Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
27533
damage.
Each time a ward dissolves, you restore
4
Ultimate and
1000
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
8221 Magicka
Cost
Create a protective sphere over your location that reduces damage taken from siege weapons by
50
% for you and nearby allies.
Also increases the range of abilities with a range greater than
20
meters by
7
meters. Does not affect Leap, Move Position, and Pull abilities.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
8221 Magicka
Cost
Cleanse yourself and your group, removing
3
negative effects immediately.
For every negative effect removed, the target is healed for
5
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
2818 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
5386 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
5
seconds. Exposed enemies are stunned for
4
seconds, and cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Protection
, reducing your damage taken by
10
%.
Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4819 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
5188
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
114
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Light Armor Skills
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
0
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
0
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
0
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
0
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
2891 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, reducing damage from area attacks by
20
% for
30
seconds.
While this effect is active, when you take damage from a direct area of effect attack you gain
Major Expedition
for
7
seconds, increasing your Movement Speed by
30
%.
Each piece of Medium Armor worn increases the duration of this ability.
Elude
Medium Armor Skills
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
14
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
49
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
14
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
28
%.
Athletics 2
Assassination
ULTIMATES
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
73 Ultimate
Cost
Ravage an enemy with a swift strike, dealing
19112
Disease Damage and causing them to take
20
% more damage from your attacks for
8
seconds.
If cast with
120
or more Ultimate, you instead deal
21023
Disease Damage, stun the enemy for
3
seconds, and increase the duration of the damage taken effect to
12
seconds.
Incapacitating Strike
SKILLS
Killer's Blade
Instant
Cast Time
Enemy
Target
7 meters
Range
1859 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
5781
Disease Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Heals you for
11716
if the enemy dies within
2
seconds of being struck.
Killer's Blade
Ambush
0.4 seconds
Cast Time
Enemy
Target
22 meters
Range
2891 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
7166
Physical Damage and afflicting them with
Minor Vulnerability
for
10
seconds, increasing their damage taken by
5
%.
Also grants you
Empower
and
Minor Berserk
for
10
seconds, increasing the damage of your Heavy Attacks against monsters by
70
% and your damage done by
5
%.
Ambush
Phantasmal Escape
Instant
Cast Time
Self
Target
20 seconds
Duration
3969 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
20
% for
20
seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
While active, taking direct damage reduces the cost of your next
Roll Dodge
by
10
%, up to a maximum of
100
%. This effect can stack up to once every half second.
Phantasmal Escape
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2835 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by
5948
for
20
seconds.
When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by
10
% for
10
seconds.
You can only have one |cffffffReaper's Mark|r active at a time.
Reaper's Mark
Relentless Focus
Instant
Cast Time
Enemy
Target
28 meters
Range
1239 Stamina
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of
Relentless Focus
, increasing your Weapon and Spell Damage by
80
up to
5
times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal
20815
Disease Damage, and heal for
33
% of the damage dealt if you are within melee range.
Relentless Focus
Assassination Skills
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
876
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
Shadow
ULTIMATES
Veil of Blades
Instant
Cast Time
Area
Target
5 meters
Radius
13 seconds
Duration
210 Ultimate
Cost
Conjure a ring of shadow, reducing the Movement Speed of enemies by
70
%, dealing
7166
Magic Damage to them every
1
second, and granting you and your allies
Major Protection
, reducing your damage taken by
10
%.
Allies in the area can activate the
Hidden Refresh
synergy, granting them invisibility, increasing their Movement Speed by
70
%, and healing them for
44465
Health over
4
seconds.
Veil of Blades
SKILLS
Concealed Weapon
Instant
Cast Time
Enemy
Target
7 meters
Range
2409 Magicka
Cost
Slash an enemy, dealing
12719
Magic Damage.
If you strike an enemy from their flank you set them Off Balance.
When you leave Sneak or invisibility while in combat, increase your damage done with this ability by
10
% for
15
seconds.
While slotted on either bar, you gain
Minor Expedition
, increasing your Movement Speed by
15
%.
Concealed Weapon
Shadowy Disguise
Instant
Cast Time
nil
Target
3 seconds
Duration
3969 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Shadowy Disguise
Refreshing Path
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
10 seconds
Duration
3685 Magicka
Cost
Create a corridor of shadows for
10
seconds, granting you and allies in the area
Major Expedition
,
Minor Endurance
, and
Minor Intellect
, increasing Movement Speed by
30
%, as well as Stamina and Magicka Recovery by
15
%. Effect persists for
4
seconds after leaving the path.
Heals
2129
Health to you and allies in the area every
1
second.
