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Redguard: The Flask of Lillandril
09 February 2011
After you return from the Restless League hideout you know that Iszara stole the soulgem for some reason, leading you to suspect
that the necromancer N'Gasta is somehow involved. Needing to confront him you know you'll need powerful protection of some kind,
but what? Perhaps this legendary elven artifact you've been hearing about is the answer...
Pre-Requesite Quests: The Restless League
Following Quests: Confronting N'Gasta
Location: Mages Guild, Town Garden, Jail, Cartographer
Required Items: League Insignia
Items to be Received: 2 map pieces, Silver Ship, Elven Map, Flask of Lillandril
Monsters to be Faced: lots of Guards, Dram
Difficulty: Hard, piecing together the clues to find the flask is near impossible
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Quick Walkthrough
- Buy the Elven book at the book shop.
- Talk to various people around town to learn about the flask and Joto.
- Talk to Gerrick to learn that Trithik knows a lot about the flask.
- Find out from Trithik that his map piece was stolen.
- Talk to Dreekius to find out that Crendal, the drunk, was bragging about having a map piece.
- Confront Crendal with this information to learn he has hidden the map.
- Return to Trithik to tell him what you've found.
- Talk to Crendal again and trick him into checking his hiding spot. Follow him at a distance.
- Dig where you see Crendal checking for the map.
- Talk to the mapmaker and get him to make you a map from the Elven book you bought.
- Talk to Falacia in the mages guild about Joto and the soulgem. Get turned in a gremlin.
- Run to the jail and enter via the small tunnel up to the right of the doors.
- Find Joto inside the jail and get him to change you back to normal.
- Talk with Joto to receive his map piece. Fight Dram when he appears.
- Exit the jail via the door up to the North to on top of the city walls.
- Once you return to town visit the silversmiths house to the left of the store. Kill the
two guards there.
- Visit Kisandra in the silver store and get the key to her warehouse and permission to take
the silver boat. The warehouse door is just on the other side of the building with her house.
- Return to Maiko the mapmaker to pick up your map piece.
- Use the 5 maps (Joto's, Trithik's, Maiko's, Silver Boat, and Restless Insignia) to piece together
where the flask lies (you'll need a shovel).
- Dig up the flask and your done this part. You'll be Confronting N'Gasta next and you'll
need the flask to protect you from his magic.
Detailed Walkthrough
- Starting Out
- There are a number of small things you must do to start this quest. First, visit the bookstore and buy the book on
the Elven flask of Lillandril. You'll learn a few things from J'ffer here too. Several people in town will now have
information on the flask. You may also learn about Joto, a mage guild member who seems to be connected with Iszara somehow.
You will eventually learn that the map to the flask is in four pieces, which you must find. Note that you actually
already have one of the pieces. Look on the back of the Restless League Insignia you got in the Smuggler's Den.
- Trithik's Map Piece
- Talk to Gerrick in the General store to learn that Trithik knows a lot about the legendary flask. Pay him a
visit and you'll find out that his piece was stolen from his boat soe time ago. Talk to Dreekius in the tavern to
learn that the drunk Crendal was recently boasting about having a piece of the map. Talk to Crendal and he'll
tell you that he stole the piece from Trithik and hid it. Return to Trithik with the news and he'll give you
permission to keep the map if you find it. Talk to Crendal again and trick him into checking his hiding location.
Follow him at a distance and dig up the map with a shovel where you see him check it.
- The Silver Boat
- Falicia in the mages guild will tell you that one of the map pieces is supposedly on the bottom of a silver
boat. Krisandra, the silversmith, doesn't appear to know anything about it. Visit her house, just to the South
of her shop, which is now open. There are two guards in it which you must kill (not that easy considering the
extremely small space). Return and talk to Kisandra who will express her thanks by giving you the key to her
warehouse, also in the same building to the South (the door facing the sea). Inside you'll find two chests, one
with the silver boat you're looking for.
