Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% for
30
seconds.
War Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7776 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Magicka and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 1
Reach
Increases the range of long-range abilities by
2
meters while near a keep.
Any ability with a range greater than
28
meters is affected.
Reach 1
7
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
192 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
27710
damage.
Each time a ward dissolves, you restore
6
Ultimate and
384
Magicka.
Replenishing Barrier
SKILLS
Siege Weapon Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
8127 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons to you and your allies by
50
%.
The sphere also protects your allies' siege weapons, reducing damage from enemy siege weapons by
90
%.
Siege Weapon Shield
Efficient Purge
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
4490 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
Efficient Purge
Stalwart Guard
Instant
Cast Time
15 meters
Range
4061 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1625 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
25096
Flame Damage over
5
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
5
% for each Support ability slotted.
Current bonus:
20
%.
Magicka Aid 1
Combat Medic
Increases your healing done by
10
% when you are near a Keep.
Combat Medic 1
50
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
3948 Magicka
Cost
Requires 5 pieces of light armor equipped
Surround yourself with a net of magic negation to absorb up to
6054
damage over
6
seconds. Damage shield strength capped at
40
% of your Max Health.
While active, up to three times when spell damage is absorbed, you restore
768
Magicka. Each piece of Light Armor worn increases the Magicka restored by
3
%.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
20
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
15
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
50
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
219
for each piece of Medium Armor equipped.
Current bonus:
0
.
Dexterity 2
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Improved Sneak 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Athletics 2
50
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
724
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
8
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
216
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
Juggernaut 2
50
Aedric Spear
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2539 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
2677
Magic Damage to the closest enemy and
1036
Magic Damage to all other enemies.
The final strike reduces the Movement Speed of the closest enemy by
70
% for
2
seconds.
You heal for
40
% of the damage done with this ability.
Puncturing Sweep
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Increases your damage done to blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for
3
seconds, reducing damage taken by
8
%.
Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability, you have a
25
% chance to deal an additional
1936
Physical Damage or
4045
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by
2640
.
Balanced Warrior 2
50
Dawn's Wrath
ULTIMATES
Solar Prison
Instant
Cast Time
Ground
Target
28 meters
Range
10 seconds
Duration
240 Ultimate
Cost
Call down a fragment of the sun, dealing
3600
Magic Damage every
1
second for
10
seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by
30
%.
An ally near the fragment can activate the
Gravity Crush
synergy, dealing
13673
Magic Damage to all enemies in the area and stunning them for
5
seconds.
Solar Prison
SKILLS
Vampire's Bane
Instant
Cast Time
Enemy
Target
28 meters
Range
2322 Magicka
Cost
Blast an enemy with a charge of radiant heat, dealing
4179
Flame Damage, an additional
10578
Flame Damage over
11
seconds, and reducing their Movement Speed by
40
% for
5
seconds.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Vampire's Bane
Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1707 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
3482
Magic Damage to them and copying all their damage taken for
6
seconds and releasing
20
% of it as additional Magic Damage to them.
Maximum copied damage:
15364
.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
2172
Health every
2
seconds for
6
seconds.
Purifying Light
Total Dark
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
3484 Magicka
Cost
Envelop enemy in a lightless sphere, causing
7203
Magic Damage and healing you for
5457
each time they use a direct damage attack.
Total Dark
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by
2
seconds.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
10
%.
Illuminate 2
Restoring Spirit
Reduces the Magicka, Stamina, and Ultimate costs of your abilities by
4
%.
Restoring Spirit 2
50
Restoring Light
SKILLS
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
3948 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
8180
Health.
Healing anyone who is below
75
% Health restores
60
% of the ability's cost over
6
seconds as Magicka.
Honor The Dead
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
3716 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
873
Health every
2
seconds for
24
seconds.
Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for
4285
Health.
Extended Ritual
Channeled Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
929 Magicka
Cost
Create a rune of celestial protection. While active, the rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
240
Magicka every
1
second.
