Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
324
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
6
%.
Juggernaut 2
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3379 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by
25
% for
23
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
Shuffle
Medium Armor Skills
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1312
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
16
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
8
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
12
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
16
%.
Athletics 2
Bone Tyrant
ULTIMATES
Ravenous Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
250 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Become a horrific Ravenous Goliath, increasing your Max Health by
30000
for
20
seconds and immediately restoring
30000
Health.
While transformed, your Light Attacks restore
470
Health and your fully charged Heavy Attacks restore
1173
Health. You deal
1121
damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Ravenous Goliath
SKILLS
Ruinous Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
2534 Stamina
Cost
Slice into your enemy's life force, dealing
2698
Physical Damage.
Every third cast of this ability will set all enemies hit Off Balance.
You heal for
3521
Health for the first enemy hit, and an additional
1086
for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Ruinous Scythe
Beckoning Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2700 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds.
While active, enemies that strike you with ranged attacks will be pulled toward you once every
3
seconds.
Creates a corpse when the effect completes.
Beckoning Armor
Deaden Pain
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
2
Ultimate and healing for
900
Health every
1
second for
2
seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by
30
%. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Deaden Pain
Remote Totem
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
9.5 seconds
Duration
4050 Magicka
Cost
Call forth an effigy of bone that gives Minor Protection to you and your allies for
9.5
seconds, reducing your damage taken by
8
%.
After
2
seconds, the totem instills fear in enemies, holding them in place for
4
seconds.
Remote Totem
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within
28
meters of you, restore
200
Magicka and Stamina.
Death Gleaning 2
Health Avarice
Increase your Healing Received by
2
% for each Bone Tyrant ability slotted.
Current bonus:
2
%.
Health Avarice 2
Bone Tyrant Skills
PASSIVES
Disdain Harm
Reduce the damage you take from damage over time abilities by
10
% while you have a Bone Tyrant ability active.
Disdain Harm 2
Last Gasp
Increase your Max Health by
1250
.
Last Gasp 2
Grave Lord
ULTIMATES
Pestilent Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
225 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
3927
,
4319
, and
5182
Disease Damage with the first, second, and third smash.
Each smash applies Major Vulnerability to any enemy hit for
3
seconds, increasing their damage taken by
30
%.
Pestilent Colossus
SKILLS
Venom Skull
Instant
Cast Time
Enemy
Target
28 meters
Range
2112 Stamina
Cost
Lob an explosive skull at an enemy, dealing
3238
Poison Damage.
Every third cast of this ability deals
20
% increased damage.
While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
Venom Skull
Blighted Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
1538 Stamina
Cost
|cffffff
CRIMINAL ACT
|r Summon a decaying skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
5399
Disease Damage to all enemies nearby and applying Major Defile to them for
4
seconds, reducing their healing received and Health Recovery by
30
%
Creates a corpse on death.
Blighted Blastbones
Unnerving Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
3510 Magicka
Cost
Desecrate the ground at the target location, dealing
7057
Frost Damage over
10
seconds and applying Major Breach and Fracture to enemies within, reducing their Spell and Physical Resistance by
5280
.
Consumes a corpse on cast to deal
20
% more damage.
An ally standing in the graveyard can activate the
Grave Robber
synergy, dealing
5060
Frost Damage to enemies in the area and healing you for the damage done.
Unnerving Boneyard
Skeletal Archer
Instant
Cast Time
Self
Target
16 seconds
Duration
1384 Stamina
Cost
|cffffff
CRIMINAL ACT
|r Unearth a skeletal archer from the dirt to fight by your side for
16
seconds. The archer attacks the closest enemy every
2
seconds, dealing
1078
Physical Damage.
Each time the archer deals damage, its next attack will do
10
% more damage than the previous attack.
Creates a corpse on death.
Skeletal Archer
PASSIVES
Reusable Parts
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by
25
%.
Reusable Parts 2
Death Knell
Increases your Critical Strike Chance against enemies under
25
% Health by
10
% for each Grave Lord ability slotted.
Current bonus:
75
%.
