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LEVEL
50
CHAMPION POINTS 3812
DAGGERFALL COVENANT RANK
@DræK
Imperial Arcanist (Magicka)
Vampire
64 Magicka
0 Health
0 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 283

Skyshards:
0 / 3
Curative Runeforms

ULTIMATES
Resonating Glyphic
Instant
Cast Time
Ground
Target
15 meters
Radius
28 meters
Range
15 seconds
Duration
204 Ultimate
Cost
Summon an Apocryphal glyphic, which you and your allies can damage. The glyphic spawns at
70
% Health and grows stronger the more you damage it.

The glyphic grants up to
200
Weapon and Spell Damage and heals you and your allies around it for up to
7327
Health every
1
second in proportion to its Health.
Resonating Glyphic
SKILLS
Evolving Runemend
Instant
Cast Time
Cone
Target
28 meters
Radius
4268 Magicka
Cost
Cost determined by highest max resource

Craft a series of adaptive Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for
5458
Health three times, an additional
6684
Health over
6
seconds, and generate Crux.

Each active Crux reduces the cost of this ability by
3
%.
Evolving Runemend
Curative Surge
4.5 seconds
Channel Time
Area
Target
22 x 4 meters
Area
22 meters
Radius
669 Magicka<div class='esovsChargeFreq'>&nbsp;/ 0.333s</div>
Cost
Cost determined by highest max resource

Channel the abyssal sea to coalesce a beam that heals you and your allies in its path for
59959
Health over
4.5
seconds.

The beam gradually grows stronger the longer you channel it, healing for up to
192
% more at the end of its duration.

Consume Crux to also restore
728
Magicka and Stamina per Crux spent to your allies over
4.5
seconds.
Curative Surge
Chakram of Destiny
Instant
Cast Time
Cone
Target
28 meters
Radius
4017 Magicka
Cost
Cost determined by highest max resource

Carve the Fate Crone's runes to create spinning mystical discs and generate Crux. Discs surround you or up to
4
allies in front of you, granting a shield that absorbs
6405
damage for
6
seconds.

Recasting on a target already shielded grants a new shield that is
30
% stronger.

Discs prefer your reticle target, or low-Health targets without shields.
Chakram of Destiny
Reconstructive Domain
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3515 Magicka
Cost
Draw forth your tome and invoke the leviathanum of the Abyssal Sea to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies
Minor Courage
,
Minor Fortitude
,
Minor Intellect
, and
Minor Endurance
, increasing your Weapon and Spell Damage by
215
and your Health, Magicka, and Stamina Recovery by
15
%.

The vortex also heals you and your allies for
23782
Health over
20
seconds.
Reconstructive Domain
Passage Between Worlds
Instant
Cast Time
Ground
Target
3 meters
Radius
12 - 22 meters
Range
7 seconds
Duration
3264 Magicka
Cost
Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open.

Allies standing within either portal can activate the Passage synergy, allowing them to teleport to the opposite portal.

Passage Between Worlds generates Crux each time you teleport.
Passage Between Worlds
PASSIVES
Healing Tides
Your mastery of weaving fate and abyssal water increases your healing done by
3
% for each active Crux.
Healing Tides 2
Hideous Clarity
You've stared too long into the abyss. When you generate Crux, you restore
225
Magicka or Stamina, whichever maximum is higher.
Hideous Clarity 2
Erudition
Knowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by
18
%.
Erudition 2
Intricate Runeforms
With a Curative Runeforms Ability Slotted

Your status as illuminatus reduces the cost and increases the strength of your damage shields by
10
%.
Intricate Runeforms 2
CLASS
Curative Runeforms
Herald of the Tome
Soldier of Apocrypha
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
44213
Health
32057
Stamina
15391

Magicka Recovery
1232
Health Recovery
85
Stamina Recovery
806

Spell Damage
4860
7410
Spell Critical
28.4%
14%
Weapon Damage
4860
5168
Weapon Critical
28.4%
14%

Spell Resistance
21624
Physical Resistance
17994
Critical Resistance
1320

Spell Penetration
9855
Physical Penetration
9855
Arcanist Crux
Battle Spirit
Boon: The Mage
Major Breach
Major Brutality
Major Gallop
Major Prophecy
Major Protection
Major Resolve
Major Savagery
Major Sorcery
Minor Courage
Minor Endurance
Minor Fortitude
Minor Intellect
Minor Protection
Minor Resolve
Solitude Salmon-Millet Soup
Vampire Stage 3
Weapon Damage Enchantment
Bar 1
Fulminating Rune
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
20 seconds
Duration
3264 Magicka
Cost
Cost Determined by Lowest Max Resource

Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing
24167
Magic Damage over
20
seconds.

