Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally.
Rapid Maneuver
Light Armor
PASSIVES
Evocation
Reduces the Magicka cost of spells by
1
% per piece of Light Armor equipped.
Current bonus:
5
%.
Evocation 0
Recovery
Increases Magicka Recovery by
2
% per piece of Light Armor equipped.
Current bonus:
10
%.
Recovery 0
Spell Warding
Increases your Spell Resistance for each piece of Light Armor equipped.
Current bonus:
907
.
Spell Warding 0
Medium Armor
PASSIVES
Improved Sneak
Reduces the cost of sneaking by
4
% per piece of Medium Armor equipped. Current bonus:
4
%.
Also reduces the size of your detection area by
3
% per piece of Medium Armor equipped. Current bonus:
3
%.
Improved Sneak 0
Daedric Summoning
ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
18 seconds
Duration
170 Ultimate
Cost
Summon a storm atronach at the target location. The atronach's arrival deals
4210
Shock Damage and stuns nearby enemies for
3
seconds. The atronach cannot move but attacks nearby enemies with targeted and area attacks.
An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by
25
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Unstable Clannfear
1.5 seconds
Cast Time
Self
Target
3009 Magicka
Cost
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's attacks deal
609
Physical Damage plus an additional
30
%. The clannfear can also tail swipe nearby enemies.
Once summoned, you can activate the clannfear's special ability, healing you and the clannfear for
35
% of your Maximum Health.
The clannfear remains until killed or unsummoned.
Summon Unstable Clannfear
Daedric Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
2480 Magicka
Cost
Curse an enemy with a destructive rune, dealing
4884
Magic Damage to the target and
2248
Magic Damage to all other nearby enemies after
6
seconds.
You can have only one Daedric Curse active at a time.
Daedric Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Self
Target
3009 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal
1779
Shock Damage plus an additional
18
% damage.
Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to
2
other friendly targets for
3868
Health.
The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Bound Aegis
Instant
Cast Time
Self
Target
3833 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by
1320
.
The armor also increases your Max Magicka by
8
%.
Bound Aegis
Conjured Ward
Instant
Cast Time
Area
Target
20 meters
Radius
6 seconds
Duration
2931 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
6678
damage for
6
seconds.
Conjured Ward
PASSIVES
Rebate
WHILE USING DAEDRIC SUMMONING ABILITIES
When one of your summoned creatures is killed or unsummoned, you're restored
1452
Magicka.
Rebate 0
Power Stone
Reduces the cost of Ultimate abilities by
15
%.
Power Stone 0
Daedric Protection
WHILE A DAEDRIC SUMMONING ABILITY IS SLOTTED
Increases your Health and Stamina Recovery by
20
% when a Daedric Summoning ability is slotted.
Daedric Protection 0
Expert Summoner
Increases your Max Health by
8
% if you have a Daedric Summoning pet active.
Expert Summoner 0
Dark Magic
ULTIMATES
Negate Magic
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
191 Ultimate
Cost
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for
10
seconds. Enemy players will be silenced rather than stunned.
Negate Magic
SKILLS
Crystal Fragments
1 seconds
Cast Time
Enemy
Target
28 meters
Range
3382 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
5833
Magic Damage and stunning them for
2
seconds.
Casting any other Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
20
% more damage, and cost
50
% less Magicka.
Crystal Fragments
Encase
Instant
Cast Time
Area
Target
18 x 6 meters
Area
18 meters
Radius
4.5 seconds
Duration
3608 Magicka
Cost
Call Daedric shards from the earth to immobilize enemies in front of you for
4.5
seconds.
This ability cannot be blocked.
Encase
Rune Prison
Instant
Cast Time
Enemy
Target
28 meters
Range
16.5 seconds
Duration
1804 Magicka
Cost
Imprison an enemy in a sphere of dark magic, disorienting them for
16.6
seconds. The disorient is broken if the enemy takes damage.
You can only have one Rune Prison active at a time.
Rune Prison
Dark Exchange
1 seconds
Cast Time
Self
Target
3078 Stamina
Cost
Bargain with darkness to restore
8059
Health and
2696
Magicka.
Dark Exchange
Daedric Mines
Instant
Cast Time
Self
Target
30 seconds
Duration
5412 Magicka
Cost
Surprise your foes by placing
3
volatile Daedric mines around you, which arm after
3
seconds. When a mine is triggered it explodes, dealing
4161
Magic Damage and immobilizing the enemy for
1.5
seconds.
Daedric Mines
PASSIVES
Unholy Knowledge
Reduces Magicka and Stamina costs for all abilities by
5
%.
Unholy Knowledge 0
Blood Magic
WHILE USING DARK MAGIC ABILITIES
Hitting an enemy with a Dark Magic ability heals you for
8
% Max Health.
