Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
20
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
15
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
37
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
120
for each piece of Heavy Armor equipped.
Current bonus:
120
.
Resolve 1
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
50
Daedric Summoning
SKILLS
Empowered Ward
Instant
Cast Time
Area
Target
20 meters
Radius
10 seconds
Duration
2754 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
6000
damage for
10
seconds. Damage shield strength capped at
40
% of your Max Health.
Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by
10
% for
10
seconds.
Empowered Ward
Bound Aegis
Instant
Cast Time
Self
Target
3 seconds
Duration
3443 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by
36
% for
3
seconds.
While slotted, your Max Magicka is increased by
8
% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance.
Bound Aegis
PASSIVES
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
50
Dark Magic
ULTIMATES
Suppression Field
Instant
Cast Time
Ground
Target
8 meters
Radius
36 meters
Range
12 seconds
Duration
192 Ultimate
Cost
Create a globe of magic suppression, instantly removing all enemy area of effect abilities. Enemies within the globe are stunned for
12
seconds. Enemy players will be silenced rather than stunned.
The globe also damages enemies for
1113
Magic Damage every
0.5
seconds.
Suppression Field
SKILLS
Daedric Mines
Instant
Cast Time
Self
Target
30 seconds
Duration
4590 Magicka
Cost
Surprise your foes by placing
3
volatile Daedric mines around you, which take
3
seconds to arm and last for
30
seconds.
When a mine is triggered it explodes, dealing
4916
Magic Damage and immobilizing the enemy for
1.5
seconds.
Daedric Mines
PASSIVES
Unholy Knowledge
Reduces the Magicka and Stamina costs of your abilities
5
%.
Unholy Knowledge 2
Blood Magic
When you hit an enemy with a Dark Magic ability, you heal for
10
% of your Max Health. This effect can occur once every
0.5
seconds.
Blood Magic 2
Persistence
After blocking an attack, your next Magicka or Stamina ability costs
15
% less.
Persistence 2
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical by
1320
for
20
seconds.
Exploitation 2
50
Storm Calling
ULTIMATES
Energy Overload
Instant
Cast Time
Self
Target
22 Ultimate
Cost
Charge your fists with the power of the storm. Light Attacks become lightning bolts, dealing
6392
Shock Damage, and Heavy Attacks blast enemies in the target area for
7672
Shock Damage. Light and Heavy Attacks restore
1161
Magicka.
Attacks deplete Ultimate until you run out or the ability is toggled off.
Energy Overload
SKILLS
Mages' Wrath
Instant
Cast Time
Enemy
Target
4 meters
Radius
36 meters
Range
2066 Magicka
Cost
Call down lightning to strike an enemy, dealing
1949
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
6920
Shock Damage to them and
2598
Shock Damage to other enemies nearby.
Mages' Wrath
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
23 seconds
Duration
2295 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
519
Shock Damage every
1
second for
23
seconds.
While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
.
Activating this grants Major Expedition for a brief period, increasing your Movement Speed
30
% for
4
seconds.
Boundless Storm
Liquid Lightning
Instant
Cast Time
Ground
Target
4 meters
Radius
36 meters
Range
10 seconds
Duration
2984 Magicka
Cost
Create a nexus of storm energy at the target location, dealing
1613
Shock Damage to enemies in the area every
1
second for
10
seconds.
An ally standing within the nexus can activate the
Conduit
synergy, dealing
5032
Shock Damage to enemies around them.
Liquid Lightning
Power Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3214 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
2550
Health. This effect can occur once every
1
second.
Power Surge
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every
10
% current Health they have.
Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
8
%.
Expert Mage 2
24
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Cleansed Water and Gall to make Level 30 potions and poisons.
Solvent Proficiency 3
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 10% longer.
Medicinal Use 1
Chemistry
Produces 1 extra potion or 4 extra poisons per crafting attempt.
Chemistry 1
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
30
Blacksmithing
PASSIVES
Metalworking
Allows the use of Calcinium Ingots.
Metalworking 6
Metallurgy
Reduces research times by 10% and allows the research of two items at once.
Metallurgy 2
Temper Expertise
Greatly increases the chances of improving items with tempers.
Temper Expertise 2
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Cloth 3
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
5.4%
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Rune Stones 3
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Hireling:
Ready!
Master Writ Chance:
14.7%
25
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Copper Ounces.
Engraver 2
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
30
meters or closer.
Keen Eye: Jewelry 2
Jewelry Extraction
Improves the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 1
Lapidary Research
Reduces research times by 10%.
Lapidary Research 2
Platings Expertise
Increases the chances of improving items with platings.
Platings Expertise 1
19
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Difficult (blue) Recipes.
Recipe Quality 2
Gourmand
Adds 5 minutes to the duration of any eaten food.
Gourmand 1
Connoisseur
Adds 5 minutes to the duration of any consumed drink.
Connoisseur 1
Chef
Creates 1 extra serving for each food recipe made.
Chef 1
Brewer
Creates 1 extra serving for each drink recipe made.
Brewer 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Wood 3
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
9
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
9
Mages Guild
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3780 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability has a
50
% chance of granting you Empower, increasing the damage of your next Light Attack by
40
% for
5
seconds.
Might of the Guild 1
10
Psijic Order
SKILLS
Elemental Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2654 Magicka
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
4603
Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.
If the power is not consumed in time, regain a portion of the resources spent.
Elemental Weapon
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
2396
Magic Damage or
1368
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs
2500
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Blocking.
Concentrated Barrier 2
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
50
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spell Recharge
When you activate a class ability, you restore
640
Magicka or Stamina, based on whichever is lowest. This effect can occur once every
6
seconds.
When you are using an ability with a channel or cast time, you take
5
% less damage.
Spell Recharge 3
Syrabane's Boon
Increases your Max Magicka by
2000
.
Syrabane's Boon 3
Elemental Talent
Increases your Spell Damage by
258
.
Elemental Talent 3
4
One Hand and Shield
SKILLS
Low Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2822 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
2395
Physical Damage and reducing their Movement Speed by
60
% for
1
second.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
9
seconds.
Low Slash
50
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
8 meters
Radius
36 meters
Range
7 seconds
Duration
213 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
4843
Magic Damage every
1
second for
7
seconds.
Fiery Rage increases the damage by
10
%.
Icy Rage immobilizes enemies hit for
3
seconds.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
8 seconds
Duration
2754 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1198
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
707
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
Destruction Expert 2
50
Restoration Staff
SKILLS
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
3902 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
2232
damage.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the shield expires, the target is healed for
100
% of the shield's remaining strength.
Healing Ward
6
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
36 meters
Range
8 seconds
Duration
2295 Magicka
Cost
Lay claim to enemy souls, dealing
3950
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
10
Vampire
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
44
The Apprentice
4 Blessed
Increases your healing done by
1.20
%.
25 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
6.63
%.
10 Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
4.78
%.
5 Spell Erosion
Increases your Spell Penetration by
514
.
Spell Precision
Increases your Spell Critical by
9
%.
Vengeance
When you block three spells within
10
seconds of each other, your next Magicka ability used within
5
seconds will always be a Critical Strike.
28
The Atronach
13 Master-at-Arms
Increases your damage done with direct damage attacks by
6.11
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
15 Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves by
9.77
%.
90
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
20 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
5.46
%.
20 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
5.46
%.
30 Light Armor Focus
Increases your Physical Resistance by
2692
while wearing
5
or more pieces of Light Armor.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
20 Thick Skinned
Reduces your damage taken from damage over time effects by
9.04
%.
9
The Lord
9 Bastion
Increases the effectiveness of your damage shields by
4.32
%.
75
The Lover
60 Arcanist
Increases your Magicka Recovery by
12.57
%.
10 Healthy
Increases your Health Recovery by
2.90
%.
Master Gatherer
Reduces your gathering time by
50
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
5 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
1.49
%.
26
The Ritual
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
26 Thaumaturge
Increases your damage done with damage over time effects by
11.35
%.
5
The Shadow
5 Tumbling
Reduces the cost of Roll Dodge by
2.45
%.
19
The Tower
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
19 Siphoner
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
5.22
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
9
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
4.32
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
90
Light Armor Focus
Increases your Physical Resistance by
2692
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
9.04
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
5.46
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
5.46
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
26
Thaumaturge
Increases your damage done with damage over time effects by
11.35
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
28
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
6.11
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
9.77
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
44
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
6.63
%.
Spell Erosion
Increases your Spell Penetration by
514
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
4.78
%.
Blessed
Increases your healing done by
1.20
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
5
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
2.45
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
75
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
12.57
%.
Healthy
Increases your Health Recovery by
2.90
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
1.49
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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1,531
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2,050
1,714
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0
277
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1,531
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2,327
120,718
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RIDING SKILL
33%
Speed
32
Stamina
32
Inventory
Ready to Train!
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GUILDS
Allmart
Rank:
Members: 496
Founded: 01/31/2017
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
30771
Health
17680
Stamina
13255
Magicka Recovery
1192
Health Recovery
418
Stamina Recovery
668
Spell Damage
1635
4354
Spell Critical
21.9%
54.8%
Weapon Damage
1222
1939
Weapon Critical
15.6%
50%
Spell Resistance
11246
Physical Resistance
9395
Critical Resistance
249
Spell Penetration
4884
Physical Penetration
0
Magicka
30771
Health
17680
Stamina
13255
Magicka Recovery
1192
Health Recovery
418
Stamina Recovery
668
Spell Damage
1635
4354
Spell Critical
21.9%
54.8%
Weapon Damage
1222
1939
Weapon Critical
15.6%
50%
Spell Resistance
11246
Physical Resistance
9395
Critical Resistance
249
Spell Penetration
4884
Physical Penetration
0
Magicka
30771
Health
17680
Stamina
13255
Magicka Recovery
1192
Health Recovery
418
Stamina Recovery
668
Spell Damage
1635
4354
Spell Critical
21.9%
54.8%
Weapon Damage
1222
1939
Weapon Critical
15.6%
50%
Spell Resistance
11246
Physical Resistance
9395
Critical Resistance
249
Spell Penetration
4884
Physical Penetration
0
Stats are only correct for bar #1.
Magicka
30771
Health
17680
Stamina
13255
Magicka Recovery
1192
Health Recovery
418
Stamina Recovery
668
Spell Damage
1635
4354
Spell Critical
21.9%
54.8%
Weapon Damage
1222
1939
Weapon Critical
15.6%
50%
Spell Resistance
11246
Physical Resistance
9395
Critical Resistance
249
Spell Penetration
4884
Physical Penetration
0
Stats are only correct for bar #1.
Magicka
30771
Health
17680
Stamina
13255
Magicka Recovery
1192
Health Recovery
418
Stamina Recovery
668
Spell Damage
1635
4354
Spell Critical
21.9%
54.8%
Weapon Damage
1222
1939
Weapon Critical
15.6%
50%
Spell Resistance
11246
Physical Resistance
9395
Critical Resistance
249
Spell Penetration
4884
Physical Penetration
0
Stats are only correct for bar #1.
Anniversary EXP Buff
Boon: The Steed
Defensive Scroll Bonus I
Enemy Keep Bonus II
Increase All Primary Stats
Soul Summons
Stage 4 Vampirism
Bar 1
Elemental Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2654 Magicka
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
3287
Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.
If the power is not consumed in time, regain a portion of the resources spent.
Power Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3214 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
2550
Health. This effect can occur once every
1
second.
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
23 seconds
Duration
2295 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
371
Shock Damage every
1
second for
23
seconds.
While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
.
Activating this grants Major Expedition for a brief period, increasing your Movement Speed
30
% for
4
seconds.
Empowered Ward
Instant
Cast Time
Area
Target
20 meters
Radius
10 seconds
Duration
2754 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
3326
damage for
10
seconds. Damage shield strength capped at
40
% of your Max Health.
Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by
10
% for
10
seconds.
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
3902 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
1594
damage.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the shield expires, the target is healed for
100
% of the shield's remaining strength.
Energy Overload
Instant
Cast Time
Self
Target
22 Ultimate
Cost
Charge your fists with the power of the storm. Light Attacks become lightning bolts, dealing
4563
Shock Damage, and Heavy Attacks blast enemies in the target area for
5478
Shock Damage. Light and Heavy Attacks restore
1161
Magicka.
Attacks deplete Ultimate until you run out or the ability is toggled off.