Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% and granting Minor Toughness, increasing your Max Health by
10
% for
39
seconds.
You and your allies gain Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
for
39
seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7938 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3441 Stamina
Cost
Renew your forces' resolve, healing yourself for
4842
Health over
5
seconds and nearby allies for
3735
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
3441 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
627
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
768
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
3645 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
4031
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
23076
damage.
Each time a ward dissolves, you restore
6
Ultimate and
407
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7647 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
35
%.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
7290 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
If a negative effect is removed, the target is healed for
18
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3970 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1701 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
14827
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4131 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
9169
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
808
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
4234 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
Shuffle
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
329
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
15 seconds
Duration
4763 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
15
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your Weapon and Spell Damage by
10
for
5
seconds when you take damage, stacking up to
20
times.
Wrath 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Rapid Mending 2
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a loyal grizzly to fight at your side. The grizzly's swipe deals
2099
Physical Damage.
Once summoned, you can activate Guardian's Savagery for
75
ultimate, Causes
10649
Physical Damage and deals
100
% additional damage to targets under |cFFFFFF25%|r health.
The grizzly's attacks do an additional
21
% damage.
Wild Guardian
SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2188 Magicka
Cost
Command a cliff racer to dive bomb the enemy, dealing
5755
Magic Damage.
Deal up to |cFFFFFF15%|r increased damage against enemies at longer range.
Screaming Cliff Racer
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
2916 Magicka
Cost
Stir a group of shalk that attack after
3
seconds, dealing
7770
Magic Damage to enemies in front of you.
An eruption stuns one enemy for
3
seconds.
Deep Fissure
Growing Swarm
Instant
Cast Time
Enemy
Target
10 meters
Radius
28 meters
Range
10 seconds
Duration
1702 Magicka
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing
11387
Magic Damage over
10
seconds.
When ability ends, fetcherflies infect up to
6
new targets.
Growing Swarm
Betty Netch
Instant
Cast Time
Self
Target
24 seconds
Duration
0 Magicka
Cost
Call a betty netch that restores
3555
Magicka over
22
seconds. Gain Major Sorcery, increasing spell damage by
20
% over
24
seconds.
Betty Netch
Bird of Prey
Instant
Cast Time
Self
Target
10 seconds
Duration
2918 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition, increasing movement speed by
30
% over
10
seconds and Major Endurance increasing stamina recovery for
20
% over
10
seconds.
Gain Minor Berserk, increasing damage done by
8
% for
10
seconds.
Bird of Prey
PASSIVES
Bond With Nature
When one of your animal companions is killed or unsummoned, you're restored
1260
Health.
Bond With Nature 2
Savage Beast
Activating an Animal Companion ability grants
4
Ultimate. This effect has a cooldown of
8
seconds.
Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your damage done by
2
% for each Animal Companion ability slotted.
Current Bonus:
6
%.
Advanced Species 2
Green Balance
ULTIMATES
Enchanted Forest
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
75 Ultimate
Cost
Instantly swell a healing forest around you or an ally in the area, restoring
5988
health. The forest continues to heal you and all allies in the area for
2994
every
1
second over
6
seconds.
Gain
20
Ultimate if healing an ally under
50
% Health.
Enchanted Forest
SKILLS
Enchanted Growth
Instant
Cast Time
Cone
Target
20 meters
Radius
4132 Magicka
Cost
Seed a large area of mushrooms that heals you and all allies in your frontal cone for
4990
Health.
Allies affected gain Minor Intellect and Minor Endurance, increasing Magicka and Stamina recovery by
10
% for
20
seconds.
Enchanted Growth
Corrupting Pollen
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
2916 Magicka
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and alllies in the area for
8001
. Only 1 field may be active at a time.
Afflict enemies who enter the field with Major Defile, reducing healing received by
30
% for
4
seconds.
Allies may activate the Healing Seed synergy to heal for
8977
over
5
seconds.
Corrupting Pollen
Living Trellis
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2430 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
1497
Health each time they take damage. This effect can occur once every
1
second.
When the vines expire, they heal the target for an additional
3637
Health.
Living Trellis
Lotus Blossom
Instant
Cast Time
Area
Target
12 meters
Radius
20 seconds
Duration
2431 Magicka
Cost
Embrace the lotus blessing, causing Light Attacks to restore
1346
Health and your Heavy Attacks to restore
4039
Health to you or a nearby ally for
20
seconds.
