Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% for
39
seconds.
You and your allies gain Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
for
39
seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7938 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3441 Stamina
Cost
Renew your forces' resolve, healing yourself for
12245
Health over
5
seconds and nearby allies for
9465
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
3441 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
1538
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
4799
Physical Damage.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3969 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
2177
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
16533
damage.
Each time a ward dissolves, you restore
6
Ultimate and
161
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
8327 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
50
%. Does not effect Leap, Move Position, and Pull abilities.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
7938 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
If a negative effect is removed, the target is healed for
19
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3969 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1852 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
8133
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
9 seconds
Channel Time
Self
Target
7 seconds
Duration
250 Ultimate
Cost
Turn into a living cyclone, dealing
10000
Physical Damage every
0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
Instant
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
7500
Physical Damage, knocking enemies back
4
meters, and stunning them for
3.5
seconds.
Rourken's Rebuke
Malacath's Vengeance
Instant
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
10500
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
8000
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage and Stamina Recovery by
20
% and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
12000
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4499 Magicka
Cost
Requires 5 pieces of light armor equipped
Surround yourself with a net of magic negation to absorb up to
1799
damage over
6
seconds. Damage shield strength capped at
40
% of your Max Health.
While active, up to three times when spell damage is absorbed, you restore
316
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
18 seconds
Duration
3599 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by
25
% for
19
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
328
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
18 seconds
Duration
3845 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
18
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1810
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Assassination
ULTIMATES
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a swift strike, dealing
10582
Disease Damage and causing them to take
20
% more damage from your attacks for
6
seconds.
If cast with
120
or more Ultimate, the enemy is silenced for
3
seconds.
While slotted you gain Reave, which restores
100
Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Incapacitating Strike
SKILLS
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
2382 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
1505
Magic Damage. Deals
300
% more damage to enemies below
25
% Health.
Impale
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
3149 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
4096
Physical Damage and afflicting them with Minor Vulnerability for
8
seconds, increasing their damage taken by
8
%.
Also grants you Empower, increasing the damage of your next Light Attack by
40
%.
Ambush
Phantasmal Escape
Instant
Cast Time
Self
Target
26 seconds
Duration
3705 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
25
% for
26
seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Phantasmal Escape
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
0 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.
When a marked enemy dies, you heal for
18637
, and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds. This portion of the ability scales off your Max Health.
You can only have one Reaper's Mark active at a time.
Reaper's Mark
Relentless Focus
Instant
Cast Time
Self
Target
30 seconds
Duration
2250 Stamina
Cost
Focus your senses for
30
seconds, reducing your damage taken by
3
% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals
12294
Disease Damage, and heals for
34
% of the damage dealt if you are within
7
meters of the enemy.
Relentless Focus
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore
1876
Magicka or Stamina, whichever maximum is higher.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
438
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1320
for
20
seconds.
Hemorrhage 2
Shadow
ULTIMATES
Veil of Blades
Instant
Cast Time
Area
Target
5 meters
Radius
16 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadow, reducing the Movement Speed of enemies by
70
%, dealing
3070
Magic Damage to them every
1
second, and granting you and your allies Major Protection, reducing your damage taken by
30
%.
Allies in the area can activate the
Hidden Refresh
synergy, granting them invisibility, increasing their Movement Speed by
70
%, and healing them for
26727
Health over
4
seconds.
Veil of Blades
SKILLS
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2646 Magicka
Cost
Slash an enemy, dealing
3011
Magic Damage.
Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for
1
second and sets them Off Balance for
15
seconds.
While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Concealed Weapon
Dark Cloak
Instant
Cast Time
Self
Target
6 seconds
Duration
3969 Magicka
Cost
Shroud yourself in protective shadow to heal for
1803
every
1
second, over
18
seconds. This portion of the ability scales off your Max Health.
You gain Minor Protection while shrouded, reducing your damage taken by
8
%.
Dark Cloak
Refreshing Path
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
10 seconds
Duration
3440 Magicka
Cost
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by
30
%. Effect persists for
4
seconds after leaving the path.
Heals
634
Health to you and allies in area every
1
second.
Refreshing Path
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
3705 Magicka
Cost
Summon a dark spirit to terrify up to
6
enemies, causing them to cower in fear for
9
seconds.