Blood Magic 0
Persistence
WHILE USING DARK MAGIC ABILITIES
Increases the duration of Dark Magic abilities by
20
%.
Persistence 0
Exploitation
Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical by
657
for
20
seconds.
Exploitation 0
Storm Calling
ULTIMATES
Energy Overload
Instant
Cast Time
Self
Target
63 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
7889
Shock Damage, and heavy attacks blast enemies in the target area for
3113
Shock Damage.
Each attack deals
3
% additional damage and restores
1161
Magicka.
Attacks deplete Ultimate until you run out or the ability is toggled off.
Energy Overload
SKILLS
Mages' Wrath
Instant
Cast Time
Enemy
Target
28 meters
Range
2029 Magicka
Cost
Call down lightning to strike an enemy for
1607
Shock Damage.
If target enemy's health falls below
20
% within
4
seconds, an explosion deals an additional
5709
Shock Damage to the target and
2141
Shock Damage to other enemies nearby.
Mages' Wrath
Lightning Form
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
3382 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
430
Shock Damage every
1
second for
15
seconds.
While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
.
Lightning Form
Liquid Lightning
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2931 Magicka
Cost
Create a nexus of storm energy at the target location that deals
1337
Shock Damage to nearby enemies every
1
second.
While active, allies can activate Conduit to deal
4152
Shock Damage to enemies near the ally.
Liquid Lightning
Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3383 Magicka
Cost
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
1980
Health. This effect can occur once every
1
second.
Surge
Bolt Escape
Instant
Cast Time
Area
Target
4 meters
Radius
3157 Magicka
Cost
Transform yourself into pure energy and flash forward, stunning enemies near origin location for
2
seconds.
Casting again within
4
seconds costs
50
% more Magicka.
Bolt Escape
PASSIVES
Capacitor
Increases Magicka Recovery by
10
%.
Capacitor 0
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 0
Implosion
Whenever you deal Shock Damage you have a
6
% chance to instantly disintegrate enemies under
15
% Health, dealing
9286
Shock Damage.
Whenever you deal Physical Damage you have a
6
% chance to instantly pulverize enemies under
15
% Health, dealing
8479
Physical Damage.
Implosion 0
Expert Mage
Increases Spell Damage and Weapon Damage by
2
% for each Sorcerer ability slotted.
Current value:
0
%.
Expert Mage 0
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Pristine Water and Slime to make Level 20 potions and poisons.
Solvent Proficiency 0
Keen Eye: Reagents
Reagents in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Reagents 0
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 0
Keen Eye: Ore
Ore in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Ore 0
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 0
Metallurgy
Reduces research times by 20% and allows the research of three items at once.
Metallurgy 0
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 0
Clothing
PASSIVES
Tailoring
Allows the use of Silverweave and Superb Hide.
Tailoring 0
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Cloth 0
Unraveling
Greatly improves the chances of extracting Clothing ingredients and allows the refining of more powerful tannins from raw materials.
Unraveling 0
Stitching
Reduces research times by 20% and allows the research of three items at once.
Stitching 0
Tannin Expertise
Greatly increases the chances of improving items with tannins.
Tannin Expertise 0
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 0
Potency Improvement
Allows the use of Derado and Kedeko Potency Runestones to make Glyphs of Champion 50-70.
Potency Improvement 0
Runestone Extraction
Increases the chance of extracting each type of Runestone by 6%.
Runestone Extraction 0
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 0
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 0
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Nightwood.
Woodworking 0
Keen Eye: Wood
Wood in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Wood 0
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 0
Carpentry
Reduces research times by 20% and allows the research of three items at once.
Carpentry 0
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 0
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 0
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Also reduces the Stamina costs of Fighters Guild abilities by
20
%.
Intimidating Presence 0
Mages Guild
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4510 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted, your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1353 Magicka
Cost
Bind an enemy with chaotic magic, dealing
3934
Magic Damage over
14.4
seconds and restoring
1056
Health to you and an additional
1056
Health every
6
seconds.
While active, your Light and Heavy Attacks against the target have a
15
% chance to heal you for
115
% of the damage caused.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
Degeneration
Fire Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
3382 Magicka
Cost
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for
2814
Flame Damage.
Fire Rune
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 0
Mage Adept
WHILE USING MAGES GUILD ABILITIES
Reduces the Magicka and Health costs of Mages Guild abilities by
15
%.
Mage Adept 0
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.
Everlasting Magic 0
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
1
% for each Mages Guild ability slotted.
Magicka Controller 0
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 0
Breton Skills
PASSIVES
Light Armor Affinity
Increases experience gain with the Light Armor skill line by 15%.
Light Armor Affinity 0
Spell Resistance
Increases your Spell Resistance by
3960
.
