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LEVEL
50
CHAMPION POINTS 750
ALDMERI DOMINION RANK
Argonian Nightblade (Magicka)
Vampire
64 Magicka
0 Health
0 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 255

Skyshards:
0 / 3
Assassination

ULTIMATES
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
16001
Disease Damage, stunning them for
4.5
seconds, and increasing your damage against them by
20
% for
6
seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.
Incapacitating Strike
SKILLS
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
1853 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
5930
Magic Damage. Deals
300
% more damage to enemies below
25
% Health.
Impale
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
3374 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
3451
Physical Damage and stunning them for
2
seconds.

Also grants you Empower, increasing the damage of your next light attack by
40
%.

If the target is a player, they are briefly snared instead of being stunned.
Ambush
Mirage
Instant
Cast Time
Self
Target
26 seconds
Duration
3440 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve, and Minor Ward, increasing your dodge chance by
15
% and your Physical and Spell Resistance by
1320
for
26
seconds.
Mirage
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2646 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.

When a marked enemy dies, you heal for
60
% of your Max Health and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds.

You can only have one Reaper's Mark active at a time.
Reaper's Mark
Merciless Resolve
Instant
Cast Time
Self
Target
20 seconds
Duration
2646 Magicka
Cost
Build up deadly momentum to gain Minor Berserk, increasing your damage done by
8
% for
20
seconds.

While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal
22462
Magic Damage and reduce their Movement Speed by
40
% for
3
seconds.
Merciless Resolve
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.

Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore
1876
Magicka or Stamina, whichever maximum is higher.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.

Current bonus:
876
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED

Increases your Critical Damage by
10
%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
657
for
20
seconds.
Hemorrhage 2
CLASS
Assassination
Shadow
Siphoning
WEAPON
ARMOR
GUILD
ALLIANCE WAR
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
33291
Health
29984
Stamina
14279

Magicka Recovery
1257
Health Recovery
528
Stamina Recovery
893

Spell Damage
3451
9029
Spell Critical
39.8%
80%
Weapon Damage
1987
2867
Weapon Critical
15.4%
60%

Spell Resistance
27940
Physical Resistance
27577
Critical Resistance
4439

Spell Penetration
3350
Physical Penetration
100
Battle Spirit
Boon: The Apprentice
Clockwork Citrus Filet
Major Breach (Target)
Major Endurance
Major Fortitude
Major Intellect
Major Prophecy
Major Resolve
Major Sorcery
Major Ward
Minor Berserk
Minor Vitality
Stage 4 Vampirism
Weapon Damage Enchantment
Bar 1
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
3705 Magicka
Cost
Summon a dark spirit to terrify up to
2
enemies, causing them to flee in fear for
4
seconds.

After the fear ends, their Movement Speed is reduced by
53
% for
4
seconds and they are afflicted with Minor Maim, reducing their damage done by
15
%.
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
24
seconds, reducing their Spell Resistance by
5280
.

Also applies Minor Magickasteal to the enemy for
24
seconds, causing you and your allies to restore
300
Magicka every
1
second when damaging them.
Merciless Resolve
Instant
Cast Time
Self
Target
20 seconds
Duration
2646 Magicka
Cost
Build up deadly momentum to gain Minor Berserk, increasing your damage done by
8
% for
20
seconds.

While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal
22462
Magic Damage and reduce their Movement Speed by
40
% for
3
seconds.
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2646 Magicka
Cost
Steal an enemy's life force, dealing
11064
Magic Damage and healing you for
25
% of the damage inflicted every
2
seconds for
10
seconds.

While slotted, you gain Minor Vitality, increasing your healing received by
8
%.
Siphoning Attacks
Instant
Cast Time
Self
Target
20 seconds
Duration
1060 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1452
Health and restore
106
Magicka for
20
seconds.

You restore up to
4270
additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
       
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
16001
Disease Damage, stunning them for
4.5
seconds, and increasing your damage against them by
20
% for
6
seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.
Bar 2
Crippling Grasp
Instant
Cast Time
Enemy
Target
28 meters
Range
8 seconds
Duration
3176 Magicka
Cost
Sap an enemy's agility and bolster your own, dealing
3569
Magic Damage and an additional
16976
Magic Damage over
8
seconds, immobilizing them for
1.5
seconds, and reducing their movement speed by
40
%.

You also gain Major Expedition, increasing your Movement Speed by
30
% while your enemy is Crippled.

You can only have one Crippling Grasp active at a time.
Refreshing Path
Instant
Cast Time
Self
Target
10 seconds
Duration
3440 Magicka
Cost
Create a corridor of shadows, dealing
1588
Magic Damage to enemies in the target area every
1
second.

While on the path and for up to
2
seconds after leaving it you and your allies are healed for
1225
Health every
1
second. You also gain Major Expedition, increasing your movement speed by
30
%.
Rapid Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
16.5 seconds
Duration
2117 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
22026
over
16.5
seconds.
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4499 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
6473
damage while also healing the target for
2779
Health.

The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.

When the shield expires, the target is healed for
100
% of the shield's remaining strength.
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
18 seconds
Duration
2646 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
18
seconds.

The shade shoots at an enemy, dealing
1944
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
15
% for
4
seconds.

While the shade is summoned, you can activate this ability again to teleport to the shade's location.
       
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
125 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
9271
Health every
1
second for
5
seconds.

Any friendly target you heal gains Major Force and Major Protection for
5
seconds, increasing their Critical Damage by
15
% and reducing their damage taken by
30
%.
Overload
       
Werewolf
       
Character data Edited on 2018-07-21 09:50:13

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