Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
War Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2984 4
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
8304
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Resolving Vigor
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Magicka and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
34
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
35
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
1716
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
20
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
5
%
Rapid Mending 2
42
Curative Runeforms
SKILLS
Audacious Runemend
Instant
Cast Time
Cone
Target
28 meters
Radius
4590 1
Cost
|cffffff
Cost determined by highest max resource
|r Craft a series of virtuous Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for
1865
Health three times and generate Crux.
Healing a target under
50
% Health grants them Minor Heroism for
6
seconds, generating
1
Ultimate every
1.5
seconds.
Each active Crux reduces the cost of this ability by
3
%.
Audacious Runemend
PASSIVES
Healing Tides
Your mastery of weaving fate and abyssal water increases your healing done by
3
% for each active Crux.
Healing Tides 2
Hideous Clarity
You've stared too long into the abyss. When you generate Crux, you restore
225
Magicka or Stamina, whichever maximum is higher.
Hideous Clarity 2
Erudition
Knowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by
18
%.
Erudition 2
50
Herald of the Tome
ULTIMATES
The Unblinking Eye
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
6 seconds
Duration
175 8
Cost
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for
6
seconds and deals
1765
Magic Damage to enemies within 5 meters every
0.5
seconds.
The scion's beam can be repositioned by recasting The Unblinking Eye.
The Unblinking Eye
SKILLS
Escalating Runeblades
Instant
Cast Time
Enemy
Target
22 meters
Range
2700 1
Cost
|cffffff
Cost Determined by Highest Max Resource
|r Craft a series of Apocryphal runes before launching them at a foe, dealing
1115
Magic Damage,
1226
Magic Damage, and
1469
Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target.
This ability deals
3
% increased damage for each active Crux when cast.
Escalating Runeblades
Exhausting Fatecarver
4.5 seconds
Channel Time
Area
Target
22 x 3 meters
Area
22 meters
Radius
0 1
Cost
|cffffff
Cost Determined by Highest Max Resource
|r Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to
4
seconds, dealing
1313
Magic Damage every
0.3
seconds and snaring enemies hit by
15
%.
Casting Exhausting Fatecarver consumes all Crux and increases damage done by
33
%, duration by
0.3
seconds, and snare by
15
% per Crux spent.
Exhausting Fatecarver
PASSIVES
Fated Fortune
Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by
12
% for
7
seconds.
Fated Fortune 2
Harnessed Quintessence
You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by
5
% for
10
seconds.
Harnessed Quintessence 2
Psychic Lesion
With a Herald of the Tome Ability Slotted
Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by
15
% and Status Effect Chance by
55
%.
Psychic Lesion 2
Splintered Secrets
What they don't know can kill them. Increase your Physical and Spell Penetration by
495
per Herald of the Tome ability slotted.
Current bonus:
0
.
Splintered Secrets 1
50
Soldier of Apocrypha
ULTIMATES
Sanctum of the Abyssal Sea
Instant
Cast Time
Self
Target
10 seconds
Duration
200 8
Cost
Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs
60
% of all damage for
10
seconds, up to a max of
84442
damage, scaling off your Max Health.
When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over
10
seconds.
Sanctum of the Abyssal Sea
SKILLS
Runic Embrace
Instant
Cast Time
Enemy
Target
22 meters
Range
1620 1
Cost
Craft a rune that deals
1858
Magic Damage and heals you for
3392
Health, scaling off your Max Health.
You apply Minor Maim and Minor Lifesteal for
15
seconds, reducing enemy damage done by
5
%, and healing you and your allies for
612
Health every
1
second when damaging them.
The rune taunts for
15
seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by
2
% per active Crux.
Runic Embrace
Spiteward of the Lucid Mind
Instant
Cast Time
Self
Target
6 seconds
Duration
4320 1
Cost
Like the rune knights of old, summon a shield that absorbs
10751
damage for
6
seconds, scaling off your Max Health.
The first time you take direct damage, the shield retaliates and deals
2140
Magic Damage to the attacker, scaling off your Armor.
Consume Crux to heal yourself
3178
Health, scaling off your Max Health, and refund
30
% of Spiteward of the Lucid Mind cost per Crux spent.
Spiteward of the Lucid Mind
Cruxweaver Armor
Instant
Cast Time
Self
Target
29 seconds
Duration
2700 1
Cost
Forge defiant runic armor around you, granting Major Resolve for
29
seconds, increasing your Armor by
5948
.
While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by
2974
for
6
seconds. Blows against your armor also generate Crux, up to once every
5
seconds.
Cruxweaver Armor
Runic Defense
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
3510 1
Cost
Cast forth a complex rune granting you and your group members Minor Resolve for
20
seconds, increasing your Armor by
2974
.
You gain Minor Protection for
20
seconds, reducing your damage taken by
5
%.
