Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations, removing any already applied.
The effect ends if you cast any spell on an enemy or ally.
Retreating Maneuver
50
Light Armor
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
50
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1314
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
16
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
8
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
12
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
16
%.
Athletics 2
50
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
724
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
8
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
216
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
Juggernaut 2
50
Animal Companions
SKILLS
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
2348 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
7052
Poison Damage to enemies in front of you.
Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance by
5280
for
10
seconds.
Subterranean Assault
Bull Netch
Instant
Cast Time
Self
Target
27 seconds
Duration
0 Stamina
Cost
Call a bull netch that restores
4029
Stamina over
25
seconds. Gain Major Brutality and Major Sorcery, increasing Weapon and Spell Damage by
20
% over
27
seconds.
Bull Netch
PASSIVES
Bond With Nature
When one of your animal companions is killed or unsummoned, you're restored
1260
Health.
Bond With Nature 2
Savage Beast
Activating an Animal Companion ability grants
4
Ultimate. This effect has a cooldown of
8
seconds.
Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your damage done by
2
% for each Animal Companion ability slotted.
Current Bonus:
0
%.
Advanced Species 2
50
Green Balance
ULTIMATES
Enchanted Forest
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
75 Ultimate
Cost
Instantly swell a healing forest around you or an ally in the area, restoring
5146
health. The forest continues to heal you and all allies in the area for
2573
every
1
second over
6
seconds.
Gain
20
Ultimate if healing an ally under
50
% Health.
Enchanted Forest
SKILLS
Green Lotus
Instant
Cast Time
Area
Target
12 meters
Radius
20 seconds
Duration
2647 Magicka
Cost
Embrace the lotus blessing, causing Light Attacks to restore
1320
Health and your fully charged Heavy Attacks to restore
3960
Health to you or a nearby ally for
20
seconds.
Caster gains Major Savagery, increasing Weapon Critical by
2191
for
20
seconds.
Green Lotus
PASSIVES
Accelerated Growth
When healing you or an ally under
40
% Health with a Green Balance ability, gain Major Mending, increasing your healing done by
25
% for
3
seconds.
Accelerated Growth 2
Nature's Gift
When healing an ally with a Green Balance ability, gain
250
Magicka or
250
Stamina. Restores your lowest resource pool. This effect can occur once every
1
second.
Nature's Gift 2
Emerald Moss
Increase Healing Done for Green Balance abilities by
2
% for each Green Balance ability slotted.
Current Bonus:
0
%.
Emerald Moss 2
Maturation
When healing you or an ally, grant them Minor Toughness which increases Max Health by
10
% for
10
seconds.
Maturation 2
50
Winter's Embrace
ULTIMATES
Permafrost
Instant
Cast Time
Area
Target
10 meters
Radius
8 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, causing nearby enemies to take
2550
Frost Damage every
1
second for
8
seconds and their Movement Speed is reduced by
70
%. Nearby allies gain Major Protection, reducing incoming Damage by
30
%.
Enemies damaged three times are stunned for
3
seconds.
Permafrost
SKILLS
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
24 seconds
Duration
3969 Magicka
Cost
Wrap a thick cloak of ice around you and nearby allies. Affected targets gain Major Resolve, increasing Physical Resistance by
5280
, and Major Ward, increasing Spell Resistance by
5280
for
24
seconds.
You gain Minor Protection, reducing incoming damage by
8
% for
24
seconds.
Ice Fortress
Arctic Blast
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4059 Magicka
Cost
Envelop yourself in winter winds, healing for
10
% of Max Health instantly and an additional
2
% Health every
2
seconds over
10
seconds.
Enemies in the area will take
646
Frost Damage every
2
seconds over
10
seconds.
Arctic Blast
PASSIVES
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by
200
%.
Glacial Presence 2
Frozen Armor
Increases your Physical and Spell Resistance by
500
for each Winter's Embrace ability slotted.
Current Bonus:
0
.
Frozen Armor 2
Icy Aura
Reduce the effectiveness of snares applied to you by
15
%.
Icy Aura 2
Piercing Cold
Increases your Magic and Frost Damage by
6
%.
Piercing Cold 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
30
meters or closer.
Keen Eye: Reagents 2
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
17
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Hireling:
Ready!
17
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Cloth 1
Hireling:
Ready!
19
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Runestone Extraction
Increases the chance of extracting each type of Runestone by 3%.
Runestone Extraction 1
Hireling:
Ready!
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Hireling:
Ready!
16
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Hireling:
Ready!
3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
8
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Banish the Wicked
You generate
3
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 1
10
Mages Guild
ULTIMATES
Ice Comet
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
9548
Frost Damage to all enemies in the area, knocking them back, stunning them for
2
seconds, and reducing their Movement Speed by
50
% for
7
seconds.
After impact, enemies in the target area take
2766
Frost Damage every
1
second for
10
seconds.
Ice Comet
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
50
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Stalwart
Increases your Max Stamina by
6
% and Health Recovery by
20
%.
Stalwart 3
Resist Frost
Increases your Max Health by
9
% and Cold Resistance by
2079
.
Resist Frost 3
Rugged
Reduces your damage taken by
6
%.
Rugged 3
46
Two Handed
SKILLS
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2755 Stamina
Cost
Launch across the earth and smash an enemy, dealing
3567
Physical Damage. Deals up to
68
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2339 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
2614
Physical Damage and causing them to bleed for an additional
4565
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
1459
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1507 Stamina
Cost
Spin around and strike an enemy down, dealing
2562
Physical Damage. Deals up to
340
% more damage to enemies with less than
50
% Health.
Executioner
Momentum
Instant
Cast Time
Self
Target
33 seconds
Duration
2963 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
606
Health every
2
seconds while active.
Momentum
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
61
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
6204
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
Your successful fully-charged Heavy Attacks increase the damage of your next attack by
5
% for
7
seconds.
Follow Up 1
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
15
% for
10
seconds after killing a target.
Battle Rush 1
30
One Hand and Shield
SKILLS
Shielded Assault
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3291 Stamina
Cost
Rush an enemy and ram them, dealing
3846
Physical Damage and stunning them for
2
seconds.
You gain a damage shield after the attack, absorbing
1644
damage for
6
seconds.
Shielded Assault
50
Dual Wield
SKILLS
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
1801 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1324
Physical Damage with each weapon and causing them to bleed for an additional
6315
Physical Damage over
9
seconds.
You also heal for
627
Health every
2
seconds for the duration.
Blood Craze
Deadly Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3291 Stamina
Cost
Create a ring of floating razors around you, dealing
1589
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by
25
%.
Deadly Cloak
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
6204
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
31
Destruction Staff
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2646 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
829
Flame Damage,
873
Frost Damage, and
829
Shock Damage.
Up to 2 nearby enemies will take
1130
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
38
Restoration Staff
SKILLS
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3705 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
1941
Health.
Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Combat Prayer
Force Siphon
1.5 seconds
Cast Time
Enemy
Target
28 meters
Range
17 seconds
Duration
2117 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
17
seconds, healing you and your allies for
600
Health every
1
second when damaging them.
Force Siphon
14
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
30
%.
Improved Hiding 3
Trafficker
Increases the number of fence interactions you can use each day by
120
%.
Trafficker 1
4
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2646 Magicka
Cost
Lay claim to enemy souls, dealing
2450
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Summons
Allows you to revive once every
2
hours without spending a Soul Gem.
Soul Summons 1
Soul Lock
Killing an enemy with a Weapon ability has a
5
% chance of automatically filling an empty Soul Gem.
Soul Lock 1
10
Vampire
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
52
The Atronach
18 Master-at-Arms
Increases your damage done with direct damage attacks by
8.23
%.
16 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons by
10.36
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block an attack, you have a
15
% chance to deal
3207
Physical Damage to the enemy. This effect can occur once every
5
seconds.
18 Shattering Blows
Increases your damage done to enemies with a damage shield by
8.23
%.
120
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
54 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.81
%.
55 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.95
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
11 Thick Skinned
Reduces your damage taken from damage over time effects by
5.23
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
23
The Lord
4 Bastion
Increases the effectiveness of your damage shields by
1.97
%.
8 Expert Defender
Reduces your damage taken from Light and Heavy Attacks by
5.42
%.
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
11 Quick Recovery
Increases your healing received by
3.17
%.
75
The Lover
7 Arcanist
Increases your Magicka Recovery by
2.06
%.
7 Healthy
Increases your Health Recovery by
2.06
%.
Master Gatherer
Reduces your gathering time by
50
%.
54 Mooncalf
Increases your Stamina Recovery by
11.81
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
7 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
2.06
%.
120
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
8
seconds. This effect can occur once every
20
seconds.
43 Mighty
Increases your Physical, Poison, and Disease Damage done by
10.15
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
12
%.
31 Piercing
Increases your Physical Penetration by
2766
.
23 Precise Strikes
Increases the damage and healing of your Critical Strikes with Stamina abilities by
10.22
%.
23 Thaumaturge
Increases your damage done with damage over time effects by
10.22
%.
75
The Shadow
1 Befoul
Increases the effectiveness of your healing reduction abilities by
1.1
%.
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
3 Shade
Reduces the cost of Sneak by
2.09
%.
31 Shadow Ward
Reduces the cost of Block by
13.13
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
40 Tumbling
Reduces the cost of Roll Dodge by
16.02
%.
30
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
678
Health.
2 Ironclad
Reduces your damage taken against direct damage attacks by
1
%.
8 Medium Armor Focus
Increases your Physical Resistance by
811
while wearing
5
or more pieces of Medium Armor.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
11 Resistant
Increases your Critical Resistance by
345
.
9 Spell Shield
Increases your Spell Resistance by
907
.
23
The Tower
3 Bashing Focus
Reduces the cost of Bash by
2.09
%.
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
9 Siphoner
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina Recovery by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
2.62
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
5.23
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
23
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
1.97
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
5.42
%.
Quick Recovery
Increases your healing received by
3.17
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
120
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
5.23
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.95
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.81
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
30
Medium Armor Focus
Increases your Physical Resistance by
811
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
1
%.
Spell Shield
Increases your Spell Resistance by
907
.
Resistant
Increases your Critical Resistance by
345
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
120
Thaumaturge
Increases your damage done with damage over time effects by
10.22
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
10.22
%.
Piercing
Increases your Physical Penetration by
2766
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
10.15
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
52
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
10.36
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
8.23
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
8.23
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
75
Befoul
Increases the effectiveness of your healing reduction abilities by
0.7
%.
Shade
Reduces the cost of Sneak by
2.09
%.
Shadow Ward
Reduces the cost of Block by
13.13
%.
Tumbling
Reduces the cost of Roll Dodge by
16.02
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
75
Mooncalf
Increases your Stamina Recovery by
11.81
%.
Arcanist
Increases your Magicka Recovery by
2.06
%.
Healthy
Increases your Health Recovery by
2.06
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
2.06
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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RIDING SKILL
15%
Speed
5
Stamina
13
Inventory
Ready to Train!
