Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
Assault
SKILLS
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
5826 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations, removing any already applied.
The effect ends if you cast any spell on an enemy or ally.
Retreating Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
1942 Stamina
Cost
Renew your forces' resolve, healing yourself for
12660
Health over
5
seconds and nearby allies for
9770
Health over
5
seconds.
Resolving Vigor
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Light Armor
PASSIVES
Evocation
Reduces the Magicka cost of your abilities by
3
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 3
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Recovery 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3107 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.
Each piece of Medium Armor worn grants immunity to snares and immobilizations for
.5
seconds.
Shuffle
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1968
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
24
%.
Reduces the Stamina cost of your abilities by
3
% per piece of Medium Armor equipped.
Current bonus:
18
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
42
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
30
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
29763
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
39684
%.
Athletics 2
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
186
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
186
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your Weapon and Spell Damage by
10
for
5
seconds when you take damage, stacking up to
20
times.
Wrath 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Rapid Mending 2
Ardent Flame
SKILLS
Venomous Claw
Instant
Cast Time
Enemy
Target
5 meters
Range
8 seconds
Duration
774 Stamina
Cost
Rake an enemy with your claw, dealing
4329
Poison Damage and an additional
14884
Poison Damage over
10.5
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
12
% more damage every
2
seconds.
Venomous Claw
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
1547 Stamina
Cost
Exhale a corrosive blast, dealing
2170
Poison Damage to enemies in front of you and an additional
9860
Poison Damage over
10
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Noxious Breath
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
66
%.
Combustion 2
Warmth
Dealing damage with an Ardent Flame ability reduces the enemy's Movement Speed by
30
% for
4
seconds.
Warmth 2
Searing Heat
Increases the damage of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
3
% and the duration by
2
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison area of effect abilities by
6
%.
World in Ruin 2
Draconic Power
ULTIMATES
Take Flight
Instant
Cast Time
Enemy
Target
6.5 meters
Radius
28 meters
Range
110 Ultimate
Cost
Launch yourself at an enemy, dealing
17720
Physical Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
Take Flight
SKILLS
Volatile Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
3111 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also release a spray of spikes around you, causing any enemies hit to take
3572
Magic Damage over
10
seconds.
While active, the armor returns
478
Magic Damage to melee attackers.
Volatile Armor
Green Dragon Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4148 Magicka
Cost
Draw on your draconic blood to heal for
33
% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by
20
% and healing received by
8
% for
23
seconds.
Green Dragon Blood
Deep Breath
Instant
Cast Time
Area
Target
8 meters
Radius
4148 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
845
Magic Damage to nearby enemies and healing you for
100
% of the damage caused.
Any enemy hit that is casting is interrupted, stunned, and set off balance for
2
seconds.
After
2.5
seconds, you exhale fire, dealing
1903
Flame Damage to nearby enemies.
Deep Breath
PASSIVES
Iron Skin
Increases the amount of damage you can block by
10
%.
Iron Skin 2
Burning Heart
Increases your healing received by
12
% while a Draconic Power ability is active.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
10
%.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
Earthen Heart
SKILLS
Igneous Weapons
Instant
Cast Time
Area
Target
28 meters
Radius
33 seconds
Duration
4148 Magicka
Cost
Charge you and your allies' weapons with volcanic power to gain Major Sorcery and Major Brutality, increasing your Spell Damage and Weapon Damage by
20
% for
33
seconds.
Igneous Weapons
Igneous Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6 seconds
Duration
3888 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
1712
damage. Your own damage shield absorbs
100
% additional damage.
You also gain Major Mending, increasing your healing done by
25
% for
6
seconds.
Igneous Shield
Fossilize
Instant
Cast Time
Enemy
Target
15 meters
Range
20 seconds
Duration
3370 Magicka
Cost
Encase an enemy in stone, disorienting them for
20
seconds. When the disorient ends, they take
1359
Magic Damage and are immobilized for
3
seconds.
Affected enemy can take
1980
damage before the disorient is broken.
Fossilize
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
30
Health,
18
Magicka, and
66
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
Casting an Earthen Heart ability grants Minor Brutality to you and your group, increasing your Weapon Damage by
5
% for
20
seconds.
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
Casting an Earthen Heart ability restores
5
% of your Max Stamina.
Helping Hands 2
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
12590
Physical Damage to enemies in front of you, an additional
15264
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
28 meters
Range
2525 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
6948
Physical Damage and reducing their Movement Speed by
40
% for
6
seconds.