- Joto's Map Piece
- Visit Falicia in the mages guild and ask about the soul gem. Falicia will have the soulgem topic ONLY after you've
been to the Restless League Hideout and have come back. During the course of her conversation, Jagnavier,
the present archmage, will appear and turn you into a gremlin so you can't tell anyone else. Waddle on over to the
city jail and enter via the small opening up and to the right. Find Joto and get him to change you back. The way
this puzzle works is that each conversation option will add a syllable to what you say (up to so many). To start
over fresh just quit and restart the conversation with him. The conversation options are as follows:
- Help = laloo
- Please = mee
- Iszara = back
- Joto = cha
- Jail = weee
- Magic = eng
You'll be wanting to say Cha-eng-mee-back to get Joto to cast a spell to change you back. Actually, you can say
this to almost anyone who will talk to you. It's very interesting to hear all their reactions! And, I think Bethesda
put in a real nice touch here -- once you say that to someone, you will then have that as a single conversation topic
to make it easy to say to the next person you talk to. During the conversation with Joto you'll get his map piece and
Dram will appear and kill him. Fight Dram and after 5 hits or so he will cast a spell and disappear. Pick up the
several health potions lying around and kill the guard. Exit to the top of the city wall via the door to the North and up.
- The Old Quarter
- There are a ton of guards all around the top of the city wall, sometimes in pairs and triples, which are a pain due to
the cramped quarters. You can make it all the way around on top to the city wall with a little difficulty. Note that you
can bounce quite high off of those canopies on some of the buildings, which you'll need for a few jumps. Don't forget the
several potions and gold lying around up top. None of the doors can be opened it appears, but there is at least one way
down into the old quarter from the top. After you bounce onto the rooftop with three guards, you'll bounce again onto a
roof with one guard. On this roof there is a small opening down which you can drop into. Drop again from the side to the
ground at take only about 10 damage. Note that there is no way to get back up once you're down. Watch out for one of the
roofs that collapses when you step on it. The first time I fell into the building and couldn't find a way out.
There's no way out of that building if you fall into it. You can get into the Old Quarter when you're back on top of the
jail again, too, with a little damage to health. You can either return to the main city but jumping into the water or by
climbing down the city wall near the end. From the top you can also exit the old quarter by jumping to a rooftop across
the street, and then down.
- Maiko's Map Piece
- If you talk to Maiko you can get him to make you a map using the Elven book (you have to give him the book in
exchange for the map). If you can't seem to get him to make you one, try talking to him with the Elven book as the
current item (may or may not be nessecary). Return after a while to pick up the map. You may wish to 'order' the map
before you do the above quests and return afterwards. I don't know whether the time is real or triggered by you
finding the other map pieces.
- The Map Pieces
- You now should have 5 various maps relating to the location of the flask. Now comes the hard part, putting them all
together. This is the one weak quest of the entire game I feel, unless I'm missing some obvious clue somewhere. The
maps are terribly hard to read in the 3DFX version, practically impossible, perhaps they are clearer in the software version
or if you turn the texture detail to its highest setting. At any rate, here are the map graphics from the TEXBSI files as
clear as they are going to get:
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Maiko's Map |
The 4 Combined Map Pieces |
Hmm...much better, I did not see the 'START-LEKI' bit on my map and all of the others were barely visible (for instance
the 31 was just readable about 2" from my monitor and the 12 looked very much like an R...:). Adding up
all the various paces, you should count 63
in one, and 16 in another. You might think that up is North but that's a little catch. Looking carefully at Maiko's
map you should see that you must rotate the other map pieces 90 degrees counter clockwise, or in other words, 63 paces
West, and 16 paces South. As yes, but now where to start? The map says Leki which you may have recognized from a book.
You can also tell the general location by the shore direction on Maiko's map. The only place with a shore like that
is at the very South of the island, near Saintsport. If you look up from the center pavilion in Saintsport you should
see a recognizable figure...this is your starting point. Count your paces off in walking mode and it should lead you
to a corner below a steep slope. Dig with your shovel (you did bring one I hope) and you should find a chest containing
the flask.
- The Flask
- Once you have the flask you've completed this part of the quest. You may now return to the Isle of N'Gasta to
see if he knows anything about Iszara's disappearance.
Continue on to the Confronting N'Gasta page.
<=== Return to Quest Page
Many thanks to Ranger - ranger-j@altavista.net for his
contributions to this walkthrough.

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