Let loose a battle cry, instilling you and your allies with resolve and healing for
13407
Health over
10
seconds.
Echoing Vigor
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
PASSIVES
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
250 Ultimate
Cost
Turn into a living cyclone, dealing
10631
Physical Damage every
0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
13039
Physical Damage, knocking enemies back
4
meters, and stunning them for
4
seconds.
Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
17388
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
9072
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage by
20
%, your Stamina Recovery by
40
%, and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
13500
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4590 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
3033
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
229
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
0
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
0
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
20 seconds
Duration
2826 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by
20
% for
20
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
1
second.
Shuffle
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
656
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
8
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
6
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
8
%.
Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
3085 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
23
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by
65
% for the duration.
Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.
Immovable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1812
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Bone Tyrant
ULTIMATES
Ravenous Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
250 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Become a horrific Ravenous Goliath, increasing your Max Health by
30000
for
20
seconds and immediately restoring
30000
Health.
While transformed, your damaging Light Attacks restore
638
Health and your fully charged Heavy Attacks restore
1835
Health. You deal
2175
Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Ravenous Goliath
SKILLS
Summoner's Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2700 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.
While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by
15
%.
Creates a corpse when the effect completes.
Summoner's Armor
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
6
Ultimate and healing
1565
Health every
1
second for
2
seconds per additional corpse. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Necrotic Potency
Agony Totem
Instant
Cast Time
Area
Target
6 meters
Radius
11 seconds
Duration
4050 Magicka
Cost
Summon an effigy of bone at your feet that gives Minor Protection to you and your allies for
11
seconds, reducing damage taken by
5
%.
After
2
seconds, the totem begins fearing nearby enemies every
2
seconds, causing them to cower in place for
4
seconds.
Allies can activate Pure Agony, causing enemies to take
10863
Magic Damage over
5
seconds and applying Minor Vulnerability to them, increasing their damage taken by
5
%.
Agony Totem
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within
28
meters of you, restore
200
Magicka and Stamina.
Death Gleaning 2
Disdain Harm
Reduce the damage you take from damage over time abilities by
15
% while you have a Bone Tyrant ability active.
Disdain Harm 2
Health Avarice
Increase your Healing Received by
2
% for each Bone Tyrant ability slotted.
Current bonus:
0
%.
Health Avarice 2
Last Gasp
Increase your Max Health by
1250
.
Last Gasp 2
Grave Lord
ULTIMATES
Pestilent Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
225 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
9643
,
10125
, and
15309
Disease Damage with the first, second, and third smash.
Dealing damage applies Major Vulnerability to any enemy hit for
12
seconds, increasing their damage taken by
10
%.
Pestilent Colossus
SKILLS
Blighted Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
1873 Stamina
Cost
|cffffff
CRIMINAL ACT
|r Summon a decaying skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
17351
Disease Damage to all enemies nearby and applying Major Defile to them for
4
seconds, reducing their healing received and Health Recovery by
19
%
Creates a corpse on death.
Blighted Blastbones
Unnerving Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
3780 Magicka
Cost
Desecrate the ground at the target location, dealing
8371
Frost Damage over
10
seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by
5948
.
Consumes a corpse on cast to deal
50
% more damage.
An ally standing in the graveyard can activate the
Grave Robber
synergy, dealing
14908
Frost Damage to enemies in the area and healing you for the damage done.
Unnerving Boneyard
Detonating Siphon
Instant
Cast Time
5 meters
Radius
28 meters
Range
0 Stamina
Cost
Violently drain the last spark of life from a corpse, dealing
19981
Disease Damage over
12
seconds to all enemies around the corpse and between you and the corpse.
When the siphon ends it causes the corpse to explode, dealing an additional
8670
Disease Damage to all enemies around the corpse. This ability scales off your highest offensive stats.
While slotted, your damage done is increased by
3
%.
Detonating Siphon
PASSIVES
Reusable Parts
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by
50
%.
Reusable Parts 2
Death Knell
Increases your Critical Strike Chance against enemies under
25
% Health by
10
% for each Grave Lord ability slotted.
Current bonus:
40
%.
Death Knell 2
Dismember
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by
1500
.
