minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
46
Light Armor
SKILLS
Annulment
Instant
Cast Time
Self
Target
6 seconds
Duration
4361 1
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
7496
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
Annulment
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
1
% for each piece of Light Armor worn.
Current bonus:
5
%.
Reduces the cost of Sprint by
1
% for each piece of Light Armor worn.
Current bonus:
5
%.
Grace 1
Evocation
Increases your Magicka Recovery by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Reduces the Magicka cost of your abilities by
1
% for each piece of Light Armor equipped.
Current bonus:
5
%.
Evocation 1
28
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
29
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
40
Bone Tyrant
SKILLS
Death Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
3078 1
Cost
Slice into your enemy's life force, dealing
3786
Magic Damage.
You heal for
3155
Health for the first enemy hit, and an additional
1051
for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.
Death Scythe
Summoner's Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2565 1
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.
While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by
12
%.
Creates a corpse when the effect completes.
Summoner's Armor
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 1
Cost
Sap the lingering life from fresh corpses, granting you
6
Ultimate and healing
887
Health every
1
second for
2
seconds per additional corpse. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Necrotic Potency
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within
28
meters of you, restore
333
Magicka and Stamina.
Death Gleaning 1
49
Grave Lord
ULTIMATES
Glacial Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
175 8
Cost
|cffffff
CRIMINAL ACT
|r Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
6733
Frost Damage with each smash. The final smash stuns all enemies hit for
3.7
seconds.
Dealing damage applies Major Vulnerability to any enemy hit for
17
seconds, increasing their damage taken by
10
%.
Glacial Colossus
SKILLS
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2565 1
Cost
Lob an explosive skull at an enemy, dealing
4952
Flame Damage.
Every third cast of this ability deals
50
% increased damage and will bounce up to
2
times to other nearby enemies.
Ricochet Skull
Grave Lord's Sacrifice
Instant
Cast Time
Self
Target
28 meters
Range
20 seconds
Duration
2565 1
Cost
|cffffff
CRIMINAL ACT
|r While in combat, summon a skeleton from the ground after
2.5
seconds. The skeleton leaps to you, sacrificing the fallen soul within and mastering your necromantic energies for
20
seconds, increasing your damage done with class abilities and damage over time effects by
15
%. While active, your third cast of Flame Skull deals its damage in an area and creates a corpse near the enemy.
Creates a corpse on death.
Grave Lord's Sacrifice
Avid Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2822 1
Cost
Desecrate the ground at the target location, dealing
6666
Frost Damage over
10
seconds.
Consumes a corpse on cast to deal
30
% more damage.
You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing
4888
Frost Damage to enemies in the area and healing for the damage done.
Avid Boneyard
Skeletal Arcanist
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2822 1
Cost
|cffffff
CRIMINAL ACT
|r Unearth a skeletal mage from the dirt to fight by your side for
20
seconds. The mage attacks the closest enemy every
2
seconds, dealing
1076
Shock Damage to them and all other enemies nearby.
Creates a corpse on death.
Skeletal Arcanist
Shocking Siphon
Instant
Cast Time
5 meters
Radius
28 meters
Range
20 seconds
Duration
0 1
Cost
Violently drain the last spark of life from a corpse, dealing
9660
Shock Damage over
20
seconds to all enemies around the corpse and between you and the corpse.
While slotted, your damage done is increased by
3
%.
Shocking Siphon
PASSIVES
Reusable Parts
When your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by
25
%.
Reusable Parts 1
Death Knell
Increases your Critical Strike Chance against enemies under
25
% Health by
5
% for each Grave Lord ability slotted.
Current bonus:
25
%.
Death Knell 1
Dismember
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by
750
.
Dismember 1
Rapid Rot
Increases your damage done with damage over time effects by
5
%.
Rapid Rot 1
37
Living Death
ULTIMATES
Reanimate
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
335 8
Cost
Bring your allies back from the brink of death, resurrecting up to
3
allies at the target location.
Reanimate
SKILLS
Resistant Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
4104 1
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
7250
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and damage shield strength by
6
%.
You grant the target Spell and Physical Resistance equal to half the amount healed for
3
seconds.
Resistant Flesh
PASSIVES
Curative Curse
While you have a negative effect on you, your healing done is increased by
4
%.
Curative Curse 1
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Steel Ingots.
Metalworking 2
Miner Hireling
A hireling will send you some blacksmithing materials and possibly other items every day.
Miner Hireling 1
Metallurgy
Reduces research times by 5% and allows the research of two items at once.
Metallurgy 1
Hireling:
Ready!
50
Clothing
PASSIVES
Tailoring
Allows the use of Cotton and Leather.
Tailoring 3
Outfitter Hireling
A hireling will send you some clothing materials and possibly other items every day.
Outfitter Hireling 1
Stitching
Reduces research times by 20% and allows the research of three items at once.
Stitching 3
Hireling:
Ready!
22
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Enchanter Hireling
A hireling will send you some runestones every day.
Enchanter Hireling 1
27
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 50 Recipes.
Recipe Improvement 5
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 10 minutes to the duration of any consumed drink.
Connoisseur 2
Forager Hireling
A hireling will send you some provisioning ingredients every day.
Forager Hireling 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Oak wood.
Woodworking 2
Lumberjack Hireling
A hireling will send you some woodworking materials and possibly other items every day.
Lumberjack Hireling 1
Hireling:
Ready!
4
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
2
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
41
Argonian Skills
PASSIVES
Amphibian
Increases your experience gain with the Restoration Staff skill line by
15
%.
Increases your swimming speed by
50
%.
Amphibian 1
Life Mender
Increases your healing done by
1
%.
Life Mender 1
Argonian Resistance
Increases your Max Health by
359
and your Disease and Poison Resistance by
660
.
Argonian Resistance 1
40
Destruction Staff
SKILLS
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2822 1
Cost
Create an unstable elemental barrier in front of you, dealing
622
Magic Damage to enemies in the target area every
1
second before exploding for an additional
2579
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional
5010
Flame Damage over
20
seconds.
Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for
50
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
3436
damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 1
28
Restoration Staff
SKILLS
Grand Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
3335 1
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
9339
Health over
10
seconds.
Grand Healing
1
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
2
.
Hand Brush 1
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Only works on
the lowest three layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 1
1
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Simple difficulty.
Antiquarian Insight 1
1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2565 1
Cost
Lay claim to an enemy's soul, dealing
10362
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
10 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
25 Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
45 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
15 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
10 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
10 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
50 Boundless Vitality
Grants
28
Max Health per stage.
50 Fortified
Grants
34.6
Armor per stage.
8 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
50 Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
10 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Warfare
50 Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
50 Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your healing received by
1
% per stage.
49 Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
20 Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
10
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
30
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
10
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
10
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
10
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
319
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
8
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
3
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
82
Weapon and Spell Damage
Fitness
238
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
2
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
1500
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
20
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
319
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
319
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
319
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
238
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
2
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
238
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
238
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
Loading...
Space:
141 / 215
47,538
0
0
0
995
Loading...
Space:
445 / 480
3,067,151
128,873
Loading...
Loading...
Space:
5299 / 11005
5,124,850
2,290
128,873
1,484,727
995
Loading...
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
24988
Health
20827
Stamina
15142
Magicka Recovery
1256
Health Recovery
859
Stamina Recovery
1047
Spell Damage
1892
3502
Spell Critical
40.6%
54%
Weapon Damage
1892
2733
Weapon Critical
40.6%
54%
Spell Resistance
7275
Physical Resistance
7275
Critical Resistance
1065
Spell Penetration
700
Physical Penetration
700
Magicka
24988
Health
20827
Stamina
15142
Magicka Recovery
1256
Health Recovery
859
Stamina Recovery
1047
Spell Damage
1892
3502
Spell Critical
40.6%
54%
Weapon Damage
1892
2733
Weapon Critical
40.6%
54%
Spell Resistance
7275
Physical Resistance
7275
Critical Resistance
1065
Spell Penetration
700
Physical Penetration
700
Magicka
24386
Health
18712
Stamina
15142
Magicka Recovery
1157
Health Recovery
384
Stamina Recovery
957
Spell Damage
1892
3330
Spell Critical
26.1%
54%
Weapon Damage
1892
2635
Weapon Critical
26.1%
54%
Spell Resistance
5544
Physical Resistance
5544
Critical Resistance
1065
Spell Penetration
750
Physical Penetration
750
Magicka
24988
Health
20827
Stamina
15142
Magicka Recovery
1256
Health Recovery
859
Stamina Recovery
1047
Spell Damage
1892
3502
Spell Critical
40.6%
54%
Weapon Damage
1892
2733
Weapon Critical
40.6%
54%
Spell Resistance
7275
Physical Resistance
7275
Critical Resistance
1065
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #1.
Magicka
24988
Health
20827
Stamina
15142
Magicka Recovery
1256
Health Recovery
859
Stamina Recovery
1047
Spell Damage
1892
3502
Spell Critical
40.6%
54%
Weapon Damage
1892
2733
Weapon Critical
40.6%
54%
Spell Resistance
7275
Physical Resistance
7275
Critical Resistance
1065
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #1.
Boon: The Steed
Major Gallop
Bar 1
Grave Lord's Sacrifice
Instant
Cast Time
Self
Target
28 meters
Range
20 seconds
Duration
2565 1
Cost
CRIMINAL ACT
While in combat, summon a skeleton from the ground after
2.5
seconds. The skeleton leaps to you, sacrificing the fallen soul within and mastering your necromantic energies for
20
seconds, increasing your damage done with class abilities and damage over time effects by
15
%. While active, your third cast of Flame Skull deals its damage in an area and creates a corpse near the enemy.
Creates a corpse on death.
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2565 1
Cost
Lob an explosive skull at an enemy, dealing
4952
Flame Damage.
Every third cast of this ability deals
50
% increased damage and will bounce up to
2
times to other nearby enemies.
Skeletal Arcanist
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2822 1
Cost
CRIMINAL ACT
Unearth a skeletal mage from the dirt to fight by your side for
20
seconds. The mage attacks the closest enemy every
2
seconds, dealing
1076
Shock Damage to them and all other enemies nearby.
Creates a corpse on death.
Shocking Siphon
Instant
Cast Time
5 meters
Radius
28 meters
Range
20 seconds
Duration
0 1
Cost
Violently drain the last spark of life from a corpse, dealing
9660
Shock Damage over
20
seconds to all enemies around the corpse and between you and the corpse.
While slotted, your damage done is increased by
3
%.
Death Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
3078 1
Cost
Slice into your enemy's life force, dealing
3786
Magic Damage.
You heal for
3155
Health for the first enemy hit, and an additional
1051
for each additional enemy hit, up to five times. The healing of this ability scales off your Max Health.
Glacial Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
175 8
Cost
CRIMINAL ACT
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
6733
Frost Damage with each smash. The final smash stuns all enemies hit for
3.7
seconds.
Dealing damage applies Major Vulnerability to any enemy hit for
17
seconds, increasing their damage taken by
10
%.
Bar 2
Grave Lord's Sacrifice
Instant
Cast Time
Self
Target
28 meters
Range
20 seconds
Duration
2565 1
Cost
CRIMINAL ACT
While in combat, summon a skeleton from the ground after
2.5
seconds. The skeleton leaps to you, sacrificing the fallen soul within and mastering your necromantic energies for
20
seconds, increasing your damage done with class abilities and damage over time effects by
15
%. While active, your third cast of Flame Skull deals its damage in an area and creates a corpse near the enemy.
Creates a corpse on death.
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 1
Cost
Sap the lingering life from fresh corpses, granting you
6
Ultimate and healing
887
Health every
1
second for
2
seconds per additional corpse. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Unstable Wall of Fire
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2822 1
Cost
Slam your staff down to create an unstable flaming barrier in front of you, dealing
622
Flame Damage to enemies in the target area every
1
second.
Burning enemies take
10
% more damage from this ability.
When the effect ends, the barrier explodes, dealing
2579
Flame Damage.
Avid Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2822 1
Cost
Desecrate the ground at the target location, dealing
6666
Frost Damage over
10
seconds.
Consumes a corpse on cast to deal
30
% more damage.
You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing
4888
Frost Damage to enemies in the area and healing for the damage done.
Resistant Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
4104 1
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
7250
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and damage shield strength by
6
%.
You grant the target Spell and Physical Resistance equal to half the amount healed for
3
seconds.
Reanimate
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
335 8
Cost
Bring your allies back from the brink of death, resurrecting up to