Surround yourself with a net of magic negation to absorb up to
7320
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
645
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Evocation
Reduces the Magicka cost of your abilities by
3
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 3
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Recovery 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
50
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
19.575 seconds
Duration
4860 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
14.5
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
2536
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
28
%.
You restore
186
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
1302
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
14
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your Weapon and Spell Damage by
10
for
5
seconds when you take damage, stacking up to
20
times.
Wrath 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Rapid Mending 2
50
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Self
Target
8 meters
Radius
17 seconds
Duration
250 Ultimate
Cost
Call down a flaming battle standard that deals
1860
Flame Damage every
1
second for
17
seconds to nearby enemies and afflicting them with Major Defile, reducing their healing received by
30
%.
Standing within the standard's area increases your damage done and reduces your damage taken by
14
%.
While active, an ally can activate the Shackle synergy, dealing
3991
Flame Damage and immobilizing all enemies in the area for
5
seconds.
Standard of Might
SKILLS
Molten Whip
Instant
Cast Time
Enemy
Target
8 meters
Range
2087 Magicka
Cost
Lash an enemy with flame, dealing
5098
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them off-balance. You can only set an enemy off-balance once every
5
seconds.
While slotted, your Spell and Weapon Damage is increased by
101
for Ardent Flame abilities.
Molten Whip
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1044 Magicka
Cost
Slash an enemy with flame, dealing
2606
Flame Damage and an additional
8298
Flame Damage over
10.5
seconds.
Heals you for
75
% of the total damage inflicted when the effect ends.
Burning Embers
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
2087 Magicka
Cost
Exhale a flaming blast, dealing
1240
Flame Damage to enemies in front of you and an additional
5735
Flame Damage over
10
seconds.
Affected enemies take
10
% additional damage from all flame attacks.
Engulfing Flames
Empowering Chains
Instant
Cast Time
Enemy
Target
22 meters
Range
2921 Magicka
Cost
Launch a fiery chain to grasp and pull you to an enemy, dealing
2681
Flame Damage and granting you Empower, increasing the damage of your next attack by
20
%.
Grants Major Expedition, increasing your Movement Speed by
30
% for
6
seconds.
This attack cannot be dodged or reflected.
Empowering Chains
Cauterize
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2505 Magicka
Cost
Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every
5
seconds, healing them for
2806
Health.
While slotted, you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Cauterize
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
66
%.
Combustion 2
Warmth
Dealing damage with an Ardent Flame ability reduces the enemy's Movement Speed by
30
% for
4
seconds.
Warmth 2
Searing Heat
Increases the damage of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
3
% and the duration by
2
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison area of effect abilities by
6
%.
World in Ruin 2
50
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
6.5 meters
Radius
20 meters
Range
125 Ultimate
Cost
Launch yourself at an enemy, dealing
9078
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After leaping you gain a damage shield that absorbs
103
% of your Max Health in damage for
6
seconds.
Ferocious Leap
SKILLS
Volatile Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2505 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also release a spray of spikes around you, causing any enemies hit to take
6066
Magic Damage over
10
seconds.
While active, the armor returns
889
Magic Damage to melee attackers.
Volatile Armor
Burning Talons
Instant
Cast Time
Area
Target
6 meters
Radius
3130 Magicka
Cost
Call forth talons from the ground to deal
2895
Flame Damage and immobilize nearby enemies for
4
seconds.
Talons also burn enemies for
2871
Flame Damage over
4
seconds.
While enemies are held, allies can activate Impale to deal
4554
Magic Damage.
Burning Talons
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
3339 Magicka
Cost
Draw on your draconic blood to heal for
3841
, increasing by up to |cffffff33%|r based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
20
% for
23
seconds.
Coagulating Blood
Inhale
Instant
Cast Time
Area
Target
8 meters
Radius
3339 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
1365
Magic Damage to nearby enemies and healing you for
100
% of the damage caused.
After
2.5
seconds, you exhale fire, dealing
3377
Flame Damage to nearby enemies.
Inhale
PASSIVES
Iron Skin
Increases the amount of damage you can block by
10
%.
Iron Skin 2
Burning Heart
Increases your healing received by
12
% while a Draconic Power ability is active.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
5
%.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
42
Earthen Heart
PASSIVES
Mountain's Blessing
Casting an Earthen Heart ability grants Minor Brutality to you and your group, increasing your Weapon Damage by
5
% for
20
seconds.
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Master Writ Chance:
1%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Ore 3
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Master Writ Chance:
7.6%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Cloth 3
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Master Writ Chance:
6.7%
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Rune Stones 3
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Master Writ Chance:
1%
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Wood 3
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
10
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
20
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
10
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
6
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
46
after 3 minutes. Heat is decreased by
36
after 3 seconds.
