Surround yourself with a net of magic negation to absorb up to
5225
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
461
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Evocation
Reduces the Magicka cost of spells by
3
% per piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 3
Recovery
Increases Magicka Recovery by
4
% per piece of Light Armor equipped.
Current bonus:
0
%.
Recovery 2
Spell Warding
Increases your Spell Resistance for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Aedric Spear
ULTIMATES
Crescent Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
72 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
1634
Magic Damage to all nearby enemies and an additional
770
Magic Damage every
2
seconds for
6
seconds.
Enemies in front of you take
66
% more initial damage.
Crescent Sweep
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
2833 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
233
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Puncturing Sweep
Binding Javelin
Instant
Cast Time
Enemy
Target
28 meters
Range
3823 Stamina
Cost
Hurl your spear at an enemy with godlike strength, dealing
553
Physical Damage, stunning them for
3.5
seconds, and knocking them back
5
meters.
Binding Javelin
Toppling Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3369 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
1268
Magic Damage and stunning them for
2.4
seconds.
if the enemy hit is casting, they are interrupted and set off balance for
5
seconds.
Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
6 seconds
Duration
3110 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
901
Magic Damage to enemies in the target area and an additional
192
Magic Damage each second.
Also stuns one enemy for
2
seconds.
While active, an ally can activate the Blessed Shards synergy, restoring
25
% Stamina plus an additional
1700
Stamina over
10
seconds.
Blazing Spear
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
4147 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
30
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
53
% of the damage absorbed to nearby enemies.
Blazing Shield
PASSIVES
Piercing Spear
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the damage bonus for your critical strikes by
10
% and your damage against blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the amount of damage you can block against melee attacks by
15
%.
Spear Wall 2
Burning Light
Whenever you strike an enemy with an Aedric Spear ability, you have a
25
% chance to cause an extra
437
Physical Damage or
844
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and your Spell Resistance by
2640
.
Balanced Warrior 2
Dawn's Wrath
ULTIMATES
Solar Prison
Instant
Cast Time
Ground
Target
28 meters
Range
8 seconds
Duration
240 Ultimate
Cost
Call down a fragment of the sun to the target area, dealing
819
Magic Damage each second to enemies and reducing their damage done by
30
%.
An ally can activate Gravity Crush, dealing
3115
Magic Damage to all enemies in the area and stunning them for
5
seconds.
Solar Prison
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
4.5 meters
Radius
28 meters
Range
2592 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
982
Flame Damage, an additional
1527
Flame Damage over
6.5
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Reflective Light
Solar Barrage
Instant
Cast Time
Area
Target
8 meters
Radius
3110 Magicka
Cost
Scorch enemies around you with a blast of solar energy, dealing
979
Magic Damage.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Solar Barrage
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1534 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for
6
seconds and releasing
18
% of it as additional Physical Damage to them.
Maximum damage:
4775
.
Targets are also inflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by
1320
for
6
seconds.
Power of the Light
Unstable Core
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
5 seconds
Duration
4406 Magicka
Cost
Place volatile magnetic energy on an enemy which explodes after
5
seconds, dealing
1664
Magic Damage to them and nearby enemies.
Unstable Core
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4406 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
3509
Magic Damage over
2.8
seconds. Deals up to
20
% additional damage in proportion to your current Magicka.
Targets below
50
% Health take up to
330
% additional damage.
Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.
Enduring Rays 2
Prism
WHILE GAINING ULTIMATE
Activating a Dawn's Wrath ability grants
3
additional Ultimate. This can only occur once every
6
seconds.
Prism 2
Illuminate
|cffffffACTIVATING A DAWN'S WRATH ABILITY|r Grants Minor Sorcery to you and your group, increasing Spell Damage by
5
% for
20
seconds.
Illuminate 2
Restoring Spirit
Reduces Magicka, Stamina, and Ultimate ability costs by
4
%.
Restoring Spirit 2
Restoring Light
ULTIMATES
Remembrance
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
120 Ultimate
Cost
Channel the grace of the gods, healing nearby allies for
1901
every
1
second.
