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LEVEL
50
CHAMPION POINTS 160
ALDMERI DOMINION RANK
High Elf Nightblade (Magicka)
Vampire
64 Magicka
0 Health
0 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 98

Skyshards:
0 / 3
Assassination

SKILLS
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
1323 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
3058
Magic Damage. Deals
300
% more damage to targets at or below
25
% Health.
Impale
Merciless Resolve
Instant
Cast Time
Self
Target
20 seconds
Duration
1890 Magicka
Cost
Build up deadly momentum to gain Minor Berserk, increasing your damage done by
8
% for
20
seconds.

While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal
11319
Magic Damage and reduce their Movement Speed by
40
% for
3
seconds.
Merciless Resolve
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.

Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
You restore
1876
Magicka over
6
seconds when you kill an enemy with an Assassination ability.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.

Current bonus:
876
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED

Increases your Critical Damage done by
10
%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
657
for
20
seconds.
Hemorrhage 2
CLASS
Assassination
Shadow
Siphoning
WEAPON
ARMOR
WORLD
GUILD
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
30998
Health
19561
Stamina
8276

Magicka Recovery
2343
Health Recovery
200
Stamina Recovery
642

Spell Damage
1891
5058
Spell Critical
34.8%
60%
Weapon Damage
1452
1922
Weapon Critical
15.8%
60%

Spell Resistance
13930
Physical Resistance
9567
Critical Resistance
3002

Spell Penetration
4984
Physical Penetration
100
Battle Spirit
Major Sorcery
Minor Berserk
Minor Vitality
Stage 4 Vampirism
Weapon Damage Enchantment
Witchmother's Potent Brew
Bar 1
Merciless Resolve
Instant
Cast Time
Self
Target
20 seconds
Duration
1890 Magicka
Cost
Build up deadly momentum to gain Minor Berserk, increasing your damage done by
8
% for
20
seconds.

While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal
11319
Magic Damage and reduce their Movement Speed by
40
% for
3
seconds.
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
1324 Magicka
Cost
Steal an enemy's life force, dealing
5664
Magic Damage and healing you for
25
% of the damage inflicted every
2
seconds for
10
seconds.

While slotted, you gain Minor Vitality, increasing your healing received by
8
%.
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
1323 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
3058
Magic Damage. Deals
300
% more damage to targets at or below
25
% Health.
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
2646 Magicka
Cost
Summon a dark spirit to terrify up to
3
enemies, causing them to flee in fear for
4
seconds.

After the fear ends, their Movement Speed is reduced by
53
% for
4
seconds and they are afflicted with Minor Maim, reducing their damage done by
15
%.
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1134 Magicka
Cost
Bind an enemy with chaotic magic, dealing
5388
Magic Damage over
12
seconds and healing you for
1458
Health and an additional
1458
Health every
6
seconds.

While active, your Light and Heavy Attacks against the enemy have a
15
% chance to heal you for
115
% of the damage caused.

Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
       
Eye of Flame
Instant
Cast Time
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm around you that builds for
2
seconds then lays waste to all enemies nearby, dealing
5145
Flame Damage every
1
second for
7
seconds.
Bar 2
Crippling Grasp
Instant
Cast Time
Enemy
Target
28 meters
Range
8 seconds
Duration
2268 Magicka
Cost
Sap an enemy's agility and bolster your own, dealing
1835
Magic Damage and an additional
10400
Magic Damage over
8
seconds, immobilizing them for
1.5
seconds, and reducing their movement speed by
40
%.

You also gain Major Expedition, increasing your Movement Speed by
30
%.

You can only have one Crippling Grasp active at a time.
Refreshing Path
Instant
Cast Time
Self
Target
10 seconds
Duration
2457 Magicka
Cost
Create a corridor of shadows, dealing
1017
Magic Damage to enemies in the target area every
1
second.

While on the path and for up to
2
seconds after leaving it you and your allies are healed for
942
Health every
1
second. You also gain Major Expedition, increasing your movement speed by
30
%.
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
3213 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
4721
damage while also healing the target for
2033
Health.

The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.

When the shield expires, the target is healed for
100
% of the ward's remaining strength.
Shadowy Disguise
Instant
Cast Time
Self
Target
2.5 seconds
Duration
2646 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.5
seconds.

Your next attack within
3
seconds will always be a Critical Strike.
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
3044 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
       
Light's Champion
Instant
Cast Time
Self
Target
5 seconds
Duration
100 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
6737
Health every
1
second for
5
seconds.

Any friendly target you heal gains Major Force and Major Protection for
5
seconds, increasing their Critical Damage done by
15
% and reducing their damage taken by
30
%.
Overload
       
Werewolf
       
Character data Edited on 2017-08-12 14:19:07

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