Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
20
% for
10
seconds.
Aggressive Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2727 4
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
13440
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5836 4
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
Charging Maneuver
Anti-Cavalry Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
2052 4
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
700
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
The caltrops also drain the Mount Stamina of any enemy in the area.
Anti-Cavalry Caltrops
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Health, Magicka, and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
10
Support
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
726
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
219
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
939
Concentration 2
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
2
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
2
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
1716
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
20
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
5
%
Rapid Mending 2
50
Ardent Flame
SKILLS
Molten Whip
Instant
Cast Time
Enemy
Target
7 meters
Range
928 1
Cost
Lash an enemy with flame, dealing
6763
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability while in combat, you gain a stack of Seething Fury, increasing the damage of your next Molten Whip by
20
% and your Weapon and Spell Damage by
100
for
15
seconds. This effect stacks up to 3 times.
Molten Whip
Venomous Claw
Instant
Cast Time
Enemy
Target
7 meters
Range
24 seconds
Duration
2278 4
Cost
Rake an enemy with your claw, dealing
3380
Poison Damage and an additional
14136
Poison Damage over
24
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
12
% more damage every
2
seconds.
Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Venomous Claw
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
24 seconds
Duration
2727 4
Cost
Exhale a corrosive blast to enemies in front of you, dealing
4971
Poison Damage and an additional
12144
Poison Damage over
24
seconds.
Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by
5948
.
Noxious Breath
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3507 1
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
4191
Flame Damage and taunting them for
15
seconds if they are not already taunted.
Hitting the target grants you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.
This attack cannot be dodged or reflected.
Unrelenting Grip
Cauterize
Instant
Cast Time
Area
Target
28 meters
Radius
15 seconds
Duration
2978 1
Cost
Activate an aura of embers which cauterizes the wounds of you or up to
4
nearby allies every
3
seconds, healing for
2986
Health.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Cauterize
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
40
%.
When you apply Burning or Poisoned to an enemy, you restore
1000
Magicka and Stamina. This effect can occur once every
3
seconds.
Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
3
seconds.
Warmth 2
Searing Heat
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
25
% and the duration by
4
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison attacks by
5
%.
World in Ruin 2
50
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
8 meters
Radius
22 meters
Range
125 8
Cost
Launch yourself at an enemy, dealing
11711
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After leaping you gain a damage shield that absorbs
37443
damage for
6
seconds. This portion of the ability scales with your Max Health.
Ferocious Leap
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2449 1
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
You release a spray of fiery spikes around you, causing enemies hit to take
11176
Flame Damage over
20
seconds.
While active, the armor returns
603
Flame Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Volatile Armor
Choking Talons
Instant
Cast Time
Area
Target
6 meters
Radius
3243 1
Cost
Call forth talons from the ground, dealing
4812
Flame Damage to enemies near you and immobilizing them for
4
seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by
5
% for
10
seconds.
An ally near the talons can activate the Ignite synergy, dealing
7764
Flame Damage to all enemies held within them.
Choking Talons
Coagulating Blood
Instant
Cast Time
Self
Target
20 seconds
Duration
4037 1
Cost
Draw on your draconic blood to heal for
7467
, increasing by up to |cffffff50%|r additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
30
% for
20
seconds.
Coagulating Blood
Protective Plate
Instant
Cast Time
Self
Target
6 seconds
Duration
3243 1
Cost
Flex your scales, reducing damage taken from projectiles by
50
% for
6
seconds.
Gain immunity to snares and immobilizations for
4
seconds.
Protective Plate
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
258
for each Draconic Power ability slotted.
Current bonus:
0
.
Elder Dragon 2
Scaled Armor
Increases your Physical and Spell Resistance by
1650
.
Scaled Armor 2
50
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
12 seconds
Duration
200 8
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
909
Poison Damage to nearby enemies each second for
12
seconds.
While active, this ability and your direct damage attacks ignore enemy Physical and Spell Resistance, but you cannot generate Ultimate.
