loc nm = Abecean Sea pc = 30 lt = invis dl = 2 np = 4 pd = 13140,10620, 8800,9500, 8320,12260, 12900,12560 end loc nm = Aldmeri Dominion pc = 30 lt = invis dl = 2 np = 4 pd = 10250,13400, 10250,18400, 21250,16400, 19250,11400 end loc nm = the Alik`r pc = 30 lt = invis dl = 3 np = 4 pd = 13300,7270, 12130,8760, 15540,8070, 14250,7570 end loc nm = Alinor pc = 19 fc = 19 lt = point ps = 4 pt = circle dl = 2 np = 1 pd = 11340,16170 end loc nm = Almalexia pc = 19 fc = 19 dl = 3 lt = point ps = 4 pt = circle np = 1 pd = 29750,8530 end loc nm = Anequina pc = 30 fc = -1 dl = 3 lt = invis np = 4 pd = 20480,11200, 20650,13200, 24250,13200, 24050,11900 end loc nm = Anvil pc = 19 fc = -1 lt = point ps = 2 pt = circle dl = 3 np = 1 pd = 17350,11340 end loc nm = Blacklight pc = 19 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 25560,3660 end loc nm = Camlarn dl = 3 pc = 19 lt = point ps = 2 pt = circle np = 1 pd = 11670,5690 end loc nm = Cape of the Blue Divide dl = 3 pc = 30 lt = invis np = 4 pd = 11250,12400, 15250,12400, 15250,11400, 11250,11400 end loc nm = The Chain pc = 30 lt = invis dl = 3 np = 4 pd = 12310,10240, 11650,10480, 11630,10600, 12310,10510 end loc nm = Cloudrest pc = 19 lt = point dl = 3 ps = 2 pt = circle np = 1 pd = 13260,14130 end loc nm = Colovian Estates pc = 30 fc = -1 dl = 2 lt = invis np = 4 pd = 20250,9400, 16250,10400, 17890,11970, 20250,11400 end loc nm = Daggerfall City pc = 19 fc = 19 lt = point ps = 4 dl = 2 pt = circle np = 1 pd = 11240,7550 end loc nm = Deshann Plain pc = 30 fc = -1 lt = invis dl = 3 np = 4 pd = 27250,8400, 27750,9740, 29250,9600, 29250,8400 end loc nm = Direnni Tower pc = 22 fc = -1 lt = point ps = 1 pt = point dl = 3 np = 1 pd = 12460,7560 end loc nm = Diss pc = 19 fc = -1 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 17440,13340 end loc nm = Dragontail Mountains pc = 30 fc = -1 lt = invis dl = 2 np = 4 pd = 17280,5040, 13950,7020, 14300,7580, 17190,5750 end loc nm = Dunmeth Pass pc = 30 fc = -1 lt = point ps = 2 dl = 3 pt = x np = 1 pd = 24240,3530 end loc nm = Elinhir pc = 19 fc = -1 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 19260,7140 end loc nm = Falinesti pc = 19 fc = -1 lt = point ps = 3 dl = 3 pt = circle np = 1 pd = 18100,12270 end loc nm = Falkreath pc = 19 fc = -1 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 19820,6770 end loc nm = Firsthold pc = 19 fc = -1 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 14190,13010 end loc nm = Haafingar pc = 19 fc = -1 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 20000,2080 end loc nm = Haven pc = 19 fc = -1 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 21260,16050 end loc nm = Hegathe pc = 19 fc = -1 lt = point dl = 3 ps = 2 pt = circle np = 1 pd = 12480,9550 end loc nm = High Hrothgar pc = 24 fc = -1 lt = point dl = 2 ps = 2 pt = cross np = 1 pd = 21720,4750 end loc nm = Iliac Bay pc = 30 fc = -1 lt = invis dl = 2 np = 4 pd = 13420,5840, 11240,7620, 12040,8070, 14070,6310 end loc nm = Imperial City pc = 19 fc = 19 lt = point ps = 5 dl = 2 pt = circle np = 1 pd = 22750,9090 end loc nm = Jehanna pc = 19 fc = -1 lt = point ps = 2 pt = circle np = 1 dl = 3 pd = 18050,2300 end loc nm = Karthwasten pc = 19 fc = -1 lt = point ps = 2 pt = circle np = 1 dl = 3 pd = 17730,4640 end loc nm = Kyatch pc = 19 fc = -1 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 18360,10990 end loc nm = Lillandril pc = 19 fc = -1 dl = 3 lt = point ps = 2 pt = circle np = 1 pd = 10920,14120 end loc nm = Narsis pc = 19 fc = -1 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 27900,9980 end loc nm = Necrom dl = 3 pc = 19 fc = -1 lt = point ps = 2 pt = circle np = 1 pd = 31670,6680 end loc nm = Ne Quin-Al pc = 22 dl = 3 fc = -1 lt = point ps = 3 pt = triangle np = 1 pd = 22110,13190 end loc nm = Nibenay Valley pc = 30 fc = -1 dl = 3 lt = invis np = 7 pd = 22840,8180, 21630,8950, 22800,10130, 23610,11710, 25120,11730, 24280,9670, 24120,8720 end loc nm = Northpoint pc = 19 fc = -1 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 14740,2810 end loc nm = Orsinium pc = 13 fc = -1 lt = point dl = 3 ps = 2 pt = x np = 1 pd = 13810,5890 end loc nm = Pale Pass pc = 22 fc = -1 dl = 3 lt = point ps = 3 pt = triangle np = 1 pd = 23140,6590 end loc nm = Pellitine pc = 30 fc = -1 lt = invis dl = 3 np = 4 pd = 24180,13670, 21320,14000, 21710,16200, 24460,16820 end loc nm = Quin`rawl Peninsula pc = 30 lt = invis dl = 3 np = 4 pd = 24490,16820, 24480,16520, 23400,15780, 22490,16500 end loc nm = the Reach pc = 30 lt = invis dl = 3 np = 4 pd = 18340,3480, 18840,4970, 20290,4490, 19920,3480 end loc nm = Riften pc = 19 fc = -1 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 24340,6190 end loc nm = Rihad pc = 19 fc = -1 lt = point dl = 3 ps = 2 pt = circle np = 1 pd = 16680,10310 end loc nm = Rimmen pc = 19 lt = point ps = 2 pt = circle dl = 3 np = 1 pd = 23970,12430 end loc nm = Sancre Tor pc = 22 lt = point dl = 3 ps = 3 pt = triangle np = 1 pd = 21370,8020 end loc nm = Sea of Pearls pc = 30 lt = invis dl = 2 np = 4 pd = 1,9800, 7080,9100, 6080,12000, 1,12000 end loc nm = Senchal pc = 19 lt = point ps = 2 pt = circle dl = 3 np = 1 pd = 24350,16600 end loc nm = Sentinel pc = 19 fc = -1 dl = 2 lt = point ps = 2 pt = circle np = 1 pd = 12390,7830 end loc nm = The Sestres pc = 30 lt = invis dl = 3 np = 5 pd = 9580,11480, 9320,12110, 9600,12160, 9920,11870, 9780,11490 end loc nm = Skingrad pc = 19 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 20120,10630 end loc nm = Skywatch pc = 19 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 15650,14930 end loc nm = Sutch pc = 19 lt = point ps = 2 dl = 3 pt = circle np = 1 pd = 17350,10470 end loc nm = Taneth pc = 19 lt = point ps = 2 pt = circle dl = 3 np = 1 pd = 15460,8900 end loc nm = Tear pc = 19 fc = -1 dl = 3 lt = point ps = 2 pt = circle np = 1 pd = 30750,11320 end loc nm = Tenmar Forest pc = 30 fc = -1 dl = 3 lt = invis np = 4 pd = 21960,15520, 23090,15840, 23320,16270, 22060,16220 end loc nm = Topal Sea pc = 30 fc = -1 lt = invis dl = 2 np = 6 pd = 25420,14630, 24030,14320, 23250,15330, 24470,16520, 25610,16650, 25860,16970 end loc nm = Torval pc = 19 fc = -1 lt = point ps = 3 dl = 3 pt = circle np = 1 pd = 21540,15560 end loc nm = Velothi Mountains pc = 30 fc = -1 lt = invis dl = 3 np = 3 pd = 24190,3360, 27530,9660, 26770,6440 end loc nm = Wayrest pc = 19 fc = -1 lt = point ps = 3 pt = circle dl = 2 np = 1 pd = 14250,5970 end loc nm = Windhelm pc = 19 fc = -1 lt = point ps = 3 pt = circle dl = 3 np = 1 pd = 23890,3180 end loc nm = Winterhold pc = 19 fc = -1 lt = point ps = 3 pt = circle np = 1 dl = 3 pd = 23050,2380 end loc nm = Wrothgarian Mountains pc = 30 fc = -1 lt = invis dl = 3 np = 4 pd = 12830,5450, 15250,5640, 16340,4700, 16190,3880 end loc nm = Zansar pc = 19 dl = 3 lt = point pt = circle ps = 2 np = 1 pd = 2320,11970 end