Caster gains Major Prophecy, increasing Spell Critical by
2191
for
20
seconds
Lotus Blossom
Nature's Embrace
Instant
Cast Time
22 meters
Range
10 seconds
Duration
3646 Magicka
Cost
Swing to targeted ally, healing you and them for
16467
Health over
10
seconds.
Nature's Embrace
PASSIVES
Accelerated Growth
When healing you or an ally under
40
% Health with a Green Balance ability, gain Major Mending, increasing your healing done by
25
% for
3
seconds.
Accelerated Growth 2
Nature's Gift
When healing an ally with a Green Balance ability, gain
250
Magicka or
250
Stamina. Restores your lowest resource pool.
Nature's Gift 2
Emerald Moss
Increase Healing Done for Green Balance abilities by
2
% for each Green Balance ability slotted.
Current Bonus:
2
%.
Emerald Moss 2
Maturation
When healing you or an ally, grants them Minor Toughness which increases Max Health by
10
% for
10
seconds.
Maturation 2
Winter's Embrace
ULTIMATES
Permafrost
Instant
Cast Time
Area
Target
10 meters
Radius
8 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, causing nearby enemies to take
2985
Frost Damage every
1
second for
8
seconds and their Movement Speed is reduced by
70
%. Nearby allies gain Major Protection, reducing incoming Damage by
30
%.
Enemies damaged three times are stunned for
3
seconds.
Permafrost
SKILLS
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
24 seconds
Duration
3645 Magicka
Cost
Wrap a thick cloak of ice around you and nearby allies. Affected targets gain Major Resolve, increasing Physical Resistance by
5280
, and Major Ward, increasing Spell Resistance by
5280
for
24
seconds.
You gain Minor Protection, reducing incoming damage by
8
% for
24
seconds.
Ice Fortress
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3160 Magicka
Cost
Skewer enemies with icy shards, dealing
1451
Frost Damage at a targeted location every
1
second for
12
seconds and reducing Movement Speed by
30
% for
3
seconds.
Winter's Revenge
Arctic Blast
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3646 Magicka
Cost
Envelop yourself in winter winds, healing for
10
% of max Health instantly and an additional
2
% health every
2
seconds over
10
seconds.
Enemies in the area will take
567
Frost Damage every
2
seconds over
10
seconds.
Arctic Blast
Shimmering Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
2189 Magicka
Cost
Spin a shield of ice around you to absorb projectiles. Each absorb restores
578
Magicka. Shield breaks after
3
projectiles.
On each successful absorb, caster gains Major Heroism, increasing Ultimate gain by
3
every
1.5
seconds for
6
seconds.
Shimmering Shield
Frozen Retreat
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
36 seconds
Duration
2431 Magicka
Cost
Summon an ancient portal. An enemy that runs over it is teleported to you and rooted for
2
seconds.
An ally can activate the Frozen Retreat synergy to move to you.
You can only have 1 portal at a time and it is removed upon activation
Frozen Retreat
PASSIVES
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by
200
%.
Glacial Presence 2
Frozen Armor
Increases your Physical and Spell Resistance by
500
for each Winter's Embrace ability slotted.
Current Bonus:
1000
.
Frozen Armor 2
Icy Aura
Reduce the effectiveness of snares applied to you by
15
%.
Icy Aura 2
Piercing Cold
Increases your Magic and Frost Damage by
6
%.
Piercing Cold 2
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
7877
Physical Damage to enemies in front of you, an additional
8833
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
28 meters
Range
2914 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
2463
Physical Damage and reducing their Movement Speed by
40
% for
6
seconds.
After firing the bolt at an enemy this ability changes into Tighten, allowing you to pull yourself to that enemy and deal
2157
Physical Damage if they are within
22
meters of you.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
6406 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4482 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
6
seconds after you deal Critical Damage from Crouch, increasing your damage done by
8
%.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
3138 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
1450
Physical Damage, an additional
3931
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage done by
10
%.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
9606
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After impact, enemies in the target area take
3063
Flame Damage every
1
second for
10
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4050 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1215 Magicka
Cost
Bind an enemy with chaotic magic, dealing
5637
Magic Damage over
14.4
seconds and healing you for
1286
Health and an additional
1286
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
3038 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
30
seconds.
