Let loose a battle cry, instilling yourself with resolve and healing for
13350
Health over
4
seconds.
Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
6403 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Charging Maneuver
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Magicka and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 1
5
Support
SKILLS
Siege Shield
Instant
Cast Time
Area
Target
10 meters
Radius
17 seconds
Duration
8343 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
50
%.
Siege Shield
50
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1643
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
50
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
241
for each piece of Heavy Armor equipped.
Current bonus:
483
.
Resolve 2
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
8
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
216
.
Constitution 2
Juggernaut
Increases your Max Health by
1
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 1
50
Assassination
ULTIMATES
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
72 Ultimate
Cost
Ravage an enemy with a swift strike, dealing
14405
Disease Damage and causing them to take
20
% more damage from your attacks for
6
seconds.
If cast with
120
or more Ultimate, the enemy is stunned for
3
seconds.
While slotted you gain Reave, which restores
100
Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Incapacitating Strike
SKILLS
Killer's Blade
Instant
Cast Time
Enemy
Target
5 meters
Range
1921 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
4499
Disease Damage. Deals
300
% more damage to enemies below
25
% Health.
Heals you for
3760
if the enemy dies within
2
seconds of being struck. This portion of the ability scales off your Max Health.
Killer's Blade
Relentless Focus
Instant
Cast Time
Self
Target
60 seconds
Duration
2134 Stamina
Cost
Focus your senses for
1
minute, increasing your Critical Damage and Healing by
2
% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals
16740
Disease Damage, and heals for
33
% of the damage dealt if you are within melee range.
Relentless Focus
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
876
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
50
Shadow
SKILLS
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
2134 Stamina
Cost
Slash an enemy, dealing
9002
Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by
5
% for
10
seconds.
Attacking with Surprise Attack from the flank stuns the enemy for
3
seconds and sets them Off Balance.
Surprise Attack
Shadowy Disguise
Instant
Cast Time
Self
Target
3 seconds
Duration
3893 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Shadowy Disguise
Path of Darkness
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
12 seconds
Duration
3615 Magicka
Cost
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by
30
%. Effect persists for
2
seconds after leaving the path.
Path of Darkness
Dark Shade
Instant
Cast Time
Self
Target
20 seconds
Duration
4171 Magicka
Cost
Summon a shade version of yourself to attack an enemy and fight at your side for
20
seconds.
The shade slashes at an enemy, dealing
2923
Magic Damage and occasionally whirlwinds all enemies around it, dealing
2923
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
5
% for
4
seconds.
This ability scales with your highest offensive stats.
Dark Shade
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
6
seconds, increasing your Physical and Spell Resistance by
5948
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
50
%. Current Duration:
9
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
6
%.
Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.
Dark Veil 2
50
Siphoning
SKILLS
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
816 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1452
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Leeching Strikes
Drain Power
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3615 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
3532
Magic Damage to all nearby enemies.
If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
Drain Power
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Transfer
Casting a Siphoning ability while in combat generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Reagents 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Ore 1
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
Increases the chances of improving items with tempers.
Temper Expertise 1
Master Writ Chance:
8.7%
50
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Cloth 1
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
Increases the chances of improving items with tannins.
Tannin Expertise 1
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Master Writ Chance:
15%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Keen Eye: Wood
Wood in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Wood 1
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
Increases the chances of improving items with resins.
Resin Expertise 1
3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
20
%.
Scales of Pitiless Justice 1
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for
6
seconds after killing an enemy with Blade of Woe.
Padomaic Sprint 1
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
128 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11253
Physical Damage to enemies in front of you and an additional
13023
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2592 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
4499
Physical Damage, an additional
15615
Physical Damage over
18
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
10
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
12
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after
3
minutes. Heat is decreased by
64
after
3
seconds.
Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
4
% more. Does not apply to Laundering.
Haggling 2
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you.
Veil of Shadows 1
10
Undaunted
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
728
Health,
1324
Stamina, and
540
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
4
%.
Undaunted Mettle 2
50
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1875
.
Dynamic 3
Resist Flame
Increases your Flame Resistance by
2310
.
