Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
30
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
18
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
24
%.
Athletics 2
50
Assassination
SKILLS
Killer's Blade
Instant
Cast Time
Enemy
Target
5 meters
Range
1240 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
1804
Disease Damage. Deals
300
% more damage to targets at or below
25
% Health.
Heals you for
26
% of your Max Health if the target dies within
2
seconds.
Killer's Blade
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
3321 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
2788
Physical Damage and stunning them for
2
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
If the target is a player, they are briefly snared instead of being stunned.
Ambush
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
You restore
1876
Magicka over
6
seconds when you kill an enemy with an Assassination ability.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
438
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage done by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
657
for
20
seconds.
Hemorrhage 2
50
Shadow
SKILLS
Shadowy Disguise
Instant
Cast Time
Self
Target
2.875 seconds
Duration
3780 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.9
seconds.
Your next attack within
3
seconds will always be a Critical Strike.
Shadowy Disguise
Dark Shades
Instant
Cast Time
Enemy
Target
28 meters
Range
19.55 seconds
Duration
2700 Magicka
Cost
Summon two shade versions of yourself to attack an enemy and fight at your side for
19.5
seconds.
Each shade's attack deals
353
Magic Damage and afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
4
seconds.
Dark Shades
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Dark Veil
Increases the duration of your Shadow abilities by
15
%.
Dark Veil 2
50
Siphoning
ULTIMATES
Soul Tether
Instant
Cast Time
Area
Target
6 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
5250
Magic Damage and stunning them for
4.5
seconds. Affected enemies are also tethered, siphoning
903
health to you every
1
second while they remain nearby.
An ally can target an affected enemy and activate Soul Leech to steal
4695
Health.
Soul Tether
SKILLS
Leeching Strikes
Instant
Cast Time
Self
Target
0 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore
353
Magicka,
556
Stamina, and
3
% of your Max Health while toggled.
Leeching Strikes also reduces your Weapon Power and Spell Power by
17
% while toggled.
Leeching Strikes
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3240 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
1708
Magic Damage to all nearby enemies and healing you and your allies for
938
plus
20
% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
20
seconds.
Sap Essence
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Transfer
Casting a Siphoning ability generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Master Writ Chance:
1%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Master Writ Chance:
7.2%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Master Writ Chance:
7.6%
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Master Writ Chance:
1%
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
7
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
10
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
20
%.
Intimidating Presence 1
6
Mages Guild
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
3511 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Prophecy, increasing your Spell Critical rating by
2191
. You also prevent the stun and reduce the damage from stealth attacks by
50
% for you and nearby allies.
Radiant Magelight
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
12
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after 3 minutes. Heat is decreased by
64
after 3 seconds.
Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
10
% more. Does not apply to Laundering.
Haggling 4
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses are thus less likely to notice crimes, while Guards won't challenge until they get closer.
Veil of Shadows 1
50
Argonian Skills
PASSIVES
Amphibian
Increases your experience gain with the Restoration Staff skill line by
15
%.
Increases your swimming speed by
50
%.
Amphibian 1
Resourceful
Increases your Max Magicka by
3
%.
Whenever you drink a potion you restore
12
% of your Max Health, Magicka, and Stamina.
Resourceful 3
Argonian Resistance
Increases your Max Health by
9
% and Poison and Disease Resistance by
1485
.
Argonian Resistance 3
Quick to Mend
Increases your healing done and healing received by
5
%.
Quick to Mend 3
50
Dual Wield
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
1674 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
473
Physical Damage.
The final hit deals
300
% more damage and heals you for
80
% of the damage caused.
Bloodthirst
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2344 Stamina
Cost
Launch yourself into a lethal spin, dealing
1857
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
20
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
20
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.
Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
6
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2700 Magicka
Cost
Lay claim to enemy souls, dealing
2280
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
If your Health drops below
20
%, your soul explodes, dealing
2136
Magic Damage to nearby enemies.
This effect can only be triggered once every
2
minutes.
Soul Shatter 2
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
10
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
158 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
1860
Magic Damage to nearby enemies every
1
second for
5
seconds.
The bats heal you for
2107
Health for each enemy they damage.
Devouring Swarm
SKILLS
Invigorating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
2133 Magicka
Cost
Consume an enemy's life force, dealing
1855
Magic Damage, restoring
26
% of your missing Health, and generating
5
Ultimate every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
Invigorating Drain
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
55
The Apprentice
52 Blessed
Increases the effectiveness of healing done by
15.8
%.
3 Elfborn
Increases damage and healing dealt by Spell Criticals by
2.2
%.
Spell Precision
Increases your Spell Critical rating by
12
%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within
10
seconds of each other.
43
The Atronach
43 Melee Weapon Expert
Increases the damage of your Light and Heavy Attacks with daggers, swords, axes, and maces by
13.9
%.
Retaliation
Increases the damage of your next Light Attack by
30
% after blocking a Heavy Attack.
Riposte
While blocking, grants a 15% chance to return
3024
damage to the attacker when you block a melee attack. This can only happen once every
5
seconds.
35
The Lady
19 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by
7.8
%.
5 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by
3.1
%.
Shield Expert
Increases the Armor of equipped Shields by
75
%.
Spell Absorption
Restores
3465
Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every
10
seconds.
11 Thick Skinned
Reduces the damage you take from damage over time effects by
5.2
%.
44
The Lord
4 Expert Defender
Reduce damage taken from Light and Heavy Attacks by
2.6
%.
Field Physician
Reduces damage received while resurrecting another player by
15
%.
Infusion
Increases another player's Magicka Recovery by
235
for
8
seconds after you resurrect them.
40 Quick Recovery
Increases the effectiveness of healing received by
9.2
%.