Mass Hysteria
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
18 seconds
Duration
2646 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
54
seconds.
The shade shoots at an enemy, dealing
1705
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
15
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
This ability scales with your highest offensive stats.
Shadow Image
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve and Major Ward for
6
seconds, increasing your Physical and Spell Resistance by
5280
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
125
%. Current Duration:
14
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
3
%.
Dark Vigor 2
Dark Veil
Increases the duration of your Shadow abilities by
2
seconds.
Dark Veil 2
Siphoning
ULTIMATES
Soul Siphon
Instant
Cast Time
Area
Target
28 meters
Radius
4 seconds
Duration
150 Ultimate
Cost
Sanctify your soul and the souls of nearby allies with a night rune, healing for
10550
Health and an additional
27496
Health over
4
seconds.
You and your allies will also receive Major Vitality, increasing your healing received by
30
% for
4
seconds.
An ally can target a nearby enemy and activate the
Soul Leech
synergy, dealing
6548
Magic Damage to them and healing for the damage caused.
Soul Siphon
SKILLS
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2646 Magicka
Cost
Steal an enemy's life force, dealing
2828
Magic Damage and healing you for
36
% of the damage inflicted every
2
seconds for
10
seconds.
Swallow Soul
Healthy Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
568 Health
Cost
Sacrifice your essence, healing an ally in front of you for
4806
Health but draining your own Health over
8
seconds.
While your Health is being drained you gain Minor Mending, increasing your healing done by
8
%.
Healthy Offering
Crippling Grasp
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
3176 Magicka
Cost
Sap an enemy's agility and wrack them with pain, dealing
1129
Magic Damage and an additional
6395
Magic Damage over
10
seconds, immobilizing them for
2
seconds, and reducing their movement speed by
30
% for
4
seconds.
Crippling Grasp
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
861 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1496
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Leeching Strikes
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3176 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
2258
Magic Damage to all nearby enemies and healing you and your allies for
775
plus
20
% more for each enemy hit after the first.
If an enemy is hit, you gain and Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
Sap Essence
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
3
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 50 Recipes.
Recipe Improvement 5
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
10423
Physical Damage to enemies in front of you, an additional
12027
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2914 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
5465
Physical Damage, and reducing their Movement Speed by
40
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
6406 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4482 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
8
seconds after you deal Critical Damage from Sneak, increasing your damage done by
8
% .
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
3138 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
3197
Physical Damage, an additional
8710
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage by
10
%.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
11574
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
3678
Flame Damage every
1
second for
10
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
2691 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Prophecy, increasing your Spell Critical rating by
2191
. You also prevent the stun from stealth attacks for you and nearby allies.
Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1345 Magicka
Cost
Bind an enemy with chaotic magic, dealing
3026
Magic Damage over
14.4
seconds and healing you for
839
Health and an additional
839
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
3362 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
30
seconds.
When triggered, the rune blasts all enemies in the target area for
2412
Flame Damage and an additional
1768
Flame Damage over
12
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
5100 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, you gain Major Resolve and Major Ward for
23
seconds, increasing your Physical and Spell Resistance by
5280
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next Light Attack by
40
% for
5
seconds.
Might of the Guild 2
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
128 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
8
%.
Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
6275 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2254 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
6145
Physical Damage and heal you for
26
% of the damage done.
If the power is not consumed in time, regain a portion of the resources spent.
Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
2914 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.
Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
1440
.
Your Heavy Attacks heal for
1280
every
1
second, and restore
1155
Magicka to you while channeling.
You heal yourself for
52
% of the amount of healing done to the ally.
Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1767
Health and restoring
1518
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
1457
Magic Damage or
3197
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs
2500
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Blocking.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
33 seconds
Duration
4234 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
618
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
67
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3441 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
%. After
5
seconds the webs explode, dealing
6614
Poison Damage to enemies within.
