Increases your Spell Resistance for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating for each piece of Medium Armor equipped.
Current bonus:
329
.
Dexterity 3
Wind Walker
Increases Stamina Recovery by
4
% per piece of Medium Armor equipped. Current bonus:
4
%.
Also reduces the Stamina cost of abilities by
3
% per piece of Medium Armor equipped. Current bonus:
3
%.
Wind Walker 2
Heavy Armor
PASSIVES
Resolve
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases Health Recovery by
4
% per piece of Heavy Armor equipped. Current bonus:
4
%.
Also restores Magicka and Stamina each time you are hit, but only once every
4
seconds. Amount restored is increased per piece of Heavy Armor equipped. Current bonus:
186
.
Constitution 2
Juggernaut
Increases Max Health by
2
% per piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Aedric Spear
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
2072 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
1079
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Puncturing Sweep
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
6 seconds
Duration
2274 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
3712
Magic Damage to enemies in the target area and an additional
902
Magic Damage each second.
Also stuns one enemy for
2
seconds.
While active, an ally can activate the Blessed Shards synergy, restoring
25
% Stamina plus an additional
1700
Stamina over
10
seconds.
Blazing Spear
Radiant Ward
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
2793 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
30
% of your Max Health for
6
seconds.
Nearby enemies take
2026
Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by
6
%.
Radiant Ward
PASSIVES
Piercing Spear
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the damage bonus for your critical strikes by
10
% and your damage against blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the amount of damage you can block against melee attacks by
15
%.
Spear Wall 2
Burning Light
Whenever you strike an enemy with an Aedric Spear ability, you have a
25
% chance to cause an extra
1338
Physical Damage or
3498
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and your Spell Resistance by
2640
.
Balanced Warrior 2
Dawn's Wrath
ULTIMATES
Solar Prison
Instant
Cast Time
Ground
Target
28 meters
Range
8 seconds
Duration
240 Ultimate
Cost
Call down a fragment of the sun to the target area, dealing
3836
Magic Damage each second to enemies and reducing their damage done by
30
%.
An ally can activate Gravity Crush, dealing
12894
Magic Damage to all enemies in the area and stunning them for
5
seconds.
Solar Prison
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
4.5 meters
Radius
28 meters
Range
1895 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
4050
Flame Damage, an additional
7164
Flame Damage over
6.5
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Reflective Light
Dark Flare
1.1 seconds
Cast Time
Enemy
Target
28 meters
Range
2274 Magicka
Cost
Conjure a ball of solar energy to heave at an enemy, dealing
11633
Magic Damage.
Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by
30
% for
6
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Dark Flare
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3222 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
16520
Magic Damage over
2.8
seconds. Deals up to
20
% additional damage in proportion to your current Magicka.
Targets below
50
% Health take up to
330
% additional damage.
Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.
Enduring Rays 2
Prism
WHILE GAINING ULTIMATE
Activating a Dawn's Wrath ability grants
3
additional Ultimate. This can only occur once every
6
seconds.
Prism 2
Illuminate
|cffffffACTIVATING A DAWN'S WRATH ABILITY|r Grants Minor Sorcery to you and your group, increasing Spell Damage by
5
% for
20
seconds.
Illuminate 2
Restoring Spirit
Reduces Magicka, Stamina, and Ultimate ability costs by
4
%.
Restoring Spirit 2
Restoring Light
ULTIMATES
Remembrance
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
120 Ultimate
Cost
Channel the grace of the gods, healing nearby allies for
7376
every
1
second.
Also reduces damage to allies in the target area by
23
%.
You cannot move while channeling, but you gain immunity to all enemy control effects.
Remembrance
SKILLS
Breath of Life
Instant
Cast Time
Area
Target
28 meters
Radius
3222 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
9218
Health.
Also heals one other injured target for
4612
Health.
Breath of Life
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Activate to consecrate the souls of the fallen, restoring
3890
Health and
3890
Stamina to you and nearby allies for each corpse in the area.
Repentance
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
2653 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
1265
Health every
2
seconds for
12
seconds.
The light also burns enemies with holy vengeance, dealing
1532
Magic Damage every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
5005
Health.
Ritual of Retribution
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
758 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
10
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Major Mending, increasing your healing done by
25
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies under
60
% Health.
Channeling Rite of Passage grants a
16500
bonus to your Armor.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty soul gem after each successful resurrection.
Master Ritualist 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Reagents 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Ore 1
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Cloth 1
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Rune Stones 1
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Wood 1
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Also reduces the Stamina costs of Fighters Guild abilities by
20
%.
