Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% for
27
seconds.
War Horn
SKILLS
Rapid Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
27 seconds
Duration
7047 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
The effect ends if you cast any spell on an enemy or ally.
Rapid Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3055 Stamina
Cost
Renew your forces' resolve, healing yourself for
11178
Health over
5
seconds and nearby allies for
8652
Health over
5
seconds.
Resolving Vigor
Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
38 meters
Range
12 seconds
Duration
3289 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
1175
Physical Damage every
1
second and reducing Movement Speed by
30
%.
Caltrops
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
2
meters while near a keep.
Any ability with a range greater than
28
meters is affected.
Reach 1
Combat Frenzy
You generate
10
Ultimate when you kill an enemy player.
Combat Frenzy 1
9
Support
PASSIVES
Combat Medic
Increases your healing done by
10
% when you are near a Keep.
Combat Medic 1
Battle Resurrection
Reduces the time it takes you to resurrect another player by
15
% while you are in a PvP area.
Battle Resurrection 1
45
Light Armor
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
50
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3195 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by
25
% for
23
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
Shuffle
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1643
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
50
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
50
Bone Tyrant
ULTIMATES
Pummeling Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
243 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Become a destructive Pummeling Goliath, increasing your Max Health by
30000
for
20
seconds and immediately restoring
30000
Health.
While transformed, your Light Attacks restore
508
Health and your fully charged Heavy Attacks restore
1271
Health. This ability scales off your Max Health.
Your bash attacks can hit multiple targets in front of you and deal
7862
Physical Damage.
Pummeling Goliath
SKILLS
Ruinous Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
2396 Stamina
Cost
Slice into your enemy's life force, dealing
4375
Physical Damage.
Every third cast of this ability will set all enemies hit Off Balance.
You heal for
3469
Health for the first enemy hit, and an additional
1156
for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Ruinous Scythe
Beckoning Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2565 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds.
While active, enemies that strike you with ranged attacks will be pulled toward you once every
3
seconds.
Creates a corpse when the effect completes.
Beckoning Armor
Bone Totem
Instant
Cast Time
Area
Target
6 meters
Radius
7.5 seconds
Duration
3848 Magicka
Cost
Place a totem of bone at your feet that gives Minor Protection to you and your allies for
7.5
seconds, reducing your damage taken by
8
%.
After
2
seconds, the totem instills fear in enemies, holding them in place for
4
seconds.
Bone Totem
Grave Grasp
Instant
Cast Time
Area
Target
18 x 5 meters
Area
18 meters
Radius
1 seconds
Duration
3591 Magicka
Cost
Summon three patches of skeletal claws from the ground in front of you, snaring your enemies by
50
% for
3.5
seconds and inflicting Minor Maim for
3.5
seconds, reducing their damage done by
15
%.
Grave Grasp
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within
28
meters of you, restore
200
Magicka and Stamina.
Death Gleaning 2
Disdain Harm
Reduce the damage you take from damage over time abilities by
10
% while you have a Bone Tyrant ability active.
Disdain Harm 2
Health Avarice
Increase your Healing Received by
2
% for each Bone Tyrant ability slotted.
Current bonus:
4
%.
Health Avarice 2
Last Gasp
Increase your Max Health by
1250
.
Last Gasp 2
50
Grave Lord
ULTIMATES
Pestilent Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
38 meters
Range
3 seconds
Duration
219 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
7001
,
7702
, and
8401
Disease Damage with the first, second, and third smash.
Each smash applies Major Vulnerability to any enemy hit for
3
seconds, increasing their damage taken by
30
%.
Pestilent Colossus
SKILLS
Venom Skull
Instant
Cast Time
Enemy
Target
38 meters
Range
1997 Stamina
Cost
Lob an explosive skull at an enemy, dealing
5250
Poison Damage.
Every third cast of this ability deals
20
% increased damage.