A ranged ally targeting an enemy in the webs can activate the
Arachnophobia
synergy, dealing
8405
Poison Damage to them, fearing them for
4
seconds, and summoning two spiders to attack for
15
seconds. The spiders bite enemies for
1919
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
3375 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
3415
Physical Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
25
% chance to activate the
Radiate
synergy, dealing
2440
Magic Damage to them over
2
seconds then an additional
7039
Magic Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3440 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs
15
% of your Max Health for
6
seconds.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
3
other friendly targets near them a damage shield that absorbs
50
% of their Max Health for
6
seconds and Major Vitality, increasing their healing received by
30
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4499 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
436
Health every
0.5
seconds to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
6591
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1130
Health,
1046
Stamina, and
422
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Wood Elf Skills
PASSIVES
Acrobat
Increases your experience gain with the Bow skill line by
15
%.
Decreases your fall damage taken by
10
%.
Acrobat 1
Hunter's Eye
Increases your stealth detection radius by
3
meters.
Increases your movement speed by
10
% and your Physical and Spell Penetration by
1500
for
6
seconds after you use Roll Dodge.
Hunter's Eye 3
Y'ffre's Endurance
Increases your Stamina Recovery by
258
.
Y'ffre's Endurance 3
Resist Affliction
Increases your Max Stamina by
2000
and Poison Resistance by
2310
.
Gain immunity to the Poisoned status effect.
Resist Affliction 3
Two Handed
ULTIMATES
Berserker Rage
Instant
Cast Time
Enemy
Target
5 meters
Range
150 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
11953
Physical Damage.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
3176 Stamina
Cost
Slam an enemy with an upward swing, dealing
8696
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next Light Attack by
40
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
3705 Stamina
Cost
Launch across the earth and smash an enemy, dealing
4096
Physical Damage. Deals up to
40
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Carve
Instant
Cast Time
Cone
Target
7 meters
Radius
3176 Stamina
Cost
Focus your strength into a mighty swing, dealing
5120
Physical Damage to enemies in front of you, and causing them to bleed for an additional
9082
Physical Damage over
10
seconds.
Carve
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
2117 Stamina
Cost
Spin around and strike an enemy down, dealing
3305
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
Forward Momentum
Instant
Cast Time
Self
Target
33 seconds
Duration
2912 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
987
Health every
2
seconds while active.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Forward Momentum
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
6877
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Dual Wield
ULTIMATES
Thrive in Chaos
Instant
Cast Time
Area
Target
7 x 8 meters
Area
7 meters
Radius
150 Ultimate
Cost
Slash enemies in front of you, dealing
20479
Physical Damage over
8
seconds and healing you for
52
% of the damage done.
Each enemy hit increases your damage done by
5
% for the duration, up to a maximum of
30
% more damage done.
Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2241 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
1030
Physical Damage.
The final hit deals
300
% more damage and heals you for
62
% of the damage caused.
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1793 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1713
Physical Damage with each weapon and causing them to bleed for an additional
10587
Physical Damage over
10
seconds.
You also heal for
1293
Health every
2
seconds for the duration.
Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2690 Stamina
Cost
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals
5120
Physical Damage to nearby enemies.
Steel Tornado
Quick Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3138 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
15
seconds, reducing damage from area attacks by
25
%.
Every
3
seconds the shrapnel will pulse, dealing
1194
Physical Damage to all enemies within
5
meters.
You also gain Major Expedition for
4
seconds, increasing your Movement Speed by
30
%.
Quick Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
2466 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
6289
Physical Damage.
Also grants Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
879
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2646 Magicka
Cost
Lay claim to enemy souls, dealing
2396
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
325 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed, your Light Attacks apply a bleed for
6387
Physical Damage over
4
seconds, your Heavy Attacks deal
50
% splash damage, and your Max Stamina is increased by
30
%
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
10556
Health
28262
Stamina
26186
Magicka Recovery
611
Health Recovery
591
Stamina Recovery
1505
Spell Damage
1772
2156
Spell Critical
11.9%
60%
Weapon Damage
3603
4773
Weapon Critical
13.4%
60%
Spell Resistance
24232
Physical Resistance
23869
Critical Resistance
1806
Spell Penetration
0
Physical Penetration
0
Magicka
10556
Health
28262
Stamina
26186
Magicka Recovery
611
Health Recovery
591
Stamina Recovery
1505
Spell Damage
1772
2156
Spell Critical
11.9%
60%
Weapon Damage
3603
4773
Weapon Critical
13.4%
60%
Spell Resistance
24232
Physical Resistance
23869
Critical Resistance
1806
Spell Penetration
0
Physical Penetration
0
Magicka
10556
Health
28262
Stamina
26186
Magicka Recovery
611
Health Recovery
591
Stamina Recovery
1505
Spell Damage
1806
2182
Spell Critical
11.9%
60%
Weapon Damage
3548
4830
Weapon Critical
17.2%
60%
Spell Resistance
24232
Physical Resistance
23869
Critical Resistance
1806
Spell Penetration
0
Physical Penetration
0
Magicka
10556
Health
28262
Stamina
26186
Magicka Recovery
611
Health Recovery
591
Stamina Recovery
1505
Spell Damage
1772
2156
Spell Critical
11.9%
60%
Weapon Damage
3603
4773
Weapon Critical
13.4%
60%
Spell Resistance
24232
Physical Resistance
23869
Critical Resistance
1806
Spell Penetration
0
Physical Penetration
0
Stats are only correct for bar #1.