Dismember 2
Rapid Rot
Increases your damage done with damage over time effects by
15
%.
Rapid Rot 2
Living Death
ULTIMATES
Renewing Animation
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
335 Ultimate
Cost
Bring your allies back from the brink of death, resurrecting up to
3
allies at the target location.
You restore
5300
Magicka and Stamina for each ally you attempt to resurrect.
Renewing Animation
SKILLS
Resistant Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
4320 Magicka
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
7860
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and Health Recovery by
10
%.
You grant the target Spell and Physical Resistance equal to half the amount healed for
3
seconds.
Resistant Flesh
Expunge and Modify
Instant
Cast Time
Self
Target
1940 Health
Cost
Embrace the power of death, removing up to
2
negative effects from yourself and restoring
515
Magicka and Stamina for each negative effect removed.
While slotted, the cost of all your abilities are reduced by
3
%.
Expunge and Modify
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
3672 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
2993
Health.
While active,
10
% of the damage you take is transferred to the spirit instead.
Creates a corpse on death.
Spirit Guardian
Mortal Coil
Instant
Cast Time
28 meters
Range
0 Magicka
Cost
Siphon the last remnants of life from a corpse, healing for
21272
Health over
12
seconds to yourself and all allies between you and the corpse. This portion of the ability scales off your highest offensive stats.
You also restore
1295
Stamina over
12
seconds while siphoning the corpse.
While slotted, your healing done is increased by
3
%.
Mortal Coil
PASSIVES
Curative Curse
While you have a negative effect on you, your healing done is increased by
8
%.
Curative Curse 2
Near-Death Experience
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to
20
% in proportion to the severity of the target's wounds.
Near-Death Experience 2
Corpse Consumption
When you use an ability on a corpse, you generate
10
Ultimate. This effect can occur once every
16
seconds.
Corpse Consumption 2
Undead Confederate
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by
200
.
Undead Confederate 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
17353
Physical Damage to enemies in front of you, an additional
19514
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4186 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Camouflaged Hunter
PASSIVES
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1277
Health,
1343
Stamina, and
783
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
4
%.
Undaunted Mettle 2
Orc Skills
PASSIVES
Craftsman
Increases your experience gain with the Heavy Armor skill line by
15
%.
Increases your crafting inspiration gained by
10
%.
Craftsman 1
Brawny
Increases your Max Stamina by
2000
.
Brawny 3
Unflinching Rage
Increases your Max Health by
1000
.
When you deal damage with a Weapon ability, you heal for
690
Health. This can occur once every
4
seconds.
Unflinching Rage 3
Swift Warrior
Increases your Weapon Damage by
258
.
Reduces the cost of Sprint by
12
% and increases the Movement Speed bonus of Sprint by
10
%.
Swift Warrior 3
Two Handed
SKILLS
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2592 Stamina
Cost
Slam an enemy with an upward swing, dealing
13303
Physical Damage and setting them Off Balance for
7
seconds.
Hitting an enemy that is already Off Balance stuns them for
2
seconds.
Targets that are immune to Off Balance are snared by
40
% for
2
seconds.
Dizzying Swing
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
2074 Stamina
Cost
Spin around and strike an enemy down, dealing
5596
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Other enemies nearby take
78
% of the damage inflicted to the primary target.
Reverse Slice
Forward Momentum
Instant
Cast Time
Self
Target
20 seconds
Duration
2592 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
20
% for
20
seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Forward Momentum
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks a
16
% chance to apply a bleed dealing
13546
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.
Spell Wall
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks, causing them to deal
1500
more damage and cost
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%
Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
10 meters
Radius
150 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
31483
Physical Damage over
8
seconds and healing you for
57
% of the damage done.
Each enemy hit increases your damage done by
6
% for the duration. This effect can stack up to
6
times.
Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2204 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
1610
Physical Damage.
The final hit deals
300
% more damage and heals you for
72
% of the damage caused.
Hits: 1610, 1610, 1610, 1610, 4964 (Total 11404)
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
2204 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2799
Physical Damage with each weapon and causing them to bleed for an additional
10507
Physical Damage over
10
seconds.
You also heal for
9252
Health over the duration.
