Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.
Kickback 4
Assault
ULTIMATES
Sturdy Horn
Instant
Cast Time
Area
Target
20 meters
Radius
39 seconds
Duration
250 Ultimate
Cost
Sound your war horn to rally your forces, increasing you and your allies' Max Magicka, Health, and Stamina by
10
% for
39
seconds.
You and your allies gain Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
for
39
seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
6643 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2214 Stamina
Cost
Renew your forces' resolve, healing yourself for
8967
Health over
5
seconds and nearby allies for
6920
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
30 seconds
Duration
6643 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
624
Physical Damage every
1
second to up to
12
enemies and reducing their Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
1284
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
3929 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
1305
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
12095
damage.
Each time a ward dissolves, you restore
6
Ultimate and
244
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
8242 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
35
%.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
7857 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
If a negative effect is removed, the target is healed for
18
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3322 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1833 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
4891
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4453 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
2741
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
483
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Evocation
Reduces the Magicka cost of your abilities by
3
% for each piece of Light Armor equipped.
Current bonus:
3
%.
Evocation 3
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Recovery 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
23 seconds
Duration
3543 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1968
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
24
%.
Reduces the Stamina cost of your abilities by
3
% per piece of Medium Armor equipped.
Current bonus:
18
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
42
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
30
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
48372
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
64496
%.
Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
15 seconds
Duration
3986 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
15
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
0
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
You restore
186
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
0
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your Weapon and Spell Damage by
10
for
5
seconds when you take damage, stacking up to
20
times.
Wrath 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Rapid Mending 2
Assassination
ULTIMATES
Soul Harvest
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
7849
Magic Damage and increasing your damage against them by
20
% for
6
seconds.
Also afflicts the enemy with Major Defile, reducing the effectiveness of healing done to them by
30
%.
While slotted, any time you kill an enemy you gain
10
Ultimate.
Soul Harvest
SKILLS
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
1834 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
906
Magic Damage. Deals
300
% more damage to targets at or below
25
% Health.
Impale
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
3322 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
3847
Physical Damage and stunning them for
2
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
If the target is a player, they are briefly snared instead of being stunned.
Ambush
Double Take
Instant
Cast Time
Self
Target
26 seconds
Duration
3405 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by
15
% for
26
seconds.
Also grants Major Expedition, increasing your Movement Speed
30
% for
4
seconds.
Double Take
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2619 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.
When a marked enemy dies, you heal for
60
% of your Max Health and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds.
You can only have one Reaper's Mark active at a time.
Reaper's Mark
Merciless Resolve
Instant
Cast Time
Self
Target
20 seconds
Duration
2619 Magicka
Cost
Build up deadly momentum to gain Minor Berserk, increasing your damage done by
8
% for
20
seconds.
While active, hitting an enemy with
4
Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal
3621
Magic Damage and reduce their Movement Speed by
40
% for
5
seconds.
Merciless Resolve
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
You restore
1876
Magicka over
6
seconds when you kill an enemy with an Assassination ability.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
0
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage done by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
657
for
20
seconds.
Hemorrhage 2
Shadow
ULTIMATES
Veil of Blades
Instant
Cast Time
Area
Target
5 meters
Radius
15.5 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadows around you, reducing enemy movement speed by
70
%, dealing
2180
Magic Damage to them every
1
second, and granting you and your allies Major Protection, reducing your damage taken by
30
%.
Low health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their movement speed by
50
%, and healing them for
19616
over
4
seconds.
Veil of Blades
SKILLS
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2619 Magicka
Cost
Slash an enemy, dealing
1810
Magic Damage.
Attacking with Concealed Weapon while stealthed or invisible stuns the enemy and sets them off balance for
4
seconds.
While slotted, your movement speed while stealthed or invisible is increased by
25
%.
Concealed Weapon
Dark Cloak
Instant
Cast Time
Self
Target
2.5 seconds
Duration
3929 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.5
seconds.
After the invisibility ends you gain Minor Protection, reducing your damage taken by
8
% for
5
seconds.
Dark Cloak
Refreshing Path
Instant
Cast Time
Self
Target
10 seconds
Duration
3405 Magicka
Cost
Create a corridor of shadows, dealing
325
Magic Damage to enemies in the target area every
1
second.
