Let loose a battle cry, instilling yourself with resolve and healing for
13370
Health over
4
seconds.
Resolving Vigor
Retreating Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5921 Stamina
Cost
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by
30
% for
8
seconds. Attacks from behind deal
12
% less damage while this effect persists.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Retreating Maneuver
50
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
20 seconds
Duration
2530 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by
20
% for
20
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
1
second.
Shuffle
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1972
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
24
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
12
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
42
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
30
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
18
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
24
%.
Athletics 2
50
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
50
Assassination
ULTIMATES
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
67 Ultimate
Cost
Ravage an enemy with a swift strike, dealing
12117
Disease Damage and causing them to take
20
% more damage from your attacks for
6
seconds.
If cast with
120
or more Ultimate, the enemy is stunned for
3
seconds.
While slotted you gain Reave, which restores
100
Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Incapacitating Strike
SKILLS
Assassin's Blade
Instant
Cast Time
Enemy
Target
5 meters
Range
2357 Magicka
Cost
Thrust a magic blade with lethal precision to stab an enemy, dealing
1542
Magic Damage. Deals
300
% more damage to enemies below
25
% Health.
Assassin's Blade
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
2763 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
4691
Physical Damage and afflicting them with Minor Vulnerability for
10
seconds, increasing their damage taken by
5
%.
Also grants you Empower for
3
seconds, increasing the damage of your Light and Heavy Attacks by
40
%.
Ambush
Relentless Focus
Instant
Cast Time
Self
Target
60 seconds
Duration
1973 Stamina
Cost
Focus your senses for
1
minute, increasing your Critical Damage and Healing by
2
% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals
14080
Disease Damage, and heals for
33
% of the damage dealt if you are within melee range.
Relentless Focus
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
876
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
50
Shadow
SKILLS
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
1973 Stamina
Cost
Slash an enemy, dealing
7572
Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by
5
% for
10
seconds.
Attacking with Surprise Attack from the flank stuns the enemy for
3
seconds and sets them Off Balance.
Surprise Attack
Shadowy Disguise
Instant
Cast Time
Self
Target
3 seconds
Duration
3666 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Shadowy Disguise
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
19 seconds
Duration
3928 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
19
seconds.
The shade shoots at an enemy, dealing
1208
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
5
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
This ability scales with your highest offensive stats.
Shadow Image
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
6
seconds, increasing your Physical and Spell Resistance by
5948
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
25
%. Current Duration:
7.5
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
6
%.
Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.
Dark Veil 2
50
Siphoning
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
0
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability while in combat generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Master Writ Chance:
1%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Master Writ Chance:
8.4%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Master Writ Chance:
8.5%
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Master Writ Chance:
1%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
13.4%
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
2
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
10
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
121 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11360
Physical Damage to enemies in front of you, an additional
13017
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3796 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Camouflaged Hunter
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
10
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
6
Undaunted
PASSIVES
Undaunted Command
Activating a synergy restores
2
% of your Max Health, Stamina, and Magicka.
Current Bonus:
332
Health,
625
Stamina, and
214
Magicka.
Undaunted Command 1
50
Imperial Skills
PASSIVES
Diplomat
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases your gold gained by
1
%
Diplomat 1
Tough
Increases your Max Health by
2000
.
Tough 3
Imperial Mettle
Increases your Max Stamina by
2000
.
Imperial Mettle 3
Red Diamond
Reduces the cost of all your abilities by
3
%.
When you deal direct damage, you heal yourself for
366
and restore
333
Magicka and Stamina. This effect can occur once every
5
seconds.
Red Diamond 3
50
Dual Wield
SKILLS
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1998 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2320
Physical Damage with each weapon and causing them to bleed for an additional
7230
Physical Damage over
10
seconds.
You also reduce their Movement Speed by
30
% for
4
seconds.
Rending Slashes
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks an
8
% chance to bleed enemies for
9330
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
50
Bow
SKILLS
Poison Arrow
Instant
Cast Time
Enemy
Target
28 meters
Range
2322 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3745
Poison Damage and an additional
7145
Poison Damage over
10
seconds.
Poison Arrow
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
11
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
30
%.
Improved Hiding 3
6
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2619 Magicka
Cost
Lay claim to an enemy's soul, dealing
4392
Magic Damage or
10842
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
7
Werewolf
ULTIMATES
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
291 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed your Max Stamina is increased by
30
%, you take
10
% less damage, and you summon two direwolves. You also grant yourself and nearby allies Minor Courage, increasing their Weapon and Spell Damage by
215
.
While slotted, your Stamina Recovery is increased by
15
%.
Pack Leader
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
43
The Apprentice
43 Blessed
Increases your healing done by
10.15
%.
Spell Precision
Increases your Spell Critical by
3
%.
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
86
The Atronach
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
61 Master-at-Arms
Increases your damage done with direct damage attacks by
21.18
%.
25 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
15.38
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
4775
Physical Damage to the enemy. This effect can occur once every
5
seconds.
162
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal Critical Damage, you heal for
363
Health. This effect can occur once every
5
seconds.
