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LEVEL
50
CHAMPION POINTS 1550
DAGGERFALL COVENANT RANK
@DræK
Khajiit Sorcerer (Health)
Vampire
0 Magicka
42 Health
22 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 343

Skyshards:
0 / 3
Daedric Summoning

ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
15 seconds
Duration
184 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
11336
Shock Damage and stuns enemies for
3
seconds. The atronach calls upon a lightning storm every
2
seconds, dealing
11336
Shock Damage to enemies around it.

Enemies hit are afflicted with the
Concussion
status effect.

An ally near the atronach can activate the
Charged Lightning
synergy, granting nearby allies
Major Berserk
for
10
seconds, increasing their damage done by
10
%.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
3264 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1753
Shock Damage.

Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing
2025
Shock Damage every
2
seconds for
20
seconds to enemies near them. The second hit stuns enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2762 Magicka
Cost
Curse an enemy with a destructive rune, dealing
14057
Magic Damage to the target and
6465
Magic Damage to all other nearby enemies after
3.5
seconds.

The curse will continue to haunt the enemy and explode a second time, dealing
14057
Magic Damage to the target and
6465
Magic Damage to all other nearby enemies after an additional
8.5
seconds.

You can have only one
Haunting Curse
active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
3264 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals
1698
Shock Damage and its kick deals
1698
Shock Damage.

Once summoned, you can activate the twilight matriarch's special ability for
4590
Magicka, causing it to heal
2
friendly targets for
13975
and itself for
6987
.

The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Regenerative Ward
Instant
Cast Time
Area
Target
20 meters
Radius
10 seconds
Duration
3515 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
5287
damage for
10
seconds, heals you for
3164
Health, and grants
Minor Intellect
and
Minor Endurance
to you and nearby allies for
10
seconds.

This ability scales off the higher of your Max Health or Magicka and the shield is capped at
55
% of your Max Health.
Regenerative Ward
Bound Armaments
Instant
Cast Time
Enemy
Target
28 meters
Range
1377 Stamina
Cost
While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for
10
seconds, up to
4
times. Fully-charged Heavy Attacks grant two stacks.

When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for
4213
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
%.
Bound Armaments
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
10
% if you have a pet active.

Increases your Max Magicka and Stamina by
10
% if you have no pets active.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
16363
Health
31023
Stamina
20382

Magicka Recovery
1731
Health Recovery
158
Stamina Recovery
1599

Spell Damage
5871
9230
Spell Critical
16.4%
72%
Weapon Damage
6212
10130
Weapon Critical
16.4%
72%

Spell Resistance
24105
Physical Resistance
20475
Critical Resistance
2209

Spell Penetration
10007
Physical Penetration
10007
Battle Spirit
Boon: The Warrior
Jewels of Misrule
Major Breach (Target)
Major Brutality
Major Gallop
Major Maim (Target)
Major Resolve
Major Sorcery
Minor Expedition
Minor Protection
Minor Resolve
Minor Vitality
Vampire Stage 3
Weapon Damage Enchantment
Bar 1
Bound Armaments
Instant
Cast Time
Enemy
Target
28 meters
Range
1377 Stamina
Cost
While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for
10
seconds, up to
4
times. Fully-charged Heavy Attacks grant two stacks.

When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for
4213
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
%.
Crystal Weapon
Instant
Cast Time
Self
Target
6 seconds
Duration
2295 Stamina
Cost
Encase your weapon in dark crystals for
6
seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by
1000
for
5
seconds. The first hit deals
10202
Physical Damage and the second deals
4079
Physical Damage.

After casting, your next non-Ultimate ability used within
3
seconds costs
10
% less.
Vibrant Shroud
Instant
Cast Time
Area
Target
18 x 6 meters
Area
18 meters
Radius
4519 Magicka
Cost
Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you.

You and allies in the area are healed for
10481
Health and receive
Minor Vitality
, increasing your healing received and damage shield strength by
6
% for
10
seconds.

Enemies are afflicted with
Major Maim
, reducing their damage done by
10
% for
10
seconds.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2295 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
2229
Physical Damage every
2
seconds for
20
seconds. The winds grow in damage and size, increasing up to
120
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5948
and your Movement Speed by
15
%.
Arterial Burst
Instant
Cast Time
Enemy
Target
7 meters
Range
1652 Magicka
Cost
Rend an enemy, dealing
11244
Magic Damage.

Deals up to
33
% more damage based on your missing Health.

If you use this ability while you are under
50
% Health, it will always be a Critical Strike.
       
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
115 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
20355
Physical Damage to enemies in front of you, an additional
24190
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Bar 2
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3515 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
7025
Shock Damage to enemies in your wake and stunning them for
3
seconds.

This effect cannot be blocked.

Casting again within
4
seconds costs
33
% more Magicka.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3766 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.

While active, dealing Critical Damage heals you for
3366
Health. This effect can occur once every
1
second.
Dark Deal
1 seconds
Cast Time
Self
Target
10 seconds
Duration
2511 Magicka
Cost
Bargain with darkness to restore
8160
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
10
seconds.

The exchange also grants you
Minor Berserk
and
Minor Force
for
10
seconds, increasing your damage done by
5
% and Critical Damage by
10
%.
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
30
seconds, reducing their Physical and Spell Resistance by
5948
.

Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2984 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
21648
Health over
5
seconds.

After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
       
Temporal Guard
Instant
Cast Time
Self
Target
118 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.

While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Overload
       
Werewolf
       
Character data Edited on 2024-04-04 10:15:22

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