While on the path and for up to
2
seconds after leaving it you and your allies are healed for
325
Health every
1
second. You also gain Major Expedition, increasing your movement speed by
30
%.
Refreshing Path
Manifestation of Terror
Instant
Cast Time
Ground
Target
6 meters
Radius
22 meters
Range
60 seconds
Duration
3667 Magicka
Cost
Conceal two sinister traps, one at the targeted location and another next to you, which take
3
seconds to arm and last for
1
minute.
When each trap is triggered, a dark spirit is summoned to terrify up to
2
enemies, causing them to flee in fear for
4
seconds. After the fear ends, their Movement Speed is reduced by
50
% for
4
seconds.
Manifestation of Terror
Shadow Image
Instant
Cast Time
Enemy
Target
28 meters
Range
18 seconds
Duration
2619 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
18
seconds.
The shade's attacks deal
645
Magic Damage and afflict the enemy with Minor Maim, reducing their damage done by
15
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
Shadow Image
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve and Major Ward for
4
seconds, increasing your Physical and Spell Resistance by
5280
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
0
%.
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
0
%.
Dark Vigor 2
Dark Veil
Increases the duration of your Shadow abilities by
15
%.
Dark Veil 2
Siphoning
ULTIMATES
Soul Tether
Instant
Cast Time
Area
Target
6 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
7257
Magic Damage and stunning them for
4.5
seconds. Affected enemies are also tethered, siphoning
1248
health to you every
1
second while they remain nearby.
An ally can target an affected enemy and activate Soul Leech to steal
5064
Health.
Soul Tether
SKILLS
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
1835 Magicka
Cost
Steal an enemy's life force, dealing
1680
Magic Damage and healing you for
25
% of the damage inflicted every
2
seconds for
10
seconds.
While slotted, you gain Minor Vitality, increasing your healing received by
8
%.
Swallow Soul
Malefic Wreath
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
3143 Magicka
Cost
Shackle an enemy in torment, disorienting them for
30
seconds and damaging all nearby enemies when the effect ends for
883
Magic Damage plus
5
% for each second the target was disoriented.
You can only have one Malefic Wreath active at a time.
Malefic Wreath
Crippling Grasp
Instant
Cast Time
Enemy
Target
28 meters
Range
8 seconds
Duration
3143 Magicka
Cost
Sap an enemy's agility and bolster your own, dealing
545
Magic Damage and an additional
3085
Magic Damage over
8
seconds, immobilizing them for
1.5
seconds, and reducing their movement speed by
40
%.
You also gain Major Expedition, increasing your Movement Speed by
30
%.
You can only have one Crippling Grasp active at a time.
Crippling Grasp
Siphoning Attacks
Instant
Cast Time
Self
Target
15 seconds
Duration
2619 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore
1090
Magicka and Stamina for
15
seconds.
All other direct damage attacks have a
10
% chance to restore an additional
2181
Magicka and Stamina.
Siphoning Attacks
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3143 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
1119
Magic Damage to all nearby enemies and healing you and your allies for
454
plus
20
% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
20
seconds.
Sap Essence
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
0
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
50
%.
Scales of Pitiless Justice 4
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for
12
seconds after killing a Citizen.
Padomaic Sprint 4
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
7438
Physical Damage to enemies in front of you, an additional
8342
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
28 meters
Range
2879 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
4105
Physical Damage and reducing their Movement Speed by
40
% for
6
seconds.
After firing the bolt at an enemy this ability changes into Tighten, allowing you to pull yourself to that enemy and deal
3589
Physical Damage if they are within
22
meters of you.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
6329 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4428 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
6
seconds after you deal Critical Damage from Crouch, increasing your damage done by
8
%.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
3100 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
2420
Physical Damage, an additional
6546
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage done by
10
%.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
20
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Two Handed
ULTIMATES
Berserker Rage
Instant
Cast Time
Enemy
Target
5 meters
Range
150 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
8974
Physical Damage.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2657 Stamina
Cost
Slam an enemy with an upward swing, dealing
7434
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next attack by
20
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3100 Stamina
Cost
Launch across the earth and smash an enemy, dealing
3468
Physical Damage. Deals up to
68
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2657 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
2568
Physical Damage and causing them to bleed for an additional
3744
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
874
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
2436 Stamina
Cost
Spin around and strike an enemy down, dealing
2496
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3322 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
727
Health every
2
seconds while active, and an additional
1124
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
2
other nearby enemies for
25
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
5939
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
20
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
Your successful fully-charged Heavy Attacks increase the damage of your next attack by
10
% for
7
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
7 seconds
Duration
100 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
7
seconds.