The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for
9536
Health, scaling off your Max Health.
Runic Defense
PASSIVES
Aegis of the Unseen
Form a secret soldier within your mind, a defense against arcane forces without. While a beneficial Soldier of Apocrypha ability is active on you, increase your Armor by
1980
.
Aegis of the Unseen 2
Wellspring of the Abyss
Apocryphal knowledge bubbles up from the depths of your psyche, increasing your Health, Magicka, and Stamina Recovery by
129
for each Soldier of Apocrypha ability slotted.
Current bonus:
258
.
Wellspring of the Abyss 2
Circumvented Fate
Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for
20
seconds and reducing damage from area attacks by
10
%. This effect can occur once every
5
seconds.
Circumvented Fate 2
Implacable Outcome
The will of an Arcanist is absolute. When you consume Crux, gain
2
Ultimate. This effect can occur once every
8
seconds.
Implacable Outcome 1
44
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
49
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
50
Clothing
PASSIVES
Tailoring
Allows the use of Flax and Hide.
Tailoring 2
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
29
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
33
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 29 Recipes.
Recipe Improvement 2
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
6
Fighters Guild
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3213 4
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
2230
Physical Damage, taunting them for
15
seconds if they are not already taunted, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
3
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
2
Undaunted
SKILLS
Blood Altar
Instant
Cast Time
Area
Target
28 meters
Radius
27 seconds
Duration
4320 32
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
612
Health every
1
second when damaging them.
Allies in the area can activate the Blood Funnel synergy, healing for
40
% of their Max Health.
Blood Altar
50
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spell Recharge
When you activate an ability, you restore
625
Magicka or Stamina, based on whichever is lowest. This effect can occur once every
6
seconds.
When you are using an ability with a channel or cast time, you take
5
% less damage.
Spell Recharge 3
Syrabane's Boon
Increases your Max Magicka by
2000
.
Syrabane's Boon 3
Elemental Talent
Increases your Weapon and Spell Damage by
172
.
Elemental Talent 2
50
One Hand and Shield
SKILLS
Shielded Assault
Instant
Cast Time
Enemy
Target
22 meters
Range
3780 4
Cost
Rush an enemy and ram them, dealing
2230
Physical Damage and stunning them for
3
seconds.
You gain a damage shield after the attack, absorbing
11473
damage for
6
seconds. This portion of the ability scales off your Max Health.
Shielded Assault
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
500
more damage and cost
50
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
6
%.
Deflect Bolts 1
43
Destruction Staff
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
2430 1
Cost
Focus all the elemental energies with your staff and blast an enemy for
1115
Flame Damage,
1115
Frost Damage, and
1115
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Destructive Touch
Instant
Cast Time
Enemy
Target
15 meters
Range
20 seconds
Duration
2970 1
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
1857
Magic Damage and an additional
5550
Magic Damage over
20
seconds.
The initial hit always applies the element's status effect.
Destructive Touch
PASSIVES
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
50
%.
Elemental Force 1
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
6
%.
Lightning Staves increases your damage done with direct damage and channeled effects by
6
%.
Ice Staves reduce the cost of blocking by
18
% and increases the amount of damage you block by
10
%.
Ancient Knowledge 1
1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2700 1
Cost
Lay claim to an enemy's soul, dealing
7183
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
40 Breakfall
Reduces your fall damage taken by
7
% per stage.
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
45 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
10 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
50 Boundless Vitality
Grants
28
Max Health per stage.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
50 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
40 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
50 Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
10 Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
15 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
20 Blessed
Increases your Healing Done by
1
% per stage.
50 Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
10 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
50 Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your healing received by
1
% per stage.
20 Tireless Discipline
Grants
260
Max Stamina per stage.
50 Unassailable
Reduces your damage taken by area of effect attacks by
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
28
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
30
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
10
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
350
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
260
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
351
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
15
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
20
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
2
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
120
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
350
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
350
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
350
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
351
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
351
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
20
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
351
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
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Space:
54 / 165
43,693
0
0
0
995
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Space:
450 / 480
3,064,263
128,873
Loading...
Loading...