Also reduces damage to allies in the target area by
23
%.
You cannot move while channeling, but you gain immunity to all enemy control effects.
Remembrance
SKILLS
Breath of Life
Instant
Cast Time
Area
Target
28 meters
Radius
4406 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
2375
Health.
Also heals one other injured target for
1189
Health.
Breath of Life
Lingering Ritual
1.5 seconds
Cast Time
Area
Target
10 meters
Radius
3628 Magicka
Cost
Focus your spiritual devotion, healing yourself and nearby allies for
2378
Health and an additional
816
Health after
8
seconds.
You receive
30
% additional initial healing from your own Lingering Ritual.
Lingering Ritual
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Activate to consecrate the souls of the fallen, restoring
1542
Health and
1542
Stamina to you and nearby allies for each corpse in the area.
Repentance
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
3628 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
328
Health every
2
seconds for
12
seconds.
The light also burns enemies with holy vengeance, dealing
328
Magic Damage every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
1288
Health.
Ritual of Retribution
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1036 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
10
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Major Mending, increasing your healing done by
25
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies under
60
% Health.
Channeling Rite of Passage grants a
16500
bonus to your Armor.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty soul gem after each successful resurrection.
Master Ritualist 2
Mages Guild
ULTIMATES
Ice Comet
Instant
Cast Time
Enemy
Target
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
3049
Cold Damage to all enemies in the area, knocking them back, and reducing their Movement Speed by
50
% for
8
seconds.
After impact, enemies in the target area take
883
Cold Damage every second for
10
seconds.
Ice Comet
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
3370 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted, you gain Major Prophecy, increasing your Spell Critical rating by
2191
. You also prevent the stun and reduce the damage from stealth attacks by
50
% for you and nearby allies.
Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1555 Magicka
Cost
Bind an enemy with chaotic magic, dealing
1592
Magic Damage over
14.4
seconds and restoring
429
Health to you and an additional
429
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
3888 Magicka
Cost
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for
1141
Flame Damage plus an additional
709
Flame Damage over
12
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
2098
Health in exchange for
1054
Magicka.
Also grants you Major Resolve and Major Ward, increasing your Physical Resistance by
5280
and Spell Resistance by
5280
for
4
seconds.
The exchange prevents you from healing yourself for
4
seconds, but you can receive healing from other players.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
WHILE USING MAGES GUILD ABILITIES
Reduces the Magicka and Health costs of Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
2
% for each Mages Guild ability slotted.
Magicka Controller 2
Might of the Guild
WHILE USING MAGES GUILD ABILITIES
Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by
20
% as long as it's activated within
5
seconds.
Might of the Guild 2
Two Handed
ULTIMATES
Berserker Rage
Instant
Cast Time
Enemy
Target
5 meters
Range
144 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
2849
Physical Damage.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
3110 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
423
Physical Damage and causing them to bleed for an additional
625
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
289
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3628 Stamina
Cost
Launch across the earth and smash an enemy, dealing
574
Physical Damage. Deals up to
68
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
3110 Stamina
Cost
Slam an enemy with an upward swing, dealing
1225
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next attack by
20
%.
Wrecking Blow
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
2851 Stamina
Cost
Spin around and strike an enemy down, dealing
412
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3888 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You also heal yourself for
119
Health every
2
seconds while active, and an additional
184
Health when Rally expires. The final heal is increased in proportion to the length of time Rally has been active.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
2
other nearby enemies for
25
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
977
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
20
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
Your successful fully-charged Heavy Attacks increase the damage of your next attack by
10
% for
7
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Self
Target
5 seconds
Duration
96 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
2035
Health every
1
second for
5
seconds.
Any friendly target you heal gains Major Force and Major Protection for
5
seconds, increasing their Critical Damage done by
30
% and reducing their damage taken by
30
%.
Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
3369 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
476
Health and an additional
476
Health every
1
second for
3
seconds.
You restore
338
Magicka for each friendly target hit by the initial heal, up to a maximum of
3
targets.
