Oblivion Game Data

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Oblivion LIGH Record Statistics

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Subrecord Total Number Min # / Record Max # / Record Min. Size Max. Size Av. Size
1681 41 322 100.3
DATA 1681 1 1 24 32 29.1
EDID 1681 1 1 5 40 19.5
FNAM 1610 0 1 4 4 4
FULL 3 0 1 6 6 6
ICON 2 0 1 23 23 23
MODB 317 0 1 4 4 4
MODL 317 0 1 19 55 31.4
MODT 307 0 1 24 192 105.7
SCRI 42 0 1 4 4 4
SNAM 80 0 1 4 4 4

Record Format

This is a simplified summary of the record format that was used by this program to extract data from the original game file. It is not necessarily the correct format, nor is it intended to provide complete information about the format. Subrecords that do not appear in this list are not currently being read. Any formats that appear in red italics are complete guesses and have not yet been confirmed in any way.

Subrecord Byte Start Length Format Variable Name Extra
DATA 0 4 long time
4 4 ulong radius
8 4 ulong color
12 4 ulong (flags) Flag values:
  • 0x1=dynamic
  • 0x2=carried
  • 0x4=negative
  • 0x8=flicker
  • 0x20=default_off
  • 0x40=flicker slow
  • 0x80=pulse
  • 0x100=pulse slow
  • 0x200=spot light
  • 0x400=spot shadow
16 4 float falloff
20 4 float fov
24 4 ulong value
28 4 float weight
EDID 0 * string EDID
FNAM 0 * string FNAM
FULL 0 * string name
ICON 0 * string icon
MODB 0 * string MODB
MODL 0 * string model
MODT 0 * blob MODT
SCRI 0 4 formid SCRI
SNAM 0 4 formid SNAM

Database is currently being updated
LIGH records are currently being updated