Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
20
% for
7
seconds.
Aggressive Horn
SKILLS
Echoing Vigor
Instant
Cast Time
Area
Target
15 meters
Radius
8 seconds
Duration
2984 Stamina
Cost
Let loose a battle cry, instilling you and your allies with resolve and healing for
6435
Health over
8
seconds.
Echoing Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
6615 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Charging Maneuver
5
Support
SKILLS
Siege Shield
Instant
Cast Time
Area
Target
10 meters
Radius
17 seconds
Duration
7938 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
50
%.
Siege Shield
44
Light Armor
PASSIVES
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
50
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1811
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
32
Ardent Flame
SKILLS
Flame Lash
Instant
Cast Time
Enemy
Target
7 meters
Range
2249 Magicka
Cost
Lash an enemy with flame, dealing
3463
Flame Damage.
If you strike an enemy that is immobilized or stunned, you set them Off Balance.
Targeting an Off Balance or immobilized enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal
4071
Flame Damage and heal you for
6942
Health over
2
seconds. This effect can occur once every
3
seconds.
Flame Lash
Fiery Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
10 seconds
Duration
3439 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
2595
Flame Damage and an additional
2040
Flame Damage over
10
seconds.
Fiery Breath
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3704 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
2077
Flame Damage.
Hitting the target grants you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.
This attack cannot be dodged or reflected.
Unrelenting Grip
PASSIVES
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
3
seconds.
Warmth 2
50
Draconic Power
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2646 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
3372
Magic Damage over
10
seconds.
While active, the armor returns
605
Magic Damage to any enemy that uses a direct damage attack against you in melee range.
Volatile Armor
Choking Talons
Instant
Cast Time
Area
Target
6 meters
Radius
3969 Magicka
Cost
Call forth talons from the ground, dealing
2682
Magic Damage to enemies near you and immobilizing them for
4
seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by
5
% for
9
seconds.
An ally near the talons can activate the
Ignite
synergy, dealing
5348
Magic Damage to all enemies held within them.
Choking Talons
Green Dragon Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4233 Magicka
Cost
Draw on your draconic blood to heal for
38
% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by
40
% and healing received by
8
% for
23
seconds.
Green Dragon Blood
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
0
%.
Increases range of your melee attacks by
2
meters. This effect only applies to instant cast attacks with a
5
meter range.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
50
Earthen Heart
ULTIMATES
Magma Shell
Instant
Cast Time
Self
Target
12 seconds
Duration
200 Ultimate
Cost
Ignite the molten lava in your veins, limiting incoming damage to
3
% of your Max Health and dealing
559
Flame Damage to nearby enemies each second for
12
seconds.
When activated, nearby allies gain a damage shield for
108
% of their Max Health for
10
seconds.
Magma Shell
SKILLS
Stonefist
0.6 seconds
Cast Time
Area
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
2295 Stamina
Cost
Crush the earth beneath you, dealing
4561
Physical Damage to all enemies within
6
meters of you. Debris ripped from the ground is held around you for
12
seconds.
Activating the ability again allows you to launch part of the debris at an enemy, dealing
4418
Physical Damage, up to
3
times. The final cast stuns enemies hit for
3
seconds.
Stonefist
Igneous Shield
Instant
Cast Time
Self
Target
8 seconds
Duration
3969 Magicka
Cost
Call the earth to your defense, granting a damage shield for nearby allies that absorbs
2789
damage.Your own damage shield absorbs
6973
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
16
% for
3
seconds.
Igneous Shield
Eruption
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
18 seconds
Duration
5556 Magicka
Cost
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
% and dealing
512
Flame Damage every
1
second.
Deals
2769
Flame Damage immediately.
Eruption
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
54
Health,
46
Magicka, and
46
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast a non Stamina costing Earthen Heart ability, you restore
990
Stamina.
Helping Hands 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 5% and allows the research of two items at once.
Metallurgy 1
50
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Stitching
Reduces research times by 5% and allows the research of two items at once.
Stitching 1
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Master Writ Chance:
14.7%
42
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Difficult (blue) Recipes.
Recipe Quality 2
Recipe Improvement
Allows the making of up to level 29 Recipes.
Recipe Improvement 2
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 1 extra serving for each drink recipe made.