While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
Venom Skull
Blighted Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
38 meters
Range
8 seconds
Duration
1423 Stamina
Cost
|cffffff
CRIMINAL ACT
|r Summon a decaying skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
8751
Disease Damage to all enemies nearby and applying Major Defile to them for
4
seconds, reducing their healing received and Health Recovery by
30
%
Creates a corpse on death.
Blighted Blastbones
Unnerving Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
38 meters
Range
10 seconds
Duration
3335 Magicka
Cost
Desecrate the ground at the target location, dealing
7645
Frost Damage over
10
seconds and applying Major Breach and Fracture to enemies within, reducing their Spell and Physical Resistance by
5280
.
Consumes a corpse on cast to deal
20
% more damage.
An ally standing in the graveyard can activate the
Grave Robber
synergy, dealing
8202
Frost Damage to enemies in the area and healing you for the damage done.
Unnerving Boneyard
Skeletal Archer
Instant
Cast Time
Self
Target
16 seconds
Duration
1281 Stamina
Cost
|cffffff
CRIMINAL ACT
|r Unearth a skeletal archer from the dirt to fight by your side for
16
seconds. The archer attacks the closest enemy every
2
seconds, dealing
1749
Physical Damage.
Each time the archer deals damage, its next attack will do
10
% more damage than the previous attack.
Creates a corpse on death.
Skeletal Archer
Detonating Siphon
Instant
Cast Time
5 meters
Radius
38 meters
Range
2396 Stamina
Cost
Violently drain the last spark of life from a corpse, dealing
16740
Disease Damage over
12
seconds to all enemies around the corpse and between you and the corpse.
If the siphon lasts its full duration it causes the corpse to explode, dealing an additional
4375
Disease Damage to all enemies around the corpse.
While slotted, your damage done is increased by
3
%.
Detonating Siphon
PASSIVES
Reusable Parts
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by
25
%.
Reusable Parts 2
Death Knell
Increases your Critical Strike Chance against enemies under
25
% Health by
10
% for each Grave Lord ability slotted.
Current bonus:
0
%.
Death Knell 2
Dismember
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by
1500
.
Dismember 2
Rapid Rot
Increases your damage done with damage over time effects by
10
%.
Rapid Rot 2
50
Living Death
ULTIMATES
Animate Blastbones
Instant
Cast Time
Ground
Target
12 meters
Radius
38 meters
Range
311 Ultimate
Cost
Bring your allies back from the brink of death, resurrecting up to
3
allies at the target location.
You consume up to
3
other corpses in the area and summon a Blastbones for each corpse consumed.
Animate Blastbones
SKILLS
Render Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
4104 Magicka
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
4046
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and Health Recovery by
15
%.
Render Flesh
Hexproof
Instant
Cast Time
Self
Target
1824 -2
Cost
Embrace the power of death, removing up to
4
negative effects from yourself.
While slotted, the cost of all your abilities are reduced by
3
%.
Hexproof
Life amid Death
Instant
Cast Time
Ground
Target
8 meters
Radius
38 meters
Range
3335 Magicka
Cost
Release residual fragments of fallen souls at the target location, healing you and your allies for
2611
Health.
Consumes a corpse on cast to continue to heal you and your allies in the area for
2605
Health over
5
seconds.
Life amid Death
Intensive Mender
Instant
Cast Time
Self
Target
8 seconds
Duration
1701 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Conjure a ghostly spirit to do your bidding and stay by your side for
8
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
2402
Health.
Creates a corpse on death.
Intensive Mender
PASSIVES
Curative Curse
While you have a negative effect on you, your healing done is increased by
8
%.
Curative Curse 2
Near-Death Experience
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to
20
% in proportion to the severity of the target's wounds.
Near-Death Experience 2
Corpse Consumption
When you use an ability on a corpse, you generate
10
Ultimate. This effect can occur once every
16
seconds.
Corpse Consumption 2
Undead Confederate
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by
200
.
Undead Confederate 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
15
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
25
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
6
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
9
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
1
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
20
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
10
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
122 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
8169
Physical Damage to enemies in front of you, an additional
10371
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
3289 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
1913
Physical Damage, an additional
5538
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage by
10
%.