Corrosive Armor
SKILLS
Stone Giant
0.6 seconds
Cast Time
Area
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
2052 4
Cost
Crush the earth beneath you, dealing
6127
Physical Damage to all enemies within
6
meters of you. Debris ripped from the ground is held around you for
12
seconds.
Activating the ability again allows you to launch part of the debris at an enemy, dealing
6474
Physical Damage, up to
3
times. The final cast stuns for
3
seconds.
Each hit applies Stagger, increasing damage taken by
50
per stack for
6
seconds.
Stone Giant
Igneous Weapons
Instant
Cast Time
Area
Target
36 meters
Radius
72 seconds
Duration
4037 1
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
1.2
minutes.
Igneous Weapons
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
8 seconds
Duration
3772 1
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
3093
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
16
% for
8
seconds.
Fragmented Shield
Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
3 seconds
Duration
3772 1
Cost
Encase an enemy in molten rock, stunning them for
3
seconds.
When the stun ends, they take
3491
Flame Damage and you are healed for
5783
Health.
This stun cannot be blocked or dodged.
Shattering Rocks
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
51
Health,
50
Magicka, and
50
Stamina for each point of the Ultimate spent.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%.
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast an Earthen Heart ability with a cost, you restore
1120
Stamina. This effect cannot activate when using a Stamina costing ability and must cost more than the restored value.
Helping Hands 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Ore 3
Miner Hireling
A hireling will send you even more blacksmithing materials and possibly other items every day. You have a greater chance at better quality materials.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Hireling:
Ready!
Master Writ Chance:
10%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Cloth 3
Outfitter Hireling
A hireling will send you even more clothing materials and possibly other items every day. You have a greater chance at better quality materials.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
10%
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Rune Stones 3
Enchanter Hireling
A hireling will send you runestones every day. You have a greater chance at Essence and better Aspect runestones.
Enchanter Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Master Writ Chance:
15%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Jewelry 3
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
15%
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Forager Hireling
A hireling will send you even more provisioning ingredients every day. You have a greater chance at better quality ingredients.
Forager Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Wood 3
Lumberjack Hireling
A hireling will send you even more woodworking materials and possibly other items every day. You have a greater chance at better quality materials.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 8
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
8382
Physical Damage to enemies in front of you and an additional
10053
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4140 4
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after dealing Critical Damage from an enemy's flank.
Camouflaged Hunter
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
10
Mages Guild
SKILLS
Ulfsild's Contingency
Instant
Cast Time
Area
Target
8 meters
Radius
22 seconds
Duration
2780 1
Cost
Imbue yourself with the magical runes of Ulfsild for
22
seconds. These runes trigger when you cast an ability with a cost, causing a burst of magic around you.
Ulfsild's Contingency
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
2
seconds.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
10
Psijic Order
SKILLS
Deep Thoughts
Instant
Cast Time
Self
Target
0 1
Cost
Focus your body and mind into a meditative state, healing for
1530
Health and restoring
1800
Magicka and Stamina every
1
second.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Deep Thoughts
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.
Deliberation 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1478
Health,
736
Stamina, and
615
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
50
Wood Elf Skills
PASSIVES
Acrobat
Increases your experience gain with the Bow skill line by
15
%.
Decreases your fall damage taken by
10
%.
Acrobat 1
Hunter's Eye
Increases your Stealth Detection radius by
3
meters.
Increases your Movement Speed by
5
% and your Physical and Spell Penetration by
950
.
Hunter's Eye 3
Y'ffre's Endurance
Increases your Stamina Recovery by
258
.
Y'ffre's Endurance 3
Resist Affliction
Increases your Max Stamina by
2000
and your Disease and Poison Resistance by
2310
.
Resist Affliction 3
50
Two Handed
SKILLS
Sundering Smash
0.6 seconds
Cast Time
Cone
Target
8 meters
Radius
3243 4
Cost
Drag your weapon along the ground to smash a cone in front of you.