After firing the bolt at an enemy this ability changes into Tighten, allowing you to pull yourself to that enemy and deal
6074
Physical Damage if they are within
22
meters of you.
Silver Leash
Undaunted
PASSIVES
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
4
%.
Undaunted Mettle 2
Imperial Skills
PASSIVES
Conditioning
Increases your Max Stamina by
10
%.
Conditioning 3
Redguard Skills
PASSIVES
Wayfarer
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases the duration of any eaten food by
15
minutes.
Wayfarer 1
Exhilaration
Increases your Stamina Recovery by
9
%.
Exhilaration 3
Adrenaline Rush
Your melee attacks restore
3
% of your Max Stamina. This effect can occur once every
5
seconds.
Adrenaline Rush 3
Two Handed
SKILLS
Dizzying Swing
1 seconds
Cast Time
Enemy
Target
7 meters
Range
1762 Stamina
Cost
Slam an enemy with an upward swing, dealing
12582
Physical Damage, stunning them for
3.5
seconds, and knocking them back
4
meters.
Dizzying Swing
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2056 Stamina
Cost
Launch across the earth and smash an enemy, dealing
5867
Physical Damage. Deals up to
68
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
1615 Stamina
Cost
Spin around and strike an enemy down, dealing
4223
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Other enemies nearby take
65
% of the damage inflicted to the primary target.
Reverse Slice
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
2203 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
1027
Health every
2
seconds while active, and an additional
1746
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
2
other nearby enemies for
25
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
10862
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
20
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
Your successful fully-charged Heavy Attacks increase the damage of your next attack by
10
% for
7
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
100 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.
Spell Wall
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1224 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
6948
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2136 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
7598
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
1748 Stamina
Cost
Bolster your defenses, absorbing up to
5532
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Reverberating Bash
Instant
Cast Time
Enemy
Target
5 meters
Range
2525 Stamina
Cost
Strike an enemy full-force with your shield, dealing
4342
Physical Damage and stunning them for
3
seconds.
Also afflicts the enemy with Major Defile, reducing their healing received by
30
% for
10
seconds.
Reverberating Bash
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
The Apprentice
27 Blessed
Increases the effectiveness of healing done by 10%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
The Lady
10 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 5%.
10 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by 5%.
Shield Expert
Increases the Armor of equipped Shields by 75%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
10 Thick Skinned
Reduces the damage you take from damage over time effects by 4.9%.
The Lord
50 Expert Defender
Reduce damage taken from Light and Heavy Attacks by 15.4%.
Field Physician
Reduces damage received while resurrecting another player by 15%.
Infusion
Increases another player's Magicka Recovery by 301 for 8 seconds after you resurrect them.
The Lover
35 Mooncalf
Increases your Stamina Recovery by 12%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants 2 Ultimate any time you activate a Synergy while in combat.
The Ritual
Exploiter
Increases your damage against off balance enemies by 10%.
Last Stand
When you fall below 20% Health gain Major Heroism which grants 18 Ultimate over 8 seconds. Can only occur once every 20 seconds.
72 Mighty
Increases your Physical, Poison, and Disease Damage by 19.9%.
Opportunist
Increases the damage of your next physical attack by 15% after you interrupt a target.
Perfect Strike
Increases your Weapon Critical rating by 12%.
3 Piercing
Increases Physical Penetration by 216.
72 Precise Strikes
Increases damage and healing dealt by Weapon Criticals by 19.9%.
26 Thaumaturge
Increases effectiveness of your damage over time effects by 9.7%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of armor repairs by 10%.
48 Shadow Ward
Reduces the cost of blocking by 15%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
42 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by 10.4%.
The Steed
Invigorating Bash
Gives you a 20% chance to restore 437 Health when you bash an enemy.
65 Medium Armor Focus
Increases your Physical Resistance by 3565 while wearing 5 or more pieces of Medium Armor.
Phase
After using Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
Reinforced
When activating block gain a damage shield for 1254 every 10 seconds.
Resilient
Restores 87 Health when you are hit by a critical attack.
50 Resistant
Increases your Critical Resistance by 1047.
5 Spell Shield
Increases Spell Resistance by 344.
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by 20%.
10 Magician
Reduces the Magicka cost of spells by 4%.
Mara's Gift
When killed heal all allies in a 8 meter radius for 3300.
65 Warlord
Reduces the Stamina cost of spells and abilities by 12.3%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
21.91
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
50
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
26.25
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
30
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
4.78
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
2.90
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
2.90
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
120
Medium Armor Focus
Increases your Physical Resistance by
4633
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
514
.