After being triggered the trap resets and can be triggered one more time.
Rearming Trap
PASSIVES
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
9
Undaunted
SKILLS
Inner Fire
Instant
Cast Time
Enemy
Target
38 meters
Range
3849 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
1186
Magic Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
25
% chance to activate the
Radiate
synergy, dealing
2291
Magic Damage to them over
2
seconds then an additional
6144
Magic Damage to them and other nearby enemies.
Inner Fire
Bone Shield
Instant
Cast Time
Self
Target
5 seconds
Duration
3289 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs
15
% of your Max Health for
5
seconds.
An ally near you can activate the
Bone Wall
synergy, granting the ally and up to
3
other friendly targets near them a damage shield that absorbs
25
% of their Max Health for
6
seconds.
Bone Shield
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1017
Health,
1123
Stamina, and
337
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
50
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Resist Frost
Increases your Max Health by
1000
and Cold Resistance by
2310
.
Gain immunity to the Chilled status effect.
Resist Frost 3
Stalwart
Increases your Max Stamina by
1500
.
When you take damage, you gain
5
Ultimate. This effect can occur once every
10
seconds.
Stalwart 3
Rugged
Increases your Physical and Spell Resistance by
3960
.
Rugged 3
49
Two Handed
SKILLS
Carve
Instant
Cast Time
Cone
Target
7 meters
Radius
2819 Stamina
Cost
Focus your strength into a mighty swing, dealing
4375
Physical Damage to enemies in front of you, and causing them to bleed for an additional
8535
Physical Damage over
10
seconds.
Carve
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
1880 Stamina
Cost
Spin around and strike an enemy down, dealing
2824
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Other enemies nearby take
65
% of the damage inflicted to the primary target.
Reverse Slice
Forward Momentum
Instant
Cast Time
Self
Target
33 seconds
Duration
2585 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
902
Health every
2
seconds while active.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
3.5
seconds.
Forward Momentum
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
6471
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
15
% for
10
seconds after killing a target.
Battle Rush 1
50
One Hand and Shield
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1310 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
4670
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Deep Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2287 Stamina
Cost
Surprise an enemy with a sweeping lunge, dealing
5107
Physical Damage to them and
1232
Physical Damage to
2
other nearby enemies. You reduce the Movement Speed of all enemies hit by
60
% for
4
seconds.
Also afflicts all enemies hit with Minor Maim, reducing their damage done by
15
% for
12
seconds.
Deep Slash
Shielded Assault
Instant
Cast Time
Enemy
Target
22 meters
Range
2911 Stamina
Cost
Rush an enemy and ram them, dealing
3389
Physical Damage and stunning them for
3
seconds.
You gain a damage shield after the attack, absorbing
1734
damage for
6
seconds.
Shielded Assault
Reverberating Bash
Instant
Cast Time
Enemy
Target
5 meters
Range
2703 Stamina
Cost
Strike an enemy full-force with your shield, dealing
2876
Physical Damage and stunning them for
3
seconds.
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
% for
4
seconds.
Reverberating Bash
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
50
Dual Wield
SKILLS
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1880 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1668
Physical Damage with each weapon and causing them to bleed for an additional
8680
Physical Damage over
10
seconds.
You also reduce their Movement Speed by
40
% for
4
seconds.
Rending Slashes
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
3054 Stamina
Cost
Launch yourself into a lethal spin, dealing
4375
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Whirling Blades
Quick Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3289 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
15
seconds, reducing damage from area attacks by
25
%.
Every
3
seconds the shrapnel will pulse, dealing
1019
Physical Damage to all enemies within
5
meters.
You also gain Major Expedition for
4
seconds, increasing your Movement Speed by
30
%.
Quick Cloak
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
6471
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
50
Bow
SKILLS
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
3055 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
878
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Endless Hail
Draining Shot
Instant
Cast Time
Enemy
Target
38 meters
Range
2584 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
3663
Physical Damage, knocking them back
6
meters, and stunning them for
1.5
seconds.