Swiftly Forgotten 1
50
Redguard Skills
PASSIVES
Wayfarer
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases the duration of any eaten food by
15
minutes.
Wayfarer 1
Exhilaration
Increases your Stamina Recovery by
9
%.
Exhilaration 3
Conditioning
Increases your Max Stamina by
10
%.
Conditioning 3
Adrenaline Rush
Your melee attacks restore
3
% of your Max Stamina. This effect can occur once every
5
seconds.
Adrenaline Rush 3
48
Two Handed
SKILLS
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3780 Stamina
Cost
Launch across the earth and smash an enemy, dealing
2009
Physical Damage. Deals up to
68
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
3240 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
1351
Physical Damage and causing them to bleed for an additional
2195
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
916
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
2
other nearby enemies for
25
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
3465
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
20
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
Your successful fully-charged Heavy Attacks increase the damage of your next attack by
10
% for
7
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
15
% for
10
seconds after killing a target.
Battle Rush 1
50
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
10 meters
Radius
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
4102
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
2521 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
932
Magic Damage to enemies in the target area every
1
second.
Gains a new effect depending on your staff type:
Blockade of Fire deals extra damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies off-balance.
Elemental Blockade
Destructive Clench
Instant
Cast Time
Enemy
Target
17 meters
Range
2939 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
2237
Magic Damage and an additional
3900
Magic Damage over
8
seconds.
Gains a new effect depending on your staff type:
Flame Clench knocks back the enemy and deals more damage over time.
Frost Clench immobilizes the enemy for longer.
Shock Clench stuns the enemy and deals damage to nearby enemies.
Destructive Clench
Elemental Ring
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
2505 Magicka
Cost
Release a surge of elemental energy, dealing
3132
Magic Damage to enemies at the target location.
Elemental Ring
PASSIVES
Tri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal
12
% additional damage.
Shock Heavy Attacks damage nearby enemies for
122
% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
1307
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
% while you have a Destruction Staff equipped.
Elemental Force 2
Ancient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by
8
%.
Lightning Staff increases your damage done with area of effect abilities by
8
%.
Frost Staff reduces the cost of blocking by
30
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
You restore
3600
Magicka when you kill an enemy with a Destruction Staff ability.
Destruction Expert 2
5
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
10
%.
Improved Hiding 1
Light Fingers
Increases your chance of successfully Pickpocketing by
10
%.
Light Fingers 1
Locksmith
Improves your chances of forcing locks by
10
%.
Locksmith 1
6
Soul Magic
ULTIMATES
Soul Strike
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
2.5 seconds
Duration
100 Ultimate
Cost
Burn enemy from the inside with soulfire, dealing
25530
Magic Damage over
2.5
seconds and reducing Movement Speed by
70
%.
Enemies affected by this ability are revealed for
2
seconds and may not enter stealth or invisibility.
Soul Strike
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2087 Magicka
Cost
Lay claim to enemy souls, dealing
3755
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem and restores
9
% of your Max Health, Magicka, and Stamina if an affected enemy dies.
Consuming Trap
PASSIVES
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
If your Health drops below
20
%, your soul explodes, dealing
1996
Magic Damage to nearby enemies.
This effect can only be triggered once every
2
minutes.
Soul Shatter 2
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
104
The Apprentice
84 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage by
22.1
%.
10 Elfborn
Increases damage and healing dealt by Spell Criticals by
5
%.
Foresight
Reduces the Magicka cost of your next spell by
80
% after you drink a potion.
10 Spell Erosion
Increases Spell Penetration by
647
.
Spell Precision
Increases your Spell Critical rating by
12
%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within
10
seconds of each other.
105
The Lady
Critical Leech
Restore
330
Health when you hit with a direct damage critical strike. This can only occur once every
5
seconds.
79 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by
21.2
%.
13 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by
6
%.
Shield Expert
Increases the Armor of equipped Shields by
75
%.
Spell Absorption
Restores
3465
Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every
10
seconds.
13 Thick Skinned
Reduces the damage you take from damage over time effects by
5.9
%.
5
The Lover
5 Arcanist
Increases your Magicka Recovery by
3.1
%.
100
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by
20
% for
3
seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by
20
%.
100 Magician
Reduces the Magicka cost of spells by
16
%.
Mara's Gift
When killed heal all allies in a 8 meter radius for
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
105
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
6.11
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
3.7
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
14.27
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
104
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
14.56
%.
Spell Erosion
Increases your Spell Penetration by
1003
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
4.78
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
5
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
1.49
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
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10,220
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1,818
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18,000
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94,507
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3,636
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RIDING SKILL
60%
Speed
51
Stamina
1
Inventory
?