Intimidating Presence 1
Banish the Wicked
Grants you
9
extra Ultimate when killing Undead, Daedra and Werewolves.
Banish the Wicked 3
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
11465
Flame Damage to all enemies in the area and knocking them back.
Grants you
12
Ultimate for each enemy hit.
After impact, enemies in the target area take
4153
Flame Damage every second for
10
seconds.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3790 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted, your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
WHILE USING MAGES GUILD ABILITIES
Reduces the Magicka and Health costs of Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
2
% for each Mages Guild ability slotted.
Magicka Controller 2
Might of the Guild
WHILE USING MAGES GUILD ABILITIES
Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by
20
% as long as it's activated within
5
seconds.
Might of the Guild 2
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
720
Health,
379
Stamina, and
1554
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
15
%.
Increases your Alliance Points gained by
1
%.
Opportunist 1
Gift of Magnus
Increases your Max Magicka by
10
%.
Gift of Magnus 3
Spell Resistance
Increases your Spell Resistance by
3960
.
Spell Resistance 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
3
%.
Magicka Mastery 3
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
7 seconds
Duration
240 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
7657
Magic Damage every
1
second for
7
seconds.
Gains a new effect depending on your staff type:
Fiery Rage increases the damage by
10
%.
Icy Rage affected targets are immobilized.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
2289 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1589
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals extra damage to burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies.
Blockade of Storms sets concussed enemies off balance.
Elemental Blockade
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
1895 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1957
Flame Damage,
1957
Cold Damage, and
1957
Shock Damage.
Up to 2 nearby enemies will take
2466
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Magicka
Cost
Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by
5280
for
24
seconds.
Any damage you deal to the enemy refreshes the effect's duration.
Elemental Susceptibility
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
2274 Magicka
Cost
Release a surge of elemental energy to deal
3932
Magic Damage to nearby enemies and afflict them with Minor Mangle, which reduces their Max Health by
10
% for
33
seconds.
Pulsar
PASSIVES
Tri Focus
Grants bonus effects based on the element used:
Fully-charged Flame Heavy Attacks deal
12
% additional damage.
Fully-charged Frost Heavy Attacks grant a damage shield that absorbs
1441
damage.
Shock Heavy Attacks damage nearby enemies for
100
% of the damage done.
Tri Focus 2
Penetrating Magic
WITH DESTRUCTION STAFF EQUIPPED
Allows your Destruction Staff spells to ignore
10
% of an enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
WITH DESTRUCTION STAFF EQUIPPED
Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 2
Ancient Knowledge
WITH DESTRUCTION STAFF EQUIPPED
Reduces the time it takes to charge a Heavy Attack by
10
%.
Ancient Knowledge 2
Destruction Expert
WITH DESTRUCTION STAFF EQUIPPED
Restores
3600
Magicka when you kill a target with a Destruction Staff spell or weapon attack.
Destruction Expert 2
Restoration Staff
SKILLS
Rapid Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
16.5 seconds
Duration
1516 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
15993
over
16.5
seconds.
Rapid Regeneration
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
Soul Magic
PASSIVES
Soul Shatter
If your Health drops below
20
%, your soul explodes, dealing
1921
Magic Damage to nearby enemies.
This effect can only be triggered once every
2
minutes.
Soul Shatter 2
Soul Summons
Allows you to revive once every hour without spending a soul gem.
Soul Summons 2
Soul Lock
Your weapon kills have a
10
% chance of automatically filling a soul gem.
Soul Lock 2
The Apprentice
15 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage by 6.6%.
15 Elfborn
Increases damage and healing dealt by Spell Criticals by 6.6%.
Spell Precision
Increases your Spell Critical rating by 12%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
The Lady
41 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 13.4%.
25 Light Armor Focus
Increases your Physical Resistance by 1492 while wearing 5 or more pieces of Light Armor.
Shield Expert
Increases the Armor of equipped Shields by 75%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
The Lord
10 Expert Defender
Reduce damage taken from Light and Heavy Attacks by 5%.
Field Physician
Reduces damage received while resurrecting another player by 15%.
The Lover
15 Arcanist
Increases your Magicka Recovery by 6.6%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants 2 Ultimate any time you activate a Synergy while in combat.
15 Tenacity
Increases the amount of Magicka and Stamina your Heavy Attacks restore by 5.1%.
The Ritual
Opportunist
Increases the damage of your next physical attack by 15% after you interrupt a target.
Perfect Strike
Increases your Weapon Critical rating by 12%.
10 Precise Strikes
Increases damage and healing dealt by Weapon Criticals by 5%.