After the stun ends, you heal for
7989
Health.
Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
3054 Stamina
Cost
Fire a burst of arrows in one shot, dealing
4236
Poison Damage to enemies in front of you, and dealing an additional
3448
Poison Damage over
4
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
38 meters
Range
2115 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3392
Poison Damage and an additional
6985
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
38 meters
Range
8 seconds
Duration
2565 Magicka
Cost
Lay claim to enemy souls, dealing
2145
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
4
Werewolf
ULTIMATES
Werewolf Berserker
1 seconds
Cast Time
Self
Target
30 seconds
Duration
291 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed, your Light Attacks apply a bleed for
12288
Physical Damage over
4
seconds, your Heavy Attacks deal
50
% splash damage, and your Max Stamina is increased by
30
%
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Berserker
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
56
The Atronach
56 Master-at-Arms
Increases your damage done with direct damage attacks by
20.15
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
3992
Physical Damage to the enemy. This effect can occur once every
5
seconds.
142
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
363
Health. This effect can occur once every
5
seconds.
43 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.15
%.
43 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
10.15
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
56 Thick Skinned
Reduces your damage taken from damage over time effects by
20.15
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
19
The Lord
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
19 Quick Recovery
Increases your healing received by
5.22
%.
88
The Lover
Master Gatherer
Reduces your gathering time by
50
%.
56 Mooncalf
Increases your Stamina Recovery by
12.08
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
32 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
8.12
%.
214
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
8
seconds. This effect can occur once every
20
seconds.
56 Mighty
Increases your Physical, Poison, and Disease Damage done by
12.08
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
9
%.
49 Piercing
Increases your Physical Penetration by
3906
.
61 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
21.18
%.
48 Thaumaturge
Increases your damage done with damage over time effects by
18.24
%.
65
The Shadow
8 Befoul
Increases the effectiveness of your healing reduction abilities by
5.42
%.
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
26 Shadow Ward
Reduces the cost of Block by
11.35
%.
31 Tumbling
Reduces the cost of Roll Dodge by
13.13
%.
109
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
1271
Health.
56 Ironclad
Reduces your damage taken against direct damage attacks by
20.15
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
21.18
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
19
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
5.22
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
142
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
20.15
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
10.15
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.15
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
109
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
20.15
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
1284
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
214
Thaumaturge
Increases your damage done with damage over time effects by
18.24
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
21.18
%.
Piercing
Increases your Physical Penetration by
3906
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
12.08
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
56
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
20.15
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
65
Befoul
Increases the effectiveness of your healing reduction abilities by
5.42
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
11.35
%.
Tumbling
Reduces the cost of Roll Dodge by
13.13
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
88
Mooncalf
Increases your Stamina Recovery by
12.08
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
8.12
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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298,810
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12,744
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RIDING SKILL
51%
Speed
0
Stamina
0
Inventory
Ready to Train!
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
8435
Health
23129
Stamina
28075
Magicka Recovery
534
Health Recovery
321
Stamina Recovery
1435
Spell Damage
1459
1763
Spell Critical
9.9%
50%
Weapon Damage
2534
5224
Weapon Critical
17.4%
71.2%
Spell Resistance
20704
Physical Resistance
20341
Critical Resistance
2055
Spell Penetration
0
Physical Penetration
3450
Magicka
8435
Health
23129
Stamina
27155
Magicka Recovery
534
Health Recovery
321
Stamina Recovery
1614
Spell Damage
1860
2081
Spell Critical
9.9%
50%
Weapon Damage
2967
6440
Weapon Critical
17.4%
71.2%
Spell Resistance
22948
Physical Resistance
22585
Critical Resistance
1806
Spell Penetration
1328
Physical Penetration
9295
Magicka
8435
Health
23129
Stamina
28075
Magicka Recovery
534
Health Recovery
321
Stamina Recovery
1435
Spell Damage
1459
1763
Spell Critical
9.9%
50%
Weapon Damage
2534
5224
Weapon Critical
17.4%
71.2%
Spell Resistance
20704
Physical Resistance
20341
Critical Resistance
2055
Spell Penetration
0
Physical Penetration
3450
Magicka
8435
Health
23129
Stamina
28075
Magicka Recovery
534
Health Recovery
321
Stamina Recovery
1435
Spell Damage
1459
1763
Spell Critical
9.9%
50%
Weapon Damage
2534
5224
Weapon Critical
17.4%
71.2%
Spell Resistance
20704
Physical Resistance
20341
Critical Resistance
2055
Spell Penetration
0
Physical Penetration
3450
Stats are only correct for bar #2.