Gain immunity to the Burning status effect.
Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.
Ruination 3
50
Dual Wield
SKILLS
Deadly Cloak
Instant
Cast Time
Self
Target
10 seconds
Duration
3024 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
10
seconds, reducing damage from area attacks by
20
%.
Every
1
second the shrapnel will pulse, dealing
1222
Physical Damage to all enemies within
5
meters.
Deadly Cloak
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks an
8
% chance to bleed enemies for
11202
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
50
Bow
SKILLS
Focused Aim
1 seconds
Cast Time
Enemy
Target
40 meters
Range
2862 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
12187
Physical Damage.
Also inflicts Minor Breach on the enemy, reducing their Physical and Spell Resistance by
2974
for
10
seconds.
Focused Aim
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
14 seconds
Duration
3264 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1446
Physical Damage to enemies in the target area every
1
second for
12
seconds, after a
2
second delay.
Endless Hail
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2511 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
4499
Poison Damage and an additional
8675
Poison Damage over
10
seconds.
Deals up to
100
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
12
Destruction Staff
SKILLS
Force Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
2781 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1411
Flame Damage,
1411
Frost Damage, and
1411
Shock Damage.
Force Shock
1
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
2
.
Hand Brush 1
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Only works on
the lowest three layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 1
20
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.
Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
1
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Simple difficulty.
Antiquarian Insight 1
6
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2781 Magicka
Cost
Lay claim to an enemy's soul, dealing
7008
Magic Damage or
13020
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
3276
. You also restore
2433
Magicka and
5961
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
PASSIVES
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
10
Vampire
ULTIMATES
Swarming Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
314 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for
15
% of all damage you deal, and you can see enemies through walls.
Bats also swarm around you and shred enemies that come close, dealing
2915
Magic Damage every
1
second.
Swarming Scion
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for
6
seconds.
Strike from the Shadows 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.
Undeath 2
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by
50
%.
If you continuously Sprint for
3
seconds you automatically become invisible.
Unnatural Movement 2
86
The Atronach
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
72 Master-at-Arms
Increases your damage done with direct damage attacks by
23
%.
14 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
9.17
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
6932
Physical Damage to the enemy. This effect can occur once every
5
seconds.
146
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
49 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.10
%.
49 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.10
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
48 Thick Skinned
Reduces your damage taken from damage over time effects by
18.24
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
149
The Lover
Master Gatherer
Reduces your gathering time by
50
%.
100 Mooncalf
Increases your Stamina Recovery by
15
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
49 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
11.10
%.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
184
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
64 Mighty
Increases your Physical, Poison, and Disease Damage done by
13.01
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
3
%.
6 Piercing
Increases your Physical Penetration by
614
.
66 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
22.08
%.
48 Thaumaturge
Increases your damage done with damage over time effects by
18.24
%.
96
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
48 Shadow Ward
Reduces the cost of Block by
18.24
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
48 Tumbling
Reduces the cost of Roll Dodge by
18.24
%.
124
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
910
Health.
81 Ironclad
Reduces your damage taken against direct damage attacks by
24.06
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
10.22
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
146
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
18.24
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.10
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.10
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
124
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
24.06
%.
Spell Shield
Increases your Spell Resistance by
3564
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
184
Thaumaturge
Increases your damage done with damage over time effects by
18.24
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
22.08
%.
Piercing
Increases your Physical Penetration by
614
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
13.01
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
86
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
9.17
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
23
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
96
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
18.24
%.