Blood Craze
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
2865 Stamina
Cost
Launch yourself into a lethal spin, dealing
8669
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Whirling Blades
Quick Cloak
Instant
Cast Time
Self
Target
14 seconds
Duration
3085 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
14
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
1529
Physical Damage to all enemies within
5
meters.
You also gain Major Expedition for
4
seconds, increasing your Movement Speed by
30
%.
Quick Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3085 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
6939
Physical Damage and marking them for
5
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
While an enemy is marked, reactivating this ability on them allows you to jump to them, dealing
6939
Physical Damage and grants you Major Brutality, increasing your Weapon Damage by
20
% for
40
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks an
8
% chance to bleed enemies for
1426
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
2190
.
Twin Blade and Blunt 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2700 Magicka
Cost
Lay claim to an enemy's soul, dealing
8725
Magic Damage or
15764
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
The Apprentice
27 Blessed
Increases your healing done by 7.07%.
The Atronach
81 Master-at-Arms
Increases your damage done with direct damage attacks by 24.06%.
13 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by 8.56%.
The Lady
32 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by 8.12%.
32 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by 8.12%.
26 Thick Skinned
Reduces your damage taken from damage over time effects by 11.35%.
The Lord
17 Heavy Armor Focus
Increases your Physical Resistance by 1642 while wearing 5 or more pieces of Heavy Armor.
37 Quick Recovery
Increases your healing received by 9.09%.
The Lover
56 Arcanist
Increases your Magicka Recovery by 12.08%.
56 Mooncalf
Increases your Stamina Recovery by 12.08%.
15 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by 4.22%.
The Ritual
56 Mighty
Increases your Physical, Poison, and Disease Damage done by 12.08%.
56 Piercing
Increases your Physical Penetration by 4257.
37 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by 15.1%.
The Shadow
35 Befoul
Increases the effectiveness of your healing reduction abilities by 20.26%.
37 Shadow Ward
Reduces the cost of Block by 15.1%.
23 Tumbling
Reduces the cost of Roll Dodge by 10.22%.
The Steed
56 Ironclad
Reduces your damage taken against direct damage attacks by 20.15%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
18.24
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
54
Heavy Armor Focus
Increases your Physical Resistance by
1642
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
9.09
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
90
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
11.35
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
8.12
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
8.12
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
126
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
20.15
%.
Spell Shield
Increases your Spell Resistance by
1374
.
Resistant
Increases your Critical Resistance by
1328
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
149
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
15.1
%.
Piercing
Increases your Physical Penetration by
4257
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
12.08
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
94
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
8.56
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
24.06
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
27
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
7.07
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
95
Befoul
Increases the effectiveness of your healing reduction abilities by
20.26
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
15.1
%.
Tumbling
Reduces the cost of Roll Dodge by
10.22
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
127
Mooncalf
Increases your Stamina Recovery by
12.08
%.
Arcanist
Increases your Magicka Recovery by
12.08
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
4.22
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
19580
Health
31922
Stamina
33587
Magicka Recovery
1112
Health Recovery
1233
Stamina Recovery
2024
Spell Damage
2204
4046
Spell Critical
13.5%
50%
Weapon Damage
3974
11021
Weapon Critical
41.5%
65%
Spell Resistance
23427
Physical Resistance
23695
Critical Resistance
3186
Spell Penetration
3138
Physical Penetration
12342
Magicka
19580
Health
31922
Stamina
33587
Magicka Recovery
1112
Health Recovery
1233
Stamina Recovery
2024
Spell Damage
2204
4046
Spell Critical
13.5%
50%
Weapon Damage
3974
11021
Weapon Critical
41.5%
65%
Spell Resistance
23427
Physical Resistance
23695
Critical Resistance
3186
Spell Penetration
3138
Physical Penetration
12342
Magicka
19580
Health
35784
Stamina
33587
Magicka Recovery
1112
Health Recovery
1233
Stamina Recovery
2024
Spell Damage
1943
3514
Spell Critical
9.9%
50%
Weapon Damage
3524
8636
Weapon Critical
27.9%
65%
Spell Resistance
25422
Physical Resistance
25690
Critical Resistance
3186
Spell Penetration
1500
Physical Penetration
7244
Magicka
19580
Health
31922
Stamina
33587
Magicka Recovery
1112
Health Recovery
1233
Stamina Recovery
2024
Spell Damage
2204
4046
Spell Critical
13.5%
50%
Weapon Damage
3974
11021
Weapon Critical
41.5%
65%
Spell Resistance
23427
Physical Resistance
23695
Critical Resistance
3186
Spell Penetration
3138
Physical Penetration
12342
Stats are only correct for bar #1.