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
21528
Health
16344
Stamina
12188
Magicka Recovery
1517
Health Recovery
410
Stamina Recovery
560
Spell Damage
1502
Spell Critical
21.9%
Weapon Damage
1335
Weapon Critical
9.9%
Spell Resistance
20433
Physical Resistance
17133
Critical Resistance
0
Spell Penetration
747
Physical Penetration
100
Magicka
21528
Health
16344
Stamina
12188
Magicka Recovery
1517
Health Recovery
410
Stamina Recovery
560
Spell Damage
1502
Spell Critical
21.9%
Weapon Damage
1335
Weapon Critical
9.9%
Spell Resistance
20433
Physical Resistance
17133
Critical Resistance
0
Spell Penetration
747
Physical Penetration
100
Magicka
21528
Health
16344
Stamina
12188
Magicka Recovery
1517
Health Recovery
410
Stamina Recovery
560
Spell Damage
1502
Spell Critical
31.9%
Weapon Damage
1335
Weapon Critical
9.9%
Spell Resistance
20433
Physical Resistance
17133
Critical Resistance
0
Spell Penetration
747
Physical Penetration
100
Magicka
21528
Health
16344
Stamina
12188
Magicka Recovery
1517
Health Recovery
410
Stamina Recovery
560
Spell Damage
1502
Spell Critical
21.9%
Weapon Damage
1335
Weapon Critical
9.9%
Spell Resistance
20433
Physical Resistance
17133
Critical Resistance
0
Spell Penetration
747
Physical Penetration
100
Stats are only correct for bar #1.
Magicka
21528
Health
16344
Stamina
12188
Magicka Recovery
1517
Health Recovery
410
Stamina Recovery
560
Spell Damage
1502
Spell Critical
21.9%
Weapon Damage
1335
Weapon Critical
9.9%
Spell Resistance
20433
Physical Resistance
17133
Critical Resistance
0
Spell Penetration
747
Physical Penetration
100
Stats are only correct for bar #1.
Boon: The Apprentice
Soul Summons
Bar 1
Flame Clench
Instant
Cast Time
Enemy
Target
17 meters
Range
2939 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
2202
Flame Damage and an additional
3165
Flame Damage over
8
seconds.
Also knocks enemy back
5
meters.
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1044 Magicka
Cost
Slash an enemy with flame, dealing
1948
Flame Damage and an additional
6198
Flame Damage over
10.5
seconds.
Heals you for
75
% of the total damage inflicted when the effect ends.
Fire Ring
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
2505 Magicka
Cost
Release a surge of flame, dealing
2295
Flame Damage to enemies at the target location.
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
3339 Magicka
Cost
Draw on your draconic blood to heal for
2868
, increasing by up to |cffffff33%|r based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
20
% for
23
seconds.
Blockade of Fire
Instant
Cast Time
Self
Target
8 seconds
Duration
2505 Magicka
Cost
Slam your staff down to create a flaming barrier in front of you, dealing
901
Flame Damage to enemies in the target area every
1
second.
Burning enemies take
20
% more damage from this ability.
Eye of Flame
Instant
Cast Time
Self
Target
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm around you that builds for
2
seconds then lays waste to all enemies nearby, dealing
3259
Flame Damage every
1
second for
7
seconds.
Bar 2
Frost Clench
Instant
Cast Time
Enemy
Target
17 meters
Range
2939 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
2732
Frost Damage and an additional
3615
Frost Damage over
8
seconds.
Also immobilizes target for
6.5
seconds.
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1044 Magicka
Cost
Slash an enemy with flame, dealing
2418
Flame Damage and an additional
7698
Flame Damage over
10.5
seconds.
Heals you for
75
% of the total damage inflicted when the effect ends.
Cauterize
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2505 Magicka
Cost
Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every
5
seconds, healing them for
2806
Health.
While slotted, you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
3339 Magicka
Cost
Draw on your draconic blood to heal for
3841
, increasing by up to |cffffff33%|r based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
20
% for
23
seconds.
Blockade of Frost
Instant
Cast Time
Self
Target
8 seconds
Duration
2505 Magicka
Cost
Slam your staff down to create an ice barrier in front of you, dealing
1138
Frost Damage to enemies in the target area every
1
second and reducing their Movement Speed by
60
%.
Chilled enemies become frozen and are immobilized for
4
seconds.
Soul Strike
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
2.5 seconds
Duration
100 Ultimate
Cost
Burn enemy from the inside with soulfire, dealing
23640
Magic Damage over
2.5
seconds and reducing Movement Speed by
70
%.
Enemies affected by this ability are revealed for
2
seconds and may not enter stealth or invisibility.