Refreshing Path
Manifestation of Terror
Instant
Cast Time
Ground
Target
6 meters
Radius
22 meters
Range
20 seconds
Duration
3402 Magicka
Cost
Conceal a sinister trap at the target location, which takes
2
seconds to arm and lasts for
22
seconds.
When the trap is triggered, up to
6
enemies in the area become terrified, causing them to cower in fear for
2
seconds and be afflicted with
Major Cowardice
for
10
seconds, reducing their Weapon and Spell Damage by
430
.
Manifestation of Terror
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
20 seconds
Duration
3969 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
22
seconds.
The shade shoots at an enemy, dealing
2386
Magic Damage every
2
seconds, and inflicts
Minor Maim
, reducing the enemy's damage done by
5
% for
4
seconds.
While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
Shadow Image
Shadow Skills
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
6
seconds, increasing your Physical and Spell Resistance by
5948
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
0
%. Current Duration:
6
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
0
%.
Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.
Dark Veil 2
Siphoning
ULTIMATES
Soul Tether
0.5 seconds
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
157 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
17917
Magic Damage, healing for half the damage, and stunning them for
4
seconds.
Ravaged enemies are tethered to you for
8
seconds, and while they remain within
10
meters, you siphon
3120
Health from them every second.
An ally can target a ravaged enemy and activate the
Soul Leech
synergy, dealing
15534
Magic Damage to them and healing for the damage caused.
Soul Tether
SKILLS
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2835 Magicka
Cost
Steal an enemy's life force, dealing
10750
Magic Damage and healing you for
36
% of the damage inflicted every
2
seconds for
10
seconds.
Swallow Soul
Healthy Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
3685 Magicka
Cost
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for
17575
Health, while draining
1080
Health from yourself over
3
seconds.
After casting, gain Minor Mending for
10
seconds, increasing your healing done by
8
%.
Healthy Offering
Crippling Grasp
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2835 Magicka
Cost
Sap an enemy's agility and wrack them with pain, dealing
5971
Magic Damage and an additional
21700
Magic Damage over
20
seconds, immobilizing them for
2
seconds, and reducing their Movement Speed by
30
% for
4
seconds.
Crippling Grasp
Siphoning Attacks
Instant
Cast Time
Self
Target
4200 Health
Cost
Channel a portion of your soul to convert Health to
2600
Magicka and Stamina.
While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for
1287
Health and restores
200
Magicka and Stamina, up to once every
1
second.
Siphoning Attacks
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
3685 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
8671
Magic Damage to all nearby enemies and healing you and your allies for
2927
plus
20
% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
30
seconds.
Sap Essence
Siphoning Skills
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
3
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability while in combat generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
131 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
19623
Physical Damage to enemies in front of you, an additional
23544
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2910 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
7848
Physical Damage, taunting them for
15
seconds if they are not already taunted, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
2910 Stamina
Cost
Brand the earth at your location with a rune of protection for
10
seconds. You and your allies in the area gain
Minor Protection
and
Minor Endurance
, reducing damage taken by
5
% and increasing Stamina Recovery by
15
%, and are healed for
2129
Health every
1
second.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3950 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after dealing Critical Damage from an enemy's flank.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
20 seconds
Duration
2286 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
6331
Bleed Damage, an additional
18980
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Fighters Guild Skills
PASSIVES
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
210 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
20236
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
5781
Flame Damage every
1
second for
11
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4617 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2430 Magicka
Cost
Bind an enemy with chaotic magic, dealing
27313
Magic Damage over
24
seconds, and healing you for
2129
every
2
seconds.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
20 seconds
Duration
2916 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
24
seconds.
When triggered, the rune blasts all enemies in the target area for
11562
Flame Damage and an additional
16926
Flame Damage over
26
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
5400 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, you gain
Major Resolve
for
25
seconds, increasing your Physical and Spell Resistance by
5948
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
2
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Heavy Attacks against monsters by
70
% for
10
seconds.
Might of the Guild 2
Mages Guild Skills
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
135 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
6804 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2079 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
10750
Physical Damage and applying
Major Breach
to the target, reducing their Physical and Spell Resistance by
5948
for
5
seconds.
If the power is not consumed in time, you restore
1620
Stamina.
Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
3402 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
20
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
4744
.
Your Heavy Attacks heal for
4216
every
1
second, and restore
1155
Magicka to you for successfully healing.
You heal yourself for
51
% of the amount of healing done to the ally.
Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1854
Health and restoring
1500
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for
10
seconds. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
5596
Magic Damage.