When triggered, the rune blasts all enemies in the target area for
4392
Flame Damage and an additional
3214
Flame Damage over
12
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
6000
Health in exchange for
3000
Magicka.
After the exchange is complete, you gain Major Resolve and Major Ward for
23
seconds, increasing your Physical and Spell Resistance by
5280
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next direct damage attack by
20
% for
5
seconds.
Might of the Guild 2
Undaunted
SKILLS
Overflowing Altar
1.5 seconds
Cast Time
Area
Target
8 meters
Radius
33 seconds
Duration
3888 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
600
Health every
1
second when damaging them.
Allies can also activate the Blood Feast synergy to heal themselves for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3441 Stamina
Cost
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by
50
%. After
5
seconds the webs burst into venom, dealing
2991
Poison Damage to enemies within.
Allies can activate the Arachnophobia synergy against any snared enemy, dealing
6260
Poison Damage to them, fearing them for
3.8
seconds, and summoning
2
spiders to attack for
15
seconds.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
3375 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
1536
Physical Damage and forcing them to attack you for
15
seconds.
Grants a
15
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
2068
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
6189
Magic Damage to all nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3440 Stamina
Cost
Surround yourself with a whirlwind of bones, absorbing damage equivalent to
30
% of your Max Health.
Allies can activate the Spinal Surge synergy, absorbing damage to allies equal to
60
% of their Max Health. It also grants them Minor Vitality, which increases healing received by
8
%.
The Spinal Surge synergy lasts
10
seconds and affects up to four nearby allies.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4131 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
665
Health every
0.5
seconds to you and nearby allies.
An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for
4614
Health to nearby allies and restore
3960
Magicka or Stamina to them, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
464
Health,
352
Stamina, and
1078
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spellcharge
Increases your Magicka Recovery by
9
%.
Spellcharge 3
Elemental Talent
Increases your Flame, Frost, and Shock Damage by
4
%.
Elemental Talent 3
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
7 seconds
Duration
100 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
7
seconds.
Your One Hand and Shield ability costs are reduced by
100
% while active.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1667 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2463
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2911 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
2695
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2382 Stamina
Cost
Bolster your defenses, absorbing up to
5810
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3705 Stamina
Cost
Rush an enemy and ram them, dealing
2244
Physical Damage and stunning them for
3
seconds.
Stuns up to
88
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
3440 Stamina
Cost
Strike an enemy full-force with your shield, dealing
2849
Physical Damage.
While slotted, blocking any attack increases the damage of your next Power Slam by
25
% for
5
seconds.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
Instant
Cast Time
Area
Target
7 x 8 meters
Area
7 meters
Radius
150 Ultimate
Cost
Slash enemies in front of you, dealing
16286
Physical Damage over
8
seconds and healing you for
50
% of the damage done.
Each enemy hit increases your damage done by
5
% for the duration, up to a maximum of
30
% more damage done.
Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2241 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
383
Physical Damage.
The final hit deals
300
% more damage and heals you for
60
% of the damage caused.
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
1793 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
775
Physical Damage with each weapon and causing them to bleed for an additional
3621
Physical Damage over
9
seconds.
You also heal for
406
Health every
2
seconds for the duration.
Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
3138 Stamina
Cost
Launch yourself into a lethal spin, dealing
1540
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3138 Stamina
Cost
Create a ring of floating razors around you, dealing
929
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by
25
%.
Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
2466 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
2622
Physical Damage and reducing their Movement Speed by
50
% for
6
seconds.
Also grants Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
3554
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
10 meters
Radius
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
4891
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2430 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1638
Flame Damage,
1733
Frost Damage, and
1638
Shock Damage.
Up to 2 nearby enemies will take
2103
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
2936 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1357
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
3422 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3257
Magic Damage and an additional
4310
Magic Damage over
8
seconds.
Flame Touch knocks the enemy back.
Frost Touch immobilizes the enemy.
Shock Touch stuns the enemy.
Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
24
seconds, reducing their Spell Resistance by
5280
.