Healing Springs
Mutagen
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
2073 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
3678
over
20
seconds.
If you or your allies fall below
20
% Health, the Mutagen is consumed but heals for an immediate
1268
Health and removes
1
harmful effect.
Mutagen
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3628 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
1223
Health.
Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4406 Magicka
Cost
Call on your staff's strength to protect whichever ally has the lowest Health, healing them for
614
and giving them a ward to absorb
1430
damage.
The ward's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the ward expires, target is healed for
100
% of the ward's remaining strength.
Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1814 Magicka
Cost
Bind an enemy with your staff's power and siphon life to you and nearby allies. Each attack against the enemy restores
137
Health.
For you, the effect is increased by
150
%.
Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
15363
Health
8744
Stamina
7958
Magicka Recovery
524
Health Recovery
309
Stamina Recovery
514
Spell Damage
0
1126
Spell Critical
9.9%
60%
Weapon Damage
0
583
Weapon Critical
9.9%
60%
Spell Resistance
2640
Physical Resistance
0
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
15062
Health
8744
Stamina
7958
Magicka Recovery
565
Health Recovery
339
Stamina Recovery
565
Spell Damage
0
1093
Spell Critical
9.9%
50%
Weapon Damage
0
578
Weapon Critical
9.9%
50%
Spell Resistance
2640
Physical Resistance
0
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
15363
Health
8744
Stamina
7958
Magicka Recovery
524
Health Recovery
309
Stamina Recovery
514
Spell Damage
0
1126
Spell Critical
9.9%
60%
Weapon Damage
0
583
Weapon Critical
9.9%
60%
Spell Resistance
2640
Physical Resistance
0
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
15363
Health
8744
Stamina
7958
Magicka Recovery
524
Health Recovery
309
Stamina Recovery
514
Spell Damage
0
1126
Spell Critical
9.9%
60%
Weapon Damage
0
583
Weapon Critical
9.9%
60%
Spell Resistance
2640
Physical Resistance
0
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Stats are only correct for bar #2.
Magicka
15363
Health
8744
Stamina
7958
Magicka Recovery
524
Health Recovery
309
Stamina Recovery
514
Spell Damage
0
1126
Spell Critical
9.9%
60%
Weapon Damage
0
583
Weapon Critical
9.9%
60%
Spell Resistance
2640
Physical Resistance
0
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Stats are only correct for bar #2.
Bar 1
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Activate to consecrate the souls of the fallen, restoring
1542
Health and
1542
Stamina to you and nearby allies for each corpse in the area.
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1036 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Breath of Life
Instant
Cast Time
Area
Target
28 meters
Radius
4406 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
2375
Health.
Also heals one other injured target for
1189
Health.
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3628 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
1223
Health.
Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
3628 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
328
Health every
2
seconds for
12
seconds.
The light also burns enemies with holy vengeance, dealing
328
Magic Damage every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
1288
Health.
Remembrance
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
120 Ultimate
Cost
Channel the grace of the gods, healing nearby allies for
1901
every
1
second.
Also reduces damage to allies in the target area by
23
%.
You cannot move while channeling, but you gain immunity to all enemy control effects.
Bar 2
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4406 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
3509
Magic Damage over
2.8
seconds. Deals up to
20
% additional damage in proportion to your current Magicka.
Targets below
50
% Health take up to
330
% additional damage.
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
6 seconds
Duration
3110 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
901
Magic Damage to enemies in the target area and an additional
192
Magic Damage each second.
Also stuns one enemy for
2
seconds.
While active, an ally can activate the Blessed Shards synergy, restoring
25
% Stamina plus an additional
1700
Stamina over
10
seconds.
Breath of Life
Instant
Cast Time
Area
Target
28 meters
Radius
4406 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
2375
Health.
Also heals one other injured target for
1189
Health.
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4406 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
5225
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
461
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
2833 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
233
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Ice Comet
Instant
Cast Time
Enemy
Target
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
3049
Cold Damage to all enemies in the area, knocking them back, and reducing their Movement Speed by