Standing within the rune increases Physical Resistance and Spell Resistance granted by
50
%.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies healed under
60
% Health.
Channeling Rite of Passage grants you
16500
Physical and Spell Resistance.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
50
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Master Writ Chance:
8.6%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Master Writ Chance:
1%
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
10
Fighters Guild
PASSIVES
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
10
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
12194
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
3876
Flame Damage every
1
second for
11.8
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3834 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
14.4 seconds
Duration
1151 Magicka
Cost
Bind an enemy with chaotic magic, dealing
7160
Magic Damage over
14.4
seconds and healing you for
1427
Health and an additional
1427
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Fire Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
36 seconds
Duration
2876 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
36
seconds.
When triggered, the rune blasts all enemies in the target area for
5574
Flame Damage.
Fire Rune
Equilibrium
Instant
Cast Time
Self
Target
4860 -2
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Equilibrium
PASSIVES
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next Light Attack by
40
% for
5
seconds.
Might of the Guild 2
10
Psijic Order
ULTIMATES
Undo
Instant
Cast Time
Self
Target
136 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
Undo
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
5432 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
3371
Magic Damage or
1614
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs
5250
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Blocking.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
9
Undaunted
SKILLS
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3948 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
731
Health every
0.5
seconds to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
5108
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
605
Health,
424
Stamina, and
1024
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
4
%.
Undaunted Mettle 2
50
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
50
One Hand and Shield
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
50
Dual Wield
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
3558
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
50
Restoration Staff
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.
Cycle of Life 2
13
Legerdemain
PASSIVES
Trafficker
Increases the number of fence interactions you can use each day by
120
%.
Trafficker 1
6
Soul Magic
ULTIMATES
Soul Assault
3.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3.5 seconds
Duration
96 Ultimate
Cost
Burn enemy from the inside with soulfire, dealing
50920
Magic Damage over
3.5
seconds.
Enemies affected by this ability are revealed for
2
seconds and may not enter stealth or invisibility.
Soul Assault
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2322 Magicka
Cost
Lay claim to enemy souls, dealing
5675
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
10
Vampire
SKILLS
Drain Essence
3 seconds
Channel Time
Enemy
Target
12 meters
Range
1755 Magicka
Cost
Consume an enemy's life force, dealing
4629
Magic Damage and restoring
20
% of your missing Health every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
Drain Essence
Mist Form
4 seconds
Channel Time
Self
Target
4 seconds
Duration
3861 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Mist Form
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
105
The Apprentice
60 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
12.57
%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
45 Spell Erosion
Increases your Spell Penetration by
3682
.
Spell Precision
Increases your Spell Critical by
9
%.
Vengeance
When you block three spells within
10
seconds of each other, your next Magicka ability used within
5
seconds will always be a Critical Strike.
60
The Atronach
60 Master-at-Arms
Increases your damage done with direct damage attacks by
20.98
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
4773
Physical Damage to the enemy. This effect can occur once every
5
seconds.
116
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
43 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.15
%.
43 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
10.15
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
30 Thick Skinned
Reduces your damage taken from damage over time effects by
12.78
%.
54
The Lord
11 Bastion
Increases the effectiveness of your damage shields by
5.23
%.
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Infusion
When you resurrect another player, you increase their Magicka Recovery by
512
for
8
seconds.
43 Quick Recovery
Increases your healing received by
10.15
%.
130
The Lover
65 Arcanist
Increases your Magicka Recovery by
13.12
%.
Master Gatherer
Reduces your gathering time by
50
%.
65 Mooncalf
Increases your Stamina Recovery by
13.12
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by
10
% while Sprinting.
75
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
9
%.
75 Thaumaturge
Increases your damage done with damage over time effects by
23.4
%.
80
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
30 Shade
Reduces the cost of Sneak by
17.91
%.
20 Shadow Ward
Reduces the cost of Block by
9.04
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
30 Tumbling
Reduces the cost of Roll Dodge by
12.78
%.
70
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
756
Health.
40 Ironclad
Reduces your damage taken against direct damage attacks by
16.02
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
54
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
5.23
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
10.15
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
116
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
12.78
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
10.15
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.15
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
70
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
16.02
%.
Spell Shield
Increases your Spell Resistance by
2692
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
75
Thaumaturge
Increases your damage done with damage over time effects by
23.4
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
60
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
20.98
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
105
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
12.57
%.
Spell Erosion
Increases your Spell Penetration by
3682
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
80
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
17.91
%.
Shadow Ward
Reduces the cost of Block by
9.04
%.
Tumbling
Reduces the cost of Roll Dodge by
12.78
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
130
Mooncalf
Increases your Stamina Recovery by
13.12
%.
Arcanist
Increases your Magicka Recovery by
13.12
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
Hashashins
Rank: |cff1100Speaker
Members: 402
Founded: 11/27/2016
The Auri-El's Wings
Rank: Core Wing
Members: 28
Founded: 8/8/2017
Traders of the Covenant
Rank: Noble
Members: 499
Founded: 3/19/2015
Guardians of Aldmeri
Rank: Guardian
Members: 302
Founded: 6/23/2017
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
25608
Health
15137
Stamina
10623
Magicka Recovery
1388
Health Recovery
186
Stamina Recovery
645
Spell Damage
2427
5617
Spell Critical
28.9%
50%
Weapon Damage
1551
2149
Weapon Critical
18.9%
50%
Spell Resistance
20755
Physical Resistance
13608
Critical Resistance
258
Spell Penetration
11318
Physical Penetration
2752
Magicka
25608
Health
15137
Stamina
10623
Magicka Recovery
1388
Health Recovery
186
Stamina Recovery
645
Spell Damage
2427
5617
Spell Critical
28.9%
50%
Weapon Damage
1551
2149
Weapon Critical
18.9%
50%
Spell Resistance
20755
Physical Resistance
13608
Critical Resistance
258
Spell Penetration
11318
Physical Penetration
2752
Magicka
25608
Health
15137
Stamina
10623
Magicka Recovery
1388
Health Recovery
186
Stamina Recovery
645
Spell Damage
2427
5617
Spell Critical
28.9%
50%
Weapon Damage
1551
2149
Weapon Critical
18.9%
50%
Spell Resistance
20755
Physical Resistance
13608
Critical Resistance
258
Spell Penetration
11318
Physical Penetration
2752
Stats are only correct for bar #1.
Magicka
25608
Health
15137
Stamina
10623
Magicka Recovery
1388
Health Recovery
186
Stamina Recovery
645
Spell Damage
2427
5617
Spell Critical
28.9%
50%
Weapon Damage
1551
2149
Weapon Critical
18.9%
50%
Spell Resistance
20755
Physical Resistance
13608
Critical Resistance
258
Spell Penetration
11318
Physical Penetration
2752
Stats are only correct for bar #1.
Magicka
25608
Health
15137
Stamina
10623
Magicka Recovery
1388
Health Recovery
186
Stamina Recovery
645
Spell Damage
2427
5617
Spell Critical
28.9%
50%
Weapon Damage
1551
2149
Weapon Critical
18.9%
50%
Spell Resistance
20755
Physical Resistance
13608
Critical Resistance
258
Spell Penetration
11318
Physical Penetration
2752
Stats are only correct for bar #1.
Boon: The Atronach
Breda's Magnificent Mead
Stage 4 Vampirism
Bar 1
Efficient Purge
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
4490 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
5432 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3948 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
731
Health every
0.5
seconds to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
5108
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1625 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
25096
Flame Damage over
5
seconds, and cannot return to stealth or invisibility for the duration.
Stalwart Guard
Instant
Cast Time
15 meters
Range
4061 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
192 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to