Sundering Smash
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2449 4
Cost
Slam an enemy with an upward swing, dealing
7691
Physical Damage and setting them Off Balance for
7
seconds.
Hitting an enemy that is already Off Balance stuns them for
2
seconds.
Targets that are immune to Off Balance are snared by
40
% for
2
seconds.
Dizzying Swing
Executioner
Instant
Cast Time
Enemy
Target
7 meters
Range
1920 4
Cost
Spin around and strike an enemy down, dealing
3236
Bleed Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3507 4
Cost
Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.
You heal for
2986
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
100
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
258
.
Axes increase your Critical Damage done by
12
%.
Maces increase your Offensive Penetration by
2974
.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by
10
% for
4
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
50
One Hand and Shield
SKILLS
Leashing Throw
Instant
Cast Time
Enemy
Target
22 meters
Range
3507 4
Cost
Hurl your shield at an enemy, which then returns to you.
Leashing Throw
50
Dual Wield
PASSIVES
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.
Each mace increases your Offensive Penetration by
1487
.
Each sword increases your Weapon and Spell Damage by
129
.
Each dagger increases your Critical Chance rating by
657
.
Twin Blade and Blunt 2
50
Bow
ULTIMATES
Toxic Barrage
4 seconds
Channel Time
Enemy
Target
28 meters
Range
175 8
Cost
Unleash a barrage of arrows at an enemy, dealing
50724
Poison Damage over
4
seconds.
After dealing damage you poison the enemy, dealing an additional
27610
Poison Damage over
8
seconds after a
1
second delay.
You can move at full speed and are immune to all disabling effects while channeling this attack.
Toxic Barrage
SKILLS
Binding Vault
Instant
Cast Time
Area
Target
6 meters
Radius
3 seconds
Duration
3507 4
Cost
Fire a burst at your feet while flipping backwards
15
meters.
Casting again within
4
seconds increases the cost by
33
%.
Binding Vault
Lethal Arrow
0.8 seconds
Cast Time
Enemy
Target
35 meters
Range
2449 4
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
7231
Poison Damage and applying the Poisoned status effect.
Also afflicts enemy with Minor Defile, which reduces their healing received and damage shield strength by
6
% for
4
seconds.
Lethal Arrow
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
15 seconds
Duration
2449 4
Cost
Launch a multitude of arrows into the sky to rain down, dealing
855
Physical Damage to enemies in the target area every
1
second for
13
seconds, after a
2
second delay.
Endless Hail
Draining Shot
Instant
Cast Time
Enemy
Target
22 meters
Range
3507 4
Cost
Blast an enemy with an enchanted arrow, dealing
3884
Physical Damage and reducing their Movement Speed by
60
% for
3
seconds.
If the enemy is hit, you heal for
5910
.
Draining Shot
Bombard
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2978 4
Cost
Fire a burst of arrows in one shot, dealing
4595
Physical Damage to enemies in front of you.
Enemies hit are immobilized for
4
seconds.
Bombard
Venom Arrow
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2184 4
Cost
Shoot an arrow coated in Shadowscale poison at an enemy, dealing
3380
Poison Damage and an additional
9610
Poison Damage over
20
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
After casting you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage for
20
seconds.
Venom Arrow
PASSIVES
Vinedusk Training
WITH BOW EQUIPPED
Increases your damage done by
5
% against enemies
15
meters or closer.
Increases your Critical Chance rating by
1314
against enemies further than
15
meters.
Vinedusk Training 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
50
Destruction Staff
SKILLS
Traumatic Explosion
2 seconds
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
3 seconds
Duration
3507 1
Cost
Channel the power in your staff to fling a bolt of volatile magic, causing an elemental explosion at the target location.
Traumatic Explosion
10
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 2
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
20
Legerdemain
PASSIVES
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
10
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Dilation 2
Farsight
Claim a line of facets, stretching out from your area of control.
New Effect: Range increased from 4 facets to 6.
Consumes 1 Magicka Charge.