Death Knell 2
Rapid Rot
Increases your damage done with damage over time effects by
10
%.
Rapid Rot 2
Grave Lord Skills
PASSIVES
Dismember
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by
1500
.
Dismember 2
Living Death
ULTIMATES
Renewing Animation
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
335 Ultimate
Cost
Bring your allies back from the brink of death, resurrecting up to
3
allies at the target location.
You restore
5300
Magicka and Stamina for each ally you resurrect.
Renewing Animation
SKILLS
Resistant Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
4320 Magicka
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
3792
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and Health Recovery by
15
%.
You grant the target Spell and Physical Resistance equal to half the amount healed for
3
seconds.
Resistant Flesh
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
1823 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
756
Health.
While active,
10
% of the damage you take is transferred to the spirit instead.
Creates a corpse on death.
Spirit Guardian
Mortal Coil
Instant
Cast Time
28 meters
Range
3240 Magicka
Cost
Siphon the last remnants of life from a corpse, healing for
6772
Health over
12
seconds to yourself and all allies between you and the corpse.
You also restore
2844
Stamina over
12
seconds while siphoning the corpse.
While slotted, your healing done is increased by
3
%.
Mortal Coil
PASSIVES
Curative Curse
While you have a negative effect on you, your healing done is increased by
8
%.
Curative Curse 2
Near-Death Experience
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to
20
% in proportion to the severity of the target's wounds.
Near-Death Experience 2
Corpse Consumption
When you use an ability on a corpse, you generate
10
Ultimate. This effect can occur once every
16
seconds.
Corpse Consumption 2
Undead Confederate
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by
200
.
Undead Confederate 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Argonian Skills
PASSIVES
Amphibian
Increases your experience gain with the Restoration Staff skill line by
15
%.
Increases your swimming speed by
50
%.
Amphibian 1
Two Handed
SKILLS
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2495 Stamina
Cost
Focus your strength into a mighty swing, dealing
2698
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
2217
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%.
Brawler
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
1664 Stamina
Cost
Spin around and strike an enemy down, dealing
1741
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Other enemies nearby take
65
% of the damage inflicted to the primary target.
Reverse Slice
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3120 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
496
Health every
2
seconds while active, and an additional
768
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Rally
PASSIVES
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Dual Wield
SKILLS
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1988 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
905
Physical Damage with each weapon and causing them to bleed for an additional
4868
Physical Damage over
10
seconds.
You also heal for
649
Health every
2
seconds for the duration.
Blood Craze
Quick Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3478 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
15
seconds, reducing damage from area attacks by
25
%.
Every
3
seconds the shrapnel will pulse, dealing
628
Physical Damage to all enemies within
5
meters.
You also gain Major Expedition for
4
seconds, increasing your Movement Speed by
30
%.
Quick Cloak
Bow
SKILLS
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
3231 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
541
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Endless Hail
Draining Shot
Instant
Cast Time
Enemy
Target
28 meters
Range
2733 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
2261
Physical Damage, knocking them back
6
meters, and stunning them for
1.5
seconds.
After the stun ends, you heal for
4446
Health.
