Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
20
% for
10
seconds.
Aggressive Horn
4
Support
SKILLS
Efficient Purge
Instant
Cast Time
Area
Target
18 meters
Radius
5103 Magicka
Cost
Cleanse yourself and your group, removing up to
3
negative effects immediately.
Efficient Purge
50
Light Armor
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
20
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
15
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
49
Medium Armor
PASSIVES
Athletics
Increases the Movement Speed bonus of Sprint by
2
% for each piece of Medium Armor equipped.
Current bonus:
2
%.
Reduces the cost of Roll Dodge by
2
% for each piece of Medium Armor equipped.
Current bonus:
2
%.
Athletics 1
48
Heavy Armor
PASSIVES
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
50
Assassination
ULTIMATES
Soul Harvest
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
12546
Magic Damage and increasing your damage against them by
20
% for
6
seconds.
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
16
%.
While slotted, any time you kill an enemy you gain
10
Ultimate.
Soul Harvest
SKILLS
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
2187 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
3919
Magic Damage. Deals
300
% more damage to enemies below
25
% Health.
Impale
Lotus Fan
Instant
Cast Time
Enemy
Target
6 meters
Radius
22 meters
Range
3402 Magicka
Cost
Flash through the shadows and ambush an enemy, dealing
4705
Magic Damage.
After teleporting you unleash a fan of knives, dealing an additional
7260
Magic Damage over
10
seconds to the target and nearby enemies.
All enemies hit are afflicted with Minor Vulnerability for
10
seconds, increasing their damage taken by
5
%.
Lotus Fan
Mirage
Instant
Cast Time
Self
Target
26 seconds
Duration
3402 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by
20
% and increasing your Physical and Spell Resistance by
2974
for
26
seconds.
Mirage
Mark Target
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
0 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by
5948
for
20
seconds.
When a marked enemy dies, you heal for
11225
. This portion of the ability scales off your Max Health.
You can only have one Mark Target active at a time.
Mark Target
Merciless Resolve
Instant
Cast Time
Self
Target
40 seconds
Duration
2430 Magicka
Cost
Focus your senses for
40
seconds, increasing your Critical Damage and Healing by
2
% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals
16038
Magic Damage, and heals for
50
% of the damage dealt if you are within melee range.
Merciless Resolve
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
0
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
50
Shadow
ULTIMATES
Bolstering Darkness
Instant
Cast Time
Area
Target
5 meters
Radius
18 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadow, reducing the Movement Speed of enemies by
70
% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by
10
%.
Allies in the area can activate the
Hidden Refresh
synergy, granting them invisibility, increasing their Movement Speed by
70
%, and healing them for
30492
Health over
4
seconds.
Bolstering Darkness
SKILLS
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2065 Magicka
Cost
Slash an enemy, dealing
7841
Magic Damage.
Attacking with Concealed Weapon from the flank stuns the enemy for
3
seconds and sets them Off Balance.
While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Concealed Weapon
Shadowy Disguise
Instant
Cast Time
Self
Target
3 seconds
Duration
3402 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Shadowy Disguise
Refreshing Path
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
12 seconds
Duration
3159 Magicka
Cost
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by
30
%. Effect persists for
4
seconds after leaving the path.
Heals
2053
Health to you and allies in area every
1
second.
Refreshing Path
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
6
seconds, increasing your Physical and Spell Resistance by
5948
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
25
%. Current Duration:
7.5
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
3
%.
Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.
Dark Veil 2
50
Siphoning
ULTIMATES
Soul Siphon
0.5 seconds
Cast Time
Area
Target
28 meters
Radius
4 seconds
Duration
150 Ultimate
Cost
Sanctify your soul and the souls of nearby allies with a night rune, healing for
12056
Health and an additional
31408
Health over
4
seconds.
You and your allies will also receive Major Vitality, increasing your healing received by
16
% for
4
seconds.
An ally can target a nearby enemy and activate the
Soul Leech
synergy, dealing
9877
Magic Damage to them and healing for the damage caused.
Soul Siphon
SKILLS
Funnel Health
Instant
Cast Time
Enemy
Target
15 meters
Radius
28 meters
Range
10 seconds
Duration
2430 Magicka
Cost
Steal an enemy's life force, dealing
5061
Magic Damage and healing you or
2
other nearby allies for
63
% of the damage inflicted every
2
seconds for
10
seconds.
Funnel Health
Healthy Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
4267 -2
Cost
Sacrifice your essence, healing an ally in front of you for
12056
Health but draining your own Health over
8
seconds.
While your Health is being drained you gain Minor Mending, increasing your healing done by
8
%.
Healthy Offering
Debilitate
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2673 Magicka
Cost
Sap an enemy's agility and wrack them with pain, dealing
12234
Magic Damage over
10
seconds and reducing their movement speed by
50
% for
4
seconds.
Also inflicts the enemy with Minor Magickasteal for
10
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Debilitate
Siphoning Attacks
Instant
Cast Time
Self
Target
20 seconds
Duration
972 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1844
Health and restore
106
Magicka for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Siphoning Attacks
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3159 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
5514
Magic Damage to all nearby enemies and healing you and your allies for
2007
plus
20
% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
Sap Essence
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
6
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability while in combat generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
30
meters or closer.
Keen Eye: Reagents 2
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Ore 1
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Master Writ Chance:
8%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Cloth 1
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Master Writ Chance:
8.4%
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Master Writ Chance:
15%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Jewelry 1
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
11.9%
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Wood 1
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
2
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
20
%.
Scales of Pitiless Justice 1
10
Fighters Guild
PASSIVES
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
10
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
12865
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
3705
Flame Damage every
1
second for
11
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4617 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2629
.
Inner Light
Spell Symmetry
Instant
Cast Time
Self
Target
6000 -2
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, the cost of your next Magicka ability is reduced by
32
% for
5
seconds.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Spell Symmetry
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
2
%.
Magicka Controller 2
10
Psijic Order
SKILLS
Elemental Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2403 Magicka
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
7212
Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.
If the power is not consumed in time, you restore
1441
Magicka.
Elemental Weapon
Accelerate
Instant
Cast Time
Self
Target
2772 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Accelerate
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
3795
Magic Damage or
1484
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
10
%.
Deliberation 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4320 -2
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
762
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3402 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
1129
Health every half second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
7531
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1085
Health,
455
Stamina, and
1685
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
50
Argonian Skills
PASSIVES
Amphibian
Increases your experience gain with the Restoration Staff skill line by
15
%.
Increases your swimming speed by
50
%.
Amphibian 1
Life Mender
Increases your healing done by
6
%.
Life Mender 3
Argonian Resistance
Increases your Max Health by
1000
and Disease Resistance by
2310
.
Gain immunity to the Diseased status effect.
Argonian Resistance 3
Resourceful
Increases your Max Magicka by
1000
.
When you drink a potion, you restore
4000
Health, Magicka, and Stamina.
Resourceful 3
50
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
5742
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
2268 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2352
Flame Damage,
2352
Frost Damage, and
2352
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
14 seconds
Duration
3402 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
834
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost deals less damage, but grants damage shields and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies Minor Magickasteal to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks grants you a damage shield that absorbs
5348
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply elemental status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
50
Restoration Staff
ULTIMATES
Life Giver
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
125 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for
10045
Health every
1
second for
5
seconds.
When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at no cost. These will update based on which morph of each ability you have taken.
Life Giver
SKILLS
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
2527 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1944
Health and an additional
1944
Health every
1
second for
12
seconds.
Illustrious Healing
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2430 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
20076
over
10
seconds.
Radiating Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
2916 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
6418
Health.
Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by
5
% and Physical Resistance and Spell Resistance by
2974
for
8
seconds.
Combat Prayer
Ward Ally
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4131 Magicka
Cost
Call on your staff's strength to protect you and the lowest health ally around you with a damage shield that absorbs
6328
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
Ward Ally
Siphon Spirit
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
30
seconds, healing you and your allies for
762
Health every
1
second when damaging them.
Also applies Minor Magickasteal to the enemy for
30
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Siphon Spirit
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally near the target for
38
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
10
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 2
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
17
Legerdemain
PASSIVES
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
160
%.
Trafficker 3
Kickback
Reduces bounties you willingly pay to guards and fences by
30
%.
Kickback 3
10
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Dilation 2
Farsight
Claim a line of facets, stretching out from your area of control.
New Effect: Range increased from 4 facets to 6.
Consumes 1 Magicka Charge.
Farsight 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
6
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2430 Magicka
Cost
Lay claim to an enemy's soul, dealing
11844
Magic Damage or
4644
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
4617
. You also restore
7164
Magicka and
1936
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
PASSIVES
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing
2566
Magic Damage to enemies within
8
meters of you.
This effect can occur once every
2
minutes.
Soul Shatter 2
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
227
The Apprentice
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
4214
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
100 Blessed
Increases your healing done by
15
%.
49 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
11.10
%.
72 Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
23
%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
6 Spell Erosion
Increases your Spell Penetration by
614
.
Spell Precision
Increases your Spell Critical by
3
%.
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
20
The Atronach
20 Master-at-Arms
Increases your damage done with direct damage attacks by
9.04
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
146
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal Critical Damage, you heal for
419
Health. This effect can occur once every
5
seconds.
49 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.10
%.
49 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.10
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
48 Thick Skinned
Reduces your damage taken from damage over time effects by
18.24
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
15
The Lord
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
15 Quick Recovery
Increases your healing received by
4.22
%.
122
The Lover
75 Arcanist
Increases your Magicka Recovery by
14
%.
4 Healthy
Increases your Health Recovery by
1.20
%.
Master Gatherer
Reduces your gathering time by
50
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
43 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
10.15
%.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
23
The Ritual
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
23 Thaumaturge
Increases your damage done with damage over time effects by
10.22
%.
83
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
46 Shadow Ward
Reduces the cost of Block by
17.72
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
37 Tumbling
Reduces the cost of Roll Dodge by
15.1
%.