Your One Hand and Shield ability costs are reduced by
100
% while active.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1395 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
4105
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2436 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
4489
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
1993 Stamina
Cost
Bolster your defenses, absorbing up to
6527
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3100 Stamina
Cost
Rush an enemy and ram them, dealing
3745
Physical Damage and stunning them for
3
seconds.
Stuns up to
88
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
2879 Stamina
Cost
Strike an enemy full-force with your shield, dealing
4747
Physical Damage.
While slotted, blocking any attack increases the damage of your next Power Slam by
25
% for
5
seconds.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
Instant
Cast Time
Area
Target
7 x 8 meters
Area
7 meters
Radius
150 Ultimate
Cost
Slash enemies in front of you, dealing
15382
Physical Damage over
8
seconds and healing you for
50
% of the damage done.
Each enemy hit increases your damage done by
5
% for the duration, up to a maximum of
30
% more damage done.
Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2214 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
645
Physical Damage.
The final hit deals
300
% more damage and heals you for
60
% of the damage caused.
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
1107 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1290
Physical Damage with each weapon and causing them to bleed for an additional
6051
Physical Damage over
9
seconds.
You also heal for
749
Health every
2
seconds for the duration.
Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
3100 Stamina
Cost
Launch yourself into a lethal spin, dealing
2568
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3100 Stamina
Cost
Create a ring of floating razors around you, dealing
1547
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by
20
%.
Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
2436 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
4365
Physical Damage and reducing their Movement Speed by
50
% for
6
seconds.
Also grants Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
20
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
5939
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
28 meters
Range
4.38 seconds
Duration
175 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
33674
Physical Damage over
5.2
seconds.
Ballista
SKILLS
Focused Aim
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
2657 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
7692
Physical Damage and marking the target.
The mark increases the range from which the enemy can be hit by Bow attacks by
5
meters for
10
seconds.
Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
1320
for
10
seconds.
Focused Aim
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
33 meters
Range
8 seconds
Duration
2880 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
749
Physical Damage to enemies in the target area every
0.5
seconds for
8
seconds.
Arrow Barrage
Draining Shot
Instant
Cast Time
Enemy
Target
10 meters
Range
2436 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
3242
Physical Damage, knocking them back
6
meters, and disorienting them for
5
seconds.
After the disorient ends, you heal for
6477
Health.
Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
3322 Stamina
Cost
Fire a burst of arrows in one shot, dealing
3387
Poison Damage to enemies in front of you.
Also reduces enemies' Movement Speed by
40
% and deals an additional
1817
Poison Damage over
5
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1993 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
2990
Poison Damage and an additional
5758
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
20
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
5
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
10 meters
Radius
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
4361
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2619 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
544
Flame Damage,
544
Frost Damage, and
544
Shock Damage.
Up to 2 nearby enemies will take
683
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
3165 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
438
Magic Damage to enemies in the target area every
1
second.
Gains a new effect depending on your staff type:
Blockade of Fire deals extra damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies off-balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
3688 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
1052
Magic Damage and an additional
1391
Magic Damage over
8
seconds.
Gains a new effect depending on your staff type:
Flame Reach knocks back the enemy.
Frost Reach immobilizes the enemy.
Shock Reach stuns the enemy.
Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
24
seconds, reducing their Spell Resistance by
5280
.
Also applies Minor Magickasteal to the enemy for
24
seconds, causing you and your allies to restore
400
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3143 Magicka
Cost
Release a surge of elemental energy, dealing
1087
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
33
seconds.
Pulsar
PASSIVES
Tri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal
12
% additional damage.
Shock Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
2088
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
% while you have a Destruction Staff equipped.
