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Chapter 3 - Hardware/Software
09 February 2011
Please feel free to Contribute a Suggestion...
- Automap
- I'm not quite sure how to implement an effective 3d automap (with layered floors, etc...). This
might be the best possible - but the automap in Daggerfall is almost more confusing than not having
one at all. I'm developing some skill with it, but this kind of automap could easily scare away many
newcomers to the genre, which would be the ultimate tragedy. Make the entry marker a cube
instead of a square. Be able to write on the dungeon automap. Show switches. Some sort of large
scale automap for outside (give us something!). Make it like a book where you can flip pages to
different areas. Would be arranaged in chapters and sub-chapters. The automap in Battlespire
looked great, but could use some improvements in 3D. The names of places on the city map
shouldn't overlap. Improve the map search routine, perhaps using wildcards and showing any
location that matched your criteria. See the whole dungeon at once option, not just a little bit of it.
Save the auto maps to places I've been.
*********************** ( 23 Received )
- Stable Release
- More stable release version (more ALPHA/BETA testing). Less bugs, less patches.
******************** ( 20 Received )
- Super VGA
- High resolution, High color, like in Battlespire, with optional low-res mode.
************** ( 14 Received )
- Polygon Objects
- Enemies, NPC's, and objects (no 'cutout' trees). Let things crush you ffor traps etc...)
************** ( 14 Received )
- Scenario/Expansion Packs
- How about an add on scenario package that would have short adventures on them for more than
one player. More quests, monsters, items, etc... Make the usual upgrades that would be
expected in a sequel...better combat engine, more spell effects, enhanced movement,
better graphics, more locations (not necessarily a requirement, all things considered), and
more variety of quests. Quest editor and character editor. Release _unsupported_ editors or
file specs to allow hordes of 3rd party (free) addons. Such a feature, or even the possibility of it,
MUST be implemented from the very beginning of the project... else, you won't get it to work!
A scenario editor.
********* ( 9 Received )
- Autopilot
- Do an autopilot - that is, one can look on the map, click on where you'd like to go and the
autopilot feature will take you there. This would be good for navigating large cities. Make the
maps in towns scroll much faster. In a large town it takes forever to look around. When in town,
bring up the map, click where you want to be, and your there (allowing for sufficient time and
checking for any hostile encounters). Make it so you must have been there first for it to have
worked (ie: for dungeons).
******** ( 8 Received )
- Inventory Screen
- The treasure/item/inventory screen is cumbersome. Having to select INFO prior to clicking on an
item, then clicking EQUIP and then clicking the item again is silly. Have right click be info and
left click be equip or something more user-friendly. Allow actual scrolling, not just down click
one item at a time. Also, wouldn't it be possible to have a counter with the object? Instead of 12
different clovers, you would have 12 clover . This would be identical to the way arrows are stored.
The daggerfall inventory was hard to look through and find things in.
It'd be better to have less useless items like weeds and sticks and a
more Diablo like inventroy, just drag and stick, I mean, it's a very
well that a Strength 100 warrior could life 20 sets of full plate mail,
but where are they going to put them in their back pack.
The horse should be able to carry saddle bags which have more room to
pick up and place items onto. This would be a lot more convienient for
finding things, because the daggerfall inventory could take ages to
scroll through. Also in Diablo the bar which could hold a set of health potions and
lightning scrolls which can be used by pressing numbers 1-8 for
convenience. These changes to the inventory etc would mean that the game doesn't
nessesarily have to pause when ever anyone goes into thier inventory to
drink a potion etc. bacause easy access to items in the inventory means
there will be very little time spent getting things from the inventory.
This would make multiplayer duels or dungeon adventures would be more fesable
***** ( 5 Received )
- Music
- Keep the music as MIDI since it takes much less space than digital. A game such as DF needs a
large variety of music. More variety of music. Do NOT use midi music beacouse it only sounds good on some
sond cards that many don't have. I would suggest either CD
sound (I would rather have the game on two CDs than have
tinny music) or some other form of sound file.
**** ( 4 Received )
- 3D Accelerator Support
- Preferably in Win95 so Direct 3D can enable all the extras to be on if you have the hardware.
3DFX! Make use of transparencies.
*** ( 3 Received )
- Customizing Gameplay
- If I do not want characters to speak, or I do not want to worry about falling off a cliff or being
harangued because I am an ugly Argonian, let me set these in a master
options screen along with Opponent Reflex Speed and other Global Parameters.