Spell Resistance 0
Magicka Mastery
Reduces the Magicka cost of spells by
3
%.
Magicka Mastery 0
Destruction Staff
SKILLS
Destructive Touch
Instant
Cast Time
Enemy
Target
17 meters
Range
3382 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
2274
Magic Damage and an additional
2923
Magic Damage over
8
seconds.
Also applies an effect based on your staff's attack element:
Flame Touch knocks back the enemy.
Frost Touch immobilizes the enemy.
Shock Touch stuns the enemy.
Destructive Touch
Wall of Elements
Instant
Cast Time
6 seconds
Duration
2931 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
947
Magic Damage to enemies in the target area every
1
second.
Also applies an effect based on your staff's attack element:
Wall of Fire deals extra damage to burning enemies.
Wall of Frost reduces enemy Movement Speed and immobilizes chilled enemies.
Wall of Storms sets concussed enemies off balance.
Wall of Elements
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2255 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1164
Flame Damage,
1164
Cold Damage, and
1275
Shock Damage.
Up to 2 nearby enemies will take
1467
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Weakness to Elements
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Magicka
Cost
Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by
5280
for
21
seconds.
Weakness to Elements
Impulse
Instant
Cast Time
Area
Target
6 meters
Radius
2706 Magicka
Cost
Release a surge of elemental energy to deal
2345
Magic Damage to nearby enemies.
Impulse
PASSIVES
Tri Focus
Grants bonus effects based on the element used:
Fully charged heavy fire attacks deal
12
% additional damage.
Fully charged heavy frost attacks grant a damage shield that absorbs
1351
damage.
Fully charged heavy shock attacks damage nearby enemies for
100
% of the damage done.
Tri Focus 0
Penetrating Magic
WITH DESTRUCTION STAFF EQUIPPED
Allows your Destruction Staff spells to ignore
10
% of an enemy's Spell Resistance.
Penetrating Magic 0
Elemental Force
WITH DESTRUCTION STAFF EQUIPPED
Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 0
Ancient Knowledge
WITH DESTRUCTION STAFF EQUIPPED
Reduces the time it takes to charge a heavy attack by
10
%.
Ancient Knowledge 0
Destruction Expert
WITH DESTRUCTION STAFF EQUIPPED
Restores
3600
Magicka when you kill a target with a Destruction Staff spell or weapon attack.
Destruction Expert 0
Legerdemain
PASSIVES
Trafficker
Increases the number of fence interactions you can use each day by
140
%.
Trafficker 0
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2255 Magicka
Cost
Lay claim to enemy souls, dealing
3123
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a soul gem if an affected enemy dies.
Soul Trap
The Apprentice
10 Blessed
Increases the effectiveness of healing done by 5%.
10 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage by 5%.
10 Elfborn
Increases damage and healing dealt by Spell Criticals by 5%.
19 Spell Erosion
Increases Spell Penetration by 1161.
Spell Precision
Increases your Spell Critical rating by 12%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
The Atronach
Retaliation
Increases the damage of your next Light Attack by 30% after blocking a Heavy Attack.
10 Staff Expert
Increases the damage of your Light and Heavy Attacks with Destruction and Restoration Staves by 5%.
The Lady
5 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 3.1%.
5 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by 3.1%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
10 Thick Skinned
Reduces the damage you take from damage over time effects by 4.9%.
The Lord
9 Bastion
Increases the effectiveness of damage absorbing effects by 4.6%.
10 Expert Defender
Reduce damage taken from Light and Heavy Attacks by 5%.
Field Physician
Reduces damage received while resurrecting another player by 15%.
10 Heavy Armor Focus
Increases your Physical Resistance by 647 while wearing 5 or more pieces of Heavy Armor.
Infusion
Increases another player's Magicka Recovery by 648 for 8 seconds after you resurrect them.
10 Quick Recovery
Increases the effectiveness of healing received by 4%.
The Lover
19 Arcanist
Increases your Magicka Recovery by 7.8%.
10 Healthy
Increases your Health Recovery by 5%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants 2 Ultimate any time you activate a Synergy while in combat.
10 Tenacity
Increases the amount of Magicka and Stamina your Heavy Attacks restore by 4%.
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
39
Heavy Armor Focus
Increases your Physical Resistance by
1003
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
4.32
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
6.7
%.
Quick Recovery
Increases your healing received by
2.90
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
20
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
4.78
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
1.49
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
1.49
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
10
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
6.7
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
49
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
2.90
%.
Spell Erosion
Increases your Spell Penetration by
1815
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
4.78
%.
Blessed
Increases your healing done by
2.90
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
39
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
5.22
%.
Healthy
Increases your Health Recovery by
2.90
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
2.90
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Mar-10 15:06:25.