26
The Lover
2 Arcanist
Increases your Magicka Recovery by
1.6
%.
16 Healthy
Increases your Health Recovery by
6.9
%.
8 Mooncalf
Increases your Stamina Recovery by
4.3
%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
4
The Ritual
1 Precise Strikes
Increases damage and healing dealt by Weapon Criticals by
1
%.
3 Thaumaturge
Increases effectiveness of your damage over time effects by
2.2
%.
76
The Shadow
18 Befoul
Increases the effectiveness of healing reduction abilities by
9
%.
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of armor repairs by
10
%.
38 Shade
Reduces the Stamina cost of moving while in stealth by
8.9
%.
6 Shadow Ward
Reduces the cost of blocking by
3.5
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
14 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
44
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
2.77
%.
Quick Recovery
Increases your healing received by
9.63
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
35
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
5.23
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
1.49
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
5.22
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
23
Medium Armor Focus
Increases your Physical Resistance by
2149
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
4
Thaumaturge
Increases your damage done with damage over time effects by
1.49
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0.5
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
43
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
55
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
1.49
%.
Blessed
Increases your healing done by
11.54
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
76
Befoul
Increases the effectiveness of your healing reduction abilities by
11.53
%.
Shade
Reduces the cost of Sneak by
21.58
%.
Shadow Ward
Reduces the cost of Block by
2.93
%.
Tumbling
Reduces the cost of Roll Dodge by
6.54
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
26
Mooncalf
Increases your Stamina Recovery by
2.35
%.
Arcanist
Increases your Magicka Recovery by
0.61
%.
Healthy
Increases your Health Recovery by
4.48
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
11785
Health
21365
Stamina
18541
Magicka Recovery
652
Health Recovery
466
Stamina Recovery
786
Spell Damage
1457
Spell Critical
23.9%
Weapon Damage
1568
Weapon Critical
20.9%
Spell Resistance
12737
Physical Resistance
14119
Critical Resistance
258
Spell Penetration
2590
Physical Penetration
2590
Magicka
17814
Health
28634
Stamina
24910
Magicka Recovery
652
Health Recovery
466
Stamina Recovery
889
Spell Damage
2652
Spell Critical
23.9%
Weapon Damage
2703
Weapon Critical
33.9%
Spell Resistance
12760
Physical Resistance
14142
Critical Resistance
258
Spell Penetration
5260
Physical Penetration
5260
Magicka
11785
Health
21365
Stamina
18541
Magicka Recovery
652
Health Recovery
466
Stamina Recovery
786
Spell Damage
1457
Spell Critical
23.9%
Weapon Damage
1568
Weapon Critical
20.9%
Spell Resistance
12737
Physical Resistance
14119
Critical Resistance
258
Spell Penetration
2590
Physical Penetration
2590
Magicka
11785
Health
21365
Stamina
18541
Magicka Recovery
652
Health Recovery
466
Stamina Recovery
786
Spell Damage
1457
Spell Critical
23.9%
Weapon Damage
1568
Weapon Critical
20.9%
Spell Resistance
12737
Physical Resistance
14119
Critical Resistance
258
Spell Penetration
2590
Physical Penetration
2590
Stats are only correct for bar #2.
Magicka
11785
Health
21365
Stamina
18541
Magicka Recovery
652
Health Recovery
466
Stamina Recovery
786
Spell Damage
1457
Spell Critical
23.9%
Weapon Damage
1568
Weapon Critical
20.9%
Spell Resistance
12737
Physical Resistance
14119
Critical Resistance
258
Spell Penetration
2590
Physical Penetration
2590
Stats are only correct for bar #2.
Boon: The Ritual
Increased Experience
Stage 4 Vampirism
Bar 1
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
1674 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
721
Physical Damage.
The final hit deals
300
% more damage and heals you for
80
% of the damage caused.
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
3321 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
4242
Physical Damage and stunning them for
2
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
If the target is a player, they are briefly snared instead of being stunned.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2214 Stamina
Cost
Renew your forces' resolve, healing yourself for
13248
Health over
5
seconds and nearby allies for
10224
Health over
5
seconds.
Invigorating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
2133 Magicka
Cost
Consume an enemy's life force, dealing
3125
Magic Damage, restoring
26
% of your missing Health, and generating
5
Ultimate every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
Shadowy Disguise
Instant
Cast Time
Self
Target
2.875 seconds
Duration
3780 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.9
seconds.
Your next attack within
3
seconds will always be a Critical Strike.
Soul Tether
Instant
Cast Time
Area
Target
6 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
7993
Magic Damage and stunning them for
4.5
seconds. Affected enemies are also tethered, siphoning
1374
health to you every
1
second while they remain nearby.
An ally can target an affected enemy and activate Soul Leech to steal
7321
Health.
Bar 2
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2344 Stamina
Cost
Launch yourself into a lethal spin, dealing
1554
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Killer's Blade
Instant
Cast Time
Enemy
Target
5 meters
Range
1240 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
1510
Disease Damage. Deals
300
% more damage to targets at or below
25
% Health.
Heals you for
26
% of your Max Health if the target dies within
2
seconds.
Leeching Strikes
Instant
Cast Time
Self
Target
0 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore
294
Magicka,
384
Stamina, and
3
% of your Max Health while toggled.
Leeching Strikes also reduces your Weapon Power and Spell Power by
17
% while toggled.
Dark Shades
Instant
Cast Time
Enemy
Target
28 meters
Range
19.55 seconds
Duration
2700 Magicka
Cost
Summon two shade versions of yourself to attack an enemy and fight at your side for
19.5
seconds.
Each shade's attack deals
294
Magic Damage and afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
4
seconds.
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3240 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
1585
Magic Damage to all nearby enemies and healing you and your allies for
870
plus
20
% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by