109
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
1357
Health.
66 Ironclad
Reduces your damage taken against direct damage attacks by
22.08
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
17.17
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
15
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
4.22
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
146
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
18.24
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.10
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.10
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
109
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
22.08
%.
Spell Shield
Increases your Spell Resistance by
3564
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
23
Thaumaturge
Increases your damage done with damage over time effects by
10.22
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
20
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
9.04
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
227
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
11.10
%.
Spell Erosion
Increases your Spell Penetration by
614
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
23
%.
Blessed
Increases your healing done by
15
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
83
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
17.72
%.
Tumbling
Reduces the cost of Roll Dodge by
15.1
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
122
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
14
%.
Healthy
Increases your Health Recovery by
1.20
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
10.15
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
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6,739
0
0
2,000
202
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1,395,000
44,530
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1,425,830
311
44,530
127,536
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
42144
Health
21394
Stamina
11393
Magicka Recovery
1441
Health Recovery
371
Stamina Recovery
591
Spell Damage
1635
6782
Spell Critical
31.2%
73%
Weapon Damage
1335
2031
Weapon Critical
18.2%
50%
Spell Resistance
14686
Physical Resistance
9307
Critical Resistance
1320
Spell Penetration
8472
Physical Penetration
2974
Magicka
47057
Health
20904
Stamina
11393
Magicka Recovery
1416
Health Recovery
371
Stamina Recovery
591
Spell Damage
1809
8316
Spell Critical
42.4%
83%
Weapon Damage
1335
2190
Weapon Critical
29.4%
60%
Spell Resistance
14686
Physical Resistance
9307
Critical Resistance
1320
Spell Penetration
8472
Physical Penetration
2974
Magicka
42144
Health
21394
Stamina
11393
Magicka Recovery
1441
Health Recovery
371
Stamina Recovery
591
Spell Damage
1635
6782
Spell Critical
31.2%
73%
Weapon Damage
1335
2031
Weapon Critical
18.2%
50%
Spell Resistance
14686
Physical Resistance
9307
Critical Resistance
1320
Spell Penetration
8472
Physical Penetration
2974
Magicka
42144
Health
21394
Stamina
11393
Magicka Recovery
1441
Health Recovery
371
Stamina Recovery
591
Spell Damage
1635
6782
Spell Critical
31.2%
73%
Weapon Damage
1335
2031
Weapon Critical
18.2%
50%
Spell Resistance
14686
Physical Resistance
9307
Critical Resistance
1320
Spell Penetration
8472
Physical Penetration
2974
Stats are only correct for bar #2.
Magicka
42144
Health
21394
Stamina
11393
Magicka Recovery
1441
Health Recovery
371
Stamina Recovery
591
Spell Damage
1635
6782
Spell Critical
31.2%
73%
Weapon Damage
1335
2031
Weapon Critical
18.2%
50%
Spell Resistance
14686
Physical Resistance
9307
Critical Resistance
1320
Spell Penetration
8472
Physical Penetration
2974
Stats are only correct for bar #2.
Boon: The Thief
Drink: 2856 Magicka, 3094 Health, 315 MR
Bar 1
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
2187 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
4981
Magic Damage. Deals
300
% more damage to enemies below
25
% Health.
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
2268 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2988
Flame Damage,
2988
Frost Damage, and
2988
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Funnel Health
Instant
Cast Time
Enemy
Target
15 meters
Radius
28 meters
Range
10 seconds
Duration
2430 Magicka
Cost
Steal an enemy's life force, dealing
6432
Magic Damage and healing you or
2
other nearby allies for
63
% of the damage inflicted every
2
seconds for
10
seconds.
Merciless Resolve
Instant
Cast Time
Self
Target
40 seconds
Duration
2430 Magicka
Cost
Focus your senses for
40
seconds, increasing your Critical Damage and Healing by
2
% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals
20378
Magic Damage, and heals for
50
% of the damage dealt if you are within melee range.
Healthy Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
5419 -2
Cost
Sacrifice your essence, healing an ally in front of you for
15318
Health but draining your own Health over
8
seconds.
While your Health is being drained you gain Minor Mending, increasing your healing done by
8
%.
Aggressive Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
20
% for
10
seconds.
Bar 2
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies Minor Magickasteal to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Blockade of Fire
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
14 seconds
Duration
3402 Magicka
Cost
Slam your staff down to create a flaming barrier in front of you, dealing
1009
Flame Damage to enemies in the target area every
1
second.
Burning enemies take
20
% more damage from this ability.
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3159 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
5514
Magic Damage to all nearby enemies and healing you and your allies for
2007
plus
20
% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
Refreshing Path
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
12 seconds
Duration
3159 Magicka
Cost
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by
30
%. Effect persists for
4
seconds after leaving the path.
Heals
2053
Health to you and allies in area every
1
second.
Siphoning Attacks
Instant
Cast Time
Self
Target
20 seconds
Duration
972 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1844
Health and restore
106
Magicka for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
12865
Flame Damage to all enemies in the area, knocking them down, and stunning them for