46 Thaumaturge
Increases effectiveness of your damage over time effects by 14.5%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
10 Shadow Ward
Reduces the cost of blocking by 5%.
The Steed
Invigorating Bash
Gives you a 20% chance to restore 437 Health when you bash an enemy.
10 Spell Shield
Increases Spell Resistance by 647.
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
10
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
6.7
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
66
Light Armor Focus
Increases your Physical Resistance by
2310
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
9.81
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
10
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
1003
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
56
Thaumaturge
Increases your damage done with damage over time effects by
17.72
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
4.78
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
30
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
4.22
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
6.97
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
10
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
4.78
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
30
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
4.22
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
4.22
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
38846
Health
18023
Stamina
9476
Magicka Recovery
876
Health Recovery
321
Stamina Recovery
534
Spell Damage
1982
7582
Spell Critical
71.1%
66.6%
Weapon Damage
1415
2351
Weapon Critical
40.2%
65%
Spell Resistance
18731
Physical Resistance
11161
Critical Resistance
0
Spell Penetration
10144
Physical Penetration
5260
Magicka
38846
Health
18023
Stamina
9476
Magicka Recovery
876
Health Recovery
321
Stamina Recovery
534
Spell Damage
1982
7582
Spell Critical
71.1%
66.6%
Weapon Damage
1415
2351
Weapon Critical
40.2%
65%
Spell Resistance
18731
Physical Resistance
11161
Critical Resistance
0
Spell Penetration
10144
Physical Penetration
5260
Magicka
38224
Health
18023
Stamina
9476
Magicka Recovery
862
Health Recovery
321
Stamina Recovery
534
Spell Damage
1982
7140
Spell Critical
71.1%
56.6%
Weapon Damage
1415
2275
Weapon Critical
40.2%
55%
Spell Resistance
18731
Physical Resistance
11161
Critical Resistance
0
Spell Penetration
10144
Physical Penetration
5260
Magicka
38846
Health
18023
Stamina
9476
Magicka Recovery
876
Health Recovery
321
Stamina Recovery
534
Spell Damage
1982
7582
Spell Critical
71.1%
66.6%
Weapon Damage
1415
2351
Weapon Critical
40.2%
65%
Spell Resistance
18731
Physical Resistance
11161
Critical Resistance
0
Spell Penetration
10144
Physical Penetration
5260
Stats are only correct for bar #1.
Magicka
38846
Health
18023
Stamina
9476
Magicka Recovery
876
Health Recovery
321
Stamina Recovery
534
Spell Damage
1982
7582
Spell Critical
71.1%
66.6%
Weapon Damage
1415
2351
Weapon Critical
40.2%
65%
Spell Resistance
18731
Physical Resistance
11161
Critical Resistance
0
Spell Penetration
10144
Physical Penetration
5260
Stats are only correct for bar #1.
Boon: The Thief
Major Prophecy
Solitude Salmon-Millet Soup
Bar 1
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
2072 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
1079
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
6 seconds
Duration
2274 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
3712
Magic Damage to enemies in the target area and an additional
902
Magic Damage each second.
Also stuns one enemy for
2
seconds.
While active, an ally can activate the Blessed Shards synergy, restoring
25
% Stamina plus an additional
1700
Stamina over
10
seconds.
Reflective Light
Instant
Cast Time
Enemy
Target
4.5 meters
Radius
28 meters
Range
1895 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
4050
Flame Damage, an additional
7164
Flame Damage over
6.5
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
1895 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1957
Flame Damage,
1957
Cold Damage, and
1957
Shock Damage.
Up to 2 nearby enemies will take
2466
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3790 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted, your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Shooting Star
Instant
Cast Time
Enemy
Target
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
11465
Flame Damage to all enemies in the area and knocking them back.
Grants you
12
Ultimate for each enemy hit.
After impact, enemies in the target area take
4153
Flame Damage every second for
10
seconds.
Bar 2
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
2289 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1589
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals extra damage to burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies.
Blockade of Storms sets concussed enemies off balance.
Dark Flare
1.1 seconds
Cast Time
Enemy
Target
28 meters
Range
2274 Magicka
Cost
Conjure a ball of solar energy to heave at an enemy, dealing
11633
Magic Damage.
Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by
30
% for
6
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
2653 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
1265
Health every
2
seconds for
12
seconds.
The light also burns enemies with holy vengeance, dealing
1532
Magic Damage every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
5005
Health.
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
758 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3790 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted, your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Elemental Rage
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
7 seconds
Duration
240 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing