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LEVEL
42
CHAMPION POINTS 688
EBONHEART PACT RANK 3
Keth Kha'jay Slippycheeze
Khajiit Necromancer (Magicka)
Vampire
53 Magicka
0 Health
0 Stamina

Skill Points:
0 / 75

Skyshards:
2 / 3
565 / 617
37
Bone Tyrant

SKILLS
Death Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
3046 1
Cost
Slice into your enemy's life force, dealing
4324
Magic Damage.

You heal for
3254
Health for the first enemy hit, and an additional
1084
for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.
Death Scythe
Beckoning Armor
Instant
Cast Time
Self
Target
22 meters
Range
20 seconds
Duration
2284 1
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.

While active, enemies that strike you with ranged attacks will be pulled toward you once every
2
seconds and become taunted for
15
seconds if they are not already taunted.


Creates a corpse when the effect completes.
Beckoning Armor
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED

Whenever an enemy you are in combat with dies within
28
meters of you, restore
666
Magicka and Stamina.
Death Gleaning 2
Disdain Harm
Reduce the damage you take from damage over time abilities by
15
% while you have a Bone Tyrant ability active.
Disdain Harm 2
Health Avarice
Increase your Healing Received by
2
% for each Bone Tyrant ability slotted.

Current bonus:
2
%.
Health Avarice 2
CLASS
Bone Tyrant
Grave Lord
Living Death
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
0
Health
0
Stamina
0

Magicka Recovery
2235
Health Recovery
337
Stamina Recovery
1132

Spell Damage
2234
4533
Spell Critical
33.8%
50%
Weapon Damage
2234
3137
Weapon Critical
33.8%
50%

Spell Resistance
12136
Physical Resistance
7054
Critical Resistance
1396

Spell Penetration
3984
Physical Penetration
3984
Boon: The Steed
Major Gallop
Vampire Stage 3
Bar 1
Blood Mist
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
20 seconds
Duration
2731 1
Cost
CRIMINAL ACT

Dissolve into a bloody mist, causing the next
3
projectiles to deal no damage to you for
1
second while you dash forward and reappear at your target location after a short duration.

Upon activation you drain the blood of those around you for
20
seconds, dealing
1162
Magic Damage every
2
seconds to enemies and healing you for
45
% of the damage caused.

Casting again within
4
seconds costs
33
% more Magicka.
Death Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
3046 1
Cost
Slice into your enemy's life force, dealing
4324
Magic Damage.

You heal for
3254
Health for the first enemy hit, and an additional
1084
for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
2538 1
Cost
CRIMINAL ACT

Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
8935
Flame Damage to all enemies nearby.

Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of
50
% more damage.

Creates a corpse on death.
Eviscerate
Instant
Cast Time
Enemy
Target
7 meters
Range
1658 1
Cost
Rend an enemy, dealing
5766
Magic Damage.

Deals up to
33
% more damage based on your missing Health.
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
4061 1
Cost
CRIMINAL ACT

Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
1698
Health.

While active,
10
% of the damage you take is transferred to the spirit instead.

Creates a corpse on death.
       
Swarming Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
281 8
Cost
CRIMINAL ACT

Transform into a monstrous creature of the night, instantly healing to full Health.

While transformed, your Max Health, Magicka, and Stamina are increased by
10757
, you heal for
15
% of all damage you deal, and you can see enemies through walls.

Bats also swarm around you and shred enemies that come close, dealing
2349
Magic Damage every
1
second.
Bar 2
Blockade of Fire
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2792 1
Cost
Slam your staff down to create a flaming barrier in front of you, dealing
775
Flame Damage to enemies in the target area every
1
second.

Burning enemies take
10
% more damage from this ability.
Beckoning Armor
Instant
Cast Time
Self
Target
22 meters
Range
20 seconds
Duration
2284 1
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.

While active, enemies that strike you with ranged attacks will be pulled toward you once every
2
seconds and become taunted for
15
seconds if they are not already taunted.


Creates a corpse when the effect completes.
Expunge
Instant
Cast Time
Self
Target
2095 32
Cost
Embrace the power of death, removing up to
2
negative effects from yourself.

While slotted, the cost of all your abilities are reduced by
3
%.
Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2792 1
Cost
Desecrate the ground at the target location, dealing
8250
Frost Damage over
10
seconds.

Consumes a corpse on cast to deal
30
% more damage.

An ally standing in the graveyard can activate the Grave Robber synergy, dealing
5582
Frost Damage to enemies in the area and healing for the damage done.
Skeletal Mage
Instant
Cast Time
Self
Target
20 seconds
Duration
2792 1
Cost
CRIMINAL ACT

Unearth a skeletal mage from the dirt to fight by your side for
20
seconds. The mage attacks the closest enemy every
2
seconds, dealing
1116
Shock Damage.

Creates a corpse on death.
       
Glacial Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
189 8
Cost
CRIMINAL ACT

Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
7689
Frost Damage with each smash. The final smash stuns all enemies hit for
4
seconds.

Dealing damage applies Major Vulnerability to any enemy hit for
17
seconds, increasing their damage taken by
10
%.
Overload
       
Werewolf
       
Character data Exported on 2024-01-09 17:54:14

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