Sound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by
10
%.
You and your allies also gain Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by
1320
for
39
seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7776 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2592 Stamina
Cost
Renew your forces' resolve, healing yourself for
5056
Health over
5
seconds and nearby allies for
3903
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
28 meters
Range
30 seconds
Duration
7776 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
723
Physical Damage and an additional
354
Physical Damage each second.
Also reduces Movement Speed for enemies in the target area by
70
% for
3
seconds and even after that, continues to reduce Movement Speed by
30
% until the caltrops expire.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
2715 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
2523
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after capturing a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
Grants an additional
20
Ultimate when killing an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
192 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
10616
damage.
Each time a ward dissolves, you restore
6
Ultimate and
238
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
6301 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
35
%.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
5981 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
If a negative effect is removed, the target is healed for
18
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3888 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by
12
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
2933 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
9459
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases Magicka Recovery by
10
% for each Support ability slotted.
Magicka Aid 2
Combat Medic
Increases the effectiveness of healing you initiate by
20
% when near a Keep.
Combat Medic 2
Battle Resurrection
WHILE IN PVP AREAS
Reduces the time it takes to resurrect another player by
30
%.
Battle Resurrection 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
15.75 seconds
Duration
4665 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
15
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
Current bonus:
2536
.
Resolve 3
Constitution
Increases Health Recovery by
4
% per piece of Heavy Armor equipped. Current bonus:
28
%.
Also restores Magicka and Stamina each time you are hit, but only once every
4
seconds. Amount restored is increased per piece of Heavy Armor equipped. Current bonus:
1302
.
Constitution 2
Juggernaut
Increases Max Health by
2
% per piece of Heavy Armor equipped.
Current bonus:
14
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Gain
20
Weapon and Spell Damage for
6
seconds when you take damage, stacking up to
10
times.
Wrath 2
Rapid Mending
WITH 5 OR MORE PIECES OF HEAVY ARMOR EQUIPPED
Increases your healing received by
8
% and increases the Magicka or Stamina your Heavy Attacks restore by
50
%.
Rapid Mending 2
Aedric Spear
ULTIMATES
Empowering Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
72 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
3606
Magic Damage to all nearby enemies and an additional
1701
Magic Damage every
2
seconds for
6
seconds.
Also reduces damage dealt to you by
15
% for
10
seconds, plus an additional
4
% for each enemy hit.
Empowering Sweep
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
1830 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
509
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Puncturing Sweep
Binding Javelin
Instant
Cast Time
Enemy
Target
28 meters
Range
3823 Stamina
Cost
Hurl your spear at an enemy with godlike strength, dealing
1887
Physical Damage, stunning them for
3.5
seconds, and knocking them back
5
meters.
Binding Javelin
Toppling Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2280 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
2802
Magic Damage and stunning them for
2.4
seconds.
if the enemy hit is casting, they are interrupted and set off balance for
5
seconds.
Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
6 seconds
Duration
2062 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
1985
Magic Damage to enemies in the target area and an additional
424
Magic Damage each second.
Also stuns one enemy for
2
seconds.
While active, an ally can activate the Blessed Shards synergy, restoring
25
% Stamina plus an additional
1700
Stamina over
10
seconds.
Blazing Spear
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
2933 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
18
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
53
% of the damage absorbed to nearby enemies.
Blazing Shield
PASSIVES
Piercing Spear
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the damage bonus for your critical strikes by
10
% and your damage against blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the amount of damage you can block against melee attacks by
15
%.
Spear Wall 2
Burning Light
Whenever you strike an enemy with an Aedric Spear ability, you have a
25
% chance to cause an extra
1502
Physical Damage or
1868
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and your Spell Resistance by
2640
.
Balanced Warrior 2
Dawn's Wrath
ULTIMATES
Solar Disturbance
Instant
Cast Time
Ground
Target
28 meters
Range
8 seconds
Duration
240 Ultimate
Cost
Call down a fragment of the sun to the target area, dealing
1806
Magic Damage each second to enemies, reducing their damage done by
30
% and reducing their movement speed by
65
%.
An ally can activate Supernova, dealing
3936
Magic Damage to all enemies in the area and stunning them for
2.5
seconds.
Solar Disturbance
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
4.5 meters
Radius
28 meters
Range
1627 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
2166
Flame Damage, an additional
3368
Flame Damage over
6.5
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Reflective Light
Solar Barrage
Instant
Cast Time
Area
Target
8 meters
Radius
2062 Magicka
Cost
Scorch enemies around you with a blast of solar energy, dealing
2163
Magic Damage.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Solar Barrage
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1534 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for
6
seconds and releasing
18
% of it as additional Physical Damage to them.
Maximum damage:
6238
.
Targets are also inflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by
1320
for
6
seconds.
Power of the Light
Unstable Core
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
5 seconds
Duration
3151 Magicka
Cost
Place volatile magnetic energy on an enemy which explodes after
5
seconds, dealing
3676
Magic Damage to them and nearby enemies.
Unstable Core
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3151 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
7767
Magic Damage over
2.8
seconds. Deals up to
20
% additional damage in proportion to your current Magicka.
