
Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
3969 Stamina
Cost
Fire a burst of arrows in one shot, dealing
1939
Poison Damage to enemies in front of you.
Also reduces enemies' Movement Speed by
40
% for
4
seconds and deals an additional
1683
Poison Damage over
6
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2382 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
1721
Poison Damage and an additional
2680
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
5
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
3796
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2430 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1684
Flame Damage,
1763
Frost Damage, and
1684
Shock Damage.
Up to 2 nearby enemies will take
2142
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
8 seconds
Duration
2916 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1170
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Clench
Instant
Cast Time
Enemy
Target
17 meters
Range
3422 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3322
Magic Damage and an additional
3747
Magic Damage over
8
seconds.
Flame Clench knocks the enemy back and deals additional damage over time.
Frost Clench immobilizes the enemy for longer.
Shock Clench stuns the enemy and deals damage to other nearby enemies.
Destructive Clench
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
24
seconds, reducing their Spell Resistance by
5280
.
Also applies Minor Magickasteal to the enemy for
24
seconds, causing you and your allies to restore
300
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
2916 Magicka
Cost
Release a surge of elemental energy, dealing
3432
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
33
seconds.
Pulsar
PASSIVES
Tri Focus
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
2071
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
While a Destruction Staff ability is slotted:
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
Destruction Expert 2
One Hand_and_Shield Skills
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
125 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
5754
Health every
1
second for
5
seconds.
Any friendly target you heal gains Major Force and Major Protection for
5
seconds, increasing their Critical Damage by
15
% and reducing their damage taken by
30
%.
Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
3159 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1663
Health and an additional
1663
Health every
1
second for
3
seconds.
You restore
273
Magicka for each friendly target hit by the initial heal, up to a maximum of
3
targets.
Healing Springs
Mutagen
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1944 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
12771
over
20
seconds.
If you or your allies fall below
20
% Health, the Mutagen is consumed but heals for an immediate
4433
Health and removes
1
harmful effect.
Mutagen
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3402 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
4284
Health.
Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4131 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
3964
damage while also healing the target for
1702
Health.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the shield expires, the target is healed for
100
% of the shield's remaining strength.
Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1701 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
20
seconds, healing you and your allies for
756
Health every
1
second when damaging them.
Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
186 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
2993
Magic Damage to nearby enemies every
1
second for
5
seconds.
The bats heal you for
2009
Health for each enemy they damage.
Devouring Swarm
SKILLS
Invigorating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
2241 Magicka
Cost
Consume an enemy's life force, dealing
3143
Magic Damage, restoring
25
% of your missing Health, and generating
5
Ultimate every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
Invigorating Drain
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
4707 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Elusive Mist
PASSIVES
Savage Feeding
After feeding, your target is set Off Balance for
5
seconds and stunned for
4
seconds.
Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
The Apprentice
Arcane Well
When you kill an enemy, you have a 20% chance to restore 795 Magicka for up to 3 friendly targets within 2.5 meters of the enemy.
75 Blessed
Increases your healing done by 14%.
15 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by 4.22%.
72 Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by 23%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within 7 seconds is reduced by 80%.
28 Spell Erosion
Increases your Spell Penetration by 2542.
Spell Precision
Increases your Spell Critical by 12%.
Vengeance
When you block three spells within 10 seconds of each other, your next Magicka ability used within 5 seconds will always be a Critical Strike.
The Atronach
56 Master-at-Arms
Increases your damage done with direct damage attacks by 20.15%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within 7 seconds deals 30% additional damage.
Riposte
When you block a melee attack, you have a 15% chance to deal 0 Physical Damage to the enemy. This effect can occur once every 5 seconds.
14 Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves by 9.17%.
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1500.
Critical Leech
When you deal direct Critical Damage, you heal for 330 Health. This effect can occur once every 5 seconds.
49 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by 11.10%.
49 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by 11.10%.
10 Light Armor Focus
Increases your Physical Resistance by 1003 while wearing 5 or more pieces of Light Armor.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to 30% of your Max Health, you restore 3465 Magicka. This effect can occur once every 10 seconds.
48 Thick Skinned
Reduces your damage taken from damage over time effects by 18.24%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 80%.
The Lord
Field Physician
While you are resurrecting another player, your damage taken is reduced by 15%.
Infusion
When you resurrect another player, you increase their Magicka Recovery by 159 for 8 seconds.
32 Quick Recovery
Increases your healing received by 8.12%.
The Lover
75 Arcanist
Increases your Magicka Recovery by 14%.
Master Gatherer
Reduces your gathering time by 50%.
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate 2 Ultimate.
49 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by 11.10%.
Windrunning
Increases your Movement Speed and Mounted Speed by 2%.
Increases your Health and Magicka Recovery by 10% while Sprinting.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of repairing your armor by 10%.
40 Shadow Ward
Reduces the cost of Block by 16.02%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
44 Tumbling
Reduces the cost of Roll Dodge by 17.17%.
The Steed
Invigorating Bash
When you use Bash, you have a 20% chance to heal for 437 Health.
61 Ironclad
Reduces your damage taken against direct damage attacks by 21.18%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
11 Spell Shield
Increases your Spell Resistance by 1097.
The Tower
Ensnare
When you use Bash, you have a 33% chance to reduce the enemy's Movement Speed by 20% for 3 seconds.