Farsight 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
6
Soul Magic
SKILLS
Sundering Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
2449 1
Cost
Launch a concentrated blast of soul magic at a target.
Sundering Soul
Soul Splitting Trap
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2184 1
Cost
Lay claim to enemy souls, dealing
6120
Magic Damage to your target and any other nearby enemies over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Splitting Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
10
Werewolf
ULTIMATES
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
300 8
Cost
|cffffff
CRIMINAL ACT
|r Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed your Max Stamina is increased by
30
%, you take
10
% less damage, and you summon two direwolves. You also grant yourself and nearby group members Minor Courage, increasing their Weapon and Spell Damage by
215
.
While slotted, your Stamina Recovery is increased by
15
%.
Pack Leader
SKILLS
Brutal Pounce
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
3739 4
Cost
|cffffff
CRIMINAL ACT
|r Pounce on an enemy with primal fury, dealing
4747
Bleed Damage and applying the Hemorrhaging status effect to all nearby enemies.
Activating the ability again within the next
5
seconds causes you to rip into all enemies in front of you to deal
3246
Bleed Damage over
10
seconds, dealing up to
450
% more damage to enemies under
100
% Health. Increases your Weapon and Spell Damage by
100
for each enemy hit, up to
6
times.
Brutal Pounce
Hircine's Fortitude
Instant
Cast Time
Self
Target
5425 1
Cost
|cffffff
CRIMINAL ACT
|r Invoke the Huntsman's blessing, healing you for
18493
Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore
3000
Stamina.
You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by
15
% for
20
seconds.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Hircine's Fortitude
Deafening Roar
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
4020 4
Cost
|cffffff
CRIMINAL ACT
|r Roar with bloodlust to fear nearby enemies for
4
seconds and setting them Off Balance for
7
seconds.
Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by
5948
and damage done by
5
% for
9
seconds.
While slotted you gain Major Protection and your Heavy Attacks taunt enemies for
15
seconds.
Deafening Roar
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
2438 4
Cost
|cffffff
CRIMINAL ACT
|r Crush an enemy with a deafening howl, dealing
8093
Physical Damage.
Deals
10
% more damage to enemies that are Terrified and
10
% more to enemies that are Off Balance.
Howl of Agony
Claws of Anguish
Instant
Cast Time
Cone
Target
7 meters
Radius
20 seconds
Duration
3176 4
Cost
|cffffff
CRIMINAL ACT
|r Shred enemies in front of you with your tainted claws, dealing
5744
Disease Damage and an additional
9570
Disease Damage over
20
seconds.
Afflicts enemies with Major Defile for
2.7
seconds, reducing their healing received and damage shield strength by
12
%.
Enemies hit by any part of the ability are afflicted with the Diseased status effect.
Claws of Anguish
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases your Movement Speed by
30
%.
Increases the Stamina your Heavy Attacks restore by
50
%.
Pursuit 2
Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
When you deal damage, the duration of your Werewolf Transformation is increased by
4
seconds. This effect can occur once every
5
seconds.
Blood Rage 2
Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon and Spell Damage by
18
%.
Grants you Major Resolve, increasing your Physical and Spell Resistance by
5948
.
Savage Strength 2
Bloodmoon
Allows you to infect another player with Lycanthropy once every
week
by returning to the Werewolf ritual site.
Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
Bloodmoon 1
Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Reduces the cost of remaining in your Werewolf Transformation by
20
% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of
80
%.
Call of the Pack 2
Craft
50 Breakfall
Reduces your fall damage taken by
7
% per stage.
40 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
100 Gifted Rider
Increases your Mount Speed by
2
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
15 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
75 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
10 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
50 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
45 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
120 War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Fitness
20 Bashing Brutality
Increases your Bash damage by
60
per stage.
50 Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
50 Boundless Vitality
Grants
28
Max Health per stage.
50 Celerity
Increases your Movement Speed by
2
% per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
50 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
50 Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
30 Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
50 Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
50 Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
30 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
30 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
50 Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
50 Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
40 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
50 Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
40 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
50 Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
50 Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
50 Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
30 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your healing received by
1
% per stage.