Make more speed-setting options (like turn off sky, turn off ground, etc...). More
choice in game-play difficulty. Auto tilt view when going up/down slopes or stairs.
*** ( 3 Received )
- Shortcut Keys
- Allow the movement keys to be turned off. Also allow complete customization of all the various
keyboard shortcuts. Allow multiple keys for one event, or many events to one key.
Key configurations which can be saved.
*** ( 3 Received )
- Notebook
- To be able to write and edit in your own notebook, not just save comments people make.
*** ( 3 Received )
- Climbing Mode
- Make climbing mode require a separate keystroke. It is annoying to be navigating a dungeon and
enter climbing mode when you get too near a wall (I've been thrust into the void a few times
because of this). Climb down key.
** ( 2 Received )
- Sleeping
- Sleep at your own risk. Drop the Enemies are nearby --more realistic. If you do get caught let the
monster get a free attack like a backstab. Have a 'rest' mode where you regenerate health/stamina/sp
more slower but will notice if a monster is close enough to attack you. Do a more advanced check to
see if monsters are all behind locked doors etc...
** ( 2 Received )
- ChildGuard
- Childguard is a great idea (kids should be able to play a great game like this
too) but it need work. How about turning of gore and nudity separately? And
why couldn't they replace nude people with some other person instead of just
hacking them out with a daedric claymore? (i.e. naked women with yellow towel
= woman in gold dress playing flute).Require the purchase of a patch to see any nudity, or access
any brothels. The child guard could be to easily circumvented.
* ( 1 Received )
- Saving Games
- Only allow saving once per day, encouraging people to continue rather than reload.
* ( 1 Received )
- Thunder
- The rain and storms are great, but where's the rumbling and snap of the thunder? Have an option
to turn the thunder on/off.
* ( 1 Received )
- Media
- Release it on DVD CDROM as well as the usual CD. Multiple regular CDs are fine (don't try to cram
it all on one).
* ( 1 Received )
- Win95
- Windows95 native mode, with full SVGA, using the Win95 enhanced DirectX drivers (DirectSound,
DirectAudio, etc..).
* ( 1 Received )
- Shadows
- I noticed that in daggerfall you could not see your own shadow. I think it would be cooler if you
could at the right time of day and if the houses also have shadows (Note: If it supports 3DFX
items can have shadows).
- Pixelation
- The bitmaps are far too coarse, especially when at close distances. If I walk too close to
someone, I should NOT be able to see squares on their forehead (Note: Something that 3DFX
would fix).
- Redbook Audio
- Would be very cool, but also very hard to do.
- 3D View
- It would be cool if there was a 3D view from the outside...something like Die by the Sword and
you could see the damage being dealt. (as in Redguard I believe).
- Cinematic Clips
- More and better cut scenes between major parts of the game.
- Save Games
- Allow more than 6 save game slots. Perhaps have different directories for different characters.
- Travelling Map
- When playing the game and travelling the overland map, it has a crosshair to let you know where
you were. But when you zoom in the cross hair is gone. Also, the zoom mode should be enhanced,
ie, better graphics and the ability to scroll around the province.
- Updates
- Bethesda should keep potential morrowind players interested by giving regular updates about the
game now that redguard has gone gold.
- Voxel
- ...
- Volumetric Shadows
- Volumetric shadows might be an option. I've heard that
wonderful things can be done with the RivaTNT's stencil
buffer . . .
- Screensaver
- A built in screensaver. Boss screen for playing at work...:)
- Wrapping Numbers
- Fix the way values wrap back to a negative when they get too high. E.g. fatigue and strength can wrap when wearing
a regenerating magical item. Similarily with other values.
- 1st/3rd Person Views
- Morrowind should include a feature like Jedi Knight, where the player can switch between first person views
and third person. Since many like the first person view, that should be the default setting, but I would
personally like to see the character that I created in a third person view, as a second feature ... showing armor,
weapons, race, hair color, cloths...etc..you get the idea!
- Cut Scenes
- For realistic cutscenes use 3D in game cutscenes, where the players loses control of the character, this way they
will be wearing the right clothes, holding the right weapon, and in the right place (like in Redguard).
- Polymorph
- More polymorph possibilites, like in ShadowCaster.
Total of 152 Suggestions, 34 Unique
Please feel free to Contribute a Suggestion...
This file automatically generated by the UESP Suggestion Database program created by Dave Humphrey, 8 June 1998
If you have any inquires, problems, or suggestions related to the program or its output, please direct them to the WebMaster, Thank-You.

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