Magicka
19580
Health
31922
Stamina
33587
Magicka Recovery
1112
Health Recovery
1233
Stamina Recovery
2024
Spell Damage
2204
4046
Spell Critical
13.5%
50%
Weapon Damage
3974
11021
Weapon Critical
41.5%
65%
Spell Resistance
23427
Physical Resistance
23695
Critical Resistance
3186
Spell Penetration
3138
Physical Penetration
12342
Stats are only correct for bar #1.
Battle Spirit
Bewitched Sugar Skulls
Boon: The Warrior
Major Breach (Target)
Major Brutality
Major Defile (Target)
Major Endurance
Major Fortitude
Major Resolve
Major Savagery
Minor Berserk
Minor Endurance
Spirit Guardian
Weapon Damage Enchantment
Bar 1
Unnerving Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
3780 Magicka
Cost
Desecrate the ground at the target location, dealing
8371
Frost Damage over
10
seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by
5948
.
Consumes a corpse on cast to deal
50
% more damage.
An ally standing in the graveyard can activate the
Grave Robber
synergy, dealing
14908
Frost Damage to enemies in the area and healing you for the damage done.
Detonating Siphon
Instant
Cast Time
5 meters
Radius
28 meters
Range
0 Stamina
Cost
Violently drain the last spark of life from a corpse, dealing
19981
Disease Damage over
12
seconds to all enemies around the corpse and between you and the corpse.
When the siphon ends it causes the corpse to explode, dealing an additional
8670
Disease Damage to all enemies around the corpse. This ability scales off your highest offensive stats.
While slotted, your damage done is increased by
3
%.
Blighted Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
1873 Stamina
Cost
|cffffff
CRIMINAL ACT
|r Summon a decaying skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
17351
Disease Damage to all enemies nearby and applying Major Defile to them for
4
seconds, reducing their healing received and Health Recovery by
19
%
Creates a corpse on death.
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
2865 Stamina
Cost
Launch yourself into a lethal spin, dealing
8669
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Quick Cloak
Instant
Cast Time
Self
Target
14 seconds
Duration
3085 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
14
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
1529
Physical Damage to all enemies within
5
meters.
You also gain Major Expedition for
4
seconds, increasing your Movement Speed by
30
%.
Pestilent Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
225 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
9643
,
10125
, and
15309
Disease Damage with the first, second, and third smash.
Dealing damage applies Major Vulnerability to any enemy hit for
12
seconds, increasing their damage taken by
10
%.
Bar 2
Summoner's Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2700 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.
While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by
15
%.
Creates a corpse when the effect completes.
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
3672 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
2993
Health.
While active,
10
% of the damage you take is transferred to the spirit instead.
Creates a corpse on death.
Agony Totem
Instant
Cast Time
Area
Target
6 meters
Radius
11 seconds
Duration
4050 Magicka
Cost
Summon an effigy of bone at your feet that gives Minor Protection to you and your allies for
11
seconds, reducing damage taken by
5
%.
After
2
seconds, the totem begins fearing nearby enemies every
2
seconds, causing them to cower in place for
4
seconds.
Allies can activate Pure Agony, causing enemies to take
10863
Magic Damage over
5
seconds and applying Minor Vulnerability to them, increasing their damage taken by
5
%.
Echoing Vigor
Instant
Cast Time
Area
Target
15 meters
Radius
10 seconds
Duration
2865 Stamina
Cost
Let loose a battle cry, instilling you and your allies with resolve and healing for
13407
Health over
10
seconds.
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
6
Ultimate and healing
1565
Health every
1
second for
2
seconds per additional corpse. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for