Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% and granting Minor Toughness, increasing your Max Health by
10
% for
39
seconds.
You and your allies gain Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
for
39
seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7938 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3441 Stamina
Cost
Renew your forces' resolve, healing yourself for
11458
Health over
5
seconds and nearby allies for
8851
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
3441 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
1333
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
1642
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
3969 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
2356
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
15480
damage.
Each time a ward dissolves, you restore
6
Ultimate and
167
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
8327 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
35
%.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
7938 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
If a negative effect is removed, the target is healed for
18
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3970 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1852 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
8336
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4499 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
1866
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
329
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
23 seconds
Duration
4234 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
329
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
23 seconds
Duration
4500 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
23
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1811
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a loyal grizzly to fight at your side. The grizzly's swipe deals
2537
Physical Damage.
Once summoned, you can activate Guardian's Savagery for
75
ultimate, Causes
12873
Physical Damage and deals
100
% additional damage to targets under |cFFFFFF25%|r health.
The grizzly's attacks do an additional
21
% damage.
Wild Guardian
SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2383 Magicka
Cost
Command a cliff racer to dive bomb an enemy, dealing
3363
Magic Damage.
Deals up to |cFFFFFF15%|r more damage based on how far away the enemy is.
Screaming Cliff Racer
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
2700 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
8780
Poison Damage to enemies in front of you.
Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance by
5280
for
10
seconds.
Subterranean Assault
Growing Swarm
Instant
Cast Time
Enemy
Target
10 meters
Radius
28 meters
Range
1854 Magicka
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing
6654
Magic Damage over
10
seconds.
When this ability ends, the fetcherflies infect up to
6
new targets near the enemy.
Growing Swarm
Bull Netch
Instant
Cast Time
Self
Target
27 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4029
Stamina to you over
27
seconds and grants you Major Sorcery and Major Brutality, increasing your Spell and Weapon Damage by
20
%.
Bull Netch
Bird of Prey
Instant
Cast Time
Self
Target
10 seconds
Duration
3178 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition, Major Endurance and Minor Berserk, increasing your Movement Speed by
30
%, Stamina Recovery by
20
%, and damage done by
8
% for
10
seconds.
Bird of Prey
PASSIVES
Bond With Nature
When one of your animal companions is killed or unsummoned, you're restored
1260
Health.
Bond With Nature 2
Savage Beast
Activating an Animal Companion ability grants
4
Ultimate. This effect has a cooldown of
8
seconds.
Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your damage done by
2
% for each Animal Companion ability slotted.
Current bonus:
0
%.
Advanced Species 2
Green Balance
ULTIMATES
Healing Thicket
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
90 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
7877
Health. The forest continues to heal you and your allies in the area for
2632
every
1
second for
7
seconds.
The healing over time will continue to heal you or your allies for
4
seconds after leaving the forest.
Healing Thicket
SKILLS
Soothing Spores
Instant
Cast Time
Cone
Target
20 meters
Radius
3823 Stamina
Cost
Seed a large area of mushrooms that heals you and all allies in your frontal cone for
6561
Health.
If healing an ally less than
8
m away, the heal is
15
% stronger.
Soothing Spores
Corrupting Pollen
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
2383 Magicka
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and allies in the area for
5088
.
Enemies who enter the field are afflicted with Major Defile, reducing their healing received by
30
% for
4
seconds.
An ally within the field can activate the
Harvest
synergy, healing for
9281
Health over
5
seconds.
Corrupting Pollen
Leeching Vines
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2646 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
961
Health each time they take damage. This effect can occur once every
1
second.
The vines apply Minor Lifesteal to enemies that damage the target for
10
seconds, healing you and your allies for
600
Health every
1
second when damaging that enemy.
Leeching Vines
Green Lotus
Instant
Cast Time
Area
Target
12 meters
Radius
20 seconds
Duration
2647 Magicka
Cost
Embrace the lotus blessing, causing Light Attacks to restore
1320
Health and your fully charged Heavy Attacks to restore
3960
Health to you or a nearby ally for
20
seconds.
Caster gains Major Savagery, increasing Weapon Critical by
2191
for
20
seconds.
Green Lotus
Nature's Embrace
Instant
Cast Time
28 meters
Range
10 seconds
Duration
3970 Magicka
Cost
Swing to targeted ally, healing you and them for
10473
Health over
10
seconds.
Nature's Embrace
PASSIVES
Accelerated Growth
When healing you or an ally under
40
% Health with a Green Balance ability, gain Major Mending, increasing your healing done by
25
% for
3
seconds.
Accelerated Growth 2
Nature's Gift
When healing an ally with a Green Balance ability, gain
250
Magicka or
250
Stamina. Restores your lowest resource pool. This effect can occur once every
1
second.
Nature's Gift 2
Emerald Moss
Increase Healing Done for Green Balance abilities by
2
% for each Green Balance ability slotted.
Current bonus:
0
%.
Emerald Moss 2
Maturation
When healing you or an ally, grant them Minor Toughness which increases Max Health by
10
% for
10
seconds.
Maturation 2
Winter's Embrace
ULTIMATES
Permafrost
Instant
Cast Time
Area
Target
10 meters
Radius
8 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, causing nearby enemies to take
3479
Frost Damage every
1
second for
8
seconds and their Movement Speed is reduced by
70
%. Nearby allies gain Major Protection, reducing incoming Damage by
30
%.
Enemies damaged three times are stunned for
3
seconds.
Permafrost
SKILLS
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
24 seconds
Duration
3969 Magicka
Cost
Wrap a thick cloak of ice around you and nearby allies. Affected targets gain Major Resolve, increasing Physical Resistance by
5280
, and Major Ward, increasing Spell Resistance by
5280
for
24
seconds.
You gain Minor Protection, reducing incoming damage by
8
% for
24
seconds.
Ice Fortress
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3441 Magicka
Cost
Skewer enemies with icy shards, dealing
816
Frost Damage at a targeted location every
1
second for
12
seconds and reducing Movement Speed by
30
% for
3
seconds.
Winter's Revenge
Arctic Blast
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3970 Magicka
Cost
Envelop yourself in winter winds, healing for
10
% of Max Health instantly and an additional
2
% Health every
2
seconds over
10
seconds.
Enemies in the area will take
967
Frost Damage every
2
seconds over
10
seconds.
Arctic Blast
Shimmering Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
2384 Magicka
Cost
Spin a shield of ice around you, absorbing up to
34193
damage from
3
projectiles.
Each time you absorb a projectile you restore
578
Magicka and gain Major Heroism for
6
seconds, granting you
3
Ultimate every
1.5
seconds.
Shimmering Shield
Frozen Retreat
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
36 seconds
Duration
2647 Magicka
Cost
Summon an ancient portal, which arms after
1.5
seconds and lasts for
30
seconds.
When triggered, the enemy is teleported to you and immobilized for
3
seconds.
An ally in the portal can activate the
Icy Escape
synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by
30
% for
8
seconds.
You can have up to
3
Frozen Retreats active at a time.
Frozen Retreat
PASSIVES
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by
200
%.
Glacial Presence 2
Frozen Armor
Increases your Physical and Spell Resistance by
500
for each Winter's Embrace ability slotted.
Current bonus:
0
.
Frozen Armor 2
Icy Aura
Reduce the effectiveness of snares applied to you by
15
%.
Icy Aura 2
Piercing Cold
Increases your Magic and Frost Damage by
6
%.
Piercing Cold 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
9520
Physical Damage to enemies in front of you, an additional
10673
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
28 meters
Range
2914 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
5252
Physical Damage and reducing their Movement Speed by
40
% for
6
seconds.
After firing the bolt at an enemy this ability changes into Tighten, allowing you to pull yourself to that enemy and deal
4594
Physical Damage if they are within
22
meters of you.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
6406 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4482 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
6
seconds after you deal Critical Damage from Crouch, increasing your damage done by
8
%.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
3138 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
3093
Physical Damage, an additional
8379
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage done by
10
%.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Undaunted
SKILLS
Overflowing Altar
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
33 seconds
Duration
4234 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
600
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3441 Stamina
Cost
Hurl spider webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
%. After
5
seconds the webs explode, dealing
6383
Poison Damage to enemies within.
A ranged ally targeting an enemy in the webs can activate the
Arachnophobia
synergy, dealing
7938
Poison Damage to them, fearing them for
4.5
seconds, and summoning two spiders to attack for
15
seconds. The spiders bite enemies for
1719
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
3375 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
3282
Physical Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
25
% chance to activate the
Radiate
synergy, dealing
2499
Magic Damage to them over
2
seconds then an additional
7311
Magic Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3440 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs
30
% of your Max Health for
6
seconds.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
3
other friendly targets near them a damage shield that absorbs
100
% of their Max Health for
6
seconds and Major Vitality, increasing their healing received by
30
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4499 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
433
Health every
0.5
seconds to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
6190
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
912
Health,
1161
Stamina, and
439
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Orc Skills
PASSIVES
Craftsman
Increases your experience gain with the Heavy Armor skill line by
15
%.
Increases your crafting inspiration gained by
10
%.
Craftsman 1
Brawny
Increases your Max Health and Max Stamina by
6
%.
Brawny 3
Unflinching
Increases your healing received by
5
% and Health Recovery by
20
%.
Unflinching 3
Swift Warrior
Increases your damage done with melee attacks by
4
%.
Reduces the cost of Sprint by
12
% and increases the Movement Speed bonus of Sprint by
10
%.
Swift Warrior 3
Two Handed
ULTIMATES
Berserker Rage
Instant
Cast Time
Enemy
Target
5 meters
Range
150 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
11484
Physical Damage.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2690 Stamina
Cost
Slam an enemy with an upward swing, dealing
9520
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next attack by
20
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3138 Stamina
Cost
Launch across the earth and smash an enemy, dealing
3946
Physical Damage. Deals up to
40
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2690 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
3285
Physical Damage and causing them to bleed for an additional
5595
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
1117
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1793 Stamina
Cost
Spin around and strike an enemy down, dealing
3190
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3363 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
927
Health every
2
seconds while active, and an additional
1436
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
7589
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
7 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
7
seconds.
Your One Hand and Shield ability costs are reduced by
100
% while active.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1667 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
5252
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2911 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
5744
Physical Damage and reducing their Movement Speed by
60
% for
4
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2382 Stamina
Cost
Bolster your defenses, absorbing up to
5698
damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3705 Stamina
Cost
Rush an enemy and ram them, dealing
3827
Physical Damage and stunning them for
3
seconds.
Stuns up to
88
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
3440 Stamina
Cost
Strike an enemy full-force with your shield, dealing
6074
Physical Damage.
While slotted, blocking any attack increases the damage of your next Power Slam by
25
% for
5
seconds.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
Instant
Cast Time
Area
Target
7 x 8 meters
Area
7 meters
Radius
150 Ultimate
Cost
Slash enemies in front of you, dealing
19694
Physical Damage over
8
seconds and healing you for
50
% of the damage done.
Each enemy hit increases your damage done by
5
% for the duration, up to a maximum of
30
% more damage done.
Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2646 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
819
Physical Damage.
The final hit deals
300
% more damage and heals you for
60
% of the damage caused.
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
2117 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1648
Physical Damage with each weapon and causing them to bleed for an additional
7735
Physical Damage over
9
seconds.
You also heal for
955
Health every
2
seconds for the duration.
Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
3705 Stamina
Cost
Launch yourself into a lethal spin, dealing
3282
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3705 Stamina
Cost
Create a ring of floating razors around you, dealing
1975
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by
25
%.
Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
2911 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
5585
Physical Damage and reducing their Movement Speed by
50
% for
6
seconds.
Also grants Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
7589
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
28 meters
Range
4.38 seconds
Duration
175 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
43070
Physical Damage over
5.2
seconds.
Ballista
SKILLS
Focused Aim
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
3176 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
9847
Physical Damage and marking the target.
The mark increases the range from which the enemy can be hit by Bow attacks by
5
meters for
10
seconds.
Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
1320
for
10
seconds.
Focused Aim
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
33 meters
Range
8 seconds
Duration
3970 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
955
Physical Damage to enemies in the target area every
0.5
seconds for
8
seconds.
Arrow Barrage
Draining Shot
Instant
Cast Time
Enemy
Target
10 meters
Range
2911 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
4149
Physical Damage, knocking them back
6
meters, and stunning them for
1.5
seconds.
After the stun ends, you heal for
8290
Health.
Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
3969 Stamina
Cost
Fire a burst of arrows in one shot, dealing
4334
Poison Damage to enemies in front of you.
Also reduces enemies' Movement Speed by
40
% and deals an additional
4462
Poison Damage over
6
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2382 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3827
Poison Damage and an additional
7376
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
5
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
200 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
3485
Magic Damage to nearby enemies every
1
second for
5
seconds.
The bats heal you for
2247
Health for each enemy they damage.
Devouring Swarm
SKILLS
Accelerating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
2646 Magicka
Cost
Consume an enemy's life force, dealing
2127
Magic Damage and restoring
20
% of your missing Health every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
When the drain ends you gain Minor Expedition, increasing your Movement Speed by
10
% for
20
seconds.
Accelerating Drain
Baleful Mist
4 seconds
Channel Time
Area
Target
5 meters
Radius
4 seconds
Duration
5558 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and dealing
795
Magic Damage to nearby enemies every
1
second for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Baleful Mist
PASSIVES
Savage Feeding
After feeding, your target is set Off Balance for
5
seconds and stunned for
4
seconds.
Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
10977
Health
22796
Stamina
29050
Magicka Recovery
534
Health Recovery
432
Stamina Recovery
866
Spell Damage
1806
2173
Spell Critical
9.9%
50%
Weapon Damage
3131
4683
Weapon Critical
18.8%
50%
Spell Resistance
15809
Physical Resistance
15446
Critical Resistance
1761
Spell Penetration
100
Physical Penetration
100
Magicka
10977
Health
22796
Stamina
29050
Magicka Recovery
596
Health Recovery
432
Stamina Recovery
966
Spell Damage
2167
2717
Spell Critical
9.9%
50%
Weapon Damage
3648
5654
Weapon Critical
18.8%
50%
Spell Resistance
16809
Physical Resistance
16446
Critical Resistance
1761
Spell Penetration
100
Physical Penetration
100
Magicka
10977
Health
22796
Stamina
29050
Magicka Recovery
534
Health Recovery
432
Stamina Recovery
866
Spell Damage
1806
2173
Spell Critical
9.9%
50%
Weapon Damage
3131
4683
Weapon Critical
18.8%
50%
Spell Resistance
15809
Physical Resistance
15446
Critical Resistance
1761
Spell Penetration
100
Physical Penetration
100
Magicka
10977
Health
22796
Stamina
29050
Magicka Recovery
534
Health Recovery
432
Stamina Recovery
866
Spell Damage
1806
2173
Spell Critical
9.9%
50%
Weapon Damage
3131
4683
Weapon Critical
18.8%
50%
Spell Resistance
15809
Physical Resistance
15446
Critical Resistance
1761
Spell Penetration
100
Physical Penetration
100
Stats are only correct for bar #2.
Magicka
10977
Health
22796
Stamina
29050
Magicka Recovery
534
Health Recovery
432
Stamina Recovery
866
Spell Damage
1806
2173
Spell Critical
9.9%
50%
Weapon Damage
3131
4683
Weapon Critical
18.8%
50%
Spell Resistance
15809
Physical Resistance
15446
Critical Resistance
1761
Spell Penetration
100
Physical Penetration
100
Stats are only correct for bar #2.
Battle Spirit
Boon: The Warrior
Dubious Camoran Throne
Bar 1
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
2700 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
8780
Poison Damage to enemies in front of you.
Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance by
5280
for
10
seconds.
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
3969 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
2356
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Bird of Prey
Instant
Cast Time
Self
Target
10 seconds
Duration
3178 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition, Major Endurance and Minor Berserk, increasing your Movement Speed by
30
%, Stamina Recovery by
20
%, and damage done by
8
% for
10
seconds.
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
24 seconds
Duration
3969 Magicka
Cost
Wrap a thick cloak of ice around you and nearby allies. Affected targets gain Major Resolve, increasing Physical Resistance by
5280
, and Major Ward, increasing Spell Resistance by
5280
for
24
seconds.
You gain Minor Protection, reducing incoming damage by
8
% for
24
seconds.
Bull Netch
Instant
Cast Time
Self
Target
27 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4029
Stamina to you over
27
seconds and grants you Major Sorcery and Major Brutality, increasing your Spell and Weapon Damage by
20
%.
Permafrost
Instant
Cast Time
Area
Target
10 meters
Radius
8 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, causing nearby enemies to take
3479
Frost Damage every
1
second for
8
seconds and their Movement Speed is reduced by
70
%. Nearby allies gain Major Protection, reducing incoming Damage by
30
%.
Enemies damaged three times are stunned for
3
seconds.
Bar 2
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3138 Stamina
Cost
Launch across the earth and smash an enemy, dealing
3946
Physical Damage. Deals up to
40
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2690 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
3285
Physical Damage and causing them to bleed for an additional
5595
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
1117
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
1793 Stamina
Cost
Spin around and strike an enemy down, dealing
3190
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Other enemies nearby take
65
% of the damage inflicted to the primary target.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3441 Stamina
Cost
Renew your forces' resolve, healing yourself for
11458
Health over
5
seconds and nearby allies for
8851
Health over
5
seconds.
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3363 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
927
Health every
2
seconds while active, and an additional
1436
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Flawless Dawnbreaker
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
8209
Physical Damage to enemies in front of you and an additional