This effect scales off your highest offensive stats.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
2500
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4252 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Minor Lifesteal
to enemies in the area, healing you and your allies for
618
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2685 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
8671
Physical Damage. After
10
seconds the webs explode, dealing
11562
Poison Damage to enemies within.
A ranged ally can activate the
Arachnophobia
synergy on an affected enemy, dealing
11194
Poison Damage to them, fearing them for
4
seconds, and summoning a spider to attack for
10
seconds. The spider bites enemies for
3356
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2065 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
10750
Physical Damage, taunting them to attack you, and applying
Minor Maim
and
Minor Vulnerability
for
15
seconds, reducing their damage done and increasing their damage taken by
5
%.
An ally targeting the enemy can activate the
Radiate
synergy, dealing
6711
Flame Damage to them over
3
seconds then an additional
11194
Flame Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3304 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
2761
damage for
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Spinal Surge
synergy, granting up to
6
allies a damage shield that absorbs up to
15
% of their Max Health for
6
seconds and
Major Vitality
, increasing their healing received and damage shield strength by
12
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3969 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
2395
Health every
1
second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
10980
Health to nearby allies and restoring
3960
Magicka or Stamina to the activator, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
709
Health,
808
Stamina, and
1337
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
Khajiit Skills
PASSIVES
Cutpurse
Increases your experience gain with the Medium Armor skill line by
15
%.
Increases your chance to successfully pickpocket by
5
%.
Cutpurse 1
Robustness
Increases your Health, Magicka, and Stamina Recovery by
90
.
Robustness 3
Lunar Blessings
Increase your Maximum Health, Magicka, and Stamina by
915
.
Lunar Blessings 3
Feline Ambush
Increases your Critical Damage and Critical Healing by
12
%.
Decreases your detection radius in Stealth by
3
meters.
Feline Ambush 3
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
157 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
34685
Bleed Damage over
8
seconds and healing you for
51
% of the damage done.
Each enemy hit increases your damage done by
6
% for
8.6
seconds. This effect can stack up to
6
times.
Each tick applies the
Hemorrhaging
status effect.
Thrive in Chaos
SKILLS
Bloodthirst
0.8 seconds
Channel Time
Enemy
Target
7 meters
Range
2079 Stamina
Cost
Flood an enemy with steel, battering them with four consecutive attacks that each deal
3432
Bleed Damage and heal you for
33
% of the damage caused.
Hits:
3432
,
3432
,
3432
,
3432
(Total
13728
)
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
7 meters
Range
20 seconds
Duration
2079 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2889
Bleed Damage with each weapon and causing them to bleed for an additional
17330
Bleed Damage over
20
seconds.
You heal for
1756
Health anytime this ability deals damage.
Blood Craze
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
2702 Stamina
Cost
Launch yourself into a lethal spin, dealing
8957
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Whirling Blades
Deadly Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2910 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
20
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
2821
Physical Damage to all enemies within
5
meters.
Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
2910 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
7166
Physical Damage and marking them for
5
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
10750
Physical Damage.
Casting grants you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
% for
40
seconds.
Flying Blade
Dual Wield Skills
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.
Each mace increases your Offensive Penetration by
1487
.
Each sword increases your Weapon and Spell Damage by
129
.
Each dagger increases your Critical Chance rating by
657
.
Twin Blade and Blunt 2
Two Handed
ULTIMATES
Berserker Rage
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
157 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
17917
Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2430 Stamina
Cost
Slam an enemy with an upward swing, dealing
13735
Physical Damage.
Grants you
Empower
and
Major Berserk
for
3
seconds, increasing the damage of your Heavy Attacks against monsters by
70
% and your damage done by
10
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
2916 Stamina
Cost
Launch across the earth and smash an enemy, dealing
6937
Physical Damage. Deals up to
50
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
6 meters
Radius
3159 Stamina
Cost
Focus your strength into a mighty swing, dealing
8671
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
4265
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
7 meters
Range
1944 Stamina
Cost
Spin around and strike an enemy down, dealing
5781
Bleed Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3402 Stamina
Cost
Focus your strength and resolve to gain
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.
You heal for
5857
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
100
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
258
.
Axes increase your Critical Damage done by
12
%.
Maces increase your Armor Penetration by
2974
.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by
10
% for
4
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2835 Magicka
Cost
Lay claim to an enemy's soul, dealing
23100
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Vampire
ULTIMATES
Perfect Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
288 Ultimate
Cost
CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for
15
% of all damage you deal, and you can see enemies through walls.
You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
80
every
2
seconds, up to
5
times.