Magicka
8435
Health
23129
Stamina
28075
Magicka Recovery
534
Health Recovery
321
Stamina Recovery
1435
Spell Damage
1459
1763
Spell Critical
9.9%
50%
Weapon Damage
2534
5224
Weapon Critical
17.4%
71.2%
Spell Resistance
20704
Physical Resistance
20341
Critical Resistance
2055
Spell Penetration
0
Physical Penetration
3450
Stats are only correct for bar #2.
Boon: The Serpent
Dubious Camoran Throne
Lycanthropy
Reusable Parts
Ruinous Scythe
Bar 1
Ruinous Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
2479 Stamina
Cost
Slice into your enemy's life force, dealing
4665
Physical Damage.
Every third cast of this ability will set all enemies hit Off Balance.
You heal for
3469
Health for the first enemy hit, and an additional
1156
for each additional enemy, up to five times. The healing of this ability scales off your Max Health.
Quick Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
2835 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
15
seconds, reducing damage from area attacks by
25
%.
Every
3
seconds the shrapnel will pulse, dealing
1087
Physical Damage to all enemies within
5
meters.
You also gain Major Expedition for
4
seconds, increasing your Movement Speed by
30
%.
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
2633 Stamina
Cost
Launch yourself into a lethal spin, dealing
4665
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Blighted Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
38 meters
Range
8 seconds
Duration
1492 Stamina
Cost
CRIMINAL ACT
Summon a decaying skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
9332
Disease Damage to all enemies nearby and applying Major Defile to them for
4
seconds, reducing their healing received and Health Recovery by
30
%
Creates a corpse on death.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3160 Stamina
Cost
Renew your forces' resolve, healing yourself for
11910
Health over
5
seconds and nearby allies for
9228
Health over
5
seconds.
Werewolf Berserker
1 seconds
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed, your Light Attacks apply a bleed for
13100
Physical Damage over
4
seconds, your Heavy Attacks deal
50
% splash damage, and your Max Stamina is increased by
30
%
While slotted, your Stamina Recovery is increased by
15
%.
Bar 2
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3195 Stamina
Cost
Requires 5 pieces of medium armor equipped Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by
25
% for
23
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
Intensive Mender
Instant
Cast Time
Self
Target
8 seconds
Duration
1701 Magicka
Cost
CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for
8
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
2402
Health.
Creates a corpse on death.
Shielded Assault
Instant
Cast Time
Enemy
Target
22 meters
Range
2911 Stamina
Cost
Rush an enemy and ram them, dealing
3389
Physical Damage and stunning them for
3
seconds.
You gain a damage shield after the attack, absorbing
1734
damage for
6
seconds.
Hexproof
Instant
Cast Time
Self
Target
1824 -2
Cost
Embrace the power of death, removing up to
4
negative effects from yourself.
While slotted, the cost of all your abilities are reduced by
3
%.
Beckoning Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2565 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds.
While active, enemies that strike you with ranged attacks will be pulled toward you once every
3
seconds.
Creates a corpse when the effect completes.
Pummeling Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
243 Ultimate
Cost
CRIMINAL ACT
Become a destructive Pummeling Goliath, increasing your Max Health by
30000
for
20
seconds and immediately restoring
30000
Health.
While transformed, your Light Attacks restore
508
Health and your fully charged Heavy Attacks restore
1271
Health. This ability scales off your Max Health.
Your bash attacks can hit multiple targets in front of you and deal