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
10922
Health
13575
Stamina
26765
Magicka Recovery
596
Health Recovery
248
Stamina Recovery
1609
Spell Damage
1304
Spell Critical
19.6%
Weapon Damage
1304
Weapon Critical
44.6%
Spell Resistance
13132
Physical Resistance
11862
Critical Resistance
345
Spell Penetration
2692
Physical Penetration
5458
Magicka
10922
Health
13575
Stamina
26453
Magicka Recovery
657
Health Recovery
248
Stamina Recovery
1750
Spell Damage
1322
Spell Critical
25.1%
Weapon Damage
1386
Weapon Critical
53.9%
Spell Resistance
13536
Physical Resistance
12362
Critical Resistance
316
Spell Penetration
2590
Physical Penetration
6592
Magicka
10922
Health
13575
Stamina
26765
Magicka Recovery
596
Health Recovery
248
Stamina Recovery
1609
Spell Damage
1304
Spell Critical
19.6%
Weapon Damage
1304
Weapon Critical
44.6%
Spell Resistance
13132
Physical Resistance
11862
Critical Resistance
345
Spell Penetration
2692
Physical Penetration
5458
Magicka
10922
Health
13575
Stamina
26765
Magicka Recovery
596
Health Recovery
248
Stamina Recovery
1609
Spell Damage
1304
Spell Critical
19.6%
Weapon Damage
1304
Weapon Critical
44.6%
Spell Resistance
13132
Physical Resistance
11862
Critical Resistance
345
Spell Penetration
2692
Physical Penetration
5458
Stats are only correct for bar #2.
Magicka
10922
Health
13575
Stamina
26765
Magicka Recovery
596
Health Recovery
248
Stamina Recovery
1609
Spell Damage
1304
Spell Critical
19.6%
Weapon Damage
1304
Weapon Critical
44.6%
Spell Resistance
13132
Physical Resistance
11862
Critical Resistance
345
Spell Penetration
2692
Physical Penetration
5458
Stats are only correct for bar #2.
Boon: The Thief
Stage 4 Vampirism
Bar 1
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
1507 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1277
Physical Damage with each weapon and causing them to bleed for an additional
6245
Physical Damage over
9
seconds.
You also heal for
635
Health every
2
seconds for the duration.
Arctic Blast
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4059 Magicka
Cost
Envelop yourself in winter winds, healing for
10
% of max Health instantly and an additional
2
% health every
2
seconds over
10
seconds.
Enemies in the area will take
613
Frost Damage every
2
seconds over
10
seconds.
Deadly Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
2755 Stamina
Cost
Create a ring of floating razors around you, dealing
1531
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by
25
%.
Green Lotus
Instant
Cast Time
Area
Target
12 meters
Radius
20 seconds
Duration
2647 Magicka
Cost
Embrace the lotus blessing, causing Light Attacks to restore
1372
Health and your Heavy Attacks to restore
4118
Health to you or a nearby ally for
20
seconds.
Caster gains Major Savagery, increasing Weapon Critical by
2191
for
20
seconds.
Bull Netch
Instant
Cast Time
Self
Target
27 seconds
Duration
0 Stamina
Cost
Call a bull netch that restores
4029
Stamina over
25
seconds. Gain Major Brutality and Major Sorcery, increasing weapon and spell damage by
20
% over
27
seconds.
Enchanted Forest
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
75 Ultimate
Cost
Instantly swell a healing forest around you or an ally in the area, restoring
5424
health. The forest continues to heal you and all allies in the area for
2712
every
1
second over
6
seconds.
Gain
20
Ultimate if healing an ally under
50
% Health.
Bar 2
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7266 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations, removing any already applied.
The effect ends if you cast any spell on an enemy or ally.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1507 Stamina
Cost
Spin around and strike an enemy down, dealing
2098
Physical Damage. Deals up to
340
% more damage to enemies with less than
50
% Health.
Shielded Assault
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3291 Stamina
Cost
Rush an enemy and ram them, dealing
3150
Physical Damage and stunning them for
2
seconds.
You gain a damage shield after the attack, absorbing
1483
damage for
6
seconds.
Force Siphon
1.5 seconds
Cast Time
Enemy
Target
28 meters
Range
17 seconds
Duration
2117 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
17
seconds, healing you and your allies for
600
Health every
1
second when damaging them.
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2646 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
783
Flame Damage,
824
Frost Damage, and
783
Shock Damage.
Up to 2 nearby enemies will take
1067
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Ice Comet
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
7820
Frost Damage to all enemies in the area, knocking them back, stunning them for