50 Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
10 Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
50 Resilience
Grants
132
Critical Resistance per stage.
10 Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
50 Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
20 Tireless Discipline
Grants
260
Max Stamina per stage.
30 War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
50 Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
25
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
10
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
10
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
50
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
3
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
10
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
30
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
740
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
41
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
2
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
6
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Fitness
772
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
120
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
1500
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
3
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
15
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
10
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
740
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
740
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
740
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
660
Critical Resistance
Wind Chaser
772
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
10
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
772
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
150
Health, Magicka, and Stamina Recovery
Walking Fortress
772
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
Loading...
Space:
193 / 200
11,687,606
4,095
0
643,383
945
Loading...
Space:
449 / 480
27,582,273
190,379
Loading...
Loading...
Space:
3296 / 3607
47,465,232
4,100
203,817
13,125,633
945
Loading...
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
15393
Health
36247
Stamina
18411
Magicka Recovery
674
Health Recovery
1601
Stamina Recovery
1078
Spell Damage
3475
4779
Spell Critical
27.4%
50%
Weapon Damage
3475
5056
Weapon Critical
27.4%
50%
Spell Resistance
26102
Physical Resistance
25376
Critical Resistance
2519
Spell Penetration
8348
Physical Penetration
8348
Magicka
15393
Health
36247
Stamina
18411
Magicka Recovery
674
Health Recovery
1601
Stamina Recovery
1078
Spell Damage
3475
4779
Spell Critical
27.4%
50%
Weapon Damage
3475
5056
Weapon Critical
27.4%
50%
Spell Resistance
26102
Physical Resistance
25376
Critical Resistance
2519
Spell Penetration
8348
Physical Penetration
8348
Magicka
19898
Health
41606
Stamina
22916
Magicka Recovery
1100
Health Recovery
2954
Stamina Recovery
1763
Spell Damage
3439
4948
Spell Critical
24.4%
50%
Weapon Damage
3439
5214
Weapon Critical
24.4%
50%
Spell Resistance
32050
Physical Resistance
31324
Critical Resistance
2519
Spell Penetration
6768
Physical Penetration
6768
Magicka
15393
Health
36247
Stamina
18411
Magicka Recovery
674
Health Recovery
1601
Stamina Recovery
1078
Spell Damage
3475
4779
Spell Critical
27.4%
50%
Weapon Damage
3475
5056
Weapon Critical
27.4%
50%
Spell Resistance
26102
Physical Resistance
25376
Critical Resistance
2519
Spell Penetration
8348
Physical Penetration
8348
Stats are only correct for bar #1.
Magicka
19898
Health
41606
Stamina
29402
Magicka Recovery
674
Health Recovery
2155
Stamina Recovery
1350
Spell Damage
4796
6045
Spell Critical
12.4%
50%
Weapon Damage
4796
6862
Weapon Critical
12.4%
50%
Spell Resistance
32050
Physical Resistance
31324
Critical Resistance
2519
Spell Penetration
8348
Physical Penetration
8348
Boon: The Lover
Lycanthropy
Major Gallop
Major Prophecy
Major Savagery
Bar 1
Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
3 seconds
Duration
3772 1
Cost
Encase an enemy in molten rock, stunning them for
3
seconds.
When the stun ends, they take
3491
Flame Damage and you are healed for
5783
Health.
This stun cannot be blocked or dodged.
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
8 seconds
Duration
3772 1
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
3093
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
16
% for
8
seconds.
Cauterize
Instant
Cast Time
Area
Target
28 meters
Radius
15 seconds
Duration
2978 1
Cost
Activate an aura of embers which cauterizes the wounds of you or up to
4
nearby allies every
3
seconds, healing for
2986
Health.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Venomous Claw
Instant
Cast Time
Enemy
Target
7 meters
Range
24 seconds
Duration
2278 4
Cost
Rake an enemy with your claw, dealing
3380
Poison Damage and an additional
14136
Poison Damage over
24
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
12
% more damage every
2
seconds.
Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
24 seconds
Duration
2727 4
Cost
Exhale a corrosive blast to enemies in front of you, dealing
4971
Poison Damage and an additional
12144
Poison Damage over
24
seconds.
Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by
5948
.
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
300 8
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed your Max Stamina is increased by
30
%, you take
10
% less damage, and you summon two direwolves. You also grant yourself and nearby group members Minor Courage, increasing their Weapon and Spell Damage by
215
.
While slotted, your Stamina Recovery is increased by
15
%.
Bar 2
Executioner
Instant
Cast Time
Enemy
Target
7 meters
Range
1920 4
Cost
Spin around and strike an enemy down, dealing
3236
Bleed Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2727 4
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
13440
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Coagulating Blood
Instant
Cast Time
Self
Target
20 seconds
Duration
4037 1
Cost
Draw on your draconic blood to heal for
7467
, increasing by up to |cffffff50%|r additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
30
% for
20
seconds.
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2449 4
Cost
Slam an enemy with an upward swing, dealing
7691
Physical Damage and setting them Off Balance for
7
seconds.
Hitting an enemy that is already Off Balance stuns them for
2
seconds.
Targets that are immune to Off Balance are snared by
40
% for
2
seconds.
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2449 1
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
You release a spray of fiery spikes around you, causing enemies hit to take
11176
Flame Damage over
20
seconds.
While active, the armor returns
603
Flame Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Corrosive Armor
Instant
Cast Time
Self
Target
12 seconds
Duration
200 8
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
909
Poison Damage to nearby enemies each second for
12
seconds.
While active, this ability and your direct damage attacks ignore enemy Physical and Spell Resistance, but you cannot generate Ultimate.
Overload
Werewolf
Brutal Pounce
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
3739 4
Cost
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing
4747
Bleed Damage and applying the Hemorrhaging status effect to all nearby enemies.
Activating the ability again within the next
5
seconds causes you to rip into all enemies in front of you to deal
3246
Bleed Damage over
10
seconds, dealing up to
450
% more damage to enemies under
100
% Health. Increases your Weapon and Spell Damage by
100
for each enemy hit, up to
6
times.
Hircine's Fortitude
Instant
Cast Time
Self
Target
5425 1
Cost
CRIMINAL ACT
Invoke the Huntsman's blessing, healing you for
18493
Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore
3000
Stamina.
You also gain Minor Endurance and Minor Fortitude, increasing your Health and Stamina Recovery by
15
% for
20
seconds.
While slotted you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Deafening Roar
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
4020 4
Cost
CRIMINAL ACT
Roar with bloodlust to fear nearby enemies for
4
seconds and setting them Off Balance for
7
seconds.
Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by
5948
and damage done by
5
% for
9
seconds.
While slotted you gain Major Protection and your Heavy Attacks taunt enemies for
15
seconds.
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
2438 4
Cost
CRIMINAL ACT
Crush an enemy with a deafening howl, dealing
8093
Physical Damage.
Deals
10
% more damage to enemies that are Terrified and
10
% more to enemies that are Off Balance.
Claws of Anguish
Instant
Cast Time
Cone
Target
7 meters
Radius
20 seconds
Duration
3176 4
Cost
CRIMINAL ACT
Shred enemies in front of you with your tainted claws, dealing
5744
Disease Damage and an additional
9570
Disease Damage over
20
seconds.
Afflicts enemies with Major Defile for
2.7
seconds, reducing their healing received and damage shield strength by
12
%.
Enemies hit by any part of the ability are afflicted with the Diseased status effect.
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
300 8
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed your Max Stamina is increased by
30
%, you take
10
% less damage, and you summon two direwolves. You also grant yourself and nearby group members Minor Courage, increasing their Weapon and Spell Damage by
215
.
While slotted, your Stamina Recovery is increased by