Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% and granting Minor Toughness, increasing your Max Health by
10
% for
39
seconds.
You and your allies gain Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
for
39
seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7776 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3371 Stamina
Cost
Renew your forces' resolve, healing yourself for
12992
Health over
5
seconds and nearby allies for
10016
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
3371 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
1741
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
2553
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
4050 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
3578
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
17519
damage.
Each time a ward dissolves, you restore
6
Ultimate and
196
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
8496 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
35
%.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
8100 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
If a negative effect is removed, the target is healed for
18
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3889 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1889 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
11084
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus: |cffffff$1|r%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
4148 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
Shuffle
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
657
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
8
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
6
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
8
%.
Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
15 seconds
Duration
4666 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
15
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1811
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your Weapon and Spell Damage by
10
for
5
seconds when you take damage, stacking up to
20
times.
Wrath 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Rapid Mending 2
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Self
Target
8 meters
Radius
15 seconds
Duration
250 Ultimate
Cost
Call down a flaming battle standard that deals
2840
Flame Damage every
1
second for
15
seconds to nearby enemies and afflicting them with Major Defile, reducing their healing received and Health Recovery by
30
%.
Standing within the standard's area increases your damage done and reduces your damage taken by
15
%.
While active, an ally can activate the Shackle synergy, dealing
6233
Flame Damage and immobilizing all enemies in t
Standard of Might
SKILLS
Flame Lash
Instant
Cast Time
Enemy
Target
8 meters
Range
2431 Magicka
Cost
Lash an enemy with flame, dealing
4858
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance. You can only set an enemy Off Balance once every
5
seconds.
Targeting an Off Balance enemy changes this ability into Power Lash, allowing you to lash an enemy with more intense flame to deal
5757
Flame Damage, stun a monster for
2
seconds, and heal you for
8160
over
2
seconds.
Flame Lash
Venomous Claw
Instant
Cast Time
Enemy
Target
5 meters
Range
8 seconds
Duration
1102 Stamina
Cost
Rake an enemy with your claw, dealing
5079
Poison Damage and an additional
13621
Poison Damage over
10.5
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
12
% more damage every
2
seconds.
Venomous Claw
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
2204 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
2544
Poison Damage and an additional
9053
Poison Damage over
10
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Noxious Breath
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3511 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
2559
Flame Damage.
Grants Major Expedition, increasing your Movement Speed by
30
% for
6
seconds.
If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.
This attack cannot be dodged or reflected.
Unrelenting Grip
Cauterize
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2160 Magicka
Cost
Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every
5
seconds, healing them for
3852
Health.
While slotted, you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Cauterize
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
Combustion 2
Warmth
When you deal damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
4
seconds.
Warmth 2
Searing Heat
Increases the damage of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
3
% and the duration by
2
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison area of effect abilities by
6
%.
World in Ruin 2
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
6.5 meters
Radius
20 meters
Range
125 Ultimate
Cost
Launch yourself at an enemy, dealing
16736
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After leaping you gain a damage shield that absorbs
103
% of your Max Health in damage for
6
seconds.
Ferocious Leap
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2700 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also release a spray of spikes around you, causing any enemies hit to take
4913
Magic Damage over
10
seconds.
While active, the armor returns
870
Magic Damage to melee attackers.
Volatile Armor
Choking Talons
Instant
Cast Time
Area
Target
6 meters
Radius
4050 Magicka
Cost
Call forth talons from the ground to deal
2977
Magic Damage and immobilize nearby enemies for
4
seconds.
Talons also afflict enemies with Minor Maim, reducing their damage by
15
% for
7
seconds.
While enemies are held, allies can activate Impale to deal
8901
Magic Damage.
Choking Talons
Green Dragon Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4320 Magicka
Cost
Draw on your draconic blood to heal for
33
% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by
20
% and healing received by
8
% for
23
seconds.