64 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
13.01
%.
64 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
13.01
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
34 Thick Skinned
Reduces your damage taken from damage over time effects by
14.14
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
23
The Lord
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
23 Quick Recovery
Increases your healing received by
6.17
%.
128
The Lover
64 Arcanist
Increases your Magicka Recovery by
13.01
%.
Master Gatherer
Reduces your gathering time by
50
%.
64 Mooncalf
Increases your Stamina Recovery by
13.01
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
141
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
64 Mighty
Increases your Physical, Poison, and Disease Damage done by
13.01
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
3
%.
40 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
16.02
%.
37 Thaumaturge
Increases your damage done with damage over time effects by
15.1
%.
81
The Shadow
25 Befoul
Increases the effectiveness of your healing reduction abilities by
15.38
%.
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
56 Tumbling
Reduces the cost of Roll Dodge by
20.15
%.
85
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
831
Health.
61 Ironclad
Reduces your damage taken against direct damage attacks by
21.18
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
21.18
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
23
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
6.17
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
162
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
14.14
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
13.01
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
13.01
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
85
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
21.18
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
700
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
141
Thaumaturge
Increases your damage done with damage over time effects by
15.1
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
16.02
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
13.01
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
86
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
15.38
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
21.18
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
43
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
10.15
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
81
Befoul
Increases the effectiveness of your healing reduction abilities by
15.38
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
20.15
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
128
Mooncalf
Increases your Stamina Recovery by
13.01
%.
Arcanist
Increases your Magicka Recovery by
13.01
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
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Space:
135 / 150
7,080
0
0
142,291
626
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Space:
265 / 380
933,939
103,970
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1413 / 1501
989,401
5
106,835
9,000,660
626
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
10721
Health
15126
Stamina
31284
Magicka Recovery
676
Health Recovery
384
Stamina Recovery
1573
Spell Damage
1333
1994
Spell Critical
26.9%
60%
Weapon Damage
2232
6395
Weapon Critical
47.9%
76%
Spell Resistance
12417
Physical Resistance
12417
Critical Resistance
2147
Spell Penetration
2974
Physical Penetration
7846
Magicka
10721
Health
15126
Stamina
31284
Magicka Recovery
676
Health Recovery
384
Stamina Recovery
1573
Spell Damage
1333
1994
Spell Critical
26.9%
60%
Weapon Damage
2232
6395
Weapon Critical
47.9%
76%
Spell Resistance
12417
Physical Resistance
12417
Critical Resistance
2147
Spell Penetration
2974
Physical Penetration
7846
Magicka
10721
Health
15126
Stamina
31284
Magicka Recovery
676
Health Recovery
384
Stamina Recovery
1573
Spell Damage
1333
1994
Spell Critical
26.9%
60%
Weapon Damage
2232
6395
Weapon Critical
47.9%
76%
Spell Resistance
12417
Physical Resistance
12417
Critical Resistance
2147
Spell Penetration
2974
Physical Penetration
7846
Stats are only correct for bar #1.
Magicka
10721
Health
15126
Stamina
31284
Magicka Recovery
676
Health Recovery
384
Stamina Recovery
1573
Spell Damage
1333
1994
Spell Critical
26.9%
60%
Weapon Damage
2232
6395
Weapon Critical
47.9%
76%
Spell Resistance
12417
Physical Resistance
12417
Critical Resistance
2147
Spell Penetration
2974
Physical Penetration
7846
Stats are only correct for bar #1.
Magicka
10721
Health
15126
Stamina
31284
Magicka Recovery
676
Health Recovery
384
Stamina Recovery
1573
Spell Damage
1333
1994
Spell Critical
26.9%
60%
Weapon Damage
2232
6395
Weapon Critical
47.9%
76%
Spell Resistance
12417
Physical Resistance
12417
Critical Resistance
2147
Spell Penetration
2974
Physical Penetration
7846
Stats are only correct for bar #1.
Boon: The Warrior
Lycanthropy
Major Savagery
Sanies Lupinus
Bar 1
Relentless Focus
Instant
Cast Time
Self
Target
60 seconds
Duration
1973 Stamina
Cost
Focus your senses for
1
minute, increasing your Critical Damage and Healing by
2
% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals
11298
Disease Damage, and heals for
33
% of the damage dealt if you are within melee range.
Shadowy Disguise
Instant
Cast Time
Self
Target
3 seconds
Duration
3666 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
19 seconds
Duration
3928 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
19
seconds.
The shade shoots at an enemy, dealing
970
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
5
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
This ability scales with your highest offensive stats.
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1998 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1861
Physical Damage with each weapon and causing them to bleed for an additional
5795
Physical Damage over
10
seconds.
You also reduce their Movement Speed by
30
% for
4
seconds.
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3796 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
116 Ultimate
Cost
Ravage an enemy with a spinning strike, dealing
9723
Disease Damage, causing them to take
20
% more damage from your attacks for
6
seconds, and stunning them for
3
seconds.
While slotted you gain Reave, which restores
100
Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.