Tumbling
Reduces the cost of Roll Dodge by
18.24
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
149
Mooncalf
Increases your Stamina Recovery by
15
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
11.10
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
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Space:
80 / 160
9,744
7
0
0
510
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322 / 380
222,833
26,359
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313,775
1,672
26,829
361,346
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
13521
Health
18200
Stamina
33122
Magicka Recovery
591
Health Recovery
482
Stamina Recovery
1950
Spell Damage
2190
3045
Spell Critical
13.9%
60%
Weapon Damage
2692
6811
Weapon Critical
31.7%
82.1%
Spell Resistance
16347
Physical Resistance
12783
Critical Resistance
1320
Spell Penetration
2974
Physical Penetration
3588
Magicka
13521
Health
18200
Stamina
33122
Magicka Recovery
591
Health Recovery
482
Stamina Recovery
1950
Spell Damage
2190
3045
Spell Critical
13.9%
60%
Weapon Damage
2692
6811
Weapon Critical
31.7%
82.1%
Spell Resistance
16347
Physical Resistance
12783
Critical Resistance
1320
Spell Penetration
2974
Physical Penetration
3588
Magicka
13505
Health
17787
Stamina
33106
Magicka Recovery
591
Health Recovery
482
Stamina Recovery
1950
Spell Damage
1804
2496
Spell Critical
9.9%
50%
Weapon Damage
2128
5745
Weapon Critical
32.7%
72.1%
Spell Resistance
16347
Physical Resistance
12783
Critical Resistance
1320
Spell Penetration
2974
Physical Penetration
3588
Magicka
13521
Health
18200
Stamina
33122
Magicka Recovery
591
Health Recovery
482
Stamina Recovery
1950
Spell Damage
2190
3045
Spell Critical
13.9%
60%
Weapon Damage
2692
6811
Weapon Critical
31.7%
82.1%
Spell Resistance
16347
Physical Resistance
12783
Critical Resistance
1320
Spell Penetration
2974
Physical Penetration
3588
Stats are only correct for bar #1.
Magicka
13521
Health
18200
Stamina
33122
Magicka Recovery
591
Health Recovery
482
Stamina Recovery
1950
Spell Damage
2190
3045
Spell Critical
13.9%
60%
Weapon Damage
2692
6811
Weapon Critical
31.7%
82.1%
Spell Resistance
16347
Physical Resistance
12783
Critical Resistance
1320
Spell Penetration
2974
Physical Penetration
3588
Stats are only correct for bar #1.
Dubious Camoran Throne
Vampire Stage 1
Bar 1
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2592 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
4499
Physical Damage, an additional
15615
Physical Damage over
18
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Deadly Cloak
Instant
Cast Time
Self
Target
10 seconds
Duration
3024 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
10
seconds, reducing damage from area attacks by
20
%.
Every
1
second the shrapnel will pulse, dealing
1222
Physical Damage to all enemies within
5
meters.
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
2134 Stamina
Cost
Slash an enemy, dealing
9002
Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by
5
% for
10
seconds.
Attacking with Surprise Attack from the flank stuns the enemy for
3
seconds and sets them Off Balance.
Killer's Blade
Instant
Cast Time
Enemy
Target
5 meters
Range
1921 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
4499
Disease Damage. Deals
300
% more damage to enemies below
25
% Health.
Heals you for
3760
if the enemy dies within
2
seconds of being struck. This portion of the ability scales off your Max Health.
Shadowy Disguise
Instant
Cast Time
Self
Target
3 seconds
Duration
3893 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
123 Ultimate
Cost
Ravage an enemy with a spinning strike, dealing
14405
Disease Damage, causing them to take
20
% more damage from your attacks for
6
seconds, and stunning them for
3
seconds.
While slotted you gain Reave, which restores
100
Magicka and Stamina when you deal damage with a Light or Heavy Attack on an enemy with a negative effect active on them.
Bar 2
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
14 seconds
Duration
2808 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1248
Physical Damage to enemies in the target area every
1
second for
12
seconds, after a
2
second delay.
Dark Shade
Instant
Cast Time
Self
Target
20 seconds
Duration
4171 Magicka
Cost
Summon a shade version of yourself to attack an enemy and fight at your side for
20
seconds.
The shade slashes at an enemy, dealing
2516
Magic Damage and occasionally whirlwinds all enemies around it, dealing
2516
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
5
% for
4
seconds.
This ability scales with your highest offensive stats.
Siege Shield
Instant
Cast Time
Area
Target
10 meters
Radius
17 seconds
Duration
8343 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
50
%.
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
816 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1452
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2775 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
12055
Health over
4
seconds.
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
128 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
9736
Physical Damage to enemies in front of you and an additional
11250
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by