Green Dragon Blood
Dragon Fire Scale
Instant
Cast Time
Self
Target
4 seconds
Duration
3780 Magicka
Cost
Flex your scales, reflecting up to
4
projectiles for
4
seconds. The reflected projectiles deal
35
% additional damage to the attacker.
Dragon Fire Scale
Draw Essence
Instant
Cast Time
Area
Target
8 meters
Radius
4051 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
1490
Magic Damage to nearby enemies and healing you for
100
% of the damage caused.
After
2.5
seconds, you exhale fire, dealing
3578
Flame Damage to nearby enemies and restoring
10
% of the ability's cost for each enemy hit as Magicka.
Draw Essence
PASSIVES
Iron Skin
Increases the amount of damage you can block by
10
%.
Iron Skin 2
Burning Heart
Increases your healing received by
12
% while a Draconic Power ability is active.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus: |cffffff$1|r%.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
9 seconds
Duration
200 Ultimate
Cost
Oxidize the green dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1486
Poison Damage to nearby enemies each second for
9
seconds.
While active, your attacks ignore all Physical Resistance.
Corrosive Armor
SKILLS
Stone Giant
Instant
Cast Time
Enemy
Target
28 meters
Range
3240 Magicka
Cost
Slam an enemy with solid rock, dealing
2981
Magic Damage and stunning them for
3
seconds.
Deals
100
% more damage if you successfully stun the target.
You gain Minor Resolve, increasing your Physical Resistance by
1320
for
18
seconds.
Stone Giant
Molten Armaments
Instant
Cast Time
Area
Target
28 meters
Radius
33 seconds
Duration
4320 Magicka
Cost
Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by
20
% for
33
seconds.
Your own damage with fully-charged Heavy Attacks is increased by
40
% while active.
Molten Armaments
Igneous Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6 seconds
Duration
4050 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
1199
damage. Your own damage shield absorbs
200
% additional damage.
You also gain Major Mending, increasing your healing done by
25
% for
2.5
seconds.
Igneous Shield
Shattering Rocks
Instant
Cast Time
Enemy
Target
15 meters
Range
20 seconds
Duration
3510 Magicka
Cost
Encase an enemy in stone, disorienting them for
20
seconds. When the disorient ends the stone shatters, dealing
2483
Magic Damage to the target and nearby enemies with a
50
% chance to set any target hit Off Balance.
Affected enemies can take
2843
damage before the disorient is broken.
Shattering Rocks
Eruption
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
4590 Magicka
Cost
Summon a scorching cloud of ash at the target location, dealing an immediate
2479
Flame Damage to enemies, an additional
517
Flame Damage every
1
second, and reducing their Movement Speed by
70
%.
Eruption
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
46
Health, Magicka, and Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
Casting an Earthen Heart ability grants Minor Brutality to you and your group, increasing your Weapon Damage by
5
% for
20
seconds.
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast an Earthen Heart ability, you restore
990
Stamina.
Helping Hands 2
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
14818
Physical Damage to enemies in front of you, an additional
13955
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
28 meters
Range
2844 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
8177
Physical Damage and reducing their Movement Speed by
40
% for
6
seconds.
After firing the bolt at an enemy this ability changes into Tighten, allowing you to pull yourself to that enemy and deal
7150
Physical Damage if they are within
22
meters of you.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
6252 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4374 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
6
seconds after you deal Critical Damage from Crouch, increasing your damage done by
8
%.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
3062 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
4818
Physical Damage, an additional
10942
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage done by
10
%.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus: |cffffff$1|r%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
16049
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After impact, enemies in the target area take
4228
Flame Damage every
1
second for
10
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
2755 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Prophecy, increasing your Spell Critical rating by
2191
. You also prevent the stun from stealth attacks for you and nearby allies.
Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1377 Magicka
Cost
Bind an enemy with chaotic magic, dealing
4134
Magic Damage over
14.4
seconds and healing you for
1426
Health and an additional
1426
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
3443 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
30
seconds.
When triggered, the rune blasts all enemies in the target area for
3973
Flame Damage and an additional
2398
Flame Damage over
12
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
6000
Health in exchange for
3000
Magicka.