Elemental Force 2
Ancient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by
8
%.
Lightning Staff increases your damage done with area of effect abilities by
8
%.
Frost Staff reduces the cost of blocking by
30
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
You restore
3600
Magicka when you kill an enemy with a Destruction Staff ability.
Destruction Expert 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Self
Target
5 seconds
Duration
100 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
6410
Health every
1
second for
5
seconds.
Any friendly target you heal gains Major Force and Major Protection for
5
seconds, increasing their Critical Damage done by
15
% and reducing their damage taken by
30
%.
Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
3405 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
545
Health and an additional
545
Health every
1
second for
3
seconds.
You restore
338
Magicka for each friendly target hit by the initial heal, up to a maximum of
3
targets.
Healing Springs
Mutagen
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
2096 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
4203
over
20
seconds.
If you or your allies fall below
20
% Health, the Mutagen is consumed but heals for an immediate
1448
Health and removes
1
harmful effect.
Mutagen
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3667 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
1398
Health.
Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4453 Magicka
Cost
Call on your staff's strength to protect whichever ally has the lowest Health, healing them for
701
and giving them a ward to absorb
1633
damage.
The ward's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the ward expires, target is healed for
100
% of the ward's remaining strength.
Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1834 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
20
seconds, healing you and your allies for
600
Health every
1
second when damaging them.
Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
16124
Health
26111
Stamina
35058
Magicka Recovery
759
Health Recovery
355
Stamina Recovery
886
Spell Damage
136
1295
Spell Critical
9.9%
67.4%
Weapon Damage
1269
4077
Weapon Critical
18.9%
67.4%
Spell Resistance
10957
Physical Resistance
10231
Critical Resistance
0
Spell Penetration
100
Physical Penetration
3961
Magicka
16215
Health
26195
Stamina
35142
Magicka Recovery
761
Health Recovery
355
Stamina Recovery
889
Spell Damage
2004
3045
Spell Critical
9.9%
67.4%
Weapon Damage
4114
8185
Weapon Critical
28.9%
67.4%
Spell Resistance
10957
Physical Resistance
10231
Critical Resistance
0
Spell Penetration
5260
Physical Penetration
9121
Magicka
16124
Health
26111
Stamina
35058
Magicka Recovery
759
Health Recovery
355
Stamina Recovery
886
Spell Damage
136
1295
Spell Critical
9.9%
67.4%
Weapon Damage
1269
4077
Weapon Critical
18.9%
67.4%
Spell Resistance
10957
Physical Resistance
10231
Critical Resistance
0
Spell Penetration
100
Physical Penetration
3961
Magicka
16124
Health
26111
Stamina
35058
Magicka Recovery
759
Health Recovery
355
Stamina Recovery
886
Spell Damage
136
1295
Spell Critical
9.9%
67.4%
Weapon Damage
1269
4077
Weapon Critical
18.9%
67.4%
Spell Resistance
10957
Physical Resistance
10231
Critical Resistance
0
Spell Penetration
100
Physical Penetration
3961
Stats are only correct for bar #2.
Magicka
16124
Health
26111
Stamina
35058
Magicka Recovery
759
Health Recovery
355
Stamina Recovery
886
Spell Damage
136
1295
Spell Critical
9.9%
67.4%
Weapon Damage
1269
4077
Weapon Critical
18.9%
67.4%
Spell Resistance
10957
Physical Resistance
10231
Critical Resistance
0
Spell Penetration
100
Physical Penetration
3961
Stats are only correct for bar #2.
Battle Spirit
Boon: The Shadow
Braised Rabbit with Spring Vegetables
Major Brutality
Bar 1
Silver Leash
Instant
Cast Time
Enemy
Target
28 meters
Range
2879 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
4105
Physical Damage and reducing their Movement Speed by
40
% for
6
seconds.
After firing the bolt at an enemy this ability changes into Tighten, allowing you to pull yourself to that enemy and deal
3589
Physical Damage if they are within
22
meters of you.
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
6329 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4428 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
6
seconds after you deal Critical Damage from Crouch, increasing your damage done by
8
%.
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
3100 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
2420
Physical Damage, an additional
6546
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage done by