While toggled on, the Health cost of this ability increases by
360
per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Simmering Frenzy
Exhilarating Drain
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
3888 Magicka
Cost
CRIMINAL ACT
Siphon away your enemies' vitality, dealing
4335
Magic Damage, healing you for
25
% of your missing Health, and generating
5
Ultimate every
1
second for
3
seconds.
Exhilarating Drain
Stupefy
Instant
Cast Time
Cone
Target
10 meters
Radius
3402 Magicka
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
5
seconds if they are facing your direction.
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
53
% for
5
seconds.
Stupefy
Blood Mist
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
20 seconds
Duration
3402 Magicka
Cost
CRIMINAL ACT
Dissolve into a bloody mist, causing the next
3
projectiles to deal no damage to you for
1
second while you dash forward and reappear at your target location after a short duration.
Upon activation you drain the blood of those around you for
20
seconds, dealing
2170
Magic Damage every
2
seconds to enemies and healing you for
46
% of the damage caused.
Casting again within
4
seconds costs
33
% more Magicka.
Blood Mist
PASSIVES
Strike from the Shadows
While you are at Vampire Stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for
6
seconds.
Strike from the Shadows 2
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.
Undeath 2
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by
50
%.
If you continuously Sprint for
3
seconds you automatically become invisible.
Unnatural Movement 2
Vampire Skills
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Allows you to infect another player with Noxiphilic Sanguivoria once every
week
by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
420 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Assassination
Assassination Skills
Shadow
Shadow Skills
Siphoning
Siphoning Skills
WEAPON
Dual Wield
Dual Wield Skills
Two Handed
ARMOR
Light Armor
Heavy Armor
Light Armor Skills
Medium Armor
Medium Armor Skills
WORLD
Soul Magic
Vampire
Vampire Skills
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Fighters Guild Skills
Mages Guild
Mages Guild Skills
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Support
RACIAL
Khajiit Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
0 CP
Fitness
0
0
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
0
0
Mastered Curation
0
Extended Might
0
Staving Death
0
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
33484
Health
17253
Stamina
14291
Magicka Recovery
1299
Health Recovery
196
Stamina Recovery
863
Spell Damage
5948
13620
Spell Critical
31.9%
125.9%
Weapon Damage
6965
12411
Weapon Critical
31.9%
125.9%
Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
18977
Physical Penetration
18977
Magicka
29191
Health
18268
Stamina
14291
Magicka Recovery
1388
Health Recovery
196
Stamina Recovery
863
Spell Damage
5475
10207
Spell Critical
27.9%
104%
Weapon Damage
6436
9641
Weapon Critical
27.9%
104%
Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
12395
Physical Penetration
12395
Magicka
33484
Health
17253
Stamina
14291
Magicka Recovery
1299
Health Recovery
196
Stamina Recovery
863
Spell Damage
5948
13620
Spell Critical
31.9%
125.9%
Weapon Damage
6965
12411
Weapon Critical
31.9%
125.9%
Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
18977
Physical Penetration
18977
Magicka
33484
Health
17253
Stamina
14291
Magicka Recovery
1299
Health Recovery
196
Stamina Recovery
863
Spell Damage
5948
13620
Spell Critical
31.9%
125.9%
Weapon Damage
6965
12411
Weapon Critical
31.9%
125.9%
Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
18977
Physical Penetration
18977
Stats are only correct for bar #2.
Magicka
33484
Health
17253
Stamina
14291
Magicka Recovery
1299
Health Recovery
196
Stamina Recovery
863
Spell Damage
5948
13620
Spell Critical
31.9%
125.9%
Weapon Damage
6965
12411
Weapon Critical
31.9%
125.9%
Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
18977
Physical Penetration
18977
Stats are only correct for bar #2.
Battle Spirit
Boon: The Shadow
Ghastly Eye Bowl
Major Brutality
Major Prophecy
Major Savagery
Minor Berserk
Minor Force
Minor Prophecy
Minor Savagery
Vampire Stage 2
Bar 1
Race Against Time
Instant
Cast Time
Self
Target
3402 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
20
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Concealed Weapon
Instant
Cast Time
Enemy
Target
7 meters
Range
2409 Magicka
Cost
Slash an enemy, dealing
12719
Magic Damage.
If you strike an enemy from their flank you set them Off Balance.
When you leave Sneak or invisibility while in combat, increase your damage done with this ability by
10
% for
15
seconds.
While slotted on either bar, you gain
Minor Expedition
, increasing your Movement Speed by
15
%.
Shadowy Disguise
Instant
Cast Time
nil
Target
3 seconds
Duration
3969 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by