Resistant
Increases your Critical Resistance by
1237
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
173
Thaumaturge
Increases your damage done with damage over time effects by
11.35
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
23
%.
Piercing
Increases your Physical Penetration by
312
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
13.76
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
27
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
7.07
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
90
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
18.24
%.
Tumbling
Reduces the cost of Roll Dodge by
16.61
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
35
Mooncalf
Increases your Stamina Recovery by
8.71
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
9921
Health
22129
Stamina
44805
Magicka Recovery
565
Health Recovery
185
Stamina Recovery
1833
Spell Damage
1571
1917
Spell Critical
9.9%
50%
Weapon Damage
2238
6669
Weapon Critical
30.9%
69.8%
Spell Resistance
23140
Physical Resistance
22698
Critical Resistance
2292
Spell Penetration
100
Physical Penetration
4176
Magicka
9921
Health
22129
Stamina
44805
Magicka Recovery
565
Health Recovery
185
Stamina Recovery
1833
Spell Damage
1571
1917
Spell Critical
9.9%
50%
Weapon Damage
2238
6669
Weapon Critical
30.9%
69.8%
Spell Resistance
23140
Physical Resistance
22698
Critical Resistance
2292
Spell Penetration
100
Physical Penetration
4176
Magicka
10921
Health
22129
Stamina
44805
Magicka Recovery
565
Health Recovery
154
Stamina Recovery
1833
Spell Damage
1335
1908
Spell Critical
9.9%
50%
Weapon Damage
2000
6307
Weapon Critical
30.9%
69.8%
Spell Resistance
20990
Physical Resistance
20548
Critical Resistance
2550
Spell Penetration
2680
Physical Penetration
6803
Magicka
9921
Health
22129
Stamina
44805
Magicka Recovery
565
Health Recovery
185
Stamina Recovery
1833
Spell Damage
1571
1917
Spell Critical
9.9%
50%
Weapon Damage
2238
6669
Weapon Critical
30.9%
69.8%
Spell Resistance
23140
Physical Resistance
22698
Critical Resistance
2292
Spell Penetration
100
Physical Penetration
4176
Stats are only correct for bar #1.
Magicka
9921
Health
22129
Stamina
44805
Magicka Recovery
565
Health Recovery
185
Stamina Recovery
1833
Spell Damage
1571
1917
Spell Critical
9.9%
50%
Weapon Damage
2238
6669
Weapon Critical
30.9%
69.8%
Spell Resistance
23140
Physical Resistance
22698
Critical Resistance
2292
Spell Penetration
100
Physical Penetration
4176
Stats are only correct for bar #1.
Battle Spirit
Boon: The Serpent
Braised Rabbit with Spring Vegetables
Major Brutality
Stage 4 Vampirism
Bar 1
Venomous Claw
Instant
Cast Time
Enemy
Target
5 meters
Range
8 seconds
Duration
774 Stamina
Cost
Rake an enemy with your claw, dealing
4329
Poison Damage and an additional
14884
Poison Damage over
10.5
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
12
% more damage every
2
seconds.
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
1547 Stamina
Cost
Exhale a corrosive blast, dealing
2170
Poison Damage to enemies in front of you and an additional
9860
Poison Damage over
10
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2056 Stamina
Cost
Launch across the earth and smash an enemy, dealing
5867
Physical Damage. Deals up to
68
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Volatile Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
3111 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also release a spray of spikes around you, causing any enemies hit to take
3572
Magic Damage over
10
seconds.
While active, the armor returns
478
Magic Damage to melee attackers.
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
2203 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
1027
Health every
2
seconds while active, and an additional
1746
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Take Flight
Instant
Cast Time
Enemy
Target
6.5 meters
Radius
28 meters
Range
110 Ultimate
Cost
Launch yourself at an enemy, dealing
17720
Physical Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
Bar 2
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2136 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
7598
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Reverberating Bash
Instant
Cast Time
Enemy
Target
5 meters
Range
2525 Stamina
Cost
Strike an enemy full-force with your shield, dealing
4342
Physical Damage and stunning them for
3
seconds.
Also afflicts the enemy with Major Defile, reducing their healing received by
30
% for
10
seconds.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
1942 Stamina
Cost
Renew your forces' resolve, healing yourself for
12660
Health over
5
seconds and nearby allies for
9770
Health over
5
seconds.
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3107 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.
Each piece of Medium Armor worn grants immunity to snares and immobilizations for
.5
seconds.
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
5826 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations, removing any already applied.
The effect ends if you cast any spell on an enemy or ally.
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
100 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for