Space:
5299 / 11005
5,124,850
2,290
128,873
1,484,727
995
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
14584
Health
31165
Stamina
15599
Magicka Recovery
1017
Health Recovery
1048
Stamina Recovery
1017
Spell Damage
1780
2682
Spell Critical
13.3%
50%
Weapon Damage
1780
2764
Weapon Critical
13.3%
50%
Spell Resistance
12538
Physical Resistance
12538
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Magicka
14584
Health
31248
Stamina
15777
Magicka Recovery
1017
Health Recovery
1048
Stamina Recovery
1017
Spell Damage
1869
2813
Spell Critical
13.3%
50%
Weapon Damage
1869
2912
Weapon Critical
13.3%
50%
Spell Resistance
12575
Physical Resistance
12575
Critical Resistance
1320
Spell Penetration
1690
Physical Penetration
1690
Magicka
14584
Health
31165
Stamina
15599
Magicka Recovery
1017
Health Recovery
1048
Stamina Recovery
1017
Spell Damage
1780
2682
Spell Critical
13.3%
50%
Weapon Damage
1780
2764
Weapon Critical
13.3%
50%
Spell Resistance
12538
Physical Resistance
12538
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Magicka
14584
Health
31165
Stamina
15599
Magicka Recovery
1017
Health Recovery
1048
Stamina Recovery
1017
Spell Damage
1780
2682
Spell Critical
13.3%
50%
Weapon Damage
1780
2764
Weapon Critical
13.3%
50%
Spell Resistance
12538
Physical Resistance
12538
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #2.
Magicka
14584
Health
31165
Stamina
15599
Magicka Recovery
1017
Health Recovery
1048
Stamina Recovery
1017
Spell Damage
1780
2682
Spell Critical
13.3%
50%
Weapon Damage
1780
2764
Weapon Critical
13.3%
50%
Spell Resistance
12538
Physical Resistance
12538
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #2.
Major Gallop
Minor Berserk
Bar 1
Runic Embrace
Instant
Cast Time
Enemy
Target
22 meters
Range
1620 1
Cost
Craft a rune that deals
1858
Magic Damage and heals you for
3392
Health, scaling off your Max Health.
You apply Minor Maim and Minor Lifesteal for
15
seconds, reducing enemy damage done by
5
%, and healing you and your allies for
612
Health every
1
second when damaging them.
The rune taunts for
15
seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by
2
% per active Crux.
Shielded Assault
Instant
Cast Time
Enemy
Target
22 meters
Range
3780 4
Cost
Rush an enemy and ram them, dealing
2230
Physical Damage and stunning them for
3
seconds.
You gain a damage shield after the attack, absorbing
11473
damage for
6
seconds. This portion of the ability scales off your Max Health.
Escalating Runeblades
Instant
Cast Time
Enemy
Target
22 meters
Range
2295 4
Cost
Cost Determined by Highest Max Resource
Craft a series of Apocryphal runes before launching them at a foe, dealing
1115
Magic Damage,
1226
Magic Damage, and
1469
Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target.
This ability deals
3
% increased damage for each active Crux when cast.
Exhausting Fatecarver
4.5 seconds
Channel Time
Area
Target
22 x 3 meters
Area
22 meters
Radius
0 4
Cost
Cost Determined by Highest Max Resource
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to
4
seconds, dealing
1313
Magic Damage every
0.3
seconds and snaring enemies hit by
15
%.
Casting Exhausting Fatecarver consumes all Crux and increases damage done by
33
%, duration by
0.3
seconds, and snare by
15
% per Crux spent.
Audacious Runemend
Instant
Cast Time
Cone
Target
28 meters
Radius
3901 4
Cost
Cost determined by highest max resource
Craft a series of virtuous Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for
1865
Health three times and generate Crux.
Healing a target under
50
% Health grants them Minor Heroism for
6
seconds, generating
1
Ultimate every
1.5
seconds.
Each active Crux reduces the cost of this ability by
3
%.
Sanctum of the Abyssal Sea
Instant
Cast Time
Self
Target
10 seconds
Duration
200 8
Cost
Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs
60
% of all damage for
10
seconds, up to a max of
84442
damage, scaling off your Max Health.
When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over
10
seconds.
Bar 2
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
2430 1
Cost
Focus all the elemental energies with your staff and blast an enemy for
1115
Flame Damage,
1115
Frost Damage, and
1115
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Spiteward of the Lucid Mind
Instant
Cast Time
Self
Target
6 seconds
Duration
4320 1
Cost
Like the rune knights of old, summon a shield that absorbs
10751
damage for
6
seconds, scaling off your Max Health.
The first time you take direct damage, the shield retaliates and deals
2140
Magic Damage to the attacker, scaling off your Armor.
Consume Crux to heal yourself
3178
Health, scaling off your Max Health, and refund
30
% of Spiteward of the Lucid Mind cost per Crux spent.
Cruxweaver Armor
Instant
Cast Time
Self
Target
29 seconds
Duration
2700 1
Cost
Forge defiant runic armor around you, granting Major Resolve for
29
seconds, increasing your Armor by
5948
.
While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by
2974
for
6
seconds. Blows against your armor also generate Crux, up to once every
5
seconds.
Frost Touch
Instant
Cast Time
Enemy
Target
15 meters
Range
20 seconds
Duration
2970 1
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3345
Frost Damage and an additional
5550
Frost Damage over
20
seconds.
Enemies hit by the initial hit are afflicted with the Chilled status effect.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2984 4
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
8304
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
War Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
250 8
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by