After the exchange is complete, you gain Major Resolve and Major Ward for
23
seconds, increasing your Physical and Spell Resistance by
5280
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus: |cffffff$1|r%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next direct damage attack by
20
% for
5
seconds.
Might of the Guild 2
Undaunted
SKILLS
Overflowing Altar
1.5 seconds
Cast Time
Area
Target
8 meters
Radius
33 seconds
Duration
4320 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
810
Health every
1
second when damaging them.
Allies can also activate the Blood Feast synergy to heal themselves for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3371 Stamina
Cost
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by
50
%. After
5
seconds the webs burst into venom, dealing
9930
Poison Damage to enemies within.
Allies can activate the Arachnophobia synergy against any snared enemy, dealing
12323
Poison Damage to them, fearing them for
3.8
seconds, and summoning
2
spiders to attack for
15
seconds.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
3306 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
5106
Physical Damage and forcing them to attack you for
15
seconds.
Grants a
15
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
3392
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
9925
Magic Damage to all nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3370 Stamina
Cost
Surround yourself with a whirlwind of bones, absorbing damage equivalent to
15
% of your Max Health.
Allies can activate the Spinal Surge synergy, absorbing damage to allies equal to
30
% of their Max Health. It also grants them Minor Vitality, which increases healing received by
8
%.
The Spinal Surge synergy lasts
10
seconds and affects up to four nearby allies.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4590 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
548
Health every
0.5
seconds to you and nearby allies.
An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for
7006
Health to nearby allies and restore
3960
Magicka or Stamina to them, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
957
Health,
1332
Stamina, and
519
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
4
%.
Undaunted Mettle 2
Orc Skills
PASSIVES
Craftsman
Increases your experience gain with the Heavy Armor skill line by
15
%.
Increases your crafting inspiration gained by
10
%.
Craftsman 1
Brawny
Increases your Max Health and Max Stamina by
6
%.
Brawny 3
Unflinching
Increases your healing received by
5
% and Health Recovery by
20
%.
Unflinching 3
Swift Warrior
Increases your damage done with melee attacks by
4
%.
Reduces the cost of Sprint by
12
% and increases the Movement Speed bonus of Sprint by
10
%.
Swift Warrior 3
Two Handed
ULTIMATES
Berserker Rage
Instant
Cast Time
Enemy
Target
5 meters
Range
150 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
17877
Physical Damage.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Dizzying Swing
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2625 Stamina
Cost
Slam an enemy with an upward swing, dealing
14817
Physical Damage, stunning them for
3.5
seconds, and knocking them back
4
meters.
Dizzying Swing
Stampede
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3062 Stamina
Cost
Launch across the earth and smash an enemy, dealing
6898
Physical Damage and reducing their Movement Speed by
60
% for
8
seconds.
This attack is always a Critical Strike.
Stampede
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2625 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
5110
Physical Damage and causing them to bleed for an additional
7308
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
1265
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1750 Stamina
Cost
Spin around and strike an enemy down, dealing
4961
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3282 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
1050
Health every
2
seconds while active, and an additional
2192
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
9920
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
Your successful fully-charged Heavy Attacks increase the damage of your next attack by
10
% for
7
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
7 seconds
Duration
100 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
7
seconds.
Your One Hand and Shield ability costs are reduced by
100
% while active.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1633 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
8177
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2852 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
8939
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2333 Stamina
Cost
Bolster your defenses, absorbing up to
5983
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3629 Stamina
Cost
Rush an enemy and ram them, dealing
7452
Physical Damage and stunning them for
3
seconds.
Stuns up to
88
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
3370 Stamina
Cost
Strike an enemy full-force with your shield, dealing
9454
Physical Damage.
While slotted, blocking any attack increases the damage of your next Power Slam by
25
% for
5
seconds.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Werewolf
ULTIMATES
Pack Leader
Instant
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
Transform into a beast, fearing up to
3
nearby enemies for
4
seconds. While transformed, your Light Attacks cause enemies to bleed for
11625
Physical Damage over
8
seconds and your Physical and Spell Resistance are increased by
9966
.