Brewer 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
9
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Banish the Wicked
You generate
3
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 1
10
Mages Guild
SKILLS
Balance
Instant
Cast Time
Self
Target
6000 -2
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, you gain Major Resolve for
22
seconds, increasing your Physical and Spell Resistance by
5948
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
5
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
69
after
3
minutes. Heat is decreased by
46
after
3
seconds.
Swiftly Forgotten 2
10
Undaunted
SKILLS
Blood Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4320 -2
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
717
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Funnel
synergy, healing for
40
% of their Max Health.
Blood Altar
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2295 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
2209
Physical Damage and taunting them to attack you for
15
seconds. The enemy takes
5
% more damage from your attacks while this effect persists.
A ranged ally targeting the taunted enemy has a
50
% chance to activate the
Radiate
synergy, dealing
3474
Magic Damage to them over
3
seconds then an additional
4417
Magic Damage to them and other nearby enemies.
Inner Beast
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3704 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
392
Magic Damage every half second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
4277
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Necrotic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1443
Health,
830
Stamina, and
530
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
50
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Resist Frost
Increases your Max Health by
1000
and Cold Resistance by
2310
.
Gain immunity to the Chilled status effect.
Resist Frost 3
Stalwart
Increases your Max Stamina by
1500
.
When you take damage, you gain
5
Ultimate. This effect can occur once every
10
seconds.
Stalwart 3
Rugged
Increases your Physical and Spell Resistance by
3960
.
Rugged 3
50
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
6 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
6
seconds.
Your One Hand and Shield abilities cost nothing while this effect persists.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
7 meters
Range
1350 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2281
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
7 meters
Range
2970 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
2737
Physical Damage and afflicting them with Minor Maim, reducing their damage done by
5
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
12
seconds.
Heroic Slash
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
4320 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
10126
damage for
6
seconds.
While the shield persists, you are healed for
5778
Health the next time a harmful Direct Damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health.
Absorb Missile
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks, causing them to deal
1500
more damage and cost
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%
Battlefield Mobility 2
39
Destruction Staff
SKILLS
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
14 seconds
Duration
3704 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
383
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost deals less damage, but grants damage shields and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
PASSIVES
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply elemental status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
4
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
4
%.
Equipping a Frost Staff reduces the cost of blocking by
18
% and increases the amount of damage you block by
10
%.
Ancient Knowledge 1
10
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 2
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
20
Legerdemain
PASSIVES
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
120
%.
Trafficker 1
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.
Kickback 4
10
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
4
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2646 Magicka
Cost
Lay claim to an enemy's soul, dealing
4086
Magic Damage or
5214
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Lock
Killing an enemy with a Weapon ability has a
5
% chance of automatically filling an empty Soul Gem.
Soul Lock 1
100
The Apprentice
100 Blessed
Increases your healing done by
15
%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Spell Precision
Increases your Spell Critical by
3
%.
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
120
The Atronach
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
73 Master-at-Arms
Increases your damage done with direct damage attacks by
23.14
%.
47 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
25.18
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
3284
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
168
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal Critical Damage, you heal for
394
Health. This effect can occur once every
5
seconds.
56 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
12.08
%.
56 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
12.08
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
56 Thick Skinned
Reduces your damage taken from damage over time effects by
20.15
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
30
The Lord
18 Bastion
Increases the effectiveness of your damage shields by
8.23
%.
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
12 Heavy Armor Focus
Increases your Physical Resistance by
1191
while wearing
5
or more pieces of Heavy Armor.
Infusion
When you resurrect another player, you increase their Magicka Recovery by
265
for
8
seconds.
43
The Lover
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
43 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
10.15
%.
50
The Ritual
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
3
%.
10 Piercing
Increases your Physical Penetration by
1003
.
40 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
16.02
%.
144
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
81 Shadow Ward
Reduces the cost of Block by
24.06
%.
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
Treasure Hunter
Increases the quality of items you find in treasure chests.
63 Tumbling
Reduces the cost of Roll Dodge by
21.55
%.
72
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
1804
Health.
72 Ironclad
Reduces your damage taken against direct damage attacks by
23
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
24.24
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
30
Heavy Armor Focus
Increases your Physical Resistance by
1191
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
8.23
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
168
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
20.15
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
12.08
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
12.08
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
72
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
23
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
50
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
16.02
%.
Piercing
Increases your Physical Penetration by
1003
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
120
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
25.18
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
23.14
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
100
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
15
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
144
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
24.06
%.
