scn sprigscript
short rezvar
float timer
short getup
Begin OnDeath
if ( rezVar == 0 )
set rezVAR to 1
set getup to 1
elseif ( rezVar == 2 )
set rezVAR to 3
set getup to 1
endif
End
Begin GameMode
if ( getup >= 1 )
set timer to ( timer + GetSecondsPassed )
endif
if ( timer >= 4 )
if ( rezVar == 1 )
;setAV health 140
;setAV fatigue 220
PlayMagicEffectVisuals PARA
SetScale 1.1
Resurrect 1
set rezVAR to 2
set getup to 0
set timer to 0
elseif ( rezVAR == 3 )
;setAV health 140
;setAV fatigue 220
PlayMagicEffectVisuals PARA
SetScale 1.2
Resurrect 1
set rezVAR to 4
set getup to 0
set timer to 0
endif
endif
End |