Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
War Horn
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Health, Magicka, and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Gallop at all times, increasing your Mount Speed by
15
%.
Continuous Attack 1
35
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
14
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
49
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
14
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
28
%.
Athletics 2
35
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
47
Bone Tyrant
SKILLS
Ruinous Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
2368 4
Cost
Slice into your enemy's life force, dealing
5094
Bleed Damage, applying the Hemorrhaging status effect, and setting them Off Balance for
7
seconds.
You heal for
2654
Health for the first enemy hit, and an additional
885
for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Ruinous Scythe
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 1
Cost
Sap the lingering life from fresh corpses, granting you
6
Ultimate and healing
755
Health every
1
second for
2
seconds per additional corpse. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Necrotic Potency
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within
28
meters of you, restore
333
Magicka and Stamina.
Death Gleaning 1
Last Gasp
Increases your Max Health by
625
.
Last Gasp 1
50
Grave Lord
ULTIMATES
Pestilent Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
175 8
Cost
|cffffff
CRIMINAL ACT
|r Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
9057
,
9510
, and
9987
Disease Damage with the first, second, and third smash.
Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for
12
seconds, increasing their damage taken by
10
%.
Pestilent Colossus
SKILLS
Blighted Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
1579 4
Cost
|cffffff
CRIMINAL ACT
|r Summon a decaying skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
10191
Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for
4
seconds, reducing their healing received and damage shield strength by
12
%.
Creates a corpse on death.
Blighted Blastbones
Avid Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2970 1
Cost
Desecrate the ground at the target location, dealing
9922
Frost Damage over
10
seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by
5
%.
Consumes a corpse on cast to deal
30
% more damage.
You or an ally in the area can activate the Grave Robber synergy, dealing
6366
Frost Damage to enemies and healing for the damage done.
Avid Boneyard
Skeletal Archer
Instant
Cast Time
Self
Target
20 seconds
Duration
2172 4
Cost
|cffffff
CRIMINAL ACT
|r Unearth a skeletal archer from the dirt to fight by your side for
20
seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%. The archer attacks the closest enemy every
2
seconds, dealing
1315
Physical Damage.
Each time the archer deals damage, it deals
15
% more damage than the previous attack.
Creates a corpse on death if you are in combat.
Skeletal Archer
Detonating Siphon
Instant
Cast Time
5 meters
Radius
28 meters
Range
20 seconds
Duration
0 4
Cost
Violently drain the last spark of life from a corpse, dealing
19230
Disease Damage over
20
seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for
20
seconds, increasing your Weapon and Spell Critical rating by
2629
.
When the siphon ends the corpse explodes, dealing an additional
5040
Disease Damage to all enemies nearby.
While slotted, your damage done is increased by
3
%.
Detonating Siphon
PASSIVES
Reusable Parts
When your Sacrificial Bones, Skeletal Mage, or Spirit Mender dies, the cost of your next Sacrificial Bones, Skeletal Mage, or Spirit Mender is reduced by
50
%.
Reusable Parts 2
Death Knell
Increases your Critical Strike Chance against enemies under
25
% Health by
10
% for each Grave Lord ability slotted.
Current bonus:
50
%.
Death Knell 2
Dismember
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by
1500
.
Dismember 2
Rapid Rot
Increases your damage done with damage over time effects by
10
%.
Rapid Rot 2
49
Living Death
ULTIMATES
Renewing Animation
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
335 8
Cost
Bring your allies back from the brink of death, resurrecting up to
3
allies at the target location.
You restore
5300
Magicka and Stamina for each ally you attempt to resurrect.
Renewing Animation
SKILLS
Blood Sacrifice
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
4320 1
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
10082
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and damage shield strength by
6
%.
Consumes a corpse near you when cast to heal a second target.
Blood Sacrifice
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
4320 1
Cost
|cffffff
CRIMINAL ACT
|r Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
2037
Health.
While active,
10
% of the damage you take is transferred to the spirit instead.
Creates a corpse on death if you are in combat.
Spirit Guardian
Mortal Coil
Instant
Cast Time
28 meters
Range
12 seconds
Duration
0 1
Cost
Siphon the last remnants of life from a corpse, healing for
15786
Health over
12
seconds to yourself and all allies between you and the corpse.
You also restore
170
Magicka and Stamina every
2
seconds while siphoning the corpse.
While slotted, your healing done is increased by
3
%.
Mortal Coil
PASSIVES
Near-Death Experience
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to
10
% in proportion to the severity of the target's wounds.
Near-Death Experience 1
Corpse Consumption
When you consume a corpse, you generate
10
Ultimate. This effect can occur once every
16
seconds.
Corpse Consumption 2
Undead Confederate
While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by
100
.
Undead Confederate 1
15
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Reagents 1
Medicinal Use
When using potions, resulting effects last 10% longer.
Medicinal Use 1
20
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Keen Eye: Ore
Ore in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Ore 1
Miner Hireling
A hireling will send you some blacksmithing materials and possibly other items every day.
Miner Hireling 1
Hireling:
Ready!
24
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Cloth 1
Outfitter Hireling
A hireling will send you some clothing materials and possibly other items every day.
Outfitter Hireling 1
Hireling:
Ready!
11
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Rune Stones 1
Enchanter Hireling
A hireling will send you some runestones every day.
Enchanter Hireling 1
13
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Jewelry 1
7
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Gourmand
Adds 5 minutes to the duration of any eaten food.
Gourmand 1
Connoisseur
Adds 5 minutes to the duration of any consumed drink.
Connoisseur 1
19
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Keen Eye: Wood
Wood in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Wood 1
Lumberjack Hireling
A hireling will send you some woodworking materials and possibly other items every day.
Lumberjack Hireling 1
Hireling:
Ready!
8
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
10
Mages Guild
ULTIMATES
Meteor
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 8
Cost
Call a comet down from the constellations to blast an enemy, dealing
11263
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
3529
Flame Damage every
1
second for
11
seconds.
Meteor
SKILLS
Fire Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
20 seconds
Duration
3240 1
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
20
seconds.
When triggered, the rune blasts all enemies in the target area for
6366
Flame Damage.
Fire Rune
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
50
Wood Elf Skills
PASSIVES
Acrobat
Increases your experience gain with the Bow skill line by
15
%.
Decreases your fall damage taken by
10
%.
Acrobat 1
Hunter's Eye
Increases your Stealth Detection radius by
3
meters.
Increases your Movement Speed by
5
% and your Physical and Spell Penetration by
950
.
Hunter's Eye 3
Y'ffre's Endurance
Increases your Stamina Recovery by
258
.
Y'ffre's Endurance 3
Resist Affliction
Increases your Max Stamina by
2000
and your Disease and Poison Resistance by
2310
.
Resist Affliction 3
48
Two Handed
SKILLS
Stampede
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
3947 4
Cost
Launch across the earth and smash an enemy, dealing
3946
Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing
993
Physical Damage to all enemies in the area every
1
second for
15
seconds.
Stampede
Carve
Instant
Cast Time
Cone
Target
6 meters
Radius
3019 4
Cost
Focus your strength into a mighty swing, dealing
4932
Bleed Damage to enemies in front of you, and causing them to bleed for an additional
8940
Bleed Damage over
12
seconds.
Hitting a target that is already bleeding from this ability extends the duration by
10
seconds, up to a maximum of
32
.
You also gain a damage shield that absorbs
4788
damage for
6
seconds.
Carve
PASSIVES
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
129
.
Axes increase your Critical Damage done by
6
%.
Maces increase your Offensive Penetration by
1487
.
Heavy Weapons 1
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by
5
% for
4
seconds.
Follow Up 1
45
Dual Wield
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
10
% against enemies with under
25
% Health.
Slaughter 1
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
3
% of off-hand weapon's damage.
Dual Wield Expert 1
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
7
%.
Controlled Fury 1
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
8
% damage bonus when attacking stunned, immobilized, or silenced enemies.
Ruffian 1
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
3
%.
Each mace increases your Offensive Penetration by
743
.
Each sword increases your Weapon and Spell Damage by
64
.
Each dagger increases your Critical Chance rating by
328
.
Twin Blade and Blunt 1
1
Soul Magic
SKILLS
Sundering Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
2700 1
Cost
Launch a concentrated blast of soul magic at a target.
Sundering Soul
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2700 1
Cost
Lay claim to an enemy's soul, dealing
13959
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
25 Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
10 Breakfall
Reduces your fall damage taken by
7
% per stage.
10 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
10 Gilded Fingers
Increases your gold gained by
2
% per stage.
35 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
75 Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
10 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
10 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
10 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
50 Celerity
Increases your Movement Speed by
2
% per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
15 Fortification
Increases the amount of damage you can block by
2
% per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
10 Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
50 Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
50 Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
15 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
1 Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
50 Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
10 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
50 Arcane Supremacy
Increases Max Magicka by
26
per stage.
20 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
17 Endless Endurance
Increases your Max Stamina by
26
per stage.
20 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
50 Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
7
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
10
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
2
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
20
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
1
meter
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
10
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
10
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
367
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
1300
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
442
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
150
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
363
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
2
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
1
meter
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
250
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
45
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
20
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
367
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
367
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
30
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
30
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
367
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
363
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
10
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
500
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
6
seconds On Kill
Survivor's Spite
363
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
363
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
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Space:
81 / 120
28,845
0
0
0
448
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Space:
430 / 440
481,267
3,432
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Space:
1691 / 1535
916,379
786
8,432
1,078,880
448
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RIDING SKILL
45%
Speed
45
Stamina
10
Inventory
Ready to Train!
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
13820
Health
17185
Stamina
25657
Magicka Recovery
524
Health Recovery
309
Stamina Recovery
1001
Spell Damage
3444
4564
Spell Critical
43.7%
50%
Weapon Damage
3444
5646
Weapon Critical
43.7%
50%
Spell Resistance
10812
Physical Resistance
10812
Critical Resistance
1320
Spell Penetration
1650
Physical Penetration
1650
Magicka
13820
Health
17185
Stamina
25657
Magicka Recovery
524
Health Recovery
309
Stamina Recovery
1001
Spell Damage
3444
4564
Spell Critical
43.7%
50%
Weapon Damage
3444
5646
Weapon Critical
43.7%
50%
Spell Resistance
10812
Physical Resistance
10812
Critical Resistance
1320
Spell Penetration
1650
Physical Penetration
1650
Magicka
13820
Health
17185
Stamina
25657
Magicka Recovery
1024
Health Recovery
404
Stamina Recovery
0
Spell Damage
3515
4804
Spell Critical
45.3%
50%
Weapon Damage
3515
5926
Weapon Critical
45.3%
50%
Spell Resistance
10812
Physical Resistance
10812
Critical Resistance
1320
Spell Penetration
3150
Physical Penetration
3150
Magicka
13820
Health
17185
Stamina
25657
Magicka Recovery
524
Health Recovery
309
Stamina Recovery
1001
Spell Damage
3444
4564
Spell Critical
43.7%
50%
Weapon Damage
3444
5646
Weapon Critical
43.7%
50%
Spell Resistance
10812
Physical Resistance
10812
Critical Resistance
1320
Spell Penetration
1650
Physical Penetration
1650
Stats are only correct for bar #1.
Magicka
13820
Health
17185
Stamina
25657
Magicka Recovery
524
Health Recovery
309
Stamina Recovery
1001
Spell Damage
3444
4564
Spell Critical
43.7%
50%
Weapon Damage
3444
5646
Weapon Critical
43.7%
50%
Spell Resistance
10812
Physical Resistance
10812
Critical Resistance
1320
Spell Penetration
1650
Physical Penetration
1650
Stats are only correct for bar #1.
Boon: The Thief
Gallop
Minor Slayer
Bar 1
Avid Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2970 1
Cost
Desecrate the ground at the target location, dealing
9922
Frost Damage over
10
seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by
5
%.
Consumes a corpse on cast to deal
30
% more damage.
You or an ally in the area can activate the Grave Robber synergy, dealing
6366
Frost Damage to enemies and healing for the damage done.
Skeletal Archer
Instant
Cast Time
Self
Target
20 seconds
Duration
2172 4
Cost
CRIMINAL ACT
Unearth a skeletal archer from the dirt to fight by your side for
20
seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%. The archer attacks the closest enemy every
2
seconds, dealing
1315
Physical Damage.
Each time the archer deals damage, it deals
15
% more damage than the previous attack.
Creates a corpse on death if you are in combat.
Blighted Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
1579 4
Cost
CRIMINAL ACT
Summon a decaying skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
10191
Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for
4
seconds, reducing their healing received and damage shield strength by
12
%.
Creates a corpse on death.
Mortal Coil
Instant
Cast Time
28 meters
Range
12 seconds
Duration
Siphon the last remnants of life from a corpse, healing for
15786
Health over
12
seconds to yourself and all allies between you and the corpse.
You also restore
170
Magicka and Stamina every
2
seconds while siphoning the corpse.
While slotted, your healing done is increased by
3
%.
Detonating Siphon
Instant
Cast Time
5 meters
Radius
28 meters
Range
20 seconds
Duration
Violently drain the last spark of life from a corpse, dealing
19230
Disease Damage over
20
seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery and Prophecy for
20
seconds, increasing your Weapon and Spell Critical rating by
2629
.
When the siphon ends the corpse explodes, dealing an additional
5040
Disease Damage to all enemies nearby.
While slotted, your damage done is increased by
3
%.
Pestilent Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
175 8
Cost
CRIMINAL ACT
Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
9057
,
9510
, and
9987
Disease Damage with the first, second, and third smash.
Dealing damage applies the Diseased status effect and Major Vulnerability to any enemy hit for
12
seconds, increasing their damage taken by
10
%.
Bar 2
Stampede
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
3947 4
Cost
Launch across the earth and smash an enemy, dealing
3946
Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing
993
Physical Damage to all enemies in the area every
1
second for
15
seconds.
Carve
Instant
Cast Time
Cone
Target
6 meters
Radius
3019 4
Cost
Focus your strength into a mighty swing, dealing
4932
Bleed Damage to enemies in front of you, and causing them to bleed for an additional
8940
Bleed Damage over
12
seconds.
Hitting a target that is already bleeding from this ability extends the duration by
10
seconds, up to a maximum of
32
.
You also gain a damage shield that absorbs
4788
damage for
6
seconds.
Skeletal Archer
Instant
Cast Time
Self
Target
20 seconds
Duration
2172 4
Cost
CRIMINAL ACT
Unearth a skeletal archer from the dirt to fight by your side for
20
seconds, while granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%. The archer attacks the closest enemy every
2
seconds, dealing
1315
Physical Damage.
Each time the archer deals damage, it deals
15
% more damage than the previous attack.
Creates a corpse on death if you are in combat.
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
4320 1
Cost
CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
2037
Health.
While active,
10
% of the damage you take is transferred to the spirit instead.
Creates a corpse on death if you are in combat.
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
Sap the lingering life from fresh corpses, granting you
6
Ultimate and healing
755
Health every
1
second for
2
seconds per additional corpse. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Meteor
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 8
Cost
Call a comet down from the constellations to blast an enemy, dealing
11263
Flame Damage to all enemies in the area, knocking them down, and stunning them for