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Chapter 3 - Multi-Player

09 February 2011

Please feel free to Contribute a Suggestion...

Multi-Player
Internet, LAN, IPX, Modem, Direct Connection. MPlayer Allowing two players at the *same machine* using a split-screen interface that allows both players to play in the same instantiation of the world. Allow many players at a time in a game (100+). Have everyone connect to one big server.
************************** ( 26 Received )

Online Guilds
There would be a limited number of guilds available for players to join. With less guilds available to join, there is a better chance that you can join up and play online with someone online from your own guild. As many computer controlled guilds as possible to make things interesting. Players can advance online in levels and guild status. Players can join only one player guild but many computer run guilds. Have quests that must be solved online as well as some that can be done offline.
* ( 1 Received )

Online Game Goals
For each player character to get as big and strong as possible, advance in guild membership and make as many online friends as possible. Game time: every real month equals 6 months of game time. The ultimate goal will be for a Player Controlled Guild or Mercenary Group to gain control over a majority of Tamirel's 25 major cities by political, military and espionage by the end of six real months. All Guild Derived political influences, finances and special abilities are then reset to normal values. The winning guild's members get to keep a portion of the guild derived abilities. All player characters, including the winners keep their: levels, personal wealth, personal reputation in the land and land holding status.

Guild Security
More guards for the guilds and less of a chance for guild goods to be stolen and secrets exposed. The guild that has greater influence over local rulers and can get increased troop support from that ruler in times of war.

General Considerations
Learn from the success of MUDs. Replace fast-travel with teleportation, perhaps a portal in each town you must touch to travel. Player killing is completely optional. Players must join a clan organized by PCs in order to player kill. Anyone not in a clan cannot be attacked or attack themselves. Make it server based so one can set up an online server (as in Quake) for people to connect to at will. Online character is saved to disk when quitting so you can transfer between sites. Save game is encrypted to prevent cheating (even a simple one works well). Player killing in clans is restricted by level prevening a level 30 powerhouse from demolishing that puny level 6 mage.

Customizing
Use the internet to develop (background information not code) small portions of the game such as send out emails,containing forms or application moudules to compile information, to all participants to populate information about a certain NPC or a guild. This would make the world more detailed and allow individuals bragging rights for customizing their little corner as well as save Bethesda some money on development.

More General Ideas
What I would like to see in elder scrolls 3 is an option like in Diablo where you can log on to a server ( controlled by Bethesda soft perhaps? ) and then play it over the net vs people all over the world. Face it, they can only make the NPC's so smart and they will never compare to a real live person for unpredictability. Also make sure that there is no cheating like there is in Diablo ( not that its not fun to have two people in god mode hit each other for hours without doing anything ) and make sure that there is no stupid chat line where someone can shoot off their mouth but refuse to fight anyone. Make it so that you have to talk to them in person or yell to everyone in the room or whatever. Also I would like to see more customized characters like being able to pick a chubby PC or a short PC or giving your char a mohawk if you so desired. And being able to do stuff like paint designs on your armor ( doesn't it make sense if your a member of the knights of the to have a dragon on your shield? )

Non-Combat
I think that you should be able to do more than just fight. After all, this is a role playing game. For example, in Ultima Online, you are able to make a living as a baker or non-combat professions. You should be able to do the same. A blacksmith, for example, would be cool

Computer/Player NPCs
You need some AI routines for computer controlled NPCs. The 3d engine now knows what to do when NPCs are around (ie. collisions, moving, trading stuff). The game operates in single-player mode with the option of having computer-controlled NPCs fighting on your side. When more people want to join in (ie. on a network or over the internet), your engine replaces the computer-controlling AI routines with the other players network connection. You could meet in a tavern, for example, then go out and fight in a dungeon. You could get separated and explore various parts, rejoin at a pre-determined time (and place) and combine maps and swap treasure. Lots of posibilites!

Total of 36 Suggestions, 9 Unique

Please feel free to Contribute a Suggestion...

This file automatically generated by the UESP Suggestion Database program created by Dave Humphrey, 8 June 1998
If you have any inquires, problems, or suggestions related to the program or its output, please direct them to the WebMaster, Thank-You.


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