Magicka
10556
Health
28262
Stamina
26186
Magicka Recovery
611
Health Recovery
591
Stamina Recovery
1505
Spell Damage
1772
2156
Spell Critical
11.9%
60%
Weapon Damage
3603
4773
Weapon Critical
13.4%
60%
Spell Resistance
24232
Physical Resistance
23869
Critical Resistance
1806
Spell Penetration
0
Physical Penetration
0
Stats are only correct for bar #1.
Battle Spirit
Lava Foot Soup-and-Saltrice
Major Brutality
Major Resolve
Major Ward
Bar 1
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3441 Stamina
Cost
Renew your forces' resolve, healing yourself for
12245
Health over
5
seconds and nearby allies for
9465
Health over
5
seconds.
Dark Cloak
Instant
Cast Time
Self
Target
6 seconds
Duration
3969 Magicka
Cost
Shroud yourself in protective shadow to heal for
1803
every
1
second, over
18
seconds. This portion of the ability scales off your Max Health.
You gain Minor Protection while shrouded, reducing your damage taken by
8
%.
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1793 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1713
Physical Damage with each weapon and causing them to bleed for an additional
10587
Physical Damage over
10
seconds.
You also heal for
1293
Health every
2
seconds for the duration.
Relentless Focus
Instant
Cast Time
Self
Target
30 seconds
Duration
2250 Stamina
Cost
Focus your senses for
30
seconds, reducing your damage taken by
3
% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals
12294
Disease Damage, and heals for
34
% of the damage dealt if you are within
7
meters of the enemy.
Quick Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3138 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
15
seconds, reducing damage from area attacks by
25
%.
Every
3
seconds the shrapnel will pulse, dealing
1194
Physical Damage to all enemies within
5
meters.
You also gain Major Expedition for
4
seconds, increasing your Movement Speed by
30
%.
Soul Siphon
Instant
Cast Time
Area
Target
28 meters
Radius
4 seconds
Duration
150 Ultimate
Cost
Sanctify your soul and the souls of nearby allies with a night rune, healing for
10550
Health and an additional
27496
Health over
4
seconds.
You and your allies will also receive Major Vitality, increasing your healing received by
30
% for
4
seconds.
An ally can target a nearby enemy and activate the
Soul Leech
synergy, dealing
6548
Magic Damage to them and healing for the damage caused.
Bar 2
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
2117 Stamina
Cost
Spin around and strike an enemy down, dealing
3305
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
3705 Magicka
Cost
Summon a dark spirit to terrify up to
6
enemies, causing them to cower in fear for
9
seconds.
Carve
Instant
Cast Time
Cone
Target
7 meters
Radius
3176 Stamina
Cost
Focus your strength into a mighty swing, dealing
5120
Physical Damage to enemies in front of you, and causing them to bleed for an additional
9082
Physical Damage over
10
seconds.
Forward Momentum
Instant
Cast Time
Self
Target
33 seconds
Duration
2912 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
987
Health every
2
seconds while active.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
861 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1496
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a swift strike, dealing
10582
Disease Damage and causing them to take
20
% more damage from your attacks for
6
seconds.
If cast with
120
or more Ultimate, the enemy is silenced for
3
seconds.
While slotted you gain Reave, which restores
100
Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.