Draining Shot
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2236 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
2093
Poison Damage and an additional
3909
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
Bow Skills
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Two Handed Skills
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
3625
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2700 Magicka
Cost
Lay claim to enemy souls, dealing
1982
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
400 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed, your Light Attacks apply a bleed for
3366
Physical Damage over
4
seconds, your Heavy Attacks deal
50
% splash damage, and your Max Stamina is increased by
30
%
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
7958
Health
21733
Stamina
15386
Magicka Recovery
1071
Health Recovery
1140
Stamina Recovery
1744
Spell Damage
1332
1873
Spell Critical
40%
50%
Weapon Damage
1456
2723
Weapon Critical
49.6%
50%
Spell Resistance
27809
Physical Resistance
30680
Critical Resistance
1743
Spell Penetration
1500
Physical Penetration
1500
Magicka
7958
Health
21733
Stamina
15386
Magicka Recovery
1071
Health Recovery
1140
Stamina Recovery
1744
Spell Damage
1332
1873
Spell Critical
40%
50%
Weapon Damage
1456
2723
Weapon Critical
49.6%
50%
Spell Resistance
27809
Physical Resistance
30680
Critical Resistance
1743
Spell Penetration
1500
Physical Penetration
1500
Magicka
7958
Health
53533
Stamina
15386
Magicka Recovery
1071
Health Recovery
1140
Stamina Recovery
1386
Spell Damage
1132
1483
Spell Critical
9.9%
50%
Weapon Damage
1256
2283
Weapon Critical
24.6%
50%
Spell Resistance
27809
Physical Resistance
30680
Critical Resistance
1743
Spell Penetration
1500
Physical Penetration
1500
Magicka
7958
Health
21733
Stamina
15386
Magicka Recovery
1071
Health Recovery
1140
Stamina Recovery
1744
Spell Damage
1332
1873
Spell Critical
40%
50%
Weapon Damage
1456
2723
Weapon Critical
49.6%
50%
Spell Resistance
27809
Physical Resistance
30680
Critical Resistance
1743
Spell Penetration
1500
Physical Penetration
1500
Stats are only correct for bar #1.
Magicka
7958
Health
21733
Stamina
15386
Magicka Recovery
1071
Health Recovery
1140
Stamina Recovery
1744
Spell Damage
1332
1873
Spell Critical
40%
50%
Weapon Damage
1456
2723
Weapon Critical
49.6%
50%
Spell Resistance
27809
Physical Resistance
30680
Critical Resistance
1743
Spell Penetration
1500
Physical Penetration
1500
Stats are only correct for bar #1.
Boon: The Steed
Jewels of Misrule
Bar 1
Venom Skull
Instant
Cast Time
Enemy
Target
28 meters
Range
2112 Stamina
Cost
Lob an explosive skull at an enemy, dealing
3238
Poison Damage.
Every third cast of this ability deals
20
% increased damage.
While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
1664 Stamina
Cost
Spin around and strike an enemy down, dealing
1741
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Other enemies nearby take
65
% of the damage inflicted to the primary target.
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2495 Stamina
Cost
Focus your strength into a mighty swing, dealing
2698
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
2217
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%.
Beckoning Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2700 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds.
While active, enemies that strike you with ranged attacks will be pulled toward you once every
3
seconds.
Creates a corpse when the effect completes.
Skeletal Archer
Instant
Cast Time
Self
Target
16 seconds
Duration
1384 Stamina
Cost
|cffffff
CRIMINAL ACT
|r Unearth a skeletal archer from the dirt to fight by your side for
16
seconds. The archer attacks the closest enemy every
2
seconds, dealing
1078
Physical Damage.
Each time the archer deals damage, its next attack will do
10
% more damage than the previous attack.
Creates a corpse on death.
Pestilent Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
225 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
3927
,
4319
, and
5182
Disease Damage with the first, second, and third smash.
Each smash applies Major Vulnerability to any enemy hit for
3
seconds, increasing their damage taken by
30
%.
Bar 2
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3379 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by
25
% for
23
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2236 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
2093
Poison Damage and an additional
3909
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Draining Shot
Instant
Cast Time
Enemy
Target
28 meters
Range
2733 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
2261
Physical Damage, knocking them back
6
meters, and stunning them for
1.5
seconds.
After the stun ends, you heal for
4446
Health.
Mortal Coil
Instant
Cast Time
28 meters
Range
3240 Magicka
Cost
Siphon the last remnants of life from a corpse, healing for
6772
Health over
12
seconds to yourself and all allies between you and the corpse.
You also restore
2844
Stamina over
12
seconds while siphoning the corpse.
While slotted, your healing done is increased by
3
%.
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
3231 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
541
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Ravenous Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
250 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Become a horrific Ravenous Goliath, increasing your Max Health by
30000
for
20
seconds and immediately restoring
30000
Health.
While transformed, your Light Attacks restore
470
Health and your fully charged Heavy Attacks restore
1173
Health. You deal
1121
damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.