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LEVEL
50
CHAMPION POINTS 600
ALDMERI DOMINION RANK
Redguard Sorcerer (Stamina)
Vampire
0 Magicka
0 Health
64 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 106

Skyshards:
0 / 3
Daedric Summoning

PASSIVES
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
9540
Health
22701
Stamina
38325

Magicka Recovery
616
Health Recovery
228
Stamina Recovery
1701

Spell Damage
1603
2232
Spell Critical
21%
50%
Weapon Damage
3907
10347
Weapon Critical
54.4%
66.5%

Spell Resistance
23682
Physical Resistance
23682
Critical Resistance
3130

Spell Penetration
5260
Physical Penetration
5260
Battle Spirit
Boon: The Thief
Dubious Camoran Throne
Major Brutality
Major Resolve
Major Savagery
Major Ward
Minor Expedition
Stage 4 Vampirism
Bar 1
Streak
Instant
Cast Time
Area
Target
4 meters
Radius
3591 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
1714
Shock Damage to enemies in your wake and stunning them for
1.5
seconds.

Casting again within
4
seconds costs
50
% more Magicka.
Evil Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4174 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds. While active the Stamina costs of your Fighters Guild abilities are reduced by
28
%.

While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2087 Stamina
Cost
Renew your forces' resolve, healing yourself for
14705
Health over
5
seconds and nearby allies for
11347
Health over
5
seconds.
Rapid Strikes
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
1633 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
1470
Physical Damage. Each hit increases the damage of the subsequent hit by
3
%.

The final hit deals
300
% more damage.
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2287 Stamina
Cost
Launch yourself into a lethal spin, dealing
5472
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
       
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
107 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
15856
Physical Damage to enemies in front of you, an additional
19088
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Bar 2
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3339 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.

Each piece of Medium Armor worn grants immunity to snares and immobilizations for
.5
seconds.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3849 Magicka
Cost
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

While active, dealing a Critical Strike heals you for
3000
Health. This effect can occur once every
1
second.
Dark Deal
1 seconds
Cast Time
Self
Target
3078 Magicka
Cost
Bargain with darkness to restore
8059
Health and
4878
Stamina.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
2504 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
1184
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3131 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

You heal for
1191
Health every
2
seconds while active, and an additional
1990
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
       
Energy Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
15829
Shock Damage, and heavy attacks blast enemies in the target area for
6248
Shock Damage.

Each attack deals
3
% additional damage and restores
1161
Magicka.

Attacks deplete Ultimate until you run out or the ability is toggled off.
Overload
Streak
Instant
Cast Time
Area
Target
4 meters
Radius
3591 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
1714
Shock Damage to enemies in your wake and stunning them for
1.5
seconds.

Casting again within
4
seconds costs
50
% more Magicka.
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2922 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute.

When triggered, the trap deals
3611
Physical Damage, an additional
10271
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage done by
10
%.

After being triggered the trap resets and can be triggered one more time.
Razor Caltrops
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
30 seconds
Duration
6260 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
1427
Physical Damage every
1
second to up to
12
enemies and reducing their Movement Speed by
30
%.

When the ball of caltrops initially explodes it deals an immediate
2737
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
2504 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
1184
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
6260 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.

Also grants immunity to snares and immobilizations, removing any already applied.

The effect ends if you cast any spell on an enemy or ally.
       
Energy Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
15829
Shock Damage, and heavy attacks blast enemies in the target area for
6248
Shock Damage.

Each attack deals
3
% additional damage and restores
1161
Magicka.

Attacks deplete Ultimate until you run out or the ability is toggled off.
Werewolf
       
Character data Edited on 2017-04-03 07:13:55

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