Also applies Minor Magickasteal to the enemy for
24
seconds, causing you and your allies to restore
300
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
2916 Magicka
Cost
Release a surge of elemental energy, dealing
3358
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
33
seconds.
Pulsar
PASSIVES
Tri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal
12
% additional damage.
Shock Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
929
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
% while you have a Destruction Staff equipped.
Elemental Force 2
Ancient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by
8
%.
Lightning Staff increases your damage done with area of effect abilities by
8
%.
Frost Staff reduces the cost of blocking by
30
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
You restore
3600
Magicka when you kill an enemy with a Destruction Staff ability.
Destruction Expert 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Self
Target
5 seconds
Duration
100 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
6114
Health every
1
second for
5
seconds.
Any friendly target you heal gains Major Force and Major Protection for
5
seconds, increasing their Critical Damage done by
15
% and reducing their damage taken by
30
%.
Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
3159 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1428
Health and an additional
1428
Health every
1
second for
3
seconds.
You restore
338
Magicka for each friendly target hit by the initial heal, up to a maximum of
3
targets.
Healing Springs
Mutagen
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1944 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
11003
over
20
seconds.
If you or your allies fall below
20
% Health, the Mutagen is consumed but heals for an immediate
3805
Health and removes
1
harmful effect.
Mutagen
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3402 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
3671
Health.
Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4131 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
4286
damage while also healing the target for
1845
Health.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the shield expires, the target is healed for
100
% of the ward's remaining strength.
Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1701 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
20
seconds, healing you and your allies for
600
Health every
1
second when damaging them.
Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
Soul Magic
ULTIMATES
Shatter Soul
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
2.5 seconds
Duration
100 Ultimate
Cost
Burn enemy from the inside with soulfire, dealing
29024
Magic Damage over
2.5
seconds and reducing Movement Speed by
70
%.
Enemies affected by this ability are revealed for
2
seconds and may not enter stealth or invisibility. If the target is killed, it explodes for
9228
Magic Damage to nearby enemies.
Shatter Soul
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2430 Magicka
Cost
Lay claim to enemy souls, dealing
4476
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem and restores
10
% of your Max Health, Magicka, and Stamina if an affected enemy dies.
Consuming Trap
PASSIVES
Soul Shatter
If your Health drops below
20
%, your soul explodes, dealing
1366
Magic Damage to nearby enemies.
This effect can only be triggered once every
2
minutes.
Soul Shatter 2
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
200 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
2884
Magic Damage to nearby enemies every
1
second for
5
seconds.
The bats heal you for
2146
Health for each enemy they damage.
Devouring Swarm
SKILLS
Accelerating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
2052 Magicka
Cost
Consume an enemy's life force, dealing
3638
Magic Damage and restoring
20
% of your missing Health every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
When the drain ends you gain Minor Expedition, increasing your Movement Speed by
10
% for
20
seconds.
Accelerating Drain
Baleful Mist
4 seconds
Channel Time
Area
Target
5 meters
Radius
4 seconds
Duration
4310 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and dealing
1360
Magic Damage to nearby enemies every
1
second for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Baleful Mist
PASSIVES
Savage Feeding
After feeding, your target is set Off Balance and stunned for
4
seconds.
Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
26969
Health
11622
Stamina
8807
Magicka Recovery
2020
Health Recovery
244
Stamina Recovery
647
Spell Damage
1827
4903
Spell Critical
23.4%
50%
Weapon Damage
1652
2273
Weapon Critical
14.9%
50%
Spell Resistance
12484
Physical Resistance
10669
Critical Resistance
1290
Spell Penetration
11564
Physical Penetration
2680
Magicka
26969
Health
11622
Stamina
8807
Magicka Recovery
2020
Health Recovery
244
Stamina Recovery
647
Spell Damage
1827
4903
Spell Critical
23.4%
50%
Weapon Damage
1652
2273
Weapon Critical
14.9%
50%
Spell Resistance
12484
Physical Resistance
10669
Critical Resistance
1290
Spell Penetration
11564
Physical Penetration
2680
Magicka
26969
Health
11622
Stamina
8807
Magicka Recovery
2020
Health Recovery
244
Stamina Recovery
647
Spell Damage
1590
3849
Spell Critical
26.9%
50%
Weapon Damage
1335
1758
Weapon Critical
18.4%
50%
Spell Resistance
12484
Physical Resistance
10669
Critical Resistance
1290
Spell Penetration
4984
Physical Penetration
100
Magicka
26969
Health
11622
Stamina
8807
Magicka Recovery
2020
Health Recovery
244
Stamina Recovery
647
Spell Damage
1827
4903
Spell Critical
23.4%
50%
Weapon Damage
1652
2273
Weapon Critical
14.9%
50%
Spell Resistance
12484
Physical Resistance
10669
Critical Resistance
1290
Spell Penetration
11564
Physical Penetration
2680
Stats are only correct for bar #1.