Summon
2
wolf companions for the duration of your transformation. If killed, they will return after
10
seconds.
While slotted, your Stamina Recovery is increased by
15
%.
Pack Leader
SKILLS
Feral Pounce
Instant
Cast Time
Enemy
Target
5 - 22 meters
Range
3888 Stamina
Cost
Pounce on an enemy with primal fury, dealing
9197
Physical Damage. Stuns the enemy for
2
seconds if they were already set Off Balance.
Pouncing from at least
10
meters away adds
4
seconds to the duration of your Werewolf Transformation.
Feral Pounce
Hircine's Fortitude
Instant
Cast Time
Self
Target
4590 Magicka
Cost
Invoke the Huntsman's blessing, healing you for
13022
Health and an additional
5227
Health over
8
seconds.
Hircine's Fortitude
Rousing Roar
1 seconds
Cast Time
Area
Target
8 meters
Radius
3997 Stamina
Cost
Roar with bloodlust to terrify up to
3
nearby enemies, fearing and setting them Off Balance for
3.3
seconds.
Grants Major Brutality to you and nearby allies, increasing your Weapon Damage by
20
% for
23
seconds.
Rousing Roar
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
3888 Stamina
Cost
Crush enemy with a deafening howl, dealing
14813
Physical Damage and stunning them for
3
seconds.
Deals
30
% more damage to enemies that are feared.
Howl of Agony
Claws of Life
Instant
Cast Time
Cone
Target
7 meters
Radius
3111 Stamina
Cost
Maul enemies in front of you with your tainted claws, dealing
5618
Physical Damage and an additional
14990
Disease Damage over
10
seconds.
Heals you for
50
% of the Disease Damage done.
Claws of Life
PASSIVES
Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases the Stamina your Heavy Attacks restore by
100
%.
Pursuit 2
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation by
12
seconds.
Devour 1
Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
Increases the duration of your Werewolf Transformation by
3
seconds every time you take damage. This effect can occur once every
3
seconds.
Blood Rage 2
Bloodmoon
Allows you to infect another player with Lycanthropy once every
7
days by returning to the Werewolf ritual site.
Players already infected with Sanguinare Vampiris cannot be infected with Lycanthropy.
Bloodmoon 1
Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon Damage by
18
%.
Savage Strength 2
Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Reduces the cost of remaining in your Werewolf Transformation by
20
% for each transformed werewolf in your group, including yourself, up to a maximum of
80
%.
Call of the Pack 2
The Apprentice
32 Blessed
Increases your healing done by 8.12%.
Spell Precision
Increases your Spell Critical by 12%.
Vengeance
When you block three spells within 10 seconds of each other, your next Magicka ability used within 5 seconds will always be a Critical Strike.
The Atronach
61 Master-at-Arms
Increases your damage done with direct damage attacks by 21.18%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within 7 seconds deals 30% additional damage.
Riposte
When you block an attack, you have a 15% chance to deal 0 Physical Damage to the enemy. This effect can occur once every 5 seconds.
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1500.
32 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by 8.12%.
32 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by 8.12%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to 30% of your Max Health, you restore 3465 Magicka. This effect can occur once every 10 seconds.
The Lord
Field Physician
While you are resurrecting another player, your damage taken is reduced by 15%.
19 Quick Recovery
Increases your healing received by 5.22%.
The Lover
4 Arcanist
Increases your Magicka Recovery by 1.20%.
32 Healthy
Increases your Health Recovery by 8.12%.
Master Gatherer
Reduces your gathering time by 50%.
32 Mooncalf
Increases your Stamina Recovery by 8.12%.
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate 2 Ultimate.
49 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by 11.10%.
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by 10%.
Last Stand
When you fall below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 8 seconds. This effect can occur once every 20 seconds.
43 Mighty
Increases your Physical, Poison, and Disease Damage done by 10.15%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within 7 seconds deals 15% additional damage.