Targets below
50
% Health take up to
330
% additional damage.
Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.
Enduring Rays 2
Prism
WHILE GAINING ULTIMATE
Activating a Dawn's Wrath ability grants
3
additional Ultimate. This can only occur once every
6
seconds.
Prism 2
Illuminate
|cffffffACTIVATING A DAWN'S WRATH ABILITY|r Grants Minor Sorcery to you and your group, increasing Spell Damage by
5
% for
20
seconds.
Illuminate 2
Restoring Spirit
Reduces Magicka, Stamina, and Ultimate ability costs by
4
%.
Restoring Spirit 2
Restoring Light
ULTIMATES
Practiced Incantation
6 seconds
Channel Time
Area
Target
20 meters
Radius
6 seconds
Duration
120 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
6096
Health every
1
second.
You cannot move while channeling, but you gain immunity to all enemy control effects.
Practiced Incantation
SKILLS
Honor The Dead
Instant
Cast Time
Area
Target
28 meters
Radius
3151 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
7840
Health.
Healing anyone who is below
75
% Health restores
60
% of the ability's cost over
8
seconds as Magicka.
Honor The Dead
Lingering Ritual
1.5 seconds
Cast Time
Area
Target
10 meters
Radius
2498 Magicka
Cost
Focus your spiritual devotion, healing yourself and nearby allies for
7618
Health and an additional
2614
Health after
8
seconds.
You receive
30
% additional initial healing from your own Lingering Ritual.
Lingering Ritual
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Activate to consecrate the souls of the fallen, restoring
2282
Health and
1574
Stamina to you and nearby allies for each corpse in the area.
Repentance
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
2498 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
841
Health every
2
seconds for
24
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
4131
Health.
Extended Ritual
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
320 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
10
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Major Mending, increasing your healing done by
25
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies under
60
% Health.
Channeling Rite of Passage grants a
16500
bonus to your Armor.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty soul gem after each successful resurrection.
Master Ritualist 2
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
6126
Flame Damage to all enemies in the area and knocking them back.
Grants you
12
Ultimate for each enemy hit.
After impact, enemies in the target area take
1953
Flame Damage every second for
10
seconds.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3804 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted, your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
756 Magicka
Cost
Bind an enemy with chaotic magic, dealing
3527
Magic Damage over
14.4
seconds and restoring
1373
Health to you and an additional
1373
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
2715 Magicka
Cost
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for
2522
Flame Damage plus an additional
1541
Flame Damage over
12
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
18261
Health in exchange for
9139
Magicka.
Also grants you Major Resolve and Major Ward, increasing your Physical Resistance by
5280
and Spell Resistance by
5280
for
4
seconds.
The exchange prevents you from healing yourself for
4
seconds, but you can receive healing from other players.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
WHILE USING MAGES GUILD ABILITIES
Reduces the Magicka and Health costs of Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
2
% for each Mages Guild ability slotted.
Magicka Controller 2
Might of the Guild
WHILE USING MAGES GUILD ABILITIES
Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by
20
% as long as it's activated within
5
seconds.
Might of the Guild 2
Imperial Skills
PASSIVES
Diplomat
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases your gold gained by
1
%
Diplomat 1
Tough
Increases your Max Health by
12
%.
Tough 3
Conditioning
Increases your Max Stamina by
10
%.
Conditioning 3
Red Diamond
Your melee attacks have a
10
% chance to restore
6
% of your Max Health.
Red Diamond 3
One Hand and Shield
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1632 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2319
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2851 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
2536
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2332 Stamina
Cost
Bolster your defenses, absorbing up to
23778
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3628 Stamina
Cost
Rush an enemy and ram them, dealing
2112
Physical Damage and stunning them for
3
seconds.
Stuns up to
88
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
3369 Stamina
Cost
Strike an enemy full-force with your shield, dealing
2680
Physical Damage.
While slotted, blocking any attack increases the damage of your next Power Slam by
25
% for
5
seconds.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Self
Target
5 seconds
Duration
150 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
1806
Magic Damage to nearby enemies every
1
second.
Also siphons
1514
Health from each affected enemy and gives it to you.
Devouring Swarm
SKILLS
Accelerating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
1271 Magicka
Cost
Consume an enemy's life force, dealing
2276
Magic Damage and restoring
20
% of your missing Health every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
When the drain ends you gain Minor Expedition, increasing your Movement Speed by
10
% for
20
seconds.
Accelerating Drain
Baleful Mist
4 seconds
Channel Time
Area
Target
5 meters
Radius
4 seconds
Duration
3142 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and dealing
852
Magic Damage to nearby enemies every
1
second for
4
seconds.
Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
Baleful Mist
PASSIVES
Savage Feeding
After feeding, your target is off-balance and stunned for
4
seconds.
Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces damage dealt to you when you fall below
50
% Health.
Lower health increases the effect, reducing damage by up to
33
%.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
The Apprentice
Arcane Well
Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores 1819 Magicka up to three allies within 2.5 meters of the enemy.