The rune lingers on the initial target for
6
seconds before detonating, dealing
9904
Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with
Fulminating Rune
again for
6
seconds.

Up to 3 allies near the initial target can activate the
Runebreak
synergy, dealing
18566
Frost Damage to enemies within 7 meters.
Chakram of Destiny
Instant
Cast Time
Cone
Target
28 meters
Radius
4017 Magicka
Cost
Cost determined by highest max resource

Carve the Fate Crone's runes to create spinning mystical discs and generate Crux. Discs surround you or up to
4
allies in front of you, granting a shield that absorbs
6405
damage for
6
seconds.

Recasting on a target already shielded grants a new shield that is
30
% stronger.

Discs prefer your reticle target, or low-Health targets without shields.
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4052 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.

While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Tentacular Dread
0.3 seconds
Cast Time
Area
Target
15 x 5 meters
Area
15 meters
Radius
3264 Magicka
Cost
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing
13785
Frost Damage. Enemies are immobilized for
3
seconds and marked with Abyssal Ink for
20
seconds.

You deal
5
% increased damage to enemies drenched in
Abyssal Ink
.

Consume all Crux and increase
Tentacular Dread
damage by
20
% and damage to foes drenched in
Abyssal Ink
by
2
% per Crux spent.
Recuperative Treatise
Instant
Cast Time
Self
Target
30 seconds
Duration
4143 Magicka
Cost
Etch a series of runes onto your weapon that pulse with power once every
5
seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional
7990
Magic Damage, restores
600
Magicka and Stamina, and generates Crux if you have none.

While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
20
%.
       
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
127 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
27860
Physical Damage to enemies in front of you, an additional
26181
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Bar 2
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2984 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
27648
Health over
5
seconds.

After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Cruxweaver Armor
Instant
Cast Time
Self
Target
30 seconds
Duration
2511 Magicka
Cost
Forge defiant runic armor around you, granting
Major Resolve
for
30
seconds, increasing your Armor by
5948
.

While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by
2974
for
6
seconds. Blows against your armor also generate Crux, up to once every
5
seconds.
Runeguard of Freedom
Instant
Cast Time
Area
Target
10 meters
Radius
3264 Magicka
Cost
Cast forth a complex rune granting you and your group members
Minor Resolve
for
20
seconds, increasing your Armor by
2974
.

You gain
Minor Protection
for
20
seconds, reducing your damage taken by
5
%.

The first time you are damaged while below 50% Health,
Minor Protection
is consumed to heal you for
10674
Health, scaling off your Max Health, and gain
3000
Armor and
Crowd Control Immunity
for
6
seconds. This immunity can occur once every
30
seconds.
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
30
seconds, reducing their Physical and Spell Resistance by
5948
.

Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Reconstructive Domain
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3515 Magicka
Cost
Draw forth your tome and invoke the leviathanum of the Abyssal Sea to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies
Minor Courage
,
Minor Fortitude
,
Minor Intellect
, and
Minor Endurance
, increasing your Weapon and Spell Damage by
215
and your Health, Magicka, and Stamina Recovery by
15
%.

The vortex also heals you and your allies for
23782
Health over
20
seconds.
       
Sanctum of the Abyssal Sea
Instant
Cast Time
Self
Target
10 seconds
Duration
204 Ultimate
Cost
Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs
60
% of all damage for
10
seconds, up to a max of
41540
damage, scaling off your Max Health.

When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over
10
seconds.
Overload
       
Werewolf
       
Character data Edited on 2024-01-31 09:27:23

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