Tumbling
Reduces the cost of Roll Dodge by
21.55
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
43
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
10.15
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
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RIDING SKILL
60%
Speed
21
Stamina
51
Inventory
Ready to Train!
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
13250
Health
30195
Stamina
20771
Magicka Recovery
535
Health Recovery
922
Stamina Recovery
514
Spell Damage
1335
2216
Spell Critical
12.9%
50%
Weapon Damage
1335
2838
Weapon Critical
12.9%
66%
Spell Resistance
29960
Physical Resistance
27488
Critical Resistance
1701
Spell Penetration
3276
Physical Penetration
4279
Magicka
13250
Health
30195
Stamina
22138
Magicka Recovery
535
Health Recovery
960
Stamina Recovery
514
Spell Damage
1335
2003
Spell Critical
12.9%
50%
Weapon Damage
1401
2817
Weapon Critical
12.9%
66%
Spell Resistance
33180
Physical Resistance
30708
Critical Resistance
1701
Spell Penetration
0
Physical Penetration
1003
Magicka
13250
Health
30195
Stamina
20771
Magicka Recovery
535
Health Recovery
922
Stamina Recovery
514
Spell Damage
1335
2216
Spell Critical
12.9%
50%
Weapon Damage
1335
2838
Weapon Critical
12.9%
66%
Spell Resistance
29960
Physical Resistance
27488
Critical Resistance
1701
Spell Penetration
3276
Physical Penetration
4279
Magicka
13250
Health
30195
Stamina
20771
Magicka Recovery
535
Health Recovery
922
Stamina Recovery
514
Spell Damage
1335
2216
Spell Critical
12.9%
50%
Weapon Damage
1335
2838
Weapon Critical
12.9%
66%
Spell Resistance
29960
Physical Resistance
27488
Critical Resistance
1701
Spell Penetration
3276
Physical Penetration
4279
Stats are only correct for bar #2.
Magicka
13250
Health
30195
Stamina
20771
Magicka Recovery
535
Health Recovery
922
Stamina Recovery
514
Spell Damage
1335
2216
Spell Critical
12.9%
50%
Weapon Damage
1335
2838
Weapon Critical
12.9%
66%
Spell Resistance
29960
Physical Resistance
27488
Critical Resistance
1701
Spell Penetration
3276
Physical Penetration
4279
Stats are only correct for bar #2.
Ebon Armory
Major Resolve
Bar 1
Green Dragon Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4233 Magicka
Cost
Draw on your draconic blood to heal for
38
% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by
40
% and healing received by
8
% for
23
seconds.
Eruption
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
18 seconds
Duration
5556 Magicka
Cost
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
% and dealing
493
Flame Damage every
1
second.
Deals
2682
Flame Damage immediately.
Pierce Armor
Instant
Cast Time
Enemy
Target
7 meters
Range
1147 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2415
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Igneous Shield
Instant
Cast Time
Self
Target
8 seconds
Duration
3969 Magicka
Cost
Call the earth to your defense, granting a damage shield for nearby allies that absorbs
2789
damage.Your own damage shield absorbs
6973
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
16
% for
3
seconds.
Echoing Vigor
Instant
Cast Time
Area
Target
15 meters
Radius
8 seconds
Duration
2984 Stamina
Cost
Let loose a battle cry, instilling you and your allies with resolve and healing for
6820
Health over
8
seconds.
Magma Shell
Instant
Cast Time
Self
Target
12 seconds
Duration
200 Ultimate
Cost
Ignite the molten lava in your veins, limiting incoming damage to
3
% of your Max Health and dealing
570
Flame Damage to nearby enemies each second for
12
seconds.
When activated, nearby allies gain a damage shield for
108
% of their Max Health for
10
seconds.
Bar 2
Blood Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4320 -2
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
717
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Funnel
synergy, healing for
40
% of their Max Health.
Blockade of Storms
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
14 seconds
Duration
3704 Magicka
Cost
Slam your staff down to create a storm barrier in front of you, dealing
398
Shock Damage to enemies in the target area every
1
second and setting concussed enemies Off Balance for
7
seconds.
Siege Shield
Instant
Cast Time
Area
Target
10 meters
Radius
17 seconds
Duration
7938 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
50
%.
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3704 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
2077
Flame Damage.
Hitting the target grants you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.
This attack cannot be dodged or reflected.
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
6615 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Aggressive Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by