Magicka
26969
Health
11622
Stamina
8807
Magicka Recovery
2020
Health Recovery
244
Stamina Recovery
647
Spell Damage
1827
4903
Spell Critical
23.4%
50%
Weapon Damage
1652
2273
Weapon Critical
14.9%
50%
Spell Resistance
12484
Physical Resistance
10669
Critical Resistance
1290
Spell Penetration
11564
Physical Penetration
2680
Stats are only correct for bar #1.
Boon: The Atronach
Stage 3 Vampirism
Bar 1
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2188 Magicka
Cost
Command a cliff racer to dive bomb the enemy, dealing
5755
Magic Damage.
Deal up to |cFFFFFF15%|r increased damage against enemies at longer range.
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
2916 Magicka
Cost
Stir a group of shalk that attack after
3
seconds, dealing
7770
Magic Damage to enemies in front of you.
An eruption stuns one enemy for
3
seconds.
Enchanted Growth
Instant
Cast Time
Cone
Target
20 meters
Radius
4132 Magicka
Cost
Seed a large area of mushrooms that heals you and all allies in your frontal cone for
4990
Health.
Allies affected gain Minor Intellect and Minor Endurance, increasing Magicka and Stamina recovery by
10
% for
20
seconds.
Shimmering Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
2189 Magicka
Cost
Spin a shield of ice around you to absorb projectiles. Each absorb restores
578
Magicka. Shield breaks after
3
projectiles.
On each successful absorb, caster gains Major Heroism, increasing Ultimate gain by
3
every
1.5
seconds for
6
seconds.
Bird of Prey
Instant
Cast Time
Self
Target
10 seconds
Duration
2918 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition, increasing movement speed by
30
% over
10
seconds and Major Endurance increasing stamina recovery for
20
% over
10
seconds.
Gain Minor Berserk, increasing damage done by
8
% for
10
seconds.
Permafrost
Instant
Cast Time
Area
Target
10 meters
Radius
8 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, causing nearby enemies to take
2985
Frost Damage every
1
second for
8
seconds and their Movement Speed is reduced by
70
%. Nearby allies gain Major Protection, reducing incoming Damage by
30
%.
Enemies damaged three times are stunned for
3
seconds.
Bar 2
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3160 Magicka
Cost
Skewer enemies with icy shards, dealing
1451
Frost Damage at a targeted location every
1
second for
12
seconds and reducing Movement Speed by
30
% for
3
seconds.
Betty Netch
Instant
Cast Time
Self
Target
24 seconds
Duration
0 Magicka
Cost
Call a betty netch that restores
3555
Magicka over
22
seconds. Gain Major Sorcery, increasing spell damage by
20
% over
24
seconds.
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4131 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
4286
damage while also healing the target for
1845
Health.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the shield expires, the target is healed for
100
% of the ward's remaining strength.
Arctic Blast
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3646 Magicka
Cost
Envelop yourself in winter winds, healing for
10
% of max Health instantly and an additional
2
% health every
2
seconds over
10
seconds.
Enemies in the area will take
567
Frost Damage every
2
seconds over
10
seconds.
Lotus Blossom
Instant
Cast Time
Area
Target
12 meters
Radius
20 seconds
Duration
2431 Magicka
Cost
Embrace the lotus blessing, causing Light Attacks to restore
1346
Health and your Heavy Attacks to restore
4039
Health to you or a nearby ally for
20
seconds.
Caster gains Major Prophecy, increasing Spell Critical by
2191
for
20
seconds
Enchanted Forest
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
75 Ultimate
Cost
Instantly swell a healing forest around you or an ally in the area, restoring
5988
health. The forest continues to heal you and all allies in the area for