Inspiration Boost
Increases your crafting inspiration gained by 20%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
19
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
32
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
8.12
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
156
Light Armor Focus
Increases your Physical Resistance by
1003
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
18.24
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.10
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.10
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
72
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
21.18
%.
Spell Shield
Increases your Spell Resistance by
1097
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
70
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
20.15
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
9.17
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
190
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
4.22
%.
Spell Erosion
Increases your Spell Penetration by
2542
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
23
%.
Blessed
Increases your healing done by
14
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
84
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
16.02
%.
Tumbling
Reduces the cost of Roll Dodge by
17.17
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
124
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
14
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
11.10
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
30688
Health
25897
Stamina
10631
Magicka Recovery
2374
Health Recovery
321
Stamina Recovery
585
Spell Damage
1132
4361
Spell Critical
32%
73%
Weapon Damage
1188
1688
Weapon Critical
11.4%
50%
Spell Resistance
24886
Physical Resistance
22977
Critical Resistance
2055
Spell Penetration
7526
Physical Penetration
100
Magicka
30688
Health
25897
Stamina
10631
Magicka Recovery
2374
Health Recovery
321
Stamina Recovery
585
Spell Damage
1132
4361
Spell Critical
32%
73%
Weapon Damage
1188
1688
Weapon Critical
11.4%
50%
Spell Resistance
24886
Physical Resistance
22977
Critical Resistance
2055
Spell Penetration
7526
Physical Penetration
100
Magicka
30130
Health
25324
Stamina
10121
Magicka Recovery
2560
Health Recovery
321
Stamina Recovery
647
Spell Damage
1132
4486
Spell Critical
35.6%
73%
Weapon Damage
1132
1640
Weapon Critical
11.4%
50%
Spell Resistance
23882
Physical Resistance
21973
Critical Resistance
1806
Spell Penetration
7526
Physical Penetration
100
Magicka
30688
Health
25897
Stamina
10631
Magicka Recovery
2374
Health Recovery
321
Stamina Recovery
585
Spell Damage
1132
4361
Spell Critical
32%
73%
Weapon Damage
1188
1688
Weapon Critical
11.4%
50%
Spell Resistance
24886
Physical Resistance
22977
Critical Resistance
2055
Spell Penetration
7526
Physical Penetration
100
Stats are only correct for bar #1.
Magicka
30688
Health
25897
Stamina
10631
Magicka Recovery
2374
Health Recovery
321
Stamina Recovery
585
Spell Damage
1132
4361
Spell Critical
32%
73%
Weapon Damage
1188
1688
Weapon Critical
11.4%
50%
Spell Resistance
24886
Physical Resistance
22977
Critical Resistance
2055
Spell Penetration
7526
Physical Penetration
100
Stats are only correct for bar #1.
Battle Spirit
Boon: The Ritual
Stage 2 Vampirism
Witchmother's Potent Brew
Bar 1
Shimmering Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
2916 Magicka
Cost
Spin a shield of ice around you, absorbing up to
38845
damage from
3
projectiles.
Each time you absorb a projectile you restore
595
Magicka and gain Major Heroism for
6
seconds, granting you
3
Ultimate every
1.5
seconds.
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3327 Stamina
Cost
Rush an enemy and ram them, dealing
1721
Physical Damage and stunning them for
4
seconds.
Stuns up to
88
% longer based on the distance traveled.
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2614 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
2591
Physical Damage and reducing their Movement Speed by
60
% for
4
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Enchanted Growth
Instant
Cast Time
Cone
Target
20 meters
Radius
4132 Magicka
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
5951
Health.
Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by
10
% for
20
seconds.
Nature's Embrace
Instant
Cast Time
28 meters
Range
10 seconds
Duration
3646 Magicka
Cost
Launch a vine to swing yourself to an ally, healing you and them for
19637
Health over
10
seconds. Gain
3
ultimate when these effects complete if you are in combat.
Permafrost
Instant
Cast Time
Area
Target
10 meters
Radius
8 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, dealing
2624
Frost Damage every
1
second for
8
seconds to enemies around you and reducing their Movement Speed by
70
%.
You and nearby allies gain Major Protection, reducing your damage taken by
30
%.
Damaging an enemy three times with the storm will stun them for
3
seconds.
Bar 2
Blue Betty
Instant
Cast Time
Self
Target
27 seconds
Duration
0 Magicka
Cost
Call a betty netch to your side, which restores
3555
Magicka to you over
27
seconds and grants you Major Sorcery, increasing your Spell Damage by
20
%.
When the netch is summoned, it removes
1
negative effect from you.
Corrupting Pollen
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
2188 Magicka
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and allies in the area for
8927
Health.
Enemies who enter the field are afflicted with Major Defile, reducing their healing received by
30
% for
4
seconds.
An ally within the field can activate the
Harvest
synergy, healing for
8472
Health over
5
seconds.
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4131 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
781
Health every
0.5
seconds to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
4316
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Mutagen
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1944 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
12771
over
20
seconds.
If you or your allies fall below
20
% Health, the Mutagen is consumed but heals for an immediate
4433
Health and removes
1
harmful effect.
Expansive Frost Cloak
Instant
Cast Time
Area
Target
28 meters
Radius
24 seconds
Duration
2430 Magicka
Cost
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
24
seconds.
Healing Thicket
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
90 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
7247
Health. The forest continues to heal you and your allies in the area for
2416
every
1
second for
6
seconds.
The healing over time will continue to heal you or your allies for