Perfect Strike
Increases your Weapon Critical by 12%.
56 Piercing
Increases your Physical Penetration by 4257.
28 Precise Strikes
Increases the damage and healing of your Critical Strikes with Stamina abilities by 12.08%.
The Shadow
1 Befoul
Increases the effectiveness of your healing reduction abilities by 1.1%.
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of repairing your armor by 10%.
31 Shadow Ward
Reduces the cost of Block by 13.13%.
31 Tumbling
Reduces the cost of Roll Dodge by 13.13%.
The Steed
Invigorating Bash
When you use Bash, you have a 20% chance to heal for 437 Health.
72 Ironclad
Reduces your damage taken against direct damage attacks by 23%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
Reinforced
When you activate Block, you gain a damage shield that absorbs 1254 damage for 3 seconds. This effect can occur once every 10 seconds.
Resilient
When you take Critical Damage, you heal for 87 Health.
65 Resistant
Increases your Critical Resistance by 1444.
The Tower
Ensnare
When you use Bash, you have a 33% chance to reduce the enemy's Movement Speed by 20% for 3 seconds.
Inspiration Boost
Increases your crafting inspiration gained by 20%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
16.02
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
19
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
5.22
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
64
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
8.12
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
8.12
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
137
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
23
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
1444
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
127
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
12.08
%.
Piercing
Increases your Physical Penetration by
4257
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
10.15
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
61
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
21.18
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
32
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
8.12
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
63
Befoul
Increases the effectiveness of your healing reduction abilities by
0.7
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
13.13
%.
Tumbling
Reduces the cost of Roll Dodge by
13.13
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
117
Mooncalf
Increases your Stamina Recovery by
8.12
%.
Arcanist
Increases your Magicka Recovery by
1.20
%.
Healthy
Increases your Health Recovery by
8.12
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
11.10
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
12977
Health
23936
Stamina
33315
Magicka Recovery
724
Health Recovery
4359
Stamina Recovery
1631
Spell Damage
2376
3056
Spell Critical
22%
50%
Weapon Damage
3501
7036
Weapon Critical
24.9%
62%
Spell Resistance
25106
Physical Resistance
21806
Critical Resistance
2218
Spell Penetration
100
Physical Penetration
4357
Magicka
12977
Health
23936
Stamina
33315
Magicka Recovery
724
Health Recovery
4359
Stamina Recovery
1631
Spell Damage
2376
3056
Spell Critical
22%
50%
Weapon Damage
3501
7036
Weapon Critical
24.9%
62%
Spell Resistance
25106
Physical Resistance
21806
Critical Resistance
2218
Spell Penetration
100
Physical Penetration
4357
Magicka
13518
Health
24640
Stamina
33888
Magicka Recovery
724
Health Recovery
4619
Stamina Recovery
1790
Spell Damage
1927
2590
Spell Critical
22%
50%
Weapon Damage
3005
6257
Weapon Critical
24.9%
62%
Spell Resistance
28601
Physical Resistance
25301
Critical Resistance
2218
Spell Penetration
100
Physical Penetration
4357
Magicka
12977
Health
23936
Stamina
33315
Magicka Recovery
724
Health Recovery
4359
Stamina Recovery
1631
Spell Damage
2376
3056
Spell Critical
22%
50%
Weapon Damage
3501
7036
Weapon Critical
24.9%
62%
Spell Resistance
25106
Physical Resistance
21806
Critical Resistance
2218
Spell Penetration
100
Physical Penetration
4357
Stats are only correct for bar #1.
Magicka
13518
Health
24640
Stamina
33888
Magicka Recovery
724
Health Recovery
4359
Stamina Recovery
1790
Spell Damage
1927
2590
Spell Critical
22%
50%
Weapon Damage
3005
6257
Weapon Critical
24.9%
62%
Spell Resistance
28601
Physical Resistance
25301
Critical Resistance
2218
Spell Penetration
100
Physical Penetration
4357
Battle Spirit
Bergama Warning Fire
Boon: The Serpent
Boon: The Steed
Lycanthropy
Major Brutality
Major Endurance
Major Fortitude
Major Intellect
Major Mending
Major Resolve
Major Ward
Weapon Damage Enchantment
Bar 1
Stampede
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3062 Stamina
Cost
Launch across the earth and smash an enemy, dealing
6898
Physical Damage and reducing their Movement Speed by
60
% for
8
seconds.
This attack is always a Critical Strike.
Dizzying Swing
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2625 Stamina
Cost
Slam an enemy with an upward swing, dealing
14817
Physical Damage, stunning them for
3.5
seconds, and knocking them back
4
meters.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1750 Stamina
Cost
Spin around and strike an enemy down, dealing
4961
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
4148 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3282 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
1050
Health every
2
seconds while active, and an additional
2192
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
14818
Physical Damage to enemies in front of you, an additional
13955
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Bar 2
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2700 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also release a spray of spikes around you, causing any enemies hit to take
4913
Magic Damage over
10
seconds.
While active, the armor returns
870
Magic Damage to melee attackers.
Green Dragon Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4320 Magicka
Cost
Draw on your draconic blood to heal for
33
% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by
20
% and healing received by
8
% for
23
seconds.
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
2204 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
2544
Poison Damage and an additional
9053
Poison Damage over
10
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3371 Stamina
Cost
Renew your forces' resolve, healing yourself for
12992
Health over
5
seconds and nearby allies for
10016
Health over
5
seconds.
Igneous Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6 seconds
Duration
4050 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
1199
damage. Your own damage shield absorbs
200
% additional damage.
You also gain Major Mending, increasing your healing done by
25
% for
2.5
seconds.
Pack Leader
Instant
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
Transform into a beast, fearing up to
3
nearby enemies for
4
seconds. While transformed, your Light Attacks cause enemies to bleed for
11625
Physical Damage over
8
seconds and your Physical and Spell Resistance are increased by
9966
.
Summon
2
wolf companions for the duration of your transformation. If killed, they will return after
10
seconds.
While slotted, your Stamina Recovery is increased by
15
%.
Overload
Werewolf
Feral Pounce
Instant
Cast Time
Enemy
Target
5 - 22 meters
Range
3888 Stamina
Cost
Pounce on an enemy with primal fury, dealing
9197
Physical Damage. Stuns the enemy for
2
seconds if they were already set Off Balance.
Pouncing from at least
10
meters away adds
4
seconds to the duration of your Werewolf Transformation.
Hircine's Fortitude
Instant
Cast Time
Self
Target
4590 Magicka
Cost
Invoke the Huntsman's blessing, healing you for
13022
Health and an additional
5227
Health over
8
seconds.
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
3888 Stamina
Cost
Crush enemy with a deafening howl, dealing
14813
Physical Damage and stunning them for
3
seconds.
Deals
30
% more damage to enemies that are feared.
Rousing Roar
1 seconds
Cast Time
Area
Target
8 meters
Radius
3997 Stamina
Cost
Roar with bloodlust to terrify up to
3
nearby enemies, fearing and setting them Off Balance for
3.3
seconds.
Grants Major Brutality to you and nearby allies, increasing your Weapon Damage by
20
% for
23
seconds.
Claws of Life
Instant
Cast Time
Cone
Target
7 meters
Radius
3111 Stamina
Cost
Maul enemies in front of you with your tainted claws, dealing
5618
Physical Damage and an additional
14990
Disease Damage over
10
seconds.
Heals you for
50
% of the Disease Damage done.
Pack Leader
Instant
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
Transform into a beast, fearing up to
3
nearby enemies for
4
seconds. While transformed, your Light Attacks cause enemies to bleed for
11625
Physical Damage over
8
seconds and your Physical and Spell Resistance are increased by
9966
.
Summon
2
wolf companions for the duration of your transformation. If killed, they will return after
10
seconds.
While slotted, your Stamina Recovery is increased by