100 Blessed
Increases the effectiveness of healing done by 25%.
81 Elfborn
Increases damage and healing dealt by Spell Criticals by 21.6%.
Foresight
Reduces the Magicka cost of your next spell by 80% after you drink a potion.
Spell Precision
Increases your Spell Critical rating by 12%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
The Lord
100 Bastion
Increases the effectiveness of damage absorbing effects by 25%.
Determination
Absorbs 1287 damage for 15 seconds after drinking a potion.
Field Physician
Reduces damage received while resurrecting another player by 15%.
Infusion
Increases another player's Magicka Recovery by 363 for 8 seconds after you resurrect them.
81 Quick Recovery
Increases the effectiveness of healing received by 14.1%.
Revival
Absorbs 10230 damage for 5 seconds after you are resurrected by another player.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of armor repairs by 10%.
50 Shadow Ward
Reduces the cost of blocking by 15.4%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
31 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by 8.6%.
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by 20%.
100 Magician
Reduces the Magicka cost of spells by 16%.
Mara's Gift
When killed heal all allies in a 8 meter radius for 3300.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
181
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
25
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
14.39
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
181
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
24.06
%.
Blessed
Increases your healing done by
15
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
81
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
18.75
%.
Tumbling
Reduces the cost of Roll Dodge by
13.13
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
15684
Health
76090
Stamina
10398
Magicka Recovery
637
Health Recovery
241
Stamina Recovery
565
Spell Damage
1742
3116
Spell Critical
32%
81.6%
Weapon Damage
1611
2105
Weapon Critical
9.9%
60%
Spell Resistance
26498
Physical Resistance
23858
Critical Resistance
249
Spell Penetration
2590
Physical Penetration
2590
Magicka
15684
Health
76090
Stamina
10398
Magicka Recovery
637
Health Recovery
241
Stamina Recovery
565
Spell Damage
1742
3116
Spell Critical
32%
81.6%
Weapon Damage
1611
2105
Weapon Critical
9.9%
60%
Spell Resistance
26498
Physical Resistance
23858
Critical Resistance
249
Spell Penetration
2590
Physical Penetration
2590
Magicka
15684
Health
65232
Stamina
10398
Magicka Recovery
688
Health Recovery
271
Stamina Recovery
616
Spell Damage
1742
3186
Spell Critical
32%
71.6%
Weapon Damage
1539
2127
Weapon Critical
9.9%
50%
Spell Resistance
24837
Physical Resistance
22197
Critical Resistance
249
Spell Penetration
5080
Physical Penetration
5080
Magicka
15684
Health
76090
Stamina
10398
Magicka Recovery
637
Health Recovery
241
Stamina Recovery
565
Spell Damage
1742
3116
Spell Critical
32%
81.6%
Weapon Damage
1611
2105
Weapon Critical
9.9%
60%
Spell Resistance
26498
Physical Resistance
23858
Critical Resistance
249
Spell Penetration
2590
Physical Penetration
2590
Stats are only correct for bar #1.
Magicka
15684
Health
76090
Stamina
10398
Magicka Recovery
637
Health Recovery
241
Stamina Recovery
565
Spell Damage
1742
3116
Spell Critical
32%
81.6%
Weapon Damage
1611
2105
Weapon Critical
9.9%
60%
Spell Resistance
26498
Physical Resistance
23858
Critical Resistance
249
Spell Penetration
2590
Physical Penetration
2590
Stats are only correct for bar #1.
Battle Spirit
Boon: The Lord
Major Prophecy
Major Resolve
Major Sorcery
Major Ward
Minor Intellect
Mistral Banana-Bunny Hash
Stage 4 Vampirism
Weapon Damage Enchantment
Bar 1
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3804 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted, your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Honor The Dead
Instant
Cast Time
Area
Target
28 meters
Radius
3151 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
7840
Health.
Healing anyone who is below
75
% Health restores
60
% of the ability's cost over
8
seconds as Magicka.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
756 Magicka
Cost
Bind an enemy with chaotic magic, dealing
3527
Magic Damage over
14.4
seconds and restoring
1373
Health to you and an additional
1373
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
2933 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
18
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
53
% of the damage absorbed to nearby enemies.
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3151 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
7767
Magic Damage over
2.8
seconds. Deals up to
20
% additional damage in proportion to your current Magicka.
Targets below
50
% Health take up to
330
% additional damage.
Empowering Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
72 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
3606
Magic Damage to all nearby enemies and an additional
1701
Magic Damage every
2
seconds for
6
seconds.
Also reduces damage dealt to you by
15
% for
10
seconds, plus an additional
4
% for each enemy hit.
Bar 2
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3804 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted, your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Activate to consecrate the souls of the fallen, restoring
2282
Health and
1574
Stamina to you and nearby allies for each corpse in the area.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
756 Magicka
Cost
Bind an enemy with chaotic magic, dealing
3527
Magic Damage over
14.4
seconds and restoring
1373
Health to you and an additional
1373
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
2498 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
841
Health every
2
